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Thread Statistics | Show CCP posts - 4 post(s) |
Nate D
Priory of Saints
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Posted - 2006.11.06 07:38:00 -
[1]
Hey there's 2 quick things that seem to be a little screwy with the voice chat features... 1) You can't bind the talk button to the mouse... which completely sucks! 2) If you have the person in your address book then behind the chat icon you have the green/red online indicator... This is a bit confusing because you can't really tell if the talk indicator is green or not when there's a green background behind it...
That's about it... Great feature! I like the chat icon... very well built in chat client. -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Dannek
Llama F5 and Associates
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Posted - 2006.11.06 07:53:00 -
[2]
Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest... -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |
Nate D
Priory of Saints
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Posted - 2006.11.06 08:06:00 -
[3]
Originally by: Dannek Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest...
Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Gothikia
Reikoku Band of Brothers
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Posted - 2006.11.06 08:14:00 -
[4]
yeah bindings for mouse would be awesome
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Nate D
Priory of Saints
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Posted - 2006.11.06 08:54:00 -
[5]
Edited by: Nate D on 06/11/2006 08:57:19 Some voice chat pics: How to join voice chat in a channel http://thehspn.com/nate/im/images/eve-kali-joinaudio.jpg
What the talk icon looks like when idle http://thehspn.com/nate/im/images/eve-kali-talkoff.jpg
What the talk icon looks like when talking http://thehspn.com/nate/im/images/eve-kali-talkon.jpg
You must join audio before you can hear anything being said... but people who havn't joined audio can see the icon and can see if people are talking.
-NateÖ
*Edit* Replaced Images with URLs... --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 09:23:00 -
[6]
The voice chat is only limited to player created channels it seems... which is kind of sad because I would have liked to see it in use on the language channels.
When setting up your mic it freazes EVE... to get eve running again you must alt-tab out of the game to find the audio wizard. Once configured or canceled you can return to playing the game. It would be nice if the wizard was built in or if it was easier to find.
If you don't have a mic, it's ok because you can choose to just listen like in any other voice chat software.
No clue yet about moderation or anything... I'm going to try and test that next. I'm also going to see if there's a way to indicate that you have no mic. Because I was testing earlier with a guy that had no mic and his voice chat symbol didn't change... so that kind of sucked.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Rells
Caldari Agony Unleashed
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Posted - 2006.11.06 09:39:00 -
[7]
Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.
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Nate D
Priory of Saints
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Posted - 2006.11.06 10:08:00 -
[8]
The Chat channel VOICETEST1 is what I've been using to test the voicechat...
Moderation: moderation is the same as before there are only 2 options Mute and Kick
Extra sounds: When someone leaves the voice chat it makes a sound this should be made optional because I find it very destracting and haha... it kind of makes me jump when I'm not expecting it.
There is NO way to show that you don't have a mic! - issue
I have 1 problem with the voice chat. Voices and extra sounds have decided to come out of my built in pc speaker... my system default sound device is my usb headset... There is no way to change where the sounds are coming out! VERY ANNOYING!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:10:00 -
[9]
Originally by: Rells Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.
It's very sleak, very fast, and very LAG FREE! And currently if we can work past a few of the issues then I find it VERY worth-while*...
-NateÖ
*depending on cost of service --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Siigari Kitawa
Gallente HelpCorp United Eden's Fire
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Posted - 2006.11.06 10:10:00 -
[10]
Yeah the sounds were a little strange.
I don't like the fact that the bind has to have me press two buttons. On my keyboard I was using the Ctrl and apps key under the right shift key.
It's sort of sticky to use... it hasn't caught on for me so far, but more testing awaits!
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Skarsnik
Caldari A.W.M Ka-Tet
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Posted - 2006.11.06 10:30:00 -
[11]
Nate,
Thanks fo rthe info, been looking for some kind of initial information from the devs i relation to this.
Excellent, as soon as i'm out of work and can get online, I'll get on the test server to check this out. ------------- EVE-CCG Order EVE-Ink Tattoo Project |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:55:00 -
[12]
Every once in a while there is a very loud high pitch sound that kind of sounds like the busy tone on a US phone... it doesn't last very long and it doesn't seem to be related to anything that happens in the channel i.e. users coming or going...
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.06 10:58:00 -
[13]
Edited by: Nate D on 06/11/2006 10:58:59 Here's what I'm talking about when a user that's in your address book is online and has joined audio the icons overlap makes it hard to see.
http://thehspn.com/nate/im/images/eve-kali-addressonlinetalk.jpg
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Mephysto
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Posted - 2006.11.06 11:21:00 -
[14]
keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
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Sevarus James
Minmatar Meridian Dynamics Namtz'aar k'in
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Posted - 2006.11.06 11:31:00 -
[15]
Edited by: Sevarus James on 06/11/2006 11:31:36 At the risk of flamage....no wait this IS testing...will this voice chat integration be available to those of using Linux/Cedega?
If the client functions, and the voice chat doesn't, there will be a bit of upset from our commmunity.
EVE Revelations is also still throwing the following error when attempting to start the client with cedega 5.2.7:
<snip> : blue.BluePyOS: Unhandled Python exception: Traceback (most recent call last): File "C:/depot/kali/common/lib\inifile.py", line 481, in ? File "C:/depot/kali/common/lib\inifile.py", line 468, in Init File "C:/depot/kali/common/lib\log.py", line 210, in LogException File "C:/depot/kali/common/lib\log.py", line 485, in write File "C:/depot/kali/common/lib\log.py", line 383, in write AttributeError: 'stackless.module' object has no attribute 'MemStream' <snip>
Updated Linux Desktop+EVE+EVE-TV |
Harkole II
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Posted - 2006.11.06 12:51:00 -
[16]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Could I be so bold as to suggest enlarging the icon and placing it over the character portrait? It'd help locate it really quickly ideal for large fleets rather than looking for a tiddly little icon while scrolling downt he list quick while someone shouts...
I'm over here help I'm dying!!!
(Come on every alliance has at least one pilot like this!)
Cheers Harcole
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Harcole
Amarr Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.06 13:07:00 -
[17]
btw, someone has not given me the audio wizard option under escape-audio... someone want to tell me what I'm not doing right?
Cheers Harcole
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Nate D
Priory of Saints
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Posted - 2006.11.06 13:32:00 -
[18]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Done.
Oh and I found out what that lound abnoxious noise is... when someone disconnects... Whooo... that sucks! Makes me jump like 5 feet in the air man!
-NateÖ
P.S. Maybe a sticky? --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 05:37:00 -
[19]
Originally by: Mephysto keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport.
Cool I've bug reported most of the Issues...
But while you're here Mephysto... You'd hire me if you had the choice right? I'm a really cool guy! I'd be an amazing asset to the Dev Team! Well... just think about it will ya? And put in a good word eh?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.07 06:00:00 -
[20]
Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Nate D
Priory of Saints
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Posted - 2006.11.07 06:08:00 -
[21]
Originally by: BoinKlasik Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.07 06:10:00 -
[22]
Originally by: Nate D
Originally by: BoinKlasik Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.
Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.
-NateÖ
on that note, glad i changed it before i got it to work.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Pepperami
Art of War Anarchy Empire
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Posted - 2006.11.07 06:10:00 -
[23]
It totally needs to be able to work for local chat...
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Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.11.07 06:33:00 -
[24]
You should NOT be able to talk when jammed!
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Nate D
Priory of Saints
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Posted - 2006.11.07 06:35:00 -
[25]
Originally by: Pepperami It totally needs to be able to work for local chat...
I agree that the voice should not be limited to player created channels.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 06:38:00 -
[26]
If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.07 12:11:00 -
[27]
Still needs sticky for people who don't dig to the second page...
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 12:23:00 -
[28]
Originally by: Nate D
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.
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Nate D
Priory of Saints
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Posted - 2006.11.07 12:28:00 -
[29]
Originally by: Alex Harumichi
Originally by: Nate D
VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!
Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.
Makes me want to yell over the warp sound... haha but I forget that no one else hears it...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
TOGAKURE Daisuke
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Posted - 2006.11.07 12:44:00 -
[30]
Edited by: TOGAKURE Daisuke on 07/11/2006 12:45:11 Need to be able to choose separate devices where the sounds come/go from the voice chat and for game sound effects. For example, at the moment my in-game sound effects come from my main speakers and only ventrilo uses the USB headset.
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.07 13:05:00 -
[31]
Edited by: Forsch on 07/11/2006 13:04:51
Originally by: Nate D If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.
-NateÖ
I want sound on my speakers and voice on my usb headset! No way I'm using this if it cannot cope with my requirements.
Forsch Defender of the empire
It's great being Amarr, ain't it? |
DrAtomic
Atomic Heroes Forces of Freedom
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Posted - 2006.11.07 13:21:00 -
[32]
No Logitech G15 support.... guess I'll be sticking to ventrilo ----------------------------------------------- The BIG Lottery |
Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.11.07 13:35:00 -
[33]
Originally by: Forsch Edited by: Forsch on 07/11/2006 13:04:51
Originally by: Nate D If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.
-NateÖ
I want sound on my speakers and voice on my usb headset! No way I'm using this if it cannot cope with my requirements.
Agreed, I play music on my speakers and listen to Voice on my headset this is a no brainer and should be this way.
"Don't take life too seriously, nobody gets out alive!"
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Elune Ferret
Gallente Valley Forge
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Posted - 2006.11.07 14:59:00 -
[34]
Seems like I'm back to needing a voice convertor software thing again. I'm guessing voice changing isn't implemented. And seems like my current setup will payoff now, one rig for the eve client, using headphones for teamspeak. Second rig for Eve-radio, Excell, OGB, MSN and the likes. Having only a 15,4" monitor on my gaming rig, needs me to go fullscreen with 1600x1400 to fit the infomations I need while Eve-line, and that is getting too small a workspace, and upsizeing the fonts so it's readable is hopeless.. I'm rambling again sorry. Dual rigs to play is starting to be a must for us.
Still waiting for ingame voice, with voice mods. |
Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.11.07 15:54:00 -
[35]
This is just my opinion, but I'd really prefer the name of the person speaking to show up on the top level screen rather than a change in an icon in the chat channel. I keep my chat box smallish to conserve space so I can see, so no more than 3 people actually show up in the member list. I'm thinking something like TS overlay type display, where the person's name shows up while they have the mic active.
I'd also like to see the voice comms volume controls separated from the rest of the volume controls, so you can increase volume of voice comms while reducing the volume of everything else.
I'd like to be able to 'join voice listen' on several channels, and 'join voice chat' on one. This would be helpful for the gang structures, so a wing commander could listen to the fleet ops channel, but speak on his wing's channel. He would hear both, talk on one. That way a fleet commander could give general instructions to a wing commander and trust the wing commander to give more specific instructions to his wing. (Ie, FC: 'go kill that EC gate camp', WC to Wing: 'interdictor, warp to 0 on the EC gate and drop a sphere, all others, warp to 60 and engage')
Lastly, would there be some way to buy a group subscription? Say, some member of the corp pays $20, and all members of that corp gain access to voice? That would make the payment structure a bit more like a TS server, where certain people pay for the whole group's access. I don't know if that would be used a whole lot, but that seems to be one big bone of contention as it's set up right now, so apparently it would. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.08 05:20:00 -
[36]
A bump for a great thread, some great info, thanks Nate.
I agree that having the talk indicator more prominent is ESSENTIAL. No one scrolls through the member lists as it is, so having their face and name appear like when someone on your buddy list logs on/off would be ideal.
Any news on any of this CCP?
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Nate D
Priory of Saints
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Posted - 2006.11.08 06:13:00 -
[37]
I was in a gang with about 7 of the 10 people on the voice client. The sound quality didn't seem as good as when there were just 2-4 people using it... maybe it's just me.
Only 1 person in the game had problems with a laggy or glitchy voice... and since the incident seems like such an issolated problem I think it's just him... Don't know why though... internet connection... pc... who knows... Anyways this is the FIRST time I've seen or heard of anyone lagging in voice chat. And I've probably had at least 30-40 people talking to me (not at once) in the Voicetest1 channel throughout the day.
I think my next test will be somewhat of a stress test on the number of users in the voice channel. See if I can get 30-40 people talking all at once... hmmm... we'll see...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.08 06:16:00 -
[38]
I've gone back to the audio wizard a few times and it does seem to draw focus and no one else has reported problems with it... so it may have just been me. I'm going to take it off the issues list for now.
-Nate --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Audrea
Momentum.
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Posted - 2006.11.08 06:21:00 -
[39]
Edited by: Audrea on 08/11/2006 06:23:14
Originally by: DrAtomic 4). Voicechat should be fully functional (that includes the ability to talk) if (when) EvE crashes.
Agreed. If this is not the case, CCP can very well scratch the whole voice comms idea, and not into recycle bin
EDIT: How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.
Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc. ------------------ Save Tranquility! |
Nate D
Priory of Saints
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Posted - 2006.11.08 06:26:00 -
[40]
Yeah I'm not a programmer (which make me ignorant to this issue) but I don't think it would be too hard to make something like a voice coms backbone program that is in turn integrated into the eve-clients... /End of ignorant comment
Sounds simple enough... but is it? -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.11.08 06:28:00 -
[41]
Originally by: Audrea How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.
Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.
The scroll-wheel can be used as a button if you press down on it. That is how nearly everyone I know has their voice key setup. ---
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Nate D
Priory of Saints
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Posted - 2006.11.08 06:28:00 -
[42]
Originally by: Audrea
How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.
Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.
Most mice have center buttons now days... the scroll things... most click down... that's what I use... but yeah... I do see a lot of people with insane mice and insane keyboards. But even a $5 dollar mouse with a scolly thing can do it...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
The EternitY
Minmatar The Establishment Establishment
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Posted - 2006.11.08 08:57:00 -
[43]
Has this been tested with any low bandwidth connections such as dialup?
This wouldn't be any use to me if this lags, when I can get TS to work decently on my connection.
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Nate D
Priory of Saints
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Posted - 2006.11.08 09:02:00 -
[44]
Originally by: The EternitY Has this been tested with any low bandwidth connections such as dialup?
This wouldn't be any use to me if this lags, when I can get TS to work decently on my connection.
If you'd like to test this out with me I'd be down...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nelix Trist
Caldari Nostromo Industries
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Posted - 2006.11.08 09:22:00 -
[45]
I've wanted to test out the Voice com's for such a long time now! It's a darn shame that my account was inactive during that time... *Hint hint, wink wink*
But on a serious note, this Voice Com's system, once stable, will be the best "Player interaction" system ever introduced by CCP. I've always been a fan of Voice Com's programs, for the one reason most other people do. I get to speak with new people everyday (If new people joined). It allows me to meet new people get involved in activities more that normal and things such as this.
Typing now-days, just dont cut the cake, when you have programs like Ventrilo and Teamspeak out there. What you can typ in 2 mins can be said in 30 seconds over VOIP.
Keep up the good work CCP. Looking forward to all this stuff.
Emm?"Cant touch this" den der der dum, der dum der dum KILLING THE BUG'S, BEFORE THEY KILL YOU Un-nerfing you sig is bad mmmmkay - Xorus RAWRRR!111 - Immy-Poos
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Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.11.08 10:32:00 -
[46]
if you run two clients, both with audio joined to the channel you get:
a) to hear your own voice b) double voices from other people talking..
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Nate D
Priory of Saints
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Posted - 2006.11.08 10:41:00 -
[47]
Originally by: Takigama if you run two clients, both with audio joined to the channel you get:
a) to hear your own voice b) double voices from other people talking..
In theory no one would be joined audio on 2 clients... because most people would only have 1 audio account... so This sounds like a reasonable thing to happen. But can you join audio on 1 client and have your talk button work while in the other client (which isn't joined audio)...?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.08 11:04:00 -
[48]
Added Feature/Possible Bug: The ability to voice join a chat channel and then close the chat and say voice joined. This could be a bug... but I like it because it allows the ability to unclutter your chats or something and still be talking to the people in that chat...
-NateÖ
--- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.08 11:08:00 -
[49]
Originally by: Nate D
Originally by: Dannek Voice Chat is in for Kali 1? I thought that was Kali 3.
It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.
Sorta wish the whole game could be played with the keyboard, to be honest...
Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.
-NateÖ
Everyone I know binds voice com to LEFT SHIFT or TAB, TAB being a very small minority.
I had voice bound to mouse back in the days. Got fed up with it because it became harder navigating the mouse and talking at the same time. - Am I in the coolest alliance or what? |
Namtuk
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Posted - 2006.11.08 11:14:00 -
[50]
I use the microsoft sidewinder voice command with TS and it works fine no need for any mouse or keyboard binding use the talk button on the dial of the sidewinder itself. I hope I can use it somehow when this voice chat goes live but I don`t think it will work
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.11.08 11:26:00 -
[51]
Few things whish are important to me: - it must work when I Alt-Tab to another app, very often I work at something (I am programmer) but listening to my corpmates at once - it can't crash with EVE client - it must cost not much than 2$ per month It seems the only way is to make it is to code it as a seperate application with some sort of connection with EVE client.
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Hunter.
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Posted - 2006.11.08 12:00:00 -
[52]
STICKY !!!!!
Easy steps to Bug Reporting
Good repro steps are my friend ! |
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Nate D
Priory of Saints
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Posted - 2006.11.08 12:13:00 -
[53]
Edited by: Nate D on 08/11/2006 12:15:22 I am currently in a chat with 90 something people in it called TESTVIVOX Come join the fun if you get on SISI!
Currently experiancing a ton of echoing and open mic-ness... This is caused by people who have their keybinding set to something like Ctr-Ctr, or alt-alt or something like that... I'm going to add that to the list of bugs and report it as a bug. Before I thought it could serve a cool purpose keeping your mic open for something... but now... I think it's just a bug.
It still sounds Crystal clear and lag free! Cudos to CCP!
-NateÖ
*edit* oh... it's already there... nevermind... bad memory... or just very tired :-P --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.08 12:14:00 -
[54]
Originally by: Hunter. STICKY !!!!!
OMFG THANK YOU!
/me dances -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
QwaarJet
Gallente Rage of Angels Morsus Mihi
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Posted - 2006.11.08 12:34:00 -
[55]
Personally I see no point in doing in-game voice chat. There are too many disadvantages, plus you have to pay for it, which instantly dooms it to failure.
Also, I would like something I use in EVE to NOT be made by CCP.
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
Nate D
Priory of Saints
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Posted - 2006.11.08 12:40:00 -
[56]
Edited by: Nate D on 08/11/2006 12:43:43 Edited by: Nate D on 08/11/2006 12:42:57 As you can see... this thread is being noticed with the sticky and whatnot... more than than I've heard a bit more from the dev who's working on the voice client.
This is some stuff that CCP is currently working on for the voice chat.
Quote:
Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:) Nate D > Oh that's awesome! Nate D > Any chance on getting like a readout on the UI that says who's talking? Nate D > I know that's pretty important to people Dev > we are reviewing the input we are having from you guys and it would not suprise me if we made those changes Dev > no promises Nate D > yeah that's totally cool Dev > but viewing just this channel its clear that it is lacking in giving good overview of who is talking Dev > the middle mouse button is on the TODO list Nate D > great... what about an out of client talk ap thing that keeps you talking when you're client crashes...? Nate D > I know no promises... but that's another big issue Nate D > is that possible? is what I"m asking... I guess Dev > no decision has been made about out of clien tapp, it could get a bit tricky and to be honest we did not htink of it as too much of an issue before we started reading your thread:) but we will definetly look into it. Dev > to be honest I'm not sure at the momment if that is possible or not Nate D > hmmm... yeah it may open up the eve-client a bit too much... Nate D > I'm sure you guys will think of something... Dev > I'm not sure at the momment what it would require but we will definetly try
Also I tried the moderation tool "Mute" and it only works for text chat not voice chat. I'm going to bug report that one as well.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.08 12:48:00 -
[57]
Originally by: Nate D
Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)
This feature sounds great! but my only concern is for people who don't want their locations knows... like what if you're a deplomacy guy... would you want your enemy to know where you are while you're trying to work out a peace deal? This could limit who you choose to talk to... I'm not real sure of a way around this... anyone see any way?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Arakk
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.08 16:13:00 -
[58]
New Tech zomg?!
Ventrilo!
Features!!!eleven!:
INSTANT built in lag-free chat. While in laggy battles and whatnot your voice and the voices of others can still be heard loud and clear.
Talking indicator. The talking indicator is a bit small and there is NO 5 second delay between when someone starts talking and when their indicator lights up, IT IS INSTANT. and most ppl play in window mode ftw so we can see who is talking whtether it be gang lead or some miner who ventured to the wrong channel, as well as to look at graphic material on the net.
Gang leader talk...if youre not gang leader or helping command and youre in a real op, youre not talking anyway, youre listening. useless feature of a useless spending of developemental resources.
Informative sounds! 'player has joined/left server/channel'... genius?!
voice joining? where's my voice activated mouse? clicking is WAY too hard i think we need to invent a way for me to tell my computer what to do. sounds like a completely necessary investment doesnt it?
lacks 1/3 of the amount of things the version ccp is working on lacks.
no issues
no bugs...
so why is ccp spending time on something we already have a program for that is in fact better, bug free, and popular amongst anyone who plays an mmo or shooter?
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BoinKlasik
Eye of God Axiom Empire
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Posted - 2006.11.08 16:17:00 -
[59]
Originally by: Nate D
Originally by: Nate D
Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)
This feature sounds great! but my only concern is for people who don't want their locations knows... like what if you're a deplomacy guy... would you want your enemy to know where you are while you're trying to work out a peace deal? This could limit who you choose to talk to... I'm not real sure of a way around this... anyone see any way?
-NateÖ
but very useful when people say "warp to me" and you then can avoid asking "who is ME?!"
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.08 16:38:00 -
[60]
how do you bind talk button?
I joined the vivox in [other] channels
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.08 16:49:00 -
[61]
Quote: When EVE/node crashes you lose voice coms.
I personally dont want to hear gang members while the client is closed.
What are talking about login tactics? I dont think the player should have the option of closing the client and comms keep going. If the client drops there should be a sa***uard from not dropping your comms.
I think player talking should be in the title bar or something.
Is there going to be a block soo when you have comms opened you cant use your soundcard but for EVE. I hate to think that people would use vent TS and vivox all the same time.
Allow us to select our jukebox. I like media player...
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.11.08 16:56:00 -
[62]
Originally by: Harisdrop how do you bind talk button?
I joined the vivox in [other] channels
It's in your shortcuts. I'm not sure in the new patch, but it was set as default to oem_3, I believe. It's about 1/3rd of the way down, called 'talk'. Also, we had to bind a key combination, rather than a single key. That was being fixed, but I don't know if it's done yet. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Killthemall420
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Posted - 2006.11.08 17:13:00 -
[63]
crap crap crap !!!! ? why would we pay for something that only works half as good as ventrillo (and 50% is being nice)It also wont work for any other games than eve. In my opinion this whole voice chat will be implemented several times, and every time the eve comunity will be hopefull but in the end disapointed. I think in the end CCP will give up on this option because it wont be used. Its just a fact of live a company that specializes in a certain thing and sells lots of that thing will be able to give a better price(ventrillo). This voice chat will only be used and purchased by a small minority of eve players and if CCP is depending on that money to suport that feature, I think it will just be a money pit for them and will die !
Nice try, But in the long run it wont work
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Ishmair
Amarr Imperial Shipment
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Posted - 2006.11.08 17:32:00 -
[64]
having problem with daul soundcards with voice chat setup just only the soundcard type but no channal for my voice soundcard. crative lab soundblaster PCI wonder if there is any issuses about that.
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Fortior
STK Scientific Ascendant Frontier
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Posted - 2006.11.08 21:47:00 -
[65]
Originally by: Killthemall420 crap crap crap !!!! ? why would we pay for something that only works half as good as ventrillo (and 50% is being nice)It also wont work for any other games than eve. In my opinion this whole voice chat will be implemented several times, and every time the eve comunity will be hopefull but in the end disapointed. I think in the end CCP will give up on this option because it wont be used. Its just a fact of live a company that specializes in a certain thing and sells lots of that thing will be able to give a better price(ventrillo). This voice chat will only be used and purchased by a small minority of eve players and if CCP is depending on that money to suport that feature, I think it will just be a money pit for them and will die !
Nice try, But in the long run it wont work
Rest assured, VoIP will happen. No amount of forumwhining will stop it at this point. The one and only way for CCP to drop is if it proves to be completely non-profitable. Which I don't think it will. Given six months I bet we'll see alot of people using it, especially considering the gang/fleet overhaul. There are too many possibilities there in terms of fleet structures for it to be ignored. Granted, you can do the same thing with 'tiered' comms on TS/Ventrilo but nothing that will compare to the ease of doing it in the client.
VoIP is here to stay, like it or not.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.08 22:25:00 -
[66]
Edited by: Ithildin on 08/11/2006 22:26:25 Um... CCP isn't running the show with in game voice chat. It's just supported in their client.
Edit: what I'm most worried about is numbtards demanding to do ops with in-game voice. It's bad enough when they ask for ventrilo coms. - Am I in the coolest alliance or what? |
Nate D
Priory of Saints
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Posted - 2006.11.08 22:28:00 -
[67]
Edited by: Nate D on 08/11/2006 22:35:03
Originally by: Fortior
Originally by: Killthemall420 crap crap crap !!!! ? why would we pay for something that only works half as good as ventrillo (and 50% is being nice)It also wont work for any other games than eve. In my opinion this whole voice chat will be implemented several times, and every time the eve comunity will be hopefull but in the end disapointed. I think in the end CCP will give up on this option because it wont be used. Its just a fact of live a company that specializes in a certain thing and sells lots of that thing will be able to give a better price(ventrillo). This voice chat will only be used and purchased by a small minority of eve players and if CCP is depending on that money to suport that feature, I think it will just be a money pit for them and will die !
