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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.06 10:26:00 -
[91]
Welcome to yesterday you two.
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.11.06 11:51:00 -
[92]
Originally by: Roxanna Kell
Originally by: JustBlaze
Originally by: Mastin Dragonfly Cerberus 185m/s vs Deimos 170m/s.
OMG EWWWWWW!!!!!!!!!!!!!
you such a retard, read the bonuses you moron, Deimos gets bonus to Micro warp drive.
and that bonus is to cap usage... and your point is?
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Oratu
THE LEGION OF STEEL WARRIORS.... Ascendant Frontier
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Posted - 2006.11.06 12:33:00 -
[93]
It seems ccp is bound by the same rules wich govern life, i think you all should be greatfull.
Rule no. 1 in life: U CAN NOT MAKE EVERYONE HAPPY, U WILL DIE MISERABLE TRYING, SOMEONE WILL ALWAYS B**CH ABOUT SOMETHING. !!.
Ok that aside, i hope the drake dont get nerfed, u people seem to want to whinge about distace of the jav missiles, well last time i checked it takes time for a misile to get from launcher to target, and in such time u bullet wielding folks have let of several vollys of bullets to our one ronud of missiles. U want to kill a drake, take ya mates, and dont be a hero and take it on by yaself if u cant handle it.
So in summing up Missiles take time to get to target Bullets take less time, and u can get several rounds on us before our one round gets to you at range. I will not even go there in relation to lasers (light travels dam fast last time i checked,). Extra midslots ?? well iam caldari, and iam quite happy with the number of midslots on everythting as things stand now. Vegabonds vs cerberus (anything vs anything for that matter), well, vegabond has a purpose, so does the cerb, if u cant figure out what they are and use your ship accordingly, u deserve to get podded. dont expect ccp to make you a one ship does all type solution, diverseify, learn to fly another races ship. Hell i like minmitar coverts and BS's, gallente hacs (well ishtar anyways), caldari recons and well i dont like ammar, sorry, but zealot has a nice tank. :)
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.11.06 14:21:00 -
[94]
My god!
We're still moaning about Javelin range? Please think about it for a minute.
Javelin has great range because it nerfs your ships ability to move. The ammo does the work so your ship doesn't have to.
Now, if you nerf Javelin range and the speed penalty is maintained you suddenly have a completely pointless ammunition that no-one in their right mind would use. You take on the role of a rather large barrel of fish because you can't escape and you can't hit anything more than 20km away.
What exactly is the point in that?
"So take away the speed penalty and nerf the range!" you all cry... Result, tech I ammo with crap range, woooo!
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.06 16:02:00 -
[95]
Welsh - it's not that Javelin has more range. It's the AMOUNT of range it has that is absurd.
Javelin Assault missiles currently have 100km range. That is rediculous considering that its a short range missile. Its better than Heavies!
Javelin HAM range is dumb, unbalancing, and out of line with rocket and new torp values.
Short range is not 100km. It's not 50km. And tbh it's not really 20km but that is at least acceptable.
The 10% less damage and speed penalty does not equal 100km range and be balanced.
Nyxus
It's great being Amarr, ain't it?Ö
Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them.
Gee, wonder why..
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.06 16:29:00 -
[96]
Originally by: Shirazz ERR was on the test serv this morning with a guy who has about the same sps as me (9-10mil, im speced as a total pvp amarr char) and there was no way i could kill him in his drake. Not a hope in hell. This thing was a 22000sheild hp megatanked passive monster with heavy assult missiles. I was using tech 2 hss, heavy pulse laser 2s and conflag crystals at optimal. I need a setup to beat this thing: i cant tank the dmg and i cant break the tank - even in a tech 2 fitted geddon.
Maybe he was using a specific setup to fight you ? It only takes a insane hardening in EM/Termal damage ?
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Shirazz
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Posted - 2006.11.06 16:54:00 -
[97]
nope he had an em hardener and an invanurability field, the rest were extenders, a pretty standard tanking setup
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Deathbarrage
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Posted - 2006.11.06 16:56:00 -
[98]
Originally by: Layla Currie Edited by: Layla Currie on 05/11/2006 05:55:45 I have level 5 in shield management and operation. With a 4 extender setup and 7 heavey launchers, i had upwards of 28k shields.
My friend in a harbinger abo****ely raped me.
The harbinger is not a noob friendly ship. 9-10mil sp will not cut it, you need that much in gunnery. When you have really good skills (which the harbinger needs) the thing is an absolute beast, much better than any of the other bcs. A max skilled harb will kill any of the other max skilled bcs hands down. At lower sp though it is rather luckluster
dude, a drake can fit both a better tank and higher dps at the same time, then the harbinger
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Old Geeza
The Retirement Home
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Posted - 2006.11.06 16:59:00 -
[99]
Originally by: Layla Currie I have level 5 in shield management and operation. With a 4 extender setup and 7 heavey launchers, i had upwards of 28k shields.
My friend in a harbinger abo****ely raped me.
The harbinger is not a noob friendly ship. 9-10mil sp will not cut it, you need that much in gunnery. When you have really good skills (which the harbinger needs) the thing is an absolute beast, much better than any of the other bcs. A max skilled harb will kill any of the other max skilled bcs hands down. At lower sp though it is rather luckluster
No bloody wonder he raped you, you didn't have any invuls on so he was only getting a 25% damage reduction to his lasers.
Change 2 of those extenders to invul IIs and laugh manicly.
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Shirazz
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Posted - 2006.11.06 17:03:00 -
[100]
thanks old geeza, yet another amarrian has no chance of killing yet another drake shame on you! thanks like telling someone to fight drity against a disabled person lol
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Dani Arden
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Posted - 2006.11.06 19:06:00 -
[101]
Not to troll or anything but the ship is the Harbinger. There is no r after the b. If you can't spell the ship's name correctly, anything you have to say about the ship can and should be disregarded.
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Light Darknes
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Posted - 2006.11.06 20:17:00 -
[102]
Edited by: Light Darknes on 06/11/2006 20:17:26 ddd
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Layla Currie
The Highway Men
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Posted - 2006.11.06 20:22:00 -
[103]
Edited by: Layla Currie on 06/11/2006 20:24:57
Originally by: Old Geeza
Originally by: Layla Currie I have level 5 in shield management and operation. With a 4 extender setup and 7 heavey launchers, i had upwards of 28k shields.
My friend in a harbinger abo****ely raped me.
The harbinger is not a noob friendly ship. 9-10mil sp will not cut it, you need that much in gunnery. When you have really good skills (which the harbinger needs) the thing is an absolute beast, much better than any of the other bcs. A max skilled harb will kill any of the other max skilled bcs hands down. At lower sp though it is rather luckluster
No bloody wonder he raped you, you didn't have any invuls on so he was only getting a 25% damage reduction to his lasers.
Change 2 of those extenders to invul IIs and laugh manicly.
uhh are you stupid? 4 extenders means i still have 2 slots left, wtf you think i would put in those last 2 slots?
Seriously next time use your brain, why the **** would i leave my last 2 slots open? Of course i had invuls on you stupid ****wit. Jesus i don't understand how you people can have the iq level of a rock.
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Old Geeza
The Retirement Home
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Posted - 2006.11.06 20:36:00 -
[104]
Originally by: Layla Currie Edited by: Layla Currie on 06/11/2006 20:24:57
Originally by: Old Geeza
Originally by: Layla Currie I have level 5 in shield management and operation. With a 4 extender setup and 7 heavey launchers, i had upwards of 28k shields.
My friend in a harbinger abo****ely raped me.
The harbinger is not a noob friendly ship. 9-10mil sp will not cut it, you need that much in gunnery. When you have really good skills (which the harbinger needs) the thing is an absolute beast, much better than any of the other bcs. A max skilled harb will kill any of the other max skilled bcs hands down. At lower sp though it is rather luckluster
No bloody wonder he raped you, you didn't have any invuls on so he was only getting a 25% damage reduction to his lasers.
Change 2 of those extenders to invul IIs and laugh manicly.
uhh are you stupid? 4 extenders means i still have 2 slots left, wtf you think i would put in those last 2 slots?
Seriously next time use your brain, why the **** would i leave my last 2 slots open? Of course i had invuls on you stupid ****wit. Jesus i don't understand how you people can have the iq level of a rock.
And there was me thinking you might've had the brains to use a setup that's actually usable on TQ (i.e. ab + scrambler in your last 2 slots).
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Layla Currie
The Highway Men
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Posted - 2006.11.06 20:39:00 -
[105]
yet you missed my point. Even a maxed out tank drake lost to a harb in well skilled hands. My main point is that stupid noobs like shirazz need to learn how to fly their ships before whining about how it's underpowered.
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Old Geeza
The Retirement Home
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Posted - 2006.11.06 20:50:00 -
[106]
Originally by: Layla Currie yet you missed my point. Even a maxed out tank drake lost to a harb in well skilled hands. My main point is that stupid noobs like shirazz need to learn how to fly their ships before whining about how it's underpowered.
Just so you know, if fitting the third and 4th extender didn't double your previous hitpoints, you would have been better off with the twin invuls.
_______________________________________ Sign the petition against jump queues! |
Layla Currie
The Highway Men
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Posted - 2006.11.06 20:55:00 -
[107]
Originally by: Old Geeza
Originally by: Layla Currie yet you missed my point. Even a maxed out tank drake lost to a harb in well skilled hands. My main point is that stupid noobs like shirazz need to learn how to fly their ships before whining about how it's underpowered.
Just so you know, if fitting the third and 4th extender didn't double your previous hitpoints, you would have been better off with the twin invuls.
invuls also have a stacking penalty so much more beyond 2 and they lose much of their affect. My mids was 4x large extender 2's 2x invul t2's. Harb did enough damage to out pace my tank pretty easily. Now of course the drake is a rather noob friendly ship so of course it looks better (It's tanking capacities is pretty nuts tbh) but imo the harb is better, not overpowered, but balanced as you really need very very good skills to get good use of it. This shirazz guy clearly doesn't have the necessary skills to use it.
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Takahashi Arran
Havoc Inc
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Posted - 2006.11.06 20:56:00 -
[108]
Edited by: Takahashi Arran on 06/11/2006 20:56:44
Originally by: Old Geeza
Just so you know, if fitting the third and 4th extender didn't double your previous hitpoints, you would have been better off with the twin invuls.
you clearly don't understand passive tanking at all...
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Shirazz
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Posted - 2006.11.06 21:24:00 -
[109]
Edited by: Shirazz on 06/11/2006 21:26:49 Lyla considering that im not actually saying that the harbinger is underpowered, just that i need a setup, i suggest you get the facts right or stfu. OK?
Edit: Oh and its one thing to say that another thing to do, you bring me 2 max skilled pilots, show me the harbinger winning and i will admit you are right. Until then i suggest you go find somthing better to do.
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Layla Currie
The Highway Men
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Posted - 2006.11.06 21:38:00 -
[110]
Originally by: Shirazz Edited by: Shirazz on 06/11/2006 21:26:49 Lyla considering that im not actually saying that the harbinger is underpowered, just that i need a setup, i suggest you get the facts right or stfu. OK?
Edit: Oh and its one thing to say that another thing to do, you bring me 2 max skilled pilots, show me the harbinger winning and i will admit you are right. Until then i suggest you go find somthing better to do.
Since you're too stupid to think up a setup i'll help you out Heavy Pulse Gank: 7xHeavy Pulse II 7xConflag M 10MN ABII Medium Electrochem Web/Disruptor MARII 2xHSII 2xEANMII DC
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Shirazz
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Posted - 2006.11.06 22:08:00 -
[111]
Well if you use your mouse (yes that thing on your desk) to turn a page or two back im sure you will find i have already tried that setup. As i said before get the facts right or stfu.
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Layla Currie
The Highway Men
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Posted - 2006.11.06 22:11:00 -
[112]
Originally by: Shirazz Well if you use your mouse (yes that thing on your desk) to turn a page or two back im sure you will find i have already tried that setup. As i said before get the facts right or stfu.
Well then you don't have enough skills to use it well then. That setup has been tried and true by people who are very highly skilled in pvp and it is very deadly.
If you get 9-10mil in gunnery you might be able to use it but until then use something else.
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Shirazz
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Posted - 2006.11.06 22:15:00 -
[113]
Thankyou for an answer that doesnt involve an insult but i was fighting someone with roughly the same sps as me and didnt have a hope in hell of beating him, does that mean that i will progress much faster than he does?
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Old Geeza
The Retirement Home
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Posted - 2006.11.06 22:55:00 -
[114]
Originally by: Layla Currie
Originally by: Old Geeza
Originally by: Layla Currie yet you missed my point. Even a maxed out tank drake lost to a harb in well skilled hands. My main point is that stupid noobs like shirazz need to learn how to fly their ships before whining about how it's underpowered.
Just so you know, if fitting the third and 4th extender didn't double your previous hitpoints, you would have been better off with the twin invuls.
invuls also have a stacking penalty so much more beyond 2 and they lose much of their affect. My mids was 4x large extender 2's 2x invul t2's. Harb did enough damage to out pace my tank pretty easily.
Sorry, I meant if you were only using 4 LSE IIs with no Invuls (again going back to a proper TQ PVP fit).
Originally by: Takahashi Arran Edited by: Takahashi Arran on 06/11/2006 20:56:44
Originally by: Old Geeza
Just so you know, if fitting the third and 4th extender didn't double your previous hitpoints, you would have been better off with the twin invuls.
you clearly don't understand passive tanking at all...
I understand it absolutely perfectly. There is a hell of a lot more to passive tanking than how many HP/s you can regenerate. Prahaps you should spend less time trolling and more time doing the maths and how resistances factor into it, eh?
_______________________________________ Sign the petition against jump queues! |
Novan Leon
Goat Raiders
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Posted - 2006.11.06 23:03:00 -
[115]
Guys, let's all play nice. No need to let the tempers get the best of us here.
Harbinger config eh... what kind of drone skills do you have? I think drones may be one of Harbinger's greatest assets.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.06 23:59:00 -
[116]
Originally by: Nyxus Welsh - it's not that Javelin has more range. It's the AMOUNT of range it has that is absurd.
Javelin Assault missiles currently have 100km range. That is rediculous considering that its a short range missile. Its better than Heavies!
Javelin HAM range is dumb, unbalancing, and out of line with rocket and new torp values.
Short range is not 100km. It's not 50km. And tbh it's not really 20km but that is at least acceptable.
The 10% less damage and speed penalty does not equal 100km range and be balanced.
Nyxus
Actually, Javelin torps were used because they had a better sig radius and explosion velocity. Range on torps/cruises isn't generally all that useful, simply because of tackling - they're gone before they hit.
Drake has a good tank. Here's news, so does the Rohk and the Raven. However suffers from the same problem - 6 slots of tank means no slots of AB, webber, scrambler, so no one sticks around whilst you kill them slowly with missiles.
Heavy launchers base DPS really isn't that stunning, even with the 25% rof from BC 5 on a drake. (Although I'll admit 7 of 'em is a step in the right direction). Assault missiles are better still, but ... well, then you have to cut your 6 slot tank down to a 3 slot tank in order to actually stop them kiting you.
*shrug* don't think they're that bad myself. I was half expecting kinetic damage and missile velocity, so RoF and resists made my day, but it's still a BS sized target, without BS sized firepower or tank.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.07 00:23:00 -
[117]
Originally by: Aleis your all missing the key feature of the midslot rig
9 slot Scorp Ftw!!
And how do you fit that 9th slot?
Magical UI update?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Aleis
Minmatar
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Posted - 2006.11.07 00:28:00 -
[118]
Edited by: Aleis on 07/11/2006 00:29:39 It's a caldari ship, i'm sure ccp has something written in for it already.
OH yeah and for the people that claim the only reason for using teh javalins is for extended range. I guess you wouldn't mind then that we increase teh explosion radius or reduce explosion velocity then would you? since thats not one of the "Importand" bonuses?
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.07 00:28:00 -
[119]
I love how everyone is FREAKING over the Javelin assault missile range.
It's SISI, and just like the fact the 'stay and fight till death' duels are completely absurd for 'balance' testing, so is the idea they won't fix what looks like a typo, before it gets to TQ.
Hell the Drake could end up with a Target painter bonus instead of resists, and the Abaddon could end up with 25% more cap, CALM DOWN.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Siakel
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Posted - 2006.11.07 01:00:00 -
[120]
Originally by: Malthros Zenobia I love how everyone is FREAKING over the Javelin assault missile range.
It's SISI, and just like the fact the 'stay and fight till death' duels are completely absurd for 'balance' testing, so is the idea they won't fix what looks like a typo, before it gets to TQ.
Hell the Drake could end up with a Target painter bonus instead of resists, and the Abaddon could end up with 25% more cap, CALM DOWN.
There's a sig somewhere around here... quoting Tux saying something like "I love how you guys panic over stats for ships that won't be released for months" and then something like "Gee, I wonder why?" afterwards.
CCP has a bad habit of putting things through to TQ without changing the obviously weak or overpowered aspects of these things. And with this constantly happening, it looks really stupid to say "Don't worry about it, it's just the test server" or "Don't worry about it, they're just preliminary stats." etc. There's a reason people whine so much about things on the test server or preliminary stats.
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