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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23578
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Posted - 2015.05.05 14:32:33 -
[331] - Quote
Ria Nieyli wrote:Vicky Somers wrote:Eve is all about telling other players how to play the damn game! Of course! Ever since I've subbed, I've had a slew of people tell me this and that and how I should play. Even this thread is someone telling me how I should play. Now I've started telling people too! Is it "telling people how to play" ... ... when you tell them not to tell you how to play?
DOES YELLING ANNOY YOU ?
LIKE MY IDEA BELOW AND I WILL REMOVE IT !!
Corpses4Drifters
CLICK THE LINK !! YOU LIKE THE IDEA !!
FOR EVEN MORE PLAYER DRIVEN CONTENT !!
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March rabbit
Federal Defense Union
1627
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Posted - 2015.05.05 15:33:04 -
[332] - Quote
Solecist Project wrote:Ria Nieyli wrote:Vicky Somers wrote:Eve is all about telling other players how to play the damn game! Of course! Ever since I've subbed, I've had a slew of people tell me this and that and how I should play. Even this thread is someone telling me how I should play. Now I've started telling people too! Is it "telling people how to play" ... ... when you tell them not to tell you how to play? Literally that would be 'telling them what to tell and what not to tell' (not sure if i constructed second part properly)
The Mittani: "the inappropriate drunked joke"
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Bagrat Skalski
Poseidaon
8040
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Posted - 2015.05.05 16:01:36 -
[333] - Quote
Basil Pupkin wrote:SP wall thingy, skills train forever. Bla, bla, bla..
So what? EVE is game about progression with many things, and this progression wit ingame items is of course planned by EVE skill mechanic, the best mechanic on the earth, when you have rapid progression with god damned lot of ships, weapons and modules, while the mastering of them all takes years. ALL SKILLS V is overrated. You can have fun earlier.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Ria Nieyli
Nieyli Enterprises
33877
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Posted - 2015.05.05 16:14:14 -
[334] - Quote
I'm so risk averse that I just warped away when a guy brought his Slicer AND A ROOK to fight my Executioner.
#riskaverse #mayonnaise #2015 #amarr #caldari
Why do bad threads happen to good people?
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Lupe Meza
Hedion University Amarr Empire
108
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Posted - 2015.05.05 19:18:04 -
[335] - Quote
Ria Nieyli wrote:I'm so risk averse that I just warped away when a guy brought his Slicer AND A ROOK to fight my Executioner.
#riskaverse #mayonnaise #2015 #amarr #caldari
Don't you know this is a sandboxpvpdon'trunwhenI'mtryingtokillyou game? Stop being poor and drop an archon to rep your executioner.
Am I doing this right? |
Kaely Tanniss
Vindictive Women
393
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Posted - 2015.05.05 19:34:40 -
[336] - Quote
Deuce McGuilicuddy wrote:I'm pretty sure no matter how much evidence and logic you throw at Basil, you will always get the same response from him. Pretty much everyone in the thread has argued with him and refuted every point he made, and he hasn't even lost his stride. He's made himself look so ignorant I almost feel bad for him. Then I remember he plays this same game in every thread that he posts in. I don't even think he's a troll. I truly believe that he is, in fact, that dense.
And so...for him..it goes to this point..
"And yet, will we ever come to an end of discussion and talk if we think we must always reply to replies? For replies come from those who either cannot understand what is said to them, or are so stubborn and contentious that they refuse to give in even if they do understand." - Augustine of Hippo
Hehehe..
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Khergit Deserters
Crom's Angels
3989
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Posted - 2015.05.05 20:01:31 -
[337] - Quote
Kaely Tanniss wrote: "And yet, will we ever come to an end of discussion and talk if we think we must always reply to replies? For replies come from those who either cannot understand what is said to them, or are so stubborn and contentious that they refuse to give in even if they do understand." - Augustine of Hippo Hehehe.. That's a great quote. Augustine of Hippo wins GD!
My advice to you: Do not ever look up "worst guitar solo" on Youtube. You will be sorry. No joke. Really and truly sorry.
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Basil Pupkin
Why So Platypus
185
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Posted - 2015.05.09 04:24:40 -
[338] - Quote
Deuce McGuilicuddy wrote:I'm pretty sure no matter how much evidence and logic you throw at Basil, you will always get the same response from him. Pretty much everyone in the thread has argued with him and refuted every point he made, and he hasn't even lost his stride. He's made himself look so ignorant I almost feel bad for him. Then I remember he plays this same game in every thread that he posts in. I don't even think he's a troll. I truly believe that he is, in fact, that dense. Except all the evidence supported my point and all the logic did well to back it up.
As long as you keep throwing evidence which supports my (kinda obvious) point, what do you expect?
I am "ignorant" at the maximum to every "because I said so" and "lalala I can't hear you" class arguments, and aside from that, none has been brought against my claim to even dent it. The whole stupidity went cycles around the "old miner vs new ganker" so-called argument (as if old miners EVER get caught), which is the corner case of corner cases to begin with (there is just not enough SP in mining to get close to SP wall height in the first place). This type of argument deserve a lot more ignorance than an intelligent person like me could ever show, I'm sorry for lacking it.
Then they call me wrong because I contradict something they want to believe.
Well, not like I know it's cozy in the pink glasses thinking that your game is so easy not because you have all that SP over the wall but because you're oh-so-skilled F1 monkeys. I know that between truth and feeling, the emotional types would choose a good feeling, that's practically what being stupid is - but every time I try to seek a limit of stupidity, there seems to be none - people would still pledge what they like rather than what is real.
Once again, I repeat my claim, so you can try again and bring actual arguments instead of bla-bla you brought on me all these pages:
The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first. Or, in oversimplified form for birdbrain ad hominem addicts in this thread: more sp always reliably wins. The exceptions: 1) Being 5th wheel in a fleet which is over SP wall. In this situation, even something outside of human species could feel "useful" even going harlem shake in process of fleet doing the fighting. The reality is that the fleet doesn't need that 5th wheel but decided to help it pass SP wall anyway, which is why it is an exception - even though a dog can probably achieve the same level of usefulness in this situation. 2) Bringing SP cloud to "out-SP" the enemy. Hardly efficient, because you're going to lose a lot more than you win with it, but still, allows SP wall leaping, and thus qualifies as the exception. 3) Enemy's self-destruction by not using his SP at sufficient capacity. In this case, once again, even a dog could manage, because it's enemy's self-destruction and everyone on the killmail just happened to be there when it happened.
The basis of this claim is also simple - it is hard undeniable numbers that character with less SP is very severely less efficient. It is not so obvious for people who can't do more than feeling, but this means that every move you make can be trivially countered by having more SP, as long as there is a field of deficiency, exploiting it is incredibly simple. That, in turn, means, that every other force multiplier will have a very hard time (if possible at all) to influence a fight fought over SP deficiency field, which brings us to the initial claim - SP will make all other force multipliers irrelevant. There are no flaws, and exceptions are well marked.
To date I have not received even a single sample of (at least theoretical) input that contradicts the rule and not lies within exceptions. In fact, the theory is so solid people would rather try to dent me instead of it, which just shows how desperate they are at protecting their false beliefs and their comfort zone of being oh-so-imaginary-skilled leet peeveepeers.
Keep the "Basil is wrong" tears coming, your crying is welcome addition to my tear bucket.
Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.
If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.
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Amy Undergood
Life Associates
13
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Posted - 2015.05.09 04:37:56 -
[339] - Quote
Basil Pupkin[i wrote:]Lot's of passionate stuff....surely with lots of undeniable evidence[/i]
What joys are you gifting me today Basil?
Let's see:
Paragraph 1: Nope. No evidence to support your claim there.
Paragraph 2: Nope, None there either
Paragraph 3: Nope, no evidence but an admission of ignorance. Good progress.
Paragraph 4: Nope. You are called wrong because you provide no evidence, just statements. Good example of that.
Paragraph 5: Nope, but I definitely urge you to seek a limit to stupidity. At the moment, it seems quite rampant. No evidence though
Paragraph 6: Nope, no evidence. That would be much better than stating you will repeat your claim
Paragraph 7 and associated points 1-3: Nope. I had high hopes for this bit, but again nothing more than just empty claims. One day maybe, there'll be something included to verify what you claim
Paragraph 8: Unfortunately no again. It starts so well with a claim hard undeniable truth, yet lacking in any evidence to support that claim. If it is so undeniable, where is the evidence to support it?