Nice try, But in the long run it wont work
Rest assured, VoIP will happen. No amount of forumwhining will stop it at this point. The one and only way for CCP to drop is if it proves to be completely non-profitable. Which I don't think it will. Given six months I bet we'll see alot of people using it, especially considering the gang/fleet overhaul. There are too many possibilities there in terms of fleet structures for it to be ignored. Granted, you can do the same thing with 'tiered' comms on TS/Ventrilo but nothing that will compare to the ease of doing it in the client.
VoIP is here to stay, like it or not.
You're absolutely right... Voice Coms will be released in EVE... No matter what Mwahahahaha... *cough*
Yeah and about the unconstructive crap comments talking about how other programs have more features and how those programs are bug free... I'd bet you 5 bucks that at one point in time they didn't have all those features and they weren't so bug free... in fact I'm pretty sure that the time was called beta... or something like that...
None the less... out of all the people I hear complaining I don't hear any of them saying "I tried it AND it doesn't look to have ANY promise." And the reason behind that is because built in voice coms have GREAT promise in the world of EVE.
How would you like to talk to the *greats* in EVE like Omber, Shikari, Hippoking, Chribba... and not just type to them but actually converse with them...
(Hey Chribba can I have your TS IP and Pass?) No more...
The reason speeches are read aloud and not passed out as pamphlets is because Speech is empowering...! When a sports team is losing (I like to imagine [American] Football but imagine whatever sport you like most) OK so whenever a sports team is losing... when halftime rolls around and they retire to the locker rooms what do they often get? A speech... An amazing uplifting speech... YOU CAN DO IT! I BELIEVE IN YOU! And with it integrated into EVE you could do just that... you could have the ability to give empowering speeches to anyone you wanted on a whim.
And how about this... GREAT IDEA... The next time the Devs do a Dev chat... in Jita or wherever... what-if they actually Spoke!... I was apart of Second life for a while and the Lindens (devs) would give like a weekly or monthly speech or something like that... and anyone with a Linden radio could listen to it... Crowds would gather round radios that were spread all over the world for like an hour every time there was a broadcast...
Speech is POWER... And that power is about to be seamlessly integrated into EVE.
Why don't you give it a shot? -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Decairn
Caldari Shinra Lotka Volterra
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Posted - 2006.11.08 22:59:00 -
[68]
It needs integration to the Logitech gaming keyboard LED screen. Nothing else will do! --Decairn
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Nate D
Priory of Saints
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Posted - 2006.11.08 23:06:00 -
[69]
Originally by: Decairn It needs integration to the Logitech gaming keyboard LED screen. Nothing else will do!
I'd agree, even though I don't have one and have no want or need to spend over $100 on a keyboard that lights up and tells me how much CPU I'm using...<-maybe I'm just jelous?
Anyways... here's another ignorant commeent by me! Again I'm not a programmer... BUT G15 programs are popping up all over the place... one would think that it wouldn't be too hard for eve to export streaming information from the game that could in turn be picked up by say... a G15...
And by the sound of it, it doesn't sound like something that would open up the client to vulnerabilities.../end ignorant comment.
Food for thought, -NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Barwinius
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.09 00:24:00 -
[70]
Do I need to pay for each of my characters or will one payment do? |
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.11.09 04:13:00 -
[71]
Every time I try to use it it keeps saying "Could not find an active voice chat account"
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keiichi chan
Caldari BORG Kollektiv BORG Alliance
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Posted - 2006.11.09 05:11:00 -
[72]
Edited by: keiichi chan on 09/11/2006 05:11:55
Originally by: Sevarus James Edited by: Sevarus James on 06/11/2006 11:31:36 At the risk of flamage....no wait this IS testing...will this voice chat integration be available to those of using Linux/Cedega?
If the client functions, and the voice chat doesn't, there will be a bit of upset from our commmunity.
That should be a cedega problem. Cuz its even possible to emulate TS with Cedega, so if it dosen't work, ask Transgaming ;)
Quote:
Nate D > great... what about an out of client talk ap thing that keeps you talking when you're client crashes...? Nate D > I know no promises... but that's another big issue Nate D > is that possible? is what I"m asking... I guess Dev > no decision has been made about out of clien tapp, it could get a bit tricky and to be honest we did not htink of it as too much of an issue before we started reading your thread:) but we will definetly look into it.
hmm.. That would be nice.. but please, when you do it, make it in some language that all OSes have, eg. Linux/Mac and Windoze!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ hade wade dude da~
If you have something against, my English Skills, then Slap my Teacher! |
Nate D
Priory of Saints
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Posted - 2006.11.09 08:26:00 -
[73]
Originally by: Barwinius Do I need to pay for each of my characters or will one payment do?
The theory is that you'll pay for 1 voice account... you can use that voice account on any char and any account. And this is based on what is said in the OP.
Originally by: Gierling Every time I try to use it it keeps saying "Could not find an active voice chat account"
I'be been on and tried it aswell. This latest patch seems to have crippled many parts of the game including the voice chat. I'm hoping that there will be a new patch after today's DT. I'm sorry for the inconvenience. I hope that you do get to try it before long.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.09 08:40:00 -
[74]
Edited by: Nate D on 09/11/2006 08:40:40 Doing a quick google search I found this:
Originally by: "MMORPG.com" MMORPG.com: How can Vivox help players communicate when not in game? Are there ways players can get in touch prior to logging in and say organize a raid or something?
Monty Sharma [VIVOX]: Sure, imagine that your guild is about to plan a raid and you need to have an important strategy meeting, but you are stuck in your car commuting, or your corporation is under attack, and you need to get a message to all of the members whether they are in the game or not. You shouldn't be left out just because you are not running the game. We have a voice client that can be used when out of the game, which is great for staying in contact even when you can't log in to the game. It's got a lot of great features including one-on-one and group voice chat, the ability to see when your friends are online and in game, and links to other IM networks, so you can stay part of the raid planning even when you can't run the game itself.
The whole interview is located here.
So that kind of relates to the want for an external client that doesn't crash with EVE... An external client already exists but is it possible to have it "hook" into an eve account rather than the eve client hooking into the vivox account... And then could the EVE client recognize the existance of the vivox program and use it to do the whole integrated voice chat?
Obviously I lack key knowlege required to make myself sound like I know what I'm talking about... but still you get the point...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.09 09:38:00 -
[75]
Originally by: Nate D
I've been on and tried it aswell. This latest patch seems to have crippled many parts of the game including the voice chat. I'm hoping that there will be a new patch after today's DT. I'm sorry for the inconvenience. I hope that you do get to try it before long.
-NateÖ
It seems to be back up now...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Belzita
Gallente
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Posted - 2006.11.09 09:51:00 -
[76]
This is a great thing for thoose that like it but for thoose that don't or have another one already, it should be turn offable in the the game client, or seperate not integrated into the client. I don't like to get errors all the time that it cannot connect and another thing it tries to connect to my local network not the internet one (have two networkcards). Dissallowing the client to accept incomming connections in firewall breaks the game client it just freeze after logging in with a char. |
Nate D
Priory of Saints
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Posted - 2006.11.09 11:51:00 -
[77]
Originally by: Nate D It seems to be back up now...
-NateÖ
OK Here's the problem... I've writen it down as a bug: The first time that you log and join audio you must relog before your voice chat works.
More info: You will apear to have the talk bubble on you but you will not be able to hear anyone or talk.
Also we have a BUG FIX!!! That's right the bug where the online/offline buddy icon was overlapped by the mic icon is GONE! Pic5
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Jdestars
Stars Research systems Incorporation
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Posted - 2006.11.09 12:11:00 -
[78]
this new function voice channel crash alway in my pc on each Channel
see following caption :
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Nate D
Priory of Saints
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Posted - 2006.11.09 13:03:00 -
[79]
Originally by: Jdestars this new function voice channel crash alway in my pc on each Channel
see following caption : ERROR pic
Can you file this as a bug report? What chanel were you trying to join? (I'm guessing corp cause it's drawn focus) Did you do anything after you joined voice or did this error immediatly come up? (I'm guessing that it immediatly came up because chat is the next layer) Were there other member is the channel that you joined? (I'm guessing no because there doesn't appear to be any chat)
Using my asumptions I tried to reproduce this even with the corp info up and I could not.
I have no clue what that stuff is talking about but it looks like you might want to reinstall your test client.
If you can reproduce this with the log server going I'm sure it'd be of much help to CCP.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Jdestars
Stars Research systems Incorporation
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Posted - 2006.11.09 13:17:00 -
[80]
error are alway reproduce when right clic or join/create channel W2K pro O/S huge config last Eve patch on installation Error Screen
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Nate D
Priory of Saints
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Posted - 2006.11.09 13:37:00 -
[81]
Originally by: Jdestars error are alway reproduce when right clic or join/create channel W2K pro O/S huge config last Eve patch on installation Error Screen
Do you have 2k updated to SP2? If so please file a bug report.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Jdestars
Stars Research systems Incorporation
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Posted - 2006.11.09 13:51:00 -
[82]
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4 Language: French (Regional Setting: French) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 01/02/06 09:32:54 Ver: 08.00.12 Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2 CPUs), ~2.4GHz Memory: 2048MB RAM Page File: 321MB used, 4705MB available Windows Dir: D:\WINNT DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.0001.0904 32bit Unicode
Full Direct download October 2006 All MS patch
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Cyrano Syme
Forum Moderator Interstellar Services Department
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Posted - 2006.11.10 04:01:00 -
[83]
To make sure the problem is seen by QA, please submit the information as a bug report. This can be done by going to bugs.eve-online.com and filling out the form with the relevant information.
If possible, get a logserv of the problem happening and send that in, as it will help the Bug Hunters find the source of the problem much faster.
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Goddance
Wyrakami Corporation
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Posted - 2006.11.10 08:28:00 -
[84]
Any hints at subscription costs for this? I host my voice chat for free, easy to get peeps to join my chat that way
GOD HATES CLOGS
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Nate D
Priory of Saints
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Posted - 2006.11.10 08:33:00 -
[85]
Originally by: Goddance Any hints at subscription costs for this? I host my voice chat for free, easy to get peeps to join my chat that way
I think we might have a better perception of price after Fanfest.
However forum rumors suggest that the average price that people would be willing to pay for this service is $1 a month.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.11.10 09:02:00 -
[86]
In-game voip stuff is always quite a tricky issue.
- Issues with most in-game voip apps:
People who would use voice chat mostly do so already. This has quite a few advantages with dedicated programs. You can structure them in your own view, with different groups, whispering, group-group talking and one of the most important ones: You don't have to be in game to talk with your m8s. And you can shut it down without shutting the game down.
I mean no matter how well it's coded, extra info = extra bandwith & extra load = possibility of client/server lag. And I suppose some will think any extra payment is too much.
Then there is the old 14y-old [insert personal tag here] that could join.. Or would they? If not you would need to make an extra pw-ed channel.. Very annoying. When using stand-alone progs you would always set it up for the friends, pw-ed and perhaps even with regged people..
- Pro's of the in-game voip apps:
You could join from game! This is quite an issue with a game like BF2142, where if you see your buddies online in game you need to alt-tab-ctd to get your TS/vent on. The quality is pretty much great these days, even with oceans in between. And everyone should use voip imho so more easy options is a good thing.
There are ofcourse quite a few other issues, but to me it would boil down to this:
I already use a stand-alone program .. And for several games. So I will be on voip anyways. I use the voip in a game like BF2(142) sometimes and then only because it is immediatly available. The setup for EvE right now is just not interesting enough for me. I tend to listen to music when playing EvE.. I already get annoyed at the loud sound effects sometimes (warp+camera reset = way to loud effects, fighting when enemy comes close to camera drone when firing is the same) and having people having discussions over voip could be horrible. EvE is also great for the old alt-tab (in fact i run it windowed in max fraps res) so I have no issues whatsoever with SA apps.
Still I hope it works well and I def hope there is no lag with the load increase.
ps: I kept getting errors for the voip on sisi yesterday, so I haven't tried the talkie bit yet
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |
Pakna
|
Posted - 2006.11.10 09:07:00 -
[87]
I cannot test Kali myself (this is trial account, and I'm planning on reactivating my accout around expansion), so I'll ask you guys. How exactly does this voice integration work? Are we able to join just one voice channel and listen or talk on this channel? Or we are able to join multiple voice chats, listen to every chat we joined and talk on selected channel. It would be awseome to be able to join multiple channels cause when in gang you could listen to fleet commander and also be able to contact your friends or talk in corp chat.
So whitch option does Vivox provide?
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Nate D
Priory of Saints
|
Posted - 2006.11.10 10:28:00 -
[88]
Originally by: Pakna I cannot test Kali myself (this is trial account, and I'm planning on reactivating my accout around expansion), so I'll ask you guys. How exactly does this voice integration work? Are we able to join just one voice channel and listen or talk on this channel? Or we are able to join multiple voice chats, listen to every chat we joined and talk on selected channel. It would be awseome to be able to join multiple channels cause when in gang you could listen to fleet commander and also be able to contact your friends or talk in corp chat.
So whitch option does Vivox provide?
You can only listen to and talk on 1 channel at a time... What if you joined multiple channels and people were talking at the same time? idk how a system like that would work...
As far as listening to fleet commander... You have a few chats when in a squad/wing/fleet... you can join any of those channels... if you want to listen to the whole fleet... go into the fleet channel... or if your squad breaks away from the fleet got squad channel... ect...
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Pakna
|
Posted - 2006.11.10 11:03:00 -
[89]
Yeah. I agree. Listening to multiple chats could be a bit problematic. Thank you for fast response.
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Nate D
Priory of Saints
|
Posted - 2006.11.10 11:23:00 -
[90]
Originally by: Pakna Yeah. I agree. Listening to multiple chats could be a bit problematic. Thank you for fast response.
Haha Yeah man no problem... I like live in this thread :-P! Haha... I think I might love voice chat a little too much!
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Pinpisa Jormao
|
Posted - 2006.11.10 13:28:00 -
[91]
I fail to see why would anyone pay extra for this? Windows Communication Foundation together with the new audio apis makes it trivial to build reliable and lagfree voice or video streaming functionality to any app through the peer 2 peer apis. Since you're already paying MS to get the DirectX 10 support, might as well use the other platform features.
PS. It seems this built-in voice feature is why EVE crashes on Vista. Pretty incomprehensible it wasn't tested on even though it's already RTM. |
Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.10 13:34:00 -
[92]
I love the security this in game comms provides.
That alone is the selling point for me. I hope my corp and Alliance pick this up for some of these reasons.
I hate having 15 in TS channel and only 10 in gang. I hate noobs logging in and asking noob questions while a fleet op is happening. I hate people talking about non gate camp issues in the TS channel. I want the ability to block TS members when on a op.
I have heard this could also be our VOIP service outside of EVE. I like that idea alot. You can now be connected 24/7. I hope they give us voicemail and lots of calling features.
I will pay for this service.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.10 13:42:00 -
[93]
VIVOX
I think I am in love.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
|
Posted - 2006.11.10 13:43:00 -
[94]
We need to have comms so we can interact with AOL and MSN and Googletalk. That alone right there would be awesome.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Lothros Andastar
Gallente
|
Posted - 2006.11.10 13:45:00 -
[95]
Yes, you may be happy paying extra for this, but i sure as hell wont be. You can get the EXACT same through a ventrillo or Teamspeak sever totaly free. (IIrc eve has 70,000 subscribers using TQ. I find it hard to see how 1 million dollars a month cannot pay for the server upkeep and other expenses)
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Nate D
Priory of Saints
|
Posted - 2006.11.10 14:06:00 -
[96]
Originally by: Lothros Andastar Yes, you may be happy paying extra for this, but i sure as hell wont be. You can get the EXACT same through a ventrillo or Teamspeak sever totaly free. (IIrc eve has 70,000 subscribers using TQ. I find it hard to see how 1 million dollars a month cannot pay for the server upkeep and other expenses)
And the wages of all the employees...
But again... the money wouldn't be going to CCP anyways as the service will be provided by VIVOX...
/me shrugs... I'd really like to come back to the subscription stuff after Fanfest. I'm sure we'll learn a bit more about this during Fanfest probably during EVE-TV on Sat.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Lothros Andastar
Gallente
|
Posted - 2006.11.10 14:14:00 -
[97]
Well in that case could they not make it an optional upgrade to the client? or get people to purchace a seperate sub to the VIVOX system?
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Nate D
Priory of Saints
|
Posted - 2006.11.10 15:54:00 -
[98]
Originally by: Lothros Andastar Well in that case could they not make it an optional upgrade to the client? or get people to purchace a seperate sub to the VIVOX system?
Yes that's what it would be. It would be an optional additional subscription. However the client will remain the same for people using and not using voice.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.10 16:10:00 -
[99]
Originally by: Pinpisa Jormao I fail to see why would anyone pay extra for this? Windows Communication Foundation together with the new audio apis makes it trivial to build reliable and lagfree voice or video streaming functionality to any app through the peer 2 peer apis. Since you're already paying MS to get the DirectX 10 support, might as well use the other platform features.
PS. It seems this built-in voice feature is why EVE crashes on Vista. Pretty incomprehensible it wasn't tested on even though it's already RTM.
Sadly I didn't want to comment on this post because I have not educated myself in info on vista/DX10 due to lack of interest and too many rumors. Therefore I couldn't possibly intelligent answer to the top part of the post.
But as far as the P.S. goes... Kali is currently in testing. I'm sure when kali comes out it will run nicely on all released and supported OSs.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Lothros Andastar
Gallente
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Posted - 2006.11.10 18:03:00 -
[100]
Originally by: Nate D
Yes that's what it would be. It would be an optional additional subscription. However the client will remain the same for people using and not using voice.
-NateÖ
Ah well at least it is optional. Only time will tell how sucsessful this is (considering you can get it free anyway)
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Pinpisa Jormao
|
Posted - 2006.11.11 11:12:00 -
[101]
Originally by: Nate D
Originally by: Pinpisa Jormao
PS. It seems this built-in voice feature is why EVE crashes on Vista. Pretty incomprehensible it wasn't tested on even though it's already RTM.
But as far as the P.S. goes... Kali is currently in testing. I'm sure when kali comes out it will run nicely on all released and supported OSs.
Misunderstanding, what I meant was that it would seem the 3rd party company that built the core of this voice functionality might have not tested on Vista. Most often when third party libraries and components are used they tend to be a headache in the long haul when you need to deal with those companies with regards to security and compatibility issues.
http://download.microsoft.com/download/7/4/e/74e3c271-66ac-4b4b-af52-d1defddf58a6/Windows%20and%20Xbox%20360%20System%20Programming.zip
I'd recommend checking the session Games as Malware: Why Security is Your Problem Too from this track. I think it may very well concern this type of 3rd party voice support that's not done in the more safer interpreted Python. |
Nate D
Priory of Saints
|
Posted - 2006.11.11 19:17:00 -
[102]
Anyone who attended the lecture on Vivox voice chat can you please give me the highlights. Or are there any vids of this lecture that I can watch myself?
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.12 11:22:00 -
[103]
I have not seen the video of the lecture but I have been told a few of the key pointers of the lecture.
Apparently the demo for it didn't work at all, and the speaker gave up on it, so no one got a good view of what it's like. (I almost want to say that this was probably from the bug where you have to restart the client before you can successfully join a voice channel)
The price of the service WAS answered like I had hoped during the lecture. The cost will be $10 a year. *unconfirmed*
$10 a year isn't bad at all if you ask me. And is less then the guesstimated amount of $1 a month.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
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Posted - 2006.11.12 11:39:00 -
[104]
More lecture info.
Originally by: Tyleritus he mention also having a out game client for if derver goes down or for DT, but he said you can also use it to send out mass SMS Messages or phone someone else's cell phone(Mobile phone).
also we will be able to change our voice to sound like a caldari or gallente etc etc and he can make you sound more important...
He also DID say he would like local to have voice, he likes the idea of ransoming people in lcoal that way or bribing people.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Nate D
Priory of Saints
|
Posted - 2006.11.12 13:20:00 -
[105]
Added to OP
Future Features: Voice Mails. No Commitment - Open Discussion. OOG Communication. Fleet Ops: - Auto join right channel for chain of command. - Toggle between multiple channels. - Scout and Command channels to all members. - Hiearchy, Chain of Command. 3D Audio. Voice Fonts - What does a Caldari sound like?
Based on THIS picture from Fanfest.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Audrea
Momentum.
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Posted - 2006.11.12 16:23:00 -
[106]
Originally by: Nate D Voice Fonts - What does a Caldari sound like?
wtf, lol how would they make me sound like sexy Gallentean gal?!
Cant wait to hear myself ------------------ Save Tranquility! |
Biarch
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Posted - 2006.11.12 20:38:00 -
[107]
Nate, can you clarify a couple of things for me (if possible)
1) Was any mention made of a "corp" subscription? Where the corp pay for all their users?
2) Can 1 Vivox sub be used across multiple ACCOUNTS? As in, I have 3 accounts. Do I pay once or three times?
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Nate D
Priory of Saints
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Posted - 2006.11.13 04:01:00 -
[108]
Edited by: Nate D on 13/11/2006 04:06:09
Originally by: Biarch Nate, can you clarify a couple of things for me (if possible)
1) Was any mention made of a "corp" subscription? Where the corp pay for all their users?
2) Can 1 Vivox sub be used across multiple ACCOUNTS? As in, I have 3 accounts. Do I pay once or three times?
1. As I was not at Fanfest (I wish) I do not know every detail like I would like to. I will contact some people who were there for that lecture and ask this question. You can probably expect an answer later today (Nov 12th eve time). *edit* but I doubt it... in theory you could always buy like 10 voice accounts and hand them out to your friends but is there a line in the vivox EULA against account sharing?
/ignorant comment I'm sure it wouldn't be hard for Vivox to implement some sort of Voice account management system for people who want to buy accounts for others. /end ignorant comment.
2. Yes a voice account can be used on any char and account. But you can only be signed into that voice account on 1 client at a time.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
Fergus Runkle
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Posted - 2006.11.13 05:40:00 -
[109]
How does the voice client interact with the new flett structure ?
Do the command channels get set up automatically as you form the fleet ?
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Nate D
Priory of Saints
|
Posted - 2006.11.13 12:15:00 -
[110]
Originally by: Fergus Runkle Edited by: Fergus Runkle on 13/11/2006 05:59:47 How does the voice client interact with the new fleet structure ?
Do the command channels get set up automatically as you form the fleet ?
Yes every gang channel is made and joined automatically.
When you form a gang you get gang channel. When you form a squad you get squad channel. When you form a wing you get wing channel. When you form a fleet you get fleet channel.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
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Darpz
Rampage Eternal Ka-Tet
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Posted - 2006.11.13 17:09:00 -
[111]
if it offer oog mode it would be worth it otherwise people will be sticking to there TS servers.
also there was talk of a flat fee to turn it on for anyone in an allaince? is that still going to happen
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Nate D
Priory of Saints
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Posted - 2006.11.13 18:14:00 -
[112]
Originally by: Biarch Nate, can you clarify 1) Was any mention made of a "corp" subscription? Where the corp pay for all their users?
According to Naphtalia of EMFI has said that this was discussed at fanfest... it is not on the drawing board but the community wants it and Vivox said that it's a good idea. But they also said that they would leave it upto CCP to make any deals or proposals like that.
We'll see, -Nate --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Druid R
Murder of Crows E N I G M A
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Posted - 2006.11.13 20:14:00 -
[113]
im guessing then i wont be able to split my game sound voice comms thropugh sep sound cards like i do now so they dont get confusing
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Nate D
Priory of Saints
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Posted - 2006.11.13 22:18:00 -
[114]
Originally by: Druid R im guessing then i wont be able to split my game sound voice comms thropugh sep sound cards like i do now so they dont get confusing
Not currently, no.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Jocca Quinn
Matari BackBone
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Posted - 2006.11.13 23:13:00 -
[115]
What about corp channel ?
What I've read says that its only for player created/gang channels. Having to create a channel every day just to get corp chat could be a pain.
JQ
none of us are free as long as one of us is chained none of us are free |
Nate D
Priory of Saints
|
Posted - 2006.11.14 00:36:00 -
[116]
Originally by: Jocca Quinn What about corp channel ?
What I've read says that its only for player created/gang channels. Having to create a channel every day just to get corp chat could be a pain.
JQ
You can join voice on corp channel... I may change that tomorrow to try and fix the confusion.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
MrLobster
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.11.14 13:13:00 -
[117]
Originally by: Ithildin Edit: what I'm most worried about is numbtards demanding to do ops with in-game voice. It's bad enough when they ask for ventrilo coms.
I'm guessing your not one of the people to know the benefits of using "voice" over "typing".
I hate it when numbtards DONT use TS/Vent its so slow at coordinating anything. For something that takes you 30 seconds to type, could take 5 seconds over voice and you dont have to stop fighting to do so.
I am a demander when it comes to fighting ops, mining ops are not so needy. ______
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mEsSiAh II
Syncore Ascendant Frontier
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Posted - 2006.11.14 18:04:00 -
[118]
why not just have a free trial of vivox for everyone for half a year and we can decide if we would want to continue paying for it?
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kalath1032
Caldari Havoc Inc
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Posted - 2006.11.14 18:54:00 -
[119]
im worried why do have to pay even more the for the chat when we can get it free from things such as TS and vent - how come games like BF2 can provide a chat free of charge while a game we have to pay for cant porovide it for free? is it really tht hard?
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DrakeStone
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.14 19:36:00 -
[120]
Maybe I missed the answer to this question:
What happens if the client crashes? I assume that the voice channel closes as well?
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Peri Stark
Gallente Blue Labs Knights Of the Southerncross
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Posted - 2006.11.14 22:23:00 -
[121]
I love to play with the sound on in eve but I have to turn it off on the esc menu because of the lag it generates in battle. Will the vox system work with the game sounds turned off? ================================================
Just because your paranoid doesn't mean they're not out to get you! |
Khetchi
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Posted - 2006.11.15 01:44:00 -
[122]
I keep hearing people complain that vent/TS is better/cheaper than the proposed embedded voice channels...
You're missing the point.
Here's a point-by-point comparason between the three:
Cost - The proposed in-game system is on a per-user basis and costs about 80 cents per user per month. Vent and TS require a single person to rent a site at a cost of about 40 cents per person. Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox. People seem to be under the false impression that vent/TS are free... as someone who has a 250-slot account on both vent and TS, I can assure $2000/year isn't the same as "free".
Ease of use - This is perhaps the biggest thing Vivox has going for it. You don't have to constantly swap between your game and the vent/TS window to see what's going on. Everything is on the game screen.
Game-specific features - The problems Vivox has can be easily addressed by CCP, and I expect it to get even better as the game ages. Things like having the icon and name of the person speaking appear at the top of the screen could be quickly and easily added at a later date. Ventrillo and Teamspeak, on the other hand, have to remain "generic". This means they have to be able to work with every game, which further means they will never implement features that are game-specific.
Longevity - Whether you like it or not, admit it or not, whine about it or not, Ventrillo and Teamspeak's days are numbered. Because more and more MMO games are being written to be "console friendly" to take advantage of the exploding console markets, you will see a growing trend of embedded voicecom in the source codes... and people are simply going to use the available in-game channels as opposed to the third-party services. This will result in more and more companies developing embedded voicecoms to stay competitive, which will result in less demand for the third-party services, ect... The end result will be the extinction of third-party voicecom services like Ventrillo and Teamspeak. CCP is simply being pro-active about this. They are working on it now instead of having to play "catch up" at a later date.
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Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.15 03:06:00 -
[123]
Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages.
DX is fully up to date, and I've even repatched from Tranq client.
I'm putting in a bug report with attached log server info as well as this post.
Elaron
It is never too late to correct the mistakes of the past. |
Nate D
Priory of Saints
|
Posted - 2006.11.15 13:29:00 -
[124]
Originally by: Peri Stark I love to play with the sound on in eve but I have to turn it off on the esc menu because of the lag it generates in battle. Will the vox system work with the game sounds turned off?
It seems that they've anticipated this from players and have somehow disconnected the EVE sounds from the voice sounds. The down side to this is that there's currently no way to control the sounds from Vivox.
Originally by: Elaron Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages.
DX is fully up to date, and I've even repatched from Tranq client.
I'm putting in a bug report with attached log server info as well as this post.
The Error's don't mean anything... forget they exist. Often times the first time you login and join audio after patching the client you will have to relog before your join audio works properly. Try reloging and you should be set.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Elaron
Minmatar Legio Immortalis
|
Posted - 2006.11.15 14:11:00 -
[125]
Originally by: Nate D
Originally by: Elaron Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages.
DX is fully up to date, and I've even repatched from Tranq client.
I'm putting in a bug report with attached log server info as well as this post.
The Error's don't mean anything... forget they exist. Often times the first time you login and join audio after patching the client you will have to relog before your join audio works properly. Try reloging and you should be set.
Already tried that. Gave no joy.
Elaron
It is never too late to correct the mistakes of the past. |
Sha'blach
Amarr Imperial Shipment
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Posted - 2006.11.15 15:00:00 -
[126]
Better than me! I can't even play the game because of this bloody thing, cant test anything because (from what the log says) Vivox is causing my game to crash within like 5 seconds of being in the station. Says something like "Logging into Vivox" or somethin along those lines then EvE just vanishes. ------------ Peregrinus Amarria
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kalath1032
Caldari Havoc Inc
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Posted - 2006.11.15 17:31:00 -
[127]
Quote: Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox.
erm 100 times 10 is alot more than $480! all i want is it to be priced competively with theses programs bearing in mind we alrdy pay for the game! TS is completely seperate to eve and can be used for may oter things
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Scetrov
Gallente
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Posted - 2006.11.15 18:02:00 -
[128]
This is from a UK perspective.
Looking at the prices of Teamspeak hosts in the UK (I took the first five on google UK search) I found the following prices per person per month (best value package): 40p, 30p, 42.5p, 62.5p, 28p
That is an average of 40.6p per person per month, Vivox works out at 43.6p per month, I for one am quite happy to pay 3p more per month to gain access to the in-game VoIP management features.
(please note this was an very poor scientific experiment, I have not taken into account the other features offered by TS2 hosts or vent hosting.) --
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B'atou
Gallente RATS Corp Imperium Alliance
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Posted - 2006.11.15 20:48:00 -
[129]
i want the option to install it or not, cause the problems with it bring me to the point where I can't play revelations on vista, so that's the most important point to fix ------------------------------------------- Every winner needs a looser, only idiots need a leader! |
Crewman Jenkins
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Posted - 2006.11.15 21:18:00 -
[130]
Im sure this was said, but I dont want to read 4 more pages on this, and a repeat will be good. If the devs decide to make this something you can use in local as well, I would very much like to have an option to turn off the voice chat. I do not want to hear some 12 year old kid making fart sounds into his mic.
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Nate D
Priory of Saints
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Posted - 2006.11.15 22:37:00 -
[131]
Originally by: Crewman Jenkins Im sure this was said, but I dont want to read 4 more pages on this, and a repeat will be good. If the devs decide to make this something you can use in local as well, I would very much like to have an option to turn off the voice chat. I do not want to hear some 12 year old kid making fart sounds into his mic.
You must manually turn on voice chat in a channel anyways so this is a non-issue.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Anders1
Northern Petrol Gemini Federation
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Posted - 2006.11.16 16:19:00 -
[132]
Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
---
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Nate D
Priory of Saints
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Posted - 2006.11.16 19:12:00 -
[133]
The bug: The first time that you log and join audio you must relog before your voice chat works.
Has been fixed. Now when you log into sisi one of the first thing that the game does is create your voice account.
-NateÖ --- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.16 19:15:00 -
[134]
awesome news Nate
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.16 19:17:00 -
[135]
Nate would you list in the OP the features and fixes and things that need to be done soo we have a smooth transition.
A simple user manual would make the non believers aware of the simplicity. The hardest thing I had to do was explain short cut creation.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Nate D
Priory of Saints
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Posted - 2006.11.16 19:30:00 -
[136]
Originally by: Harisdrop Nate would you list in the OP the features and fixes and things that need to be done soo we have a smooth transition.
A simple user manual would make the non believers aware of the simplicity. The hardest thing I had to do was explain short cut creation.
OK... That's easy enough I'll make a tutorial for use of voice chat features and post it online in about a half hour.
ALSO the bug:
Binding talk to the same keys like Ctr-Ctr makes your mic a constant on.
Seems to be fixed...
I've also added the widly known bug: Vivox blows up Vista.
-NateÖ
--- Voice Chat/Vivox *Post-Fanfest Update* Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Ronny Hendriks
Freelancer Association
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Posted - 2006.11.16 20:37:00 -
[137]
it might just be sisi or me but is the talk-indicator lagging badly? -------------------------------------------------------------------------------------
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Nate D
Priory of Saints
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Posted - 2006.11.16 20:44:00 -
[138]
Originally by: Ronny Hendriks it might just be sisi or me but is the talk-indicator lagging badly?
Yes... it's not caused by "lag"... but you're right... I don't know much more about it but the devs are aware and they don't seem to be too troubled with it... it may be because we're not using Vivox's talk servers. /me shrugs...
ALSO the new tutorial in OP: Tutorial HERE
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Daniel Jackson
Caldari Black Force
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Posted - 2006.11.16 22:35:00 -
[139]
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8 ___________________
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Nate D
Priory of Saints
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Posted - 2006.11.16 22:47:00 -
[140]
Edited by: Nate D on 16/11/2006 22:58:08
Originally by: Daniel Jackson
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8
You appear to have a problem with reading what's already been written on this very thread... Maybe if we had an integrated forum voice chat you'd have caught the information you seek.
Go look at the OP. <3
-NateÖ
P.S. Being able to chat with 8 people and being able to chat with 150,000 people... yeah you can keep your free service... I'm going to pay for mine. --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.16 23:01:00 -
[141]
Nate its funny to see people complain that $10 a year is an outrageous price then they go buy a new game for $50 and play it once or they buy a console for $600.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Nate D
Priory of Saints
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Posted - 2006.11.17 00:16:00 -
[142]
Originally by: Harisdrop Nate its funny to see people complain that $10 a year is an outrageous price then they go buy a new game for $50 and play it once or they buy a console for $600.
/me shrugs
Whatever you're into I guess... I only play MMOs now so... Consoles aren't really my thing anymore... But I love Halo!
I've subscribed to just about every MMO for atleast a month to try them out... but EVE's the best... hands down. I'm just surprized that I didn't bring up the 150k people (-alts) that you could talk to... vs. a TS or a Vent server...
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Daniel Jackson
Caldari Black Force
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Posted - 2006.11.17 02:28:00 -
[143]
Originally by: Nate D Edited by: Nate D on 16/11/2006 23:51:19
Originally by: Daniel Jackson
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8
You appear to have a problem with reading what's already been written on this very thread... Maybe if we had an integrated forum voice chat you'd have caught the information you seek.
Go look at the OP. <3
-NateÖ
P.S. Being able to chat with 8 people and being able to chat with 150,000 people... yeah you can keep your free service... I'm going to pay for mine.
*edit* This post was not meant to be demeaning in any way... it's a joke... Forums... built in voice chat... better communication... guy didn't read op... he was whining... Hahaha... Either that or I'm just mean right?
umm ive read the fourm i just dont under stand, so tell me stright up, do we have to pay to TALK or sddo only the person hosting the service for that chat has to pay
o and btw if i had the say i would be paying, but i dont, my parents are the 1's paying for my stuff, and ther allreeady paying 2 eve accountrs i dont think they will be paying an extra 10$ added to the 30 dollers ther paying allready ___________________
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Kinomoto Sakura
Amarr Nuevos Horizontes
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Posted - 2006.11.17 03:59:00 -
[144]
Originally by: Nate D Edited by: Nate D on 16/11/2006 20:41:21
Subscription Info Cost $10/year. Pay for 1 voice account through vivox and you can use that voice account on any char and any account.
Thats not bad, I could pay it if enough people in my corp pays for it, hehe ---------------- Game The World.
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Mr Popov
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.17 04:23:00 -
[145]
DJ, It is $10 per YEAR
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 05:21:00 -
[146]
Edited by: Nate D on 17/11/2006 05:25:45
Originally by: Daniel Jackson
Originally by: Nate D Edited by: Nate D on 16/11/2006 23:51:19
Originally by: Daniel Jackson
Originally by: Anders1 Wait - you need to pay for this service? :( I had assumed CCP were paying for this service, and then letting all EVE subscribers use it for no additional cost.
I think the main difference to a TS2 / Vent server is that only one person pays for the server, compared to Vivox where everyone who wants to talk has to pay. I don't think most people I know who play EVE is going to do so.
we need a confermation on this, is it ture that if you want to talk you gotta pay, if so thats a bunch of BS, noone will use that, i get free ventrilo service, only holds 8 people thoue but its free and i need nomore then 8
You appear to have a problem with reading what's already been written on this very thread... Maybe if we had an integrated forum voice chat you'd have caught the information you seek.
Go look at the OP. <3
-NateÖ
P.S. Being able to chat with 8 people and being able to chat with 150,000 people... yeah you can keep your free service... I'm going to pay for mine.
*edit* This post was not meant to be demeaning in any way... it's a joke... Forums... built in voice chat... better communication... guy didn't read op... he was whining... Hahaha... Either that or I'm just mean right?
umm ive read the fourm i just dont under stand, so tell me stright up, do we have to pay to TALK or sddo only the person hosting the service for that chat has to pay
o and btw if i had the say i would be paying, but i dont, my parents are the 1's paying for my stuff, and ther allreeady paying 2 eve accountrs i dont think they will be paying an extra 10$ added to the 30 dollers ther paying allready
Chilllllll-izzle Man! It's a joke! (har har har)
No harm meant... like the bottom of the OP says... $10 a year... sorry It wasn't clear... I'll bold it or something...
My parent's payed the first few months that I played EVE so I understand! And then the Ice Cream store came around... and free ice cream is a good incentive to get people to work there... Oh... and being payed... Hmmm... and back to my parents... yeah... uh... College really made them stop paying for stuff... I don't know why?
But dude... when it comes down to it... it's an extra 84ó a month... I'm sure you might be able to sweet talk them just a bit!
<3 -NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.17 13:14:00 -
[147]
Edited by: Elaron on 17/11/2006 13:14:32 I'm disinclined to shell out for it unless I can actually get it to work. Two nights I have tried it, across two versions of the client, and nothing.
Some more documentation from CCP about how it works and transmits the voice and login information would help with troubleshooting - after all, I can't even reliably see who is in voice coms, even after relogging, completely nuking my cache directory (yes, prefs and all), leaving and rejoining the channel etc.
I really don't want to have to start digging around with packet analysers. I do enough of that at work.
Elaron
It is never too late to correct the mistakes of the past. |
Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 13:41:00 -
[148]
I think having integrated voice comm is great. Not having to use an external program, having to deal with user setup/passwords etc is good. Also it can be integrated nicely into Eve.
However the big problem is that it require you to have an optional subscription. If not everyone in a corp or alliance have it it will be pretty useless. $10/year is not much IMO but many don't want to pay that or even having to mess with their subscriptions.
It would have been better if CCP just included it and increased the subscription rate (probably would not have to pay $10 if every eve account pay)
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Daniel Jackson
Caldari Black Force
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Posted - 2006.11.17 14:47:00 -
[149]
Edited by: Daniel Jackson on 17/11/2006 14:47:53
Originally by: Bermag I think having integrated voice comm is great. Not having to use an external program, having to deal with user setup/passwords etc is good. Also it can be integrated nicely into Eve.
However the big problem is that it require you to have an optional subscription. If not everyone in a corp or alliance have it it will be pretty useless. $10/year is not much IMO but many don't want to pay that or even having to mess with their subscriptions.
It would have been better if CCP just included it and increased the subscription rate (probably would not have to pay $10 if every eve account pay)
ya they should just work it like, any other voice coms, the host has to pay for a server, however, they shoulds offer a limited fee service, for people sycxh as like what he said, not all people will have it ther for a free limited account will be nice. ___________________
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 15:26:00 -
[150]
I wouldn't mind them adding 84ó - $1 a month to the subscription costs... I havn't heard anyone gripe about the idea and it's been suggested several times. And that way people paying with GTCs could use voice comms as well. I wonder what the general concensus would be?
-NateÖ --- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
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Nytemaster
Mega-Deth
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Posted - 2006.11.17 15:45:00 -
[151]
Originally by: Nate D I wouldn't mind them adding 84ó - $1 a month to the subscription costs... I havn't heard anyone gripe about the idea and it's been suggested several times. And that way people paying with GTCs could use voice comms as well. I wonder what the general concensus would be?
-NateÖ
They could go even lower considering a few things. - Most people aren't going to use it anyway so bandwidth isn't going to be used on 30k players at one time, something much less, but yes much more than if you individualized - They would be getting $.80 more out of 100,000 players rather than $.80 on 10k players (an estimate of 10% of the community paying for this feature was used) --- Nytemaster
If you think that jump ques are lame, sign the jump que petition. |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 17:00:00 -
[152]
Edited by: Nate D on 17/11/2006 17:01:57
Originally by: Nytemaster
Originally by: Nate D I wouldn't mind them adding 84ó - $1 a month to the subscription costs... I havn't heard anyone gripe about the idea and it's been suggested several times. And that way people paying with GTCs could use voice comms as well. I wonder what the general concensus would be?
-NateÖ
They could go even lower considering a few things. - Most people aren't going to use it anyway so bandwidth isn't going to be used on 30k players at one time, something much less, but yes much more than if you individualized - They would be getting $.80 more out of 100,000 players rather than $.80 on 10k players (an estimate of 10% of the community paying for this feature was used)
What bases do you believe that if everyone had this feature that they wouldn't use it?
Anyways... here's
How to: Split audio for USB headset users!
You can play voice chat back separately from the rest of the game audio (i.e., you can use a USB headset to hear chat while you hear the rest of the game audio on the main speakers). To do this first make sure the EVE application is not running and that all sound devices are properly plugged in, and then:
1. Open the Sounds and Audio Devices function within your Windows Control Panel. 2. In the Audio tab select the primary input and output audio devices from the drop down list. If you are using a USB audio device make sure it has been recognized by Windows and shows in the drop down list.
3. Open the Volume tab and make sure that the Mute box is not checked and Device volume is set where you want it. 4. In the Audio tab uncheck the ôUse only default audio devicesö check box. 5. In the Voice tab configure ôVoice playbackö and ôVoice recordingö to point to the secondary audio device. 6. (Optional) In the Voice tab select ôTest hardwareö to open the Sound Hardware Test Wizard and use the wizard to further tune voice playback and recording.
7. Finally, go to the Sounds tab and play the system sounds to make sure you can still hear them through the main speakers.
Note standard EVE system notifications like ôDocking requestedö will also be played back through this secondary device.
Also on
Quality:
In terms of codec quality there are many factors sampling rate of the codec, compression ratio, frequency spread which all determine the quality under lab settings. Things like mic quality, sound card, ambient noise and data noise (generated through packet loss, 60 hz feedback from bad ground loops etc.) all impact voice on the net. In general any codec that is 32 kbs or better will give relatively the same audio quality to the vast majority of listeners.
Vivox uses a high bitrate and low compression which puts less stress on your processor and that's why it performs so well under client lag.
-NateÖ
--- Voice Chat/Vivox [New Tutorial] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.17 17:28:00 -
[153]
Originally by: Khetchi I keep hearing people complain that vent/TS is better/cheaper than the proposed embedded voice channels...
You're missing the point.
Here's a point-by-point comparason between the three:
Cost - The proposed in-game system is on a per-user basis and costs about 80 cents per user per month. Vent and TS require a single person to rent a site at a cost of about 40 cents per person. Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox. People seem to be under the false impression that vent/TS are free... as someone who has a 250-slot account on both vent and TS, I can assure $2000/year isn't the same as "free".
Ease of use - This is perhaps the biggest thing Vivox has going for it. You don't have to constantly swap between your game and the vent/TS window to see what's going on. Everything is on the game screen.
[rant] Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game. [/rant] |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 17:31:00 -
[154]
Originally by: ChronoLynx
Originally by: Khetchi I keep hearing people complain that vent/TS is better/cheaper than the proposed embedded voice channels...
You're missing the point.
Here's a point-by-point comparason between the three:
Cost - The proposed in-game system is on a per-user basis and costs about 80 cents per user per month. Vent and TS require a single person to rent a site at a cost of about 40 cents per person. Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox. People seem to be under the false impression that vent/TS are free... as someone who has a 250-slot account on both vent and TS, I can assure $2000/year isn't the same as "free".
Ease of use - This is perhaps the biggest thing Vivox has going for it. You don't have to constantly swap between your game and the vent/TS window to see what's going on. Everything is on the game screen.
[rant] Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game. [/rant]
TS Overlay sometimes disapears after you alt tab... kind of annoying. I'd like the "who's talking" indicator to be just like TS Overlay though it's very nice.
-NateÖ --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Daniel Jackson
Caldari Black Force
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Posted - 2006.11.17 18:53:00 -
[155]
Edited by: Daniel Jackson on 17/11/2006 18:56:41 who cares if u have a USB head sets most players dont even use them, hell u cvant even find them in stores were i live, and well thers no point in every player be payign subscription, thers nothen that free services fior other voice comes can do differntly.
all its really good for s so u can see whos talking, whitch i like that feature alkot causse the teamspweak overlay never works for me and i tryed meny people suggestions they didet woek, but its f****** stupid for everey ******* player to ****** pay to just to ******* talk on their ******* services. just so you can see the person whos talking. ___________________
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Barkel
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Posted - 2006.11.17 21:06:00 -
[156]
Originally by: ChronoLynx Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game.
Aren't you still paying for the server though and the bandwidth? Yeah I could set up a server but I'm not sure my 3mbps DSL bandwidth could *reliably* support a 100+ Teamspeak/Ventrillo gang.
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Sharkbait
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Posted - 2006.11.17 23:01:00 -
[157]
altho it's not in your client yet, it is possible on the internal client to set the mouse button as the "pust to talk" button.
just thought i would let you know
Spank You later |
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 23:06:00 -
[158]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 17/11/2006 18:56:41 who cares if u have a USB head sets most players dont even use them, hell u cvant even find them in stores were i live, and well thers no point in every player be payign subscription, thers nothen that free services fior other voice comes can do differntly.
all its really good for s so u can see whos talking, whitch i like that feature alkot causse the teamspweak overlay never works for me and i tryed meny people suggestions they didet woek, but its f****** stupid for everey ******* player to ****** pay to just to ******* talk on their ******* services. just so you can see the person whos talking.
You're Angry that I changed the title? On what bases of facts are you assuming that most eve players don't use USB headsets?
I have changed the title to deal with USB headsets and Splitting Audio due to the fact that people were talking about it earlier (Page 2) in this thread which you claim to have read.
There's a lot of things that integrated voice comms can do that out of game voice comms can't but if you don't see them by reading the OP then I won't bother trying to explain.
You seem to have Tourette's... I'm sorry that must suck. Seriously though... You are paying to use a service. It's just like the service that allows you to play eve which if I may remind you... you also pay for...
-NateÖ
P.S. I'm BEGGING you to read at least some of this thread including the OP before you continue with your rant. That way we might be able to have a debate rather than a... nevermind you're probably not reading this anyways... --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 23:07:00 -
[159]
Originally by: Sharkbait altho it's not in your client yet, it is possible on the internal client to set the mouse button as the "pust to talk" button.
just thought i would let you know
THANK YOU SHARKBAIT!!!
-NateÖ --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
Daniel Jackson
Caldari Black Force
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Posted - 2006.11.18 07:32:00 -
[160]
Edited by: Daniel Jackson on 18/11/2006 07:32:40
Originally by: Nate D
Originally by: Daniel Jackson Edited by: Daniel Jackson on 17/11/2006 18:56:41 who cares if u have a USB head sets most players dont even use them, hell u cvant even find them in stores were i live, and well thers no point in every player be payign subscription, thers nothen that free services fior other voice comes can do differntly.
all its really good for s so u can see whos talking, whitch i like that feature alkot causse the teamspweak overlay never works for me and i tryed meny people suggestions they didet woek, but its f****** stupid for everey ******* player to ****** pay to just to ******* talk on their ******* services. just so you can see the person whos talking.
You're Angry that I changed the title? On what bases of facts are you assuming that most eve players don't use USB headsets?
I have changed the title to deal with USB headsets and Splitting Audio due to the fact that people were talking about it earlier (Page 2) in this thread which you claim to have read.
There's a lot of things that integrated voice comms can do that out of game voice comms can't but if you don't see them by reading the OP then I won't bother trying to explain.
You seem to have Tourette's... I'm sorry that must suck. Seriously though... You are paying to use a service. It's just like the service that allows you to play eve which if I may remind you... you also pay for...
-NateÖ
P.S. I'm BEGGING you to read at least some of this thread including the OP before you continue with your rant. That way we might be able to have a debate rather than a... nevermind you're probably not reading this anyways...
u,mm befor u go rampaling and stuff, i did reaad the opening, i always do befor posting, how u know i found oabout the pay thing?, well it was on the op but not cleary said at all, it should ssay it DIRECTLY, as right atm it could mean mwny things, ansd ive read as much fourm as poossable some i just skiped xcause i cant be bother to keepo readiong other peoples post on info that isent related to what im looking for.
and ill just be fine usign mmy pown home hosted free ventrilo servicce ___________________
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.11.18 11:05:00 -
[161]
Tried to follow the guide by Nate D, but "join audio" doesn¦t do anything at all.
But nevermind, i¦ll stay with TS (no sense paying 10$ for this crap).
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Nelix Trist
Caldari Nostromo Industries
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Posted - 2006.11.18 11:47:00 -
[162]
As stated before, this "integration" of a product, will be one of the best ever added. I know there are people out there that really donÆt like the way things are going with this but, there are many people that do. Shouting mouths off about who donÆt like it, wonÆt get anyone no where. All it does is clutter up this thread with post that really donÆt help <- Now yes they are your opinion, and some maybe fact, but for the people like me, that cant get onto the test server *Hint Hint, Wink Wink* The bad posts really donÆt give a good idea. At this moment in time, I am going to get this just for the fact, I can talk to people that I might not normally talk to. Player created channels such as "Eve-radio" and "EveTv" - Can you just think of what I would be like to chat with Voice other than type in these channels. Would be great!
Anyway on another note, could someone please activate my account on Sisi? I'm dieing to test this thing.
Emm?"Cant touch this" den der der dum, der dum der dum KILLING THE BUG'S, BEFORE THEY KILL YOU Un-nerfing you sig is bad mmmmkay - Xorus RAWRRR!111 - Immy-Poos
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Daniel Jackson
Caldari Black Force
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Posted - 2006.11.18 16:40:00 -
[163]
Edited by: Daniel Jackson on 18/11/2006 16:40:26
Originally by: Nelix Trist As stated before, this "integration" of a product, will be one of the best ever added. I know there are people out there that really donÆt like the way things are going with this but, there are many people that do. Shouting mouths off about who donÆt like it, wonÆt get anyone no where. All it does is clutter up this thread with post that really donÆt help <- Now yes they are your opinion, and some maybe fact, but for the people like me, that cant get onto the test server *Hint Hint, Wink Wink* The bad posts really donÆt give a good idea. At this moment in time, I am going to get this just for the fact, I can talk to people that I might not normally talk to. Player created channels such as "Eve-radio" and "EveTv" - Can you just think of what I would be like to chat with Voice other than type in these channels. Would be great!
Anyway on another note, could someone please activate my account on Sisi? I'm dieing to test this thing.
i think u need to pay for it on sisi, as well, cause i was on there and i setted my own key, and was in voice test chan, and well followed all durections but coudent get the thing to work. ___________________
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BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.18 17:19:00 -
[164]
Edited by: BustyBounty on 18/11/2006 17:27:06 anyone on windows 2000 have vivox working? i get an error in windows as soon as i login to eve , then if i try and right click any channels i get the error pop up again
Application popup: EVE: ExeFile.exe - Entry Point Not Found : The procedure entry point WTSUnRegisterSessionNotification could not be located in the dynamic link library WTSAPI32.dll.
does vivox support win2k (pro)?
some google searchs suggest anyone who has ever had this error with any programs is because they dont support win2k only xp
eve is dropping win2k support to? ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |
Ominus Decre
The Older Gamers Ascendant Frontier
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Posted - 2006.11.18 17:47:00 -
[165]
Originally by: ChronoLynx
Originally by: Khetchi I keep hearing people complain that vent/TS is better/cheaper than the proposed embedded voice channels...
You're missing the point.
Here's a point-by-point comparason between the three:
Cost - The proposed in-game system is on a per-user basis and costs about 80 cents per user per month. Vent and TS require a single person to rent a site at a cost of about 40 cents per person. Assuming you have a modest account of 100 people, that's $480 per year one person will have to pay to keep the vent/TS cahnnel open. Compare this to the $10 per year for Vivox. People seem to be under the false impression that vent/TS are free... as someone who has a 250-slot account on both vent and TS, I can assure $2000/year isn't the same as "free".
Ease of use - This is perhaps the biggest thing Vivox has going for it. You don't have to constantly swap between your game and the vent/TS window to see what's going on. Everything is on the game screen.
[rant] Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game. [/rant]
Perversion: |
Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.18 18:57:00 -
[166]
Originally by: Sharkbait altho it's not in your client yet, it is possible on the internal client to set the mouse button as the "pust to talk" button.
just thought i would let you know
Is that 'any' mouse button?
Forsch Defender of the empire
It's great being Amarr, ain't it? |
Nate D
New Applied Technological Endeavours
|
Posted - 2006.11.18 23:28:00 -
[167]
Silence...
Your mind clears...
As you look around all you can see is the desolate moon below. The vastness of space surrounds you, it's dark. Your scanner is empty and you feel safe. For once you've found a haven where no one knows of your existence.
A glimmer of sunlight stretches over the cratered moon. The feeling of seclusion fades as the warmth of your sun flows over your ship. You close your eyes and imagine being back home... at last...
Suddenly your comms *****le, you hear a faint voice. You turn on your long range scanners and probe for other ships in the area. As you search you come across a distress beacon not too far from your current location. There is a sign of life by the beacon. You set your ship to warp. Your ship enters warp...
As the walls of the warp tunnel collapse around you, flames from a wreckage catch your eye. A light on your control panel starts blinking as if someone is trying to contact you. You open a comm channel...
Silence...
The sun is now in full view and the light is blinding. You hear a frightening sound from your open comms channel. It sounds as if someone is gasping for air, as if someone is dying.
"Hello... is anyone there?" As you finish your question you hear a moan.
"Are you ok?" You ask. A cough is heard and a rattling voice shouts out "They come from the Sun!"
Your comms shut off and whoever was there before doesn't seem to be there now...
As your ship sits stagnant in space you look towards the sun pondering what you just heard.
Squinting in the brightness of the sun you make out an object. It seems to be a very large object and it's getting closer.
Another voice comm channel opens. The voice on the other end is deep and dreadful sounding.
"May God's almighty light clean your disease ridden kind from the face of existence!"
A blinding light fills every corner and every void of darkness that was there before. You feel your heart beating as you look down to find that there is only blinding light from where the moon once was... You have nothing to do now but wait...
And now your heart beats no more...
(At least you know how you died)
Voice Comms are Coming The new Era has begun.
-NateÖ --- Voice Chat/Vivox [Better Quality? New Info] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
sidious1
Wu-Tang Financial Mordus Angels
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Posted - 2006.11.19 01:56:00 -
[168]
I dont know if this has been mentioned. But I found that you can turn the master volume all the way down in the esc. menu and the voice lvl up and still hear people talk. All you get rid of is in game sounds, ie.. warping/docking etc... This is very nice for those who use multiple characters and for people who dont want to hear in game explosions, but rather hear the FC or whatever...
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Nate D
New Applied Technological Endeavours
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Posted - 2006.11.19 02:39:00 -
[169]
Originally by: sidious1 I dont know if this has been mentioned. But I found that you can turn the master volume all the way down in the esc. menu and the voice lvl up and still hear people talk. All you get rid of is in game sounds, ie.. warping/docking etc... This is very nice for those who use multiple characters and for people who dont want to hear in game explosions, but rather hear the FC or whatever...
The ingame "Voice" sound control refers to Aurora's voice. Thw EVE sound controls don't affect the sound level of voice chat.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Squidrim Farge
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Posted - 2006.11.19 12:01:00 -
[170]
im having some issues. followed the guide set up the binds did the audio config . and i've relogged several times over the last couple of days but when i click "join audio" it just sits there and does nothing. i dont see the vioce icon of other people that have joined it either. i'll wait for the next patch and if it still dosent work i'll get down to a bugreport
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Skeltek
Caldari Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.11.20 00:32:00 -
[171]
Originally by: BustyBounty Edited by: BustyBounty on 18/11/2006 17:27:06 anyone on windows 2000 have vivox working? i get an error in windows as soon as i login to eve , then if i try and right click any channels i get the error pop up again
Application popup: EVE: ExeFile.exe - Entry Point Not Found : The procedure entry point WTSUnRegisterSessionNotification could not be located in the dynamic link library WTSAPI32.dll.
does vivox support win2k (pro)?
some google searchs suggest anyone who has ever had this error with any programs is because they dont support win2k only xp
eve is dropping win2k support to?
got exactly the same error message. It is also generated when right-clicking on most channelnames(except local channel).
-Local channel works fine when right clicking.
-Corp, alliance and public alliance channels generate an errormessage like the above. The error message is immediately put in front of the game screen(I play fullscreenmode), when clicking it away, the game continues.
this one is special: -TESTVIVOX channel generates the same errormessage as above, but the errormessage is not displayed on top of everything else, but is running in the background. The game totaly freezes up, taskswitching does not work at all. Only opening the taskmanager will make desktop, taskmanager and errormessage appear, making it clickable. After clicking away the errormessage, the game unfreezes and the game continues.
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BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.20 01:30:00 -
[172]
Edited by: BustyBounty on 20/11/2006 01:33:53 skeltek are you on windows 2000 aswell? i made a thread about it HERE but so far only me and 1 other guy seem to use windows 2000 out of everyone who has tested kali or the rest are keeping quiet
i bug reported it to just to make sure the devs are aware vivox doesnt apear to support windows 2000 even though eve is meant to.
i hope they dont break windows 2000 support just for voice chat that alot of people didnt want anyway.
btw local channel works fine for right clicking the tab because VIVOX isnt active for local , when you right click a channel tab your meant to get an option to join in voice chat for that channel ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |
Celesta Croft
Caldari Agony Unleashed
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Posted - 2006.11.20 20:08:00 -
[173]
Originally by: Pepperami It totally needs to be able to work for local chat...
Only if it comes equiped with a temp and perma mute key. I dont feel like listening to folks with permanent open mic's and or obnoxious brats blasting thier music over an open chan.
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.20 22:54:00 -
[174]
I support this feature, but with a few thoughts, most of which have already been voiced, but I thought I'd compile them:
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Make it possible for a corp to pay for a "bulk" account for their members. This I think is CRUCIAL
Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.20 23:24:00 -
[175]
Edited by: Nate D on 20/11/2006 23:26:18
Originally by: JForce I support this feature, but with a few thoughts, most of which have already been voiced, but I thought I'd compile them:
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Make it possible for a corp to pay for a "bulk" account for their members. This I think is CRUCIAL
Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
1. I like the idea of adding $1 to subscription and no one seems to be negative towards it... then again I don't see CCP doing this but I'm sure it's still up in the air.
2. The ability for an open mic was a bug and is now fixed.
3. I was told by the Dev responsible for developing the Voice stuff that he agreed that the talking indicator was hard to see and he'd like to see it more visable.
4. Voice sounds ARE independent from EVE sounds.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Daniel Jackson
Caldari Caldari Provisions
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Posted - 2006.11.21 02:20:00 -
[176]
lets make a vote fo the add $1 to our scription for it, cause its alot better then paying for somthign completly differnt threa diffent mthoddss whitcch are the main prob whitch i was argourign about ___________________
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Dunpeal
Caldari Caldari Provisions
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Posted - 2006.11.21 13:07:00 -
[177]
Originally by: Nate D
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc -Nate™
/signed!!
it makes no sense at all for an integrated sound system if it's not for EVERYONE to use... that way most won't bother to change from they're current voice system and vivox will just fade away into a minor adition
i can see the days where someone enter's a system and broadcasts to the whole system to hear "Your doom has arrived, relinquish you're weapons and you shall be spared your putty life's. Fight and we will take you're putrid remains from the red hot wreckage of your ship!"
reading that, and actually HEARING it while you're fleeing away from an enemy fleet has a totally different effect
mind games, constantly hearing "come out, come out wherever you are..." "you can run but you can't hide" while being chased upon...
i just LOOOVE the idea
P.S: i ain't a pirate, but love to hunt them when i get the chance hehe
Bow down, and i'll make your death even more painfull! At least die with some dignity
Maximum dimensions for signature images are 400w x 120h and 24kb file size. --Jorauk |
D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.21 13:42:00 -
[178]
Edited by: D''onryu Shoqui on 21/11/2006 13:42:29 it doesnt work on windows 2000 only XP , eve is meant to support both lets not force 10% of the eve subcribers or however many still use windows 2000 to pay for something they cant use.
Quote: reading that, and actually HEARING it while you're fleeing away from an enemy fleet has a totally different effect Twisted Evil
theres no vivox for local so its not going to happen ------------------------- I am a nobody of IMP my views are my own. |
Fenderson
Finite Horizon The Red Skull
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Posted - 2006.11.21 18:31:00 -
[179]
Originally by: JForce
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
If these suggestions were implemented, vivox would be a vastly preferable solution to using vent or TS. Also the ability to have teired gangs on voice comms will be a huge plus. You can do this with TS currently but i hate the sound quality on TS.
But yeah please please please remove any ability to have an open mike. Voice activation never works the way you want it to and i dont need to hear people heavy-breathing in my ear while im trying to pew-pew.
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Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.21 18:42:00 -
[180]
Still can't join voice. Another bug report with DXDiag and logserver capture submitted.
Elaron
It is never too late to correct the mistakes of the past. |
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ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.21 19:06:00 -
[181]
Originally by: Barkel
Originally by: ChronoLynx Firstly, you can host your own Teamspeak server for free if you have DSL (I use to host one). Secondly you can download a nifty little Teamspeak addon called Teamspeak Overlay or setup a ingame website to work with Teamspeak. Teamspeak overlay works almost exatly like frapz working with the DX engine and sticking the images over the game.
Aren't you still paying for the server though and the bandwidth? Yeah I could set up a server but I'm not sure my 3mbps DSL bandwidth could *reliably* support a 100+ Teamspeak/Ventrillo gang.
Hosting a TS server for 100+ people is pretty easy to be reliable. Firstly, since I am in the US, I have no limit and upload/downloading files or using programs. Secondly if I want to host a TS server I make sure that the Codec is down in the lower range such as Speedx 5.2 or GSM 5.1, although mostly speedx as not everyone has the GSM codec. |
Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.21 19:53:00 -
[182]
Originally by: Fenderson
Originally by: JForce
Pricing Add $1 to the monthly sub fee, and make it available for all. This makes it available for all, as well as infinitely easier for players to arrange subscriptions etc Remove the ability to have an open mike. It's just not necessary. I've never heard anyone use it successfully, or well.
Fix/move the who's talking indicator
Make it possible to adjust sounds independently. Most players run with sound off. I don't want to have to turn on the lag-inducing Eve sounds just to use chat.
If these suggestions were implemented, vivox would be a vastly preferable solution to using vent or TS. Also the ability to have teired gangs on voice comms will be a huge plus. You can do this with TS currently but i hate the sound quality on TS.
But yeah please please please remove any ability to have an open mike. Voice activation never works the way you want it to and i dont need to hear people heavy-breathing in my ear while im trying to pew-pew.
...?
1. The ability for an open mic was a bug and is now fixed.
2. I was told by the Dev responsible for developing the Voice stuff that he agreed that the talking indicator was hard to see and he'd like to see it more visable.
3. Voice sounds ARE independent from EVE sounds.
*4. Teired gangs voice comms do indeed exist in this integration.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Tuomas Oravainen
Black Nova Corp Band of Brothers
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Posted - 2006.11.22 01:06:00 -
[183]
vivox makes my testclient die, please remove/fix it ;P
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Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.22 01:45:00 -
[184]
Edited by: Ryo Jang on 22/11/2006 01:46:11 what i see wrong about charging for it, is that there will be those in an alliance that dont want to pay the extra, and those that do. so what does an alliance use, ventrilo or the IGVC? if it chooses ventrilo, then those that have paid for the IGVC dont get to use it. if it chooses the IGVC, much of their alliance will be without voice comms.
no sir, i dont like it.
edit: and it crashes my game, get rid of it.
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Kyozoku
Loot
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Posted - 2006.11.22 03:16:00 -
[185]
When i click the audio wizard I get a windows error. Anyone else having this problem?
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Your Boss
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Posted - 2006.11.22 04:00:00 -
[186]
I know that nobody wants to hear this, but... what a bunch of cheap cry-babies. CCP offers us a way to have far better voice, with more ingame features and people are mad because they have to pay like 80 cents a month for it. Teamspeak and Ventrillo quality has always been poor, and nobody can even make up their mind which ones to use. Everyone also seems to expect someone else to provide the service and often pay for it. Now it's time to pay your own way and you cry like babies. If the bugs get worked out, I think it's great. and whether you want to believe it or not... people will use it. and if you don't, then enjoy typing. I will be glad to finally drop the other programs off my computer. And I certainly wont be switching to ventrillo because a couple of people dont want to pay 80 cents. |
Kerc Kasha
Caldari Wings of Redemption
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Posted - 2006.11.22 05:14:00 -
[187]
Followed all kinds of tutorials, however on startup I always get these messages: 2006.11.22 05:11:09 Notify Voice account initializing. 2006.11.22 05:11:06 Notify Creating voice account 2006.11.22 05:11:06 Notify Could not find an voice chat account
and it will refuse to join audio, every single time.
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Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.22 05:37:00 -
[188]
hmmm, ok, thought it was $10 per month, not per year. thats a lot better.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.11.22 11:30:00 -
[189]
It¦s a quite easy decision:
TS: works, costs 0 (hosted by a corp member for 0) VIVOX: doesn¦t work, costs 10$/year
TS wins.
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Shin Ra
BURN EDEN
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Posted - 2006.11.22 17:59:00 -
[190]
I would pay $1000 per year if you allowed voice chat in local.
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Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.22 18:13:00 -
[191]
Originally by: Your Boss I know that nobody wants to hear this, but... what a bunch of cheap cry-babies. <snip the rest of the badly formatted lash-out>
Personally, the cost is pretty trivial. I'll merrily pay for it, and I dare say quite a few people would be willing to. That is, if I get value for money (ie I can get it to work and there'll be people to talk to). To achieve this, there are significant technical and community issues that need to be at least examined, preferably overcome:
1) Quite a few people are having problems getting it to work at all. People running EVE under Windows 2000 appear to be completely out of luck because a Windows DLL lacks functionality compared to its counterpart in Windows XP.
2) Not everyone does want to pay for it, which will cause fragmentation of the community. Do Alliances force people to pay? On top of that, how is the charge to be levied? Separately? What about people who only use time cards to play, or have no credit card? Will they have a GTC-like option, or will they be forced to do without?
Revelations is only a few days away and so far there has been a disturbingly small amount said about Vivox by the devs, and almost nothing on the above issues - some of them quite significant. I'd rather see the feature pushed back to Kali 2 than have the problematic implementation we have now.
Elaron
It is never too late to correct the mistakes of the past. |
Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.22 18:40:00 -
[192]
The open mic bugs are back with the new middle mouse button stuff.
Using the middle mouse button for a push to talk key creates an open mic. Also binding the talk key to Ctl-ctl makes it an open mic.
Added to OP.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
solidshot
Sebiestor tribe
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Posted - 2006.11.22 20:43:00 -
[193]
After trying voice in tonights fleet test i can honstly say i hate it, the voices were full of echo's making it hard to understand what was being said and it died half way through the assault
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.22 23:43:00 -
[194]
Originally by: solidshot
After trying voice in tonights fleet test i can honstly say i hate it, the voices were full of echo's making it hard to understand what was being said and it died half way through the assault
Yeah the people with the open mics kinda sucked... I had tested the ways to make an open mic that were known before they put the middle mouse button talk in there and they had been fixed it seemed...
I don't believe it "died" I believe it was taken offline. Probably for 1 of 2 reasons: 1. It was running on a part of sisi and they disabled it to free up a bit more CPU for the fight. or 2. All the people with the open mics were making it VERY unpleasant.
I was disapointed with them for disabling the voice chat because I wished that people would have been able to see how lag free it is. I hope they fix the open mic stuff before the POS siege tomorrow! And maybe let us test the voice using the vivox servers!
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Goddance
Wyrakami Corporation
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Posted - 2006.11.23 05:39:00 -
[195]
1. No open mike 2. Add it to the regular subscription price so EVERYONE has it (would prefer it added without additional cost) 3. Send me ISK
Problem now is getting everyone to use the same voice program, or getting them to use it period, lots of non-tech peeps playing games now. Many corps already require you have TS or Vent.
Some people will never change from their free TS (me for example, hosted myself) unless all of Eve have access to this service because I can already talk to my corp.
All of the extra woop-tee-doo stuff others have mentioned doesn't mean anything unless everyone has it.
GOD HATES CLOGS
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Hawk Fireblade
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Posted - 2006.11.23 08:11:00 -
[196]
The comms system needs to be linked in with the character database to stop the unwanted 'spying' element that's trashing this game.
Where people are imitating others.
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Tareen Kashaar
eXin Alliance
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Posted - 2006.11.23 12:57:00 -
[197]
Not sure if this has been asked yet, but: How does the voice comms work if you're running multiple accounts? Any concerns? --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.23 13:41:00 -
[198]
Not sure if this has been answered, didn't find any posts about in here..
How do i turn off this voice chat login? I get a message every minutes or so, saying voice chat login failed. Rather annoying when i have no intention of logging in.
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.23 20:18:00 -
[199]
Everything about Voice comms seems to have been removed from Kali in the latest patch. The only thing that's left are the options to make shortcuts/key bindings.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.23 21:51:00 -
[200]
I noticed that as well. One can only surmise that CCP believes that it's not ready for prime-time at the moment. Which, to be fair, it wasn't.
Elaron
It is never too late to correct the mistakes of the past. |
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Lisian Tonoko
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Posted - 2006.11.23 21:57:00 -
[201]
Edited by: Lisian Tonoko on 23/11/2006 21:57:29
Originally by: Tareen Kashaar Not sure if this has been asked yet, but: How does the voice comms work if you're running multiple accounts? Any concerns?
Supposedly, only 1 voice account is needed for all your eve accounts. Unless you're asking HOW exactly it works, tying accounts
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Tareen Kashaar
eXin Alliance
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Posted - 2006.11.24 12:14:00 -
[202]
Originally by: Lisian Tonoko Edited by: Lisian Tonoko on 23/11/2006 21:57:29
Originally by: Tareen Kashaar Not sure if this has been asked yet, but: How does the voice comms work if you're running multiple accounts? Any concerns?
Supposedly, only 1 voice account is needed for all your eve accounts. Unless you're asking HOW exactly it works, tying accounts
Okay, that would explain a bit. What I was wondering is: how does the voice client handle being logged in and in voice chat on two eve accounts at the same time. Anyone know? --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Da Ram
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Posted - 2006.11.24 12:32:00 -
[203]
First off I want to stress how valuable this integration of voice comms will be.
1) Security wont be an issue anymore
2) Those isolated voice application like Vent/TS have their own issues
3) To start with one I d love to have Vent implement a slap the person silly button as they go and say "Warp to me" or "I am under attack".
4) Conversely I love the fact that the integrated Eve voice client will show you who the Frek is talking.
5) The price is nearly unbelievable low. If you can afford to spend the subscription fee you should be able to cough up 80 cent per month more. Really - just buy that one chocolate bar less or lay off smoking ;P
6) The one thing Vent does NOT and hopefully Eve - VIVOX WILL HAVE is some calibration. Nothing as bad as having those daft people join voice chat with a Mic Boosted output. Ringing ears anyone ?
7) This feature should be able to have some customization eventually. Something like choosing between different voice emulations for those roleplayers and whether you want to keep the thing running as the Eve client is being closed.
Overall this feature is a very much wanted one and I can only fully cheer at its coming soon.
Ram
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baaaaal
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Posted - 2006.11.24 14:46:00 -
[204]
Quote: 4) Conversely I love the fact that the integrated Eve voice client will show you who the Frek is talking.
you can do that with ts if you get the overlay addon
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.24 18:26:00 -
[205]
Originally by: baaaaal
Quote: 4) Conversely I love the fact that the integrated Eve voice client will show you who the Frek is talking.
you can do that with ts if you get the overlay addon
Which is buggy and not actively developed.
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Akira Miyamoto
|
Posted - 2006.11.24 18:58:00 -
[206]
Edited by: Akira Miyamoto on 24/11/2006 18:59:29 Edited by: Akira Miyamoto on 24/11/2006 18:58:39 I can see real nice opportunities in the VIVOX implementation. I have some concerns though.
My microphone is always so darn low volume that for example Teamspeak is not an option to me because it does not offer the same kind of voice boost features which Ventrilo does. In addition to mic boost I need the ventrilo additional volume boost for others to hear me.
Does anyone know an alternative way to boost my microphone gain so I can use VIVOX correctly?
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.24 19:32:00 -
[207]
Originally by: Akira Miyamoto Edited by: Akira Miyamoto on 24/11/2006 18:59:29 Edited by: Akira Miyamoto on 24/11/2006 18:58:39 I can see real nice opportunities in the VIVOX implementation. I have some concerns though.
My microphone is always so darn low volume that for example Teamspeak is not an option to me because it does not offer the same kind of voice boost features which Ventrilo does. In addition to mic boost I need the ventrilo additional volume boost for others to hear me.
Does anyone know an alternative way to boost my microphone gain so I can use VIVOX correctly?
Do you have the Windows Mic boost on? Also in the Vivox audio config you have the option to turn on mic boost if it's supported by the driver (which it should be).
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Nate D
Naughty Ambitious Temptatious Endeavours
|
Posted - 2006.11.24 23:32:00 -
[208]
We will not see the voice chat feature on the 28th of November with the rest of Kali 1.
Originally by: kieron Vivox voice chat will be added on its own in a forthcoming patch in December. This patch will be seperate from the second part of Revelations.
I like this because haha who knows what improvements they will make before it goes live! And maybe they'll fix some bugs too! :-P
-NateÖ --- Voice Comms are Coming ...SoonÖ [Click] |
Jennifer Payne
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Posted - 2006.11.25 11:22:00 -
[209]
When you finally release this voice thing, please make sure that we have the option to select input/output devices for game sounds and voice chat independently including the ability to disable game sounds and voice chat independently of each other.
This is important for people with two soundcards, USB headsets etc.
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Elaron
Minmatar Legio Immortalis
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Posted - 2006.11.25 23:58:00 -
[210]
Originally by: Nate D We will not see the voice chat feature on the 28th of November with the rest of Kali 1.
Originally by: kieron Vivox voice chat will be added on its own in a forthcoming patch in December. This patch will be seperate from the second part of Revelations.
I like this because haha who knows what improvements they will make before it goes live! And maybe they'll fix some bugs too! :-P
-NateÖ
Like hopefully it'll work for those players who couldn't get it to work at all! EG Win2000 users, random other people...
Elaron
It is never too late to correct the mistakes of the past. |
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2006.11.26 13:44:00 -
[211]
Bottom line: I'm NOT going to use it; and here's why:
#1. Yes, $10 a year is VERY reasonable, and the cost is very low. BUT, and this is a BIG point, it shouldn't cost us ANYTHING and should be integrated for ALL of the players of Eve, not just a select few who want to take the plunge. DDO (D&D Online) has had BEAUTIFUL integrated voice chat for EVERYONE since launch. They charge $14.95 USD a month just like Eve. So why should WE have to pick up an extra expense, no matter how low and reasonable it is, when we are already paying for these game expansions to come in with our monthly fees? Simple answer: We shouldn't have to. A quick aside, I LOVE how CCP calls this Rev Chapter One a "free" expansion. It's NOT "free" for goodness sake. We pay every month for this development along with access to the servers. Sorry, off topic, just had to stick my two cents in about that little pet peeve of mine. I HATE it how they are always claiming they are ôgivingö us these expansions for ôfreeö. Back on topic, on with the discussion.
#2. I play several MMOs. I am sure many of you do too. The TeamSpeak server I run works for ALL of those games, not just individual ones, AND itÆs FREE. How can you beat FREE?!? Also, how can you beat bouncing around to different channels to see what is going on in ALL of the games you play, all on the same server? I have PLENTY of bandwidth on my server to run all of my corp-mates in Eve, and SEVERAL other clans and organizations I run in the other games, all at once, all on the HIGHEST bit rate, all for FREE. So, as many people have said above, TS wins hands down.
IMHO, this entire voice project, as it is currently being implemented, is a waste of CCP resources and time. They should be spending their time fixing long standing bugs and fixing the most recent examples of sloppy code work rather than implementing something that is only going to benefit a relatively small portion of the community. If they wanted integrated voice chat in the game so badly, they should be implementing it for EVERYONE, and simply raise the monthly fee by 80 cents. I, and I am sure many others as well, would grumble that we shouldn't have to pay for it at all. But, then at least, it would be uniform and available for all rather than the mish-mash cluster (you know what) its going to be now.
But, the main point behind the whole mess is that this is what happens when game development companies become complacent and lazy: Other games surpass them in integration and customer service. But, the guys at CCP are stubborn, IÆll give them that. They donÆt want to be shown up by the SEVERAL other MMOs that are already live, WITH INTEGRATED VOICE CHAT AS PART OF THE NORMAL SUBSCