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Thread Statistics | Show CCP posts - 11 post(s) |
Daemun Khanid
Sanctus Imperialis
68
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Posted - 2015.04.29 00:20:04 -
[1] - Quote
Since today's patch spamming gate activation seems to have less than pleasant results. In the past it meant a quick slide safe from getting pointed, now it creates a delay and the gate fails to activate. Waiting for the activate button to activate (or waiting for velocity to switch from "warping" to "m/s" still seems to result in a fairly speed activation. Intentional change to code or some sort of UI side effect? Also as I mentioned in past threads, still getting "target lock failed" errors when spamming target lock after entering a plex or jumping a gate. Still no response from CCP?
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
70
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Posted - 2015.04.29 04:10:08 -
[2] - Quote
To expand on this issue. The effect isn't just limited to spamming activate when landing on a plex gate. It seems ANY attempt to spam a press before coming out of warp or an invulnerability state results in a failure of the server to respond.
Example: Warp to an object and while in warp have a new location selected and start spamming the "warp to" button. Prior to patch you would simply enter warp to the next location as soon as you exit warp, now if you are spamming rapidly you can sit there clicking all day and your ship will not respond until you pause for a tick, then hit the button again.
I lost a worm today because I warped to a belt with a neutral pirate waiting. As soon as I saw a ship on overview I selected a new location and began spamming warp to. I should have had time to (always have done so in the past) immediately warp away but instead my ship just sat there as I spammed the warp button trying to get out. He essentially flew right up to me, targeted me, pointed me and waited for his buddies to arrive.
Not particularly concerned about the loss but this got me messing around with the effect of spamming activation buttons and found that the new problems apply to warping immediately after coming out of warp, activating gates and attempting to lock targets immediately after entering a plex.
Daemun of Khanid
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REQUIEMSORN
BOOM BOOM POW
0
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Posted - 2015.04.29 20:22:56 -
[3] - Quote
This is really annoying. To test I started spamming warp when I landed from activating a gate. spammed button for minutes without reaction. You have to wait till session change is totally done from warp/gate act to attempt to warp. Otherwise it won't react. So much for saving pods |
Kessiaan
Greater Order Of Destruction The Good Christian Society
194
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Posted - 2015.04.29 22:37:14 -
[4] - Quote
REQUIEMSORN wrote:This is really annoying. To test I started spamming warp when I landed from activating a gate. spammed button for minutes without reaction. You have to wait till session change is totally done from warp/gate act to attempt to warp. Otherwise it won't react. So much for saving pods
Same. Alt-tabbing seems to aggrivate it (I play 2 borderless clients on 2 monitors). When I switch back I find I have to click the gate (or station or whatever) in the overview before the jump button will do anything.
Almost lost my Viator earlier. Almost.
KB Link
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.29 22:54:58 -
[5] - Quote
Figured it was a matter of time till others started experiencing this. We confirmed it with multiple pilots and it seems quite consistant. Personally I'm assuming it's due to a change designed to reduce click induced lag.
Daemun of Khanid
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MEZZA Creire-Geng
TEC-NOLOGY Sorry We're In Your Space Eh
26
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Posted - 2015.04.30 08:04:50 -
[6] - Quote
im having the same issue and its like my client is unresponsive to commands |
Abernie
Absolutely Certain
169
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Posted - 2015.04.30 08:38:10 -
[7] - Quote
This issue also happens while manul piloting with double-clicks. Just lost a ship to this bug. \o/
The key to reproducing it is consistent clicking speed. As long as the previous action has not completely finished (be it warp, gate jump or movement command) new commands will not go through no matter how long you keep clicking.
How to avoid: stop clicking..? Easier said than done while pvping in a frig which requires minute movements constantly...
Also send those bug reports!
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Dani Lizardov
BRUTAL GENESIS GaNg BaNg TeAm
30
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Posted - 2015.04.30 10:20:23 -
[8] - Quote
I have same issue. Lost ship because of it already!
Its like client freezes and does not respond to any commands. |
Mr Spaxi
Meatshield Bastards The Bastards.
44
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Posted - 2015.04.30 10:39:41 -
[9] - Quote
Can confirm - this type of behavior is very troublesome if you're trying to catch a kiting ship who's warping inside a PLEX. I feel it needs full attention.
Blog
The Bastards are recruiting! Check us out @ www.the-bastards.net or join our channel @ DBastards.
Fly hard!
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CCP karkur
C C P C C P Alliance
3883
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Posted - 2015.04.30 11:08:46 -
[10] - Quote
This is being investigated.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Cpt JeanLucPicard
Vanu Sovereignty. Vanu Republic
6
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Posted - 2015.04.30 11:33:33 -
[11] - Quote
Yep, ships and module activation have practically zero responsive controls now. I land on a gate in FW, enemies follow, I spam orbit 3-5 times, mwd on, to get to range quickly, the ship stays still for 4 seconds, i'm webbed and scrammed before I even move haha...
ME TRISTAN! |
Tipa Riot
Federal Navy Academy Gallente Federation
334
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Posted - 2015.04.30 11:54:49 -
[12] - Quote
Hmm, was out for frig PvP yesterday first time after the patch and didn't notice any difference in jump, gate and lock behavior ... will check this evening solo.
At least clicking jump in the middle of a warp to gate still works as expected.
I'm my own NPC alt.
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CCP karkur
C C P C C P Alliance
3883
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Posted - 2015.04.30 13:44:42 -
[13] - Quote
And a fix has been deployed. Please restart client and launcher to get the fix
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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REQUIEMSORN
BOOM BOOM POW
0
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Posted - 2015.04.30 14:05:15 -
[14] - Quote
CCP karkur wrote:And a fix has been deployed. Please restart client and launcher to get the fix
I got the fix this morning, but still have some issues. I started pressing the warp button as soon as it came available from landing from a warp. Warp to the other object wouldn't start if I was pressing it in succession. I had to wait a second or two after landing to press warp for it to register. Also, still hearing from others that the issue is still there. |
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CCP karkur
C C P C C P Alliance
3883
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Posted - 2015.04.30 14:13:36 -
[15] - Quote
REQUIEMSORN wrote:CCP karkur wrote:And a fix has been deployed. Please restart client and launcher to get the fix I got the fix this morning, but still have some issues. I started pressing the warp button as soon as it came available from landing from a warp. Warp to the other object wouldn't start if I was pressing it in succession. I had to wait a second or two after landing to press warp for it to register. Also, still hearing from others that the issue is still there. This was deployed in a special patch at 1.40 pm (EVE time). Have you patched after that?
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Patrick Ramdon
Royal Amarr Institute Amarr Empire
6
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Posted - 2015.04.30 14:14:44 -
[16] - Quote
REQUIEMSORN wrote:CCP karkur wrote:And a fix has been deployed. Please restart client and launcher to get the fix I got the fix this morning, No, you didn't. As per CCP Karkur, the fix has only been deployed few minutes ago...
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 15:07:43 -
[17] - Quote
CCP karkur wrote:And a fix has been deployed. Please restart client and launcher to get the fix
Thank you. Updating now.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 15:27:31 -
[18] - Quote
I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen.
Daemun of Khanid
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CCP Turtlepower
C C P C C P Alliance
237
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Posted - 2015.04.30 15:36:54 -
[19] - Quote
Daemun Khanid wrote:I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen.
Could you please reproduce the error in client, then file an in-game bug report directly afterwards? This will give us your client logs so that we can hopefully diagnose the issue better. Also please include reproduction steps that are as detailed as possible!
Thanks! |
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 15:41:41 -
[20] - Quote
CCP Turtlepower wrote:Daemun Khanid wrote:I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen. Could you please reproduce the error in client, then file an in-game bug report directly afterwards? This will give us your client logs so that we can hopefully diagnose the issue better. Also please include reproduction steps that are as detailed as possible! Thanks!
In progress
Daemun of Khanid
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CCP Turtlepower
C C P C C P Alliance
238
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Posted - 2015.04.30 16:22:24 -
[21] - Quote
Daemun Khanid wrote: Bug report sent.
Thanks for the excellent bug report, we are working on it |
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Cpt JeanLucPicard
Vanu Sovereignty. Vanu Republic
7
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Posted - 2015.04.30 16:27:05 -
[22] - Quote
Daemun Khanid wrote:CCP Turtlepower wrote:Daemun Khanid wrote:I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen. Could you please reproduce the error in client, then file an in-game bug report directly afterwards? This will give us your client logs so that we can hopefully diagnose the issue better. Also please include reproduction steps that are as detailed as possible! Thanks! In progressBug report sent. Performed two tests, one where I land and spam with client failing to respond until I pause. And a second where I land and begin gradually reducing my click speed until my client responds. Hopefully you'll be able to access logs for both events. I did dock after the test, war targets in system. Hopefully that wont effect the range of logs available, if so I will repeat and send the report from safe BM.
Thanks for your effort here, mate! Much appreciated.
Thanks to you too, CCP, for checking it out and trying to fix it! |
Tipa Riot
Federal Navy Academy Gallente Federation
334
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Posted - 2015.04.30 16:51:33 -
[23] - Quote
May you share your reproduction steps here?
I'm my own NPC alt.
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CCP karkur
C C P C C P Alliance
3883
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Posted - 2015.04.30 17:08:10 -
[24] - Quote
Daemun Khanid wrote:CCP Turtlepower wrote:Daemun Khanid wrote:I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen. Could you please reproduce the error in client, then file an in-game bug report directly afterwards? This will give us your client logs so that we can hopefully diagnose the issue better. Also please include reproduction steps that are as detailed as possible! Thanks! In progressBug report sent. Performed two tests, one where I land and spam with client failing to respond until I pause. And a second where I land and begin gradually reducing my click speed until my client responds. Hopefully you'll be able to access logs for both events. I did dock after the test, war targets in system. Hopefully that wont effect the range of logs available, if so I will repeat and send the report from safe BM. Thanks for the thorough bug report! We have been able to track down the issue, and it has to do with spam clicking a button that is changing state, that is going from inactive to active. We are working on a fix and can hopefully deploy it soon.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 17:17:14 -
[25] - Quote
Just warp to a FW complex and select the gate as soon as its on overview. Before you finish coming out of warp start rapidly spamming the "activate gate" button. In the past this would result in activating the gate immediately upon landing, now (if you are clicking too rapidly) your ship will just sit there and fail to respond. If you're not in FW, try warping to a random celestial (gate, station etc) then while in warp select a new destination and start spamming "warp to" before you land. Results are same as above. Clicking too quickly will result in a non-responsive ship. There's a similar issue (may or may not be related) where spamming "lock target" when coming out of warp or decloaking results in a "target lock failed" error. Forcing you to restart the lock timer. This one unlike the others results in an actual logged error but is not as easy to reproduce unless you have some buds to test it on. (Pre-activated modules also have a tendancy not to activate however that issue, like the failed lock issue, has been going on for some time prior to the current build and aren't likely related)
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 17:19:09 -
[26] - Quote
CCP karkur wrote:Daemun Khanid wrote:CCP Turtlepower wrote:Daemun Khanid wrote:I'm afraid the patch did not correct the problem. Just tested after updating client and launcher and rapidly spamming activate or warp buttons while coming out of warp will still leave you sitting there clicking indefinitely. There seems to be a threshold on how quickly you can spam a button before the client just basically ignores you. Click slowly and it may work as soon as the function becomes available, click too fast and you can sit there all day and nothing will happen. Could you please reproduce the error in client, then file an in-game bug report directly afterwards? This will give us your client logs so that we can hopefully diagnose the issue better. Also please include reproduction steps that are as detailed as possible! Thanks! In progressBug report sent. Performed two tests, one where I land and spam with client failing to respond until I pause. And a second where I land and begin gradually reducing my click speed until my client responds. Hopefully you'll be able to access logs for both events. I did dock after the test, war targets in system. Hopefully that wont effect the range of logs available, if so I will repeat and send the report from safe BM. Thanks for the thorough bug report! We have been able to track down the issue, and it has to do with spam clicking a button that is changing state, that is going from inactive to active. We are working on a fix and can hopefully deploy it soon.
Outstanding :) o7 to CCP for a rapid and thorough response.
Daemun of Khanid
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Sven Viko VIkolander
Friends and Feminists
345
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Posted - 2015.04.30 17:21:00 -
[27] - Quote
Yup, lost 2-3 ships due to this last night when trying to manually pilot or warp out and the client was simply not responsive, though I am glad to hear others experience this bug and that CCP has acknowledged and identified it.
I also saw multiple PVP streamers last night experiencing this bug. One streamer kept saying he is terrible at manually piloting at the moment. Nope, just EVE being broken. |
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CCP karkur
C C P C C P Alliance
3883
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Posted - 2015.04.30 17:31:59 -
[28] - Quote
Sven Viko VIkolander wrote:Yup, lost 2-3 ships due to this last night when trying to manually pilot or warp out and the client was simply not responsive, though I am glad to hear others experience this bug and that CCP has acknowledged and identified it.
I also saw multiple PVP streamers last night experiencing this bug. One streamer kept saying he is terrible at manually piloting at the moment. Nope, just EVE being broken. he's probably also pretty terrible at manual piloting
Daemun Khanid wrote:Just warp to a FW complex and select the gate as soon as its on overview. Before you finish coming out of warp start rapidly spamming the "activate gate" button. In the past this would result in activating the gate immediately upon landing, now (if you are clicking too rapidly) your ship will just sit there and fail to respond. If you're not in FW, try warping to a random celestial (gate, station etc) then while in warp select a new destination and start spamming "warp to" before you land. Results are same as above. Clicking too quickly will result in a non-responsive ship. There's a similar issue (may or may not be related) where spamming "lock target" when coming out of warp or decloaking results in a "target lock failed" error. Forcing you to restart the lock timer. This one unlike the others results in an actual logged error but is not as easy to reproduce unless you have some buds to test it on. (Pre-activated modules also have a tendancy not to activate however that issue, like the failed lock issue, has been going on for some time prior to the current build and aren't likely related)
Some people will make fun of me for always pushing the radial menu, but I'm just offering a workaround for you: When you are in warp, you can bring up the radial menu on the item you want to warp to after you land, and mouse over the "warp" button in it. When the option becomes available, the option will light up and you can release the mouse and warp there right away.
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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Daemun Khanid
Sanctus Imperialis
71
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Posted - 2015.04.30 17:48:57 -
[29] - Quote
CCP karkur wrote:Sven Viko VIkolander wrote:Yup, lost 2-3 ships due to this last night when trying to manually pilot or warp out and the client was simply not responsive, though I am glad to hear others experience this bug and that CCP has acknowledged and identified it.
I also saw multiple PVP streamers last night experiencing this bug. One streamer kept saying he is terrible at manually piloting at the moment. Nope, just EVE being broken. he's probably also pretty terrible at manual piloting Daemun Khanid wrote:Just warp to a FW complex and select the gate as soon as its on overview. Before you finish coming out of warp start rapidly spamming the "activate gate" button. In the past this would result in activating the gate immediately upon landing, now (if you are clicking too rapidly) your ship will just sit there and fail to respond. If you're not in FW, try warping to a random celestial (gate, station etc) then while in warp select a new destination and start spamming "warp to" before you land. Results are same as above. Clicking too quickly will result in a non-responsive ship. There's a similar issue (may or may not be related) where spamming "lock target" when coming out of warp or decloaking results in a "target lock failed" error. Forcing you to restart the lock timer. This one unlike the others results in an actual logged error but is not as easy to reproduce unless you have some buds to test it on. (Pre-activated modules also have a tendancy not to activate however that issue, like the failed lock issue, has been going on for some time prior to the current build and aren't likely related) Some people will make fun of me for always pushing the radial menu, but I'm just offering a workaround for you: When you are in warp, you can bring up the radial menu on the item you want to warp to after you land, and mouse over the "warp" button in it. When the option becomes available, the option will light up and you can release the mouse and warp there right away.
Waiting for the button above overview (or where ever you may have moved it to) to highlight before clicking works as well however when trying to get into or away from a fight where fractions of a second can count it can put you behind by a full server tick depending on how quick you are in your clicking. Seems minor but in some situations 1 second is all that separates you from a win or a loss. Preemptive spam FTW. :)
It's a little off topic but while the thread has attention, what are the chances of getting BM's added as an option on the overview? Being able to spam warp to BM using the button would be lovely as well as allow me to remove 2 windows of BM clutter from my screen layout. :)
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
76
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Posted - 2015.05.01 19:34:44 -
[30] - Quote
Any further updates?
Daemun of Khanid
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