Paragraph 9: Nope yet again. No evidence to support anything you claim.
Paragraph 10 (final paragraph): I can only also cry (with laughter) at how well your empty claims add weight (by exclusion) to the opposite view.
CCP, please listen to the argument that Basil makes by not giving us any evidence of his claims. We need more benefit to being a veteran. It is too easy for new players to beat them in pvp. |
Teckos Pech
The Executives Executive Outcomes
2884
|
Posted - 2015.05.09 04:43:04 -
[340] - Quote
Basil Pupkin wrote: Once again, I repeat my claim...
Repeating a claim ad nauseam is not an argument. It is just boring and tiresome.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12931
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Posted - 2015.05.09 05:44:41 -
[341] - Quote
Basil Pupkin wrote: The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first.
100% wrong.
The worst part is not that you believe this tripe, but that you try and infect new players with it.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
2902
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Posted - 2015.05.09 15:21:39 -
[342] - Quote
Kaarous Aldurald wrote:Basil Pupkin wrote: The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first.
100% wrong. The worst part is not that you believe this tripe, but that you try and infect new players with it. No. He's right.
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
Him after realising rigs don't need any skills: Chris Lazeare > That changes everything
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12934
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Posted - 2015.05.09 15:31:07 -
[343] - Quote
Eve Solecist wrote:Kaarous Aldurald wrote:Basil Pupkin wrote: The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first.
100% wrong. The worst part is not that you believe this tripe, but that you try and infect new players with it. No. He's right.
Nope. Numbers and preparation/game knowledge are the biggest force multipliers.
He even admits it, that skill points can be and are often overcome, he just dances around it to try and seem as though his claim is true.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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March rabbit
Federal Defense Union
1637
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Posted - 2015.05.09 17:31:59 -
[344] - Quote
baltec1 wrote:The only SP you need for pvp is the ability to pilot a frigate, strap on a mwd and fit a point of some kind. Everything else is an optional extra. Does not work for me for some reason....
Targets fit up to 4+ stabs + good tank. And faction NPC hurts!
I can only guess you are talking about some special kind of 'pvp' where using point on somebody automatically gets you the kill.....
The Mittani: "the inappropriate drunked joke"
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Ria Nieyli
Nieyli Enterprises
33891
|
Posted - 2015.05.09 17:50:23 -
[345] - Quote
March rabbit wrote:baltec1 wrote:The only SP you need for pvp is the ability to pilot a frigate, strap on a mwd and fit a point of some kind. Everything else is an optional extra. Does not work for me for some reason.... Targets fit up to 4+ stabs + good tank. And faction NPC hurts! I can only guess you are talking about some special kind of 'pvp' where using point on somebody automatically gets you the kill.....
The NPC hurts... I can only assume you're hunting stabbed plexers in Larges, in which case, an Alphanado.
Why do bad threads happen to good people?
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March rabbit
Federal Defense Union
1637
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Posted - 2015.05.09 18:06:19 -
[346] - Quote
Ria Nieyli wrote:March rabbit wrote:baltec1 wrote:The only SP you need for pvp is the ability to pilot a frigate, strap on a mwd and fit a point of some kind. Everything else is an optional extra. Does not work for me for some reason.... Targets fit up to 4+ stabs + good tank. And faction NPC hurts! I can only guess you are talking about some special kind of 'pvp' where using point on somebody automatically gets you the kill..... The NPC hurts... I can only assume you're hunting stabbed plexers in Larges, in which case, an Alphanado. Actually it's not the case. I'm hunting farmers where it hurts more: in Nourvukaiken. And i'm doing it solo.
The Mittani: "the inappropriate drunked joke"
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
2903
|
Posted - 2015.05.09 18:16:52 -
[347] - Quote
Kaarous Aldurald wrote:Eve Solecist wrote:Kaarous Aldurald wrote:Basil Pupkin wrote: The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first.
100% wrong. The worst part is not that you believe this tripe, but that you try and infect new players with it. No. He's right. Nope. Numbers and preparation/game knowledge are the biggest force multipliers. He even admits it, that skill points can be and are often overcome, he just dances around it to try and seem as though his claim is true. That's irrelevant !
He's right !
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
Him after realising rigs don't need any skills: Chris Lazeare > That changes everything
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Teckos Pech
The Executives Executive Outcomes
2887
|
Posted - 2015.05.09 18:54:51 -
[348] - Quote
Eve Solecist wrote:Kaarous Aldurald wrote:Eve Solecist wrote:Kaarous Aldurald wrote:Basil Pupkin wrote: The rule: SP is the biggest force multiplier, which makes all other force multipliers irrelevant, unless mitigated first.
100% wrong. The worst part is not that you believe this tripe, but that you try and infect new players with it. No. He's right. Nope. Numbers and preparation/game knowledge are the biggest force multipliers. He even admits it, that skill points can be and are often overcome, he just dances around it to try and seem as though his claim is true. That's irrelevant ! He's right !
My God...Basil reproduced!
Non-arguments repeated over and over.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Logan Revelore
Symbiotic Systems
57
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Posted - 2015.05.09 22:52:25 -
[349] - Quote
I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.
If it's merely fun fights you want, I guess you need to seek out like minded people. |
Avaelica Kuershin
55
|
Posted - 2015.05.09 23:21:00 -
[350] - Quote
Teckos Pech wrote:Eve Solecist wrote:Kaarous Aldurald wrote:Eve Solecist wrote:Kaarous Aldurald wrote:
100% wrong.
The worst part is not that you believe this tripe, but that you try and infect new players with it.
No. He's right. Nope. Numbers and preparation/game knowledge are the biggest force multipliers. He even admits it, that skill points can be and are often overcome, he just dances around it to try and seem as though his claim is true. That's irrelevant ! He's right ! My God...Basil reproduced! Non-arguments repeated over and over.
Best way of showing how ridiculous Basil's arguments are is to show just how much content really is there. None, in other words. |
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Conrad Makbure
Trident Expedition
78
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Posted - 2015.05.09 23:36:00 -
[351] - Quote
How do you address the issue that is GÇ£ship insuranceGÇ¥. Has this mechanic become a new pilot thing? That is, only poor, low skill point pilots should use it and eventually discard it because it doesnGÇÖt cover anything later on, i.e., T2 ships?
I agree that if ship replacement wasnGÇÖt so bad, people would be more inclined to move out to do more pvp. Lots of backlash against this sentiment, even though we all know this is the truth. Is it better for CCP to not budge on anything and say the solution is to move to null where the ISK is better? Maybe, maybe not. Is that the case though GÇô is moving to null the solution. As far as being a pirate which might pay better in low and/or null, some people might not want low sec status so they can return to empire space at their leisure. ItGÇÖs almost like late-game ship replacement should utilize a bind-on-pickup system so it doesnGÇÖt get exploited in the market. However this is EVE and EVE uses no such mechanic, never has never will. It almost seems kind of unheard of to use BoE and BoP in EVE online. But, ships flagged as replacement ships that canGÇÖt be traded, or contracted across would help a lot.
Another way of looking at this, is to take the emphasis off of GÇ£shiny shipsGÇ¥ and move it to GÇ£shiny basesGÇ¥. In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isnGÇÖt going to do it; thatGÇÖs still geared toward multi-member corporation. There is then the issue with getting materials to build your ships and mining cannot be automated at all, itGÇÖs boring, or how about market prices crashing because people would just sell their ships instead of use them for pvp and/or pve.
It appears that GÇ£fly what you can afford to loseGÇ¥ is the way. ItGÇÖs a lame one too. Lets face it, pvp would be more active it everyone had a new ship to jump into. There are a lot of fights that are over before they begin and everyone knows this too. This will mean more docking up and not pvpGÇÖing. There are a lot of people in this game that have to learn by their own trial and error (as stated above people just donGÇÖt know how to properly fit and use good pvp tactics based on the situation) and trial and error in EVE is an expensive loss.
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Teckos Pech
The Executives Executive Outcomes
2889
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Posted - 2015.05.10 06:30:54 -
[352] - Quote
Conrad Makbure wrote:How do you address the issue that is GÇ£ship insuranceGÇ¥. Has this mechanic become a new pilot thing? That is, only poor, low skill point pilots should use it and eventually discard it because it doesnGÇÖt cover anything later on, i.e., T2 ships?
I agree that if ship replacement wasnGÇÖt so bad, people would be more inclined to move out to do more pvp. Lots of backlash against this sentiment, even though we all know this is the truth. Is it better for CCP to not budge on anything and say the solution is to move to null where the ISK is better? Maybe, maybe not. Is that the case though GÇô is moving to null the solution. As far as being a pirate which might pay better in low and/or null, some people might not want low sec status so they can return to empire space at their leisure. ItGÇÖs almost like late-game ship replacement should utilize a bind-on-pickup system so it doesnGÇÖt get exploited in the market. However this is EVE and EVE uses no such mechanic, never has never will. It almost seems kind of unheard of to use BoE and BoP in EVE online. But, ships flagged as replacement ships that canGÇÖt be traded, or contracted across would help a lot.
Another way of looking at this, is to take the emphasis off of GÇ£shiny shipsGÇ¥ and move it to GÇ£shiny basesGÇ¥. In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isnGÇÖt going to do it; thatGÇÖs still geared toward multi-member corporation. There is then the issue with getting materials to build your ships and mining cannot be automated at all, itGÇÖs boring, or how about market prices crashing because people would just sell their ships instead of use them for pvp and/or pve.
It appears that GÇ£fly what you can afford to loseGÇ¥ is the way. ItGÇÖs a lame one too. Lets face it, pvp would be more active it everyone had a new ship to jump into. There are a lot of fights that are over before they begin and everyone knows this too. This will mean more docking up and not pvpGÇÖing. There are a lot of people in this game that have to learn by their own trial and error (as stated above people just donGÇÖt know how to properly fit and use good pvp tactics based on the situation) and trial and error in EVE is an expensive loss.
Everything in Eve is able to be traded, and just about everything can be listed on the market. That is one of the fundamental aspects of this game....an almost entirely player driven economy.
As for ship losses it is another fundamental aspect of the game...losses mean something. Which again goes back to the economy.
There was a thread about what drives the Eve economy? PvE or PvP. Pretty much the conclusion was PvP. PvP results in huge losses. Vast amounts of minerals are destroyed every day. On a "good day" something in the neighborhood of around 130,000,000 cruise missiles worth of tritanium (if you are wondering about that weird metric go here). The point is, that without PvP ships getting blown up and disappearing from the game...well we'd need a lot less miners. That market would be completely devastated. Mineral prices across the board would drop to levels near zero for low ends and even high ends would only be worth a handful of isk. Invention would also probably become something most players never even considered. Manufacturing would pretty much cease to exist as well. The entire economy would suffer a massive contraction. Because nobody would have to buy new stuff off the market after a loss...unless they wanted too. And once they bought it, they'd never have to buy it again.
No. The idea of getting all your stuff back every time you die? Horrible idea. Really, really horrible.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
106
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Posted - 2015.05.10 06:47:10 -
[353] - Quote
Here are some easy steps to stop being scared...
1. Walk to a nearby mirror. 2. Look into said mirror. 3. Point at yourself in the aforementioned mirror. 4. Say "I am not a vagina." 5. Walk back to computer 6. ??? 7. Profit |
Alavaria Fera
GoonWaffe
6717
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Posted - 2015.05.10 06:54:14 -
[354] - Quote
Conrad Makbure wrote:There is then the issue with getting materials to build your ships and mining cannot be automated at all
The issue seems to be something more than just risk aversion if the lack of "automation" is what you see as the problem
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Teckos Pech
The Executives Executive Outcomes
2889
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Posted - 2015.05.10 07:01:04 -
[355] - Quote
Alavaria Fera wrote:Conrad Makbure wrote:There is then the issue with getting materials to build your ships and mining cannot be automated at all
The issue seems to be something more than just risk aversion if the lack of "automation" is what you see as the problem
Yeah, hard to believe this guy has been playing since 2010 and wants mining automated and bind on pick up....
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
2889
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Posted - 2015.05.10 07:04:22 -
[356] - Quote
Conrad Makbure wrote:In other words, it is expected for everyone to get into manufacturing at an early stage in the SP training and you make your own ships. The new pos system isnGÇÖt going to do it; thatGÇÖs still geared toward multi-member corporation.
Yeah, I know. Crazy when playing an MMO that you actually have hundreds and even thousands of players working towards a common goal. Why that's just nonsense.
I will say this thread really bring out some amazing players who just don't seem to grasp the fundamental nature of the game.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3901
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Posted - 2015.05.10 07:04:39 -
[357] - Quote
Logan Revelore wrote:I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.
If it's merely fun fights you want, I guess you need to seek out like minded people. How dare you post simple, undeniable common sense in GD???
As you may have guessed, the problem is that some (many? most?) are not looking for fights, they're looking for easily winnable fights. For the purpose of our analysis, we shall call them Chickens.
We shall call the ones that just want fights no matter what Rabid Dogs. Finally, we have the Lions that look for hard but not impossible 'gudfites'.
Now:
Chickens vs. Chickens --> no fight, both parties are too scared of losing Chickens vs. Lions --> no fight, unless the Lions manage to catch the Chickens Chickens vs. Rabid Dogs --> fight! the dogs will take on anything
Lions vs. Lions --> usually fight! space bushido pre-fight arrangements will be made to even out the odds a bit Lions vs. Rabid Dogs --> fight!
Rabid Dogs vs. Rabid Dogs --> fight!
As you can see, Rabid Dogs would never complain, they just undock and fight.
Lions shouldn't complain. As you pointed out, they just need to seek out other Lions or Rabid Dogs.
Conclusion: only Chickens complain, not realizing that they are, actually, their own problem.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Teckos Pech
The Executives Executive Outcomes
2889
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Posted - 2015.05.10 08:04:23 -
[358] - Quote
Gully Alex Foyle wrote:Logan Revelore wrote:I don't see a reason to combat risk aversion. If people take themselves out of the fight when something is at stake they lose, and if they won't fight you over your stuff, then you've won anyway.
If it's merely fun fights you want, I guess you need to seek out like minded people. How dare you post simple, undeniable common sense in GD??? As you may have guessed, the problem is that some (many? most?) are not looking for fights, they're looking for easily winnable fights. For the purpose of our analysis, we shall call them Chickens. We shall call the ones that just want fights no matter what Rabid Dogs. Finally, we have the Lions that look for hard but not impossible 'gudfites'. Now: Chickens vs. Chickens --> no fight, both parties are too scared of losing Chickens vs. Lions --> no fight, unless the Lions manage to catch the Chickens Chickens vs. Rabid Dogs --> fight! the dogs will take on anything Lions vs. Lions --> usually fight! space bushido pre-fight arrangements will be made to even out the odds a bit Lions vs. Rabid Dogs --> fight! Rabid Dogs vs. Rabid Dogs --> fight! As you can see, Rabid Dogs would never complain, they just undock and fight. Lions shouldn't complain. As you pointed out, they just need to seek out other Lions or Rabid Dogs. Conclusion: only Chickens complain, not realizing that they are, actually, their own problem.
I would change this to:
Chickens vs. Rabid Dogs --> No fight! Unless the dogs catch the chickens
Basically, the Chickens have a dominant strategy of not fighting. Rapid dogs always fight. Lions, play a strategy where they fight when they think there is a sufficiently high enough probability of winning.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1449
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Posted - 2015.05.10 16:42:48 -
[359] - Quote
You'll just have to accept risk aversion as a thing. And then get over it.
The people who take the most risks are those who fly solo they have a 100% chance of being the target
The person in the 50 man fleet has a 2% chance of being the target It's why Corps, alliances and coalitions will always be a thing. The more people you have with you, the less risk you take.
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Teckos Pech
The Executives Executive Outcomes
2895
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Posted - 2015.05.10 17:34:44 -
[360] - Quote
Kitty Bear wrote:You'll just have to accept risk aversion as a thing. And then get over it.
The people who take the most risks are those who fly solo they have a 100% chance of being the target
The person in the 50 man fleet has a 2% chance of being the target It's why Corps, alliances and coalitions will always be a thing. The more people you have with you, the less risk you take.
This is true, why people hurl risk aversion around like it is a bad word is beyond me. Most individuals are risk averse. Studies have shown women are more risk averse than men. And large organizations, firms (IRL) alliances/coaltions (in game) are more close to risk neutral. Risk seeking/loving people are those who destroy their family by say, gambling the family wealth (large or small) away in Vegas. Usually when 99.9% of read about the latter stories we sit there and think, "Wow what a dumbass," or "That poor family."
But hey...lets not let logic, evidence and that kind of silly stuff get in the way.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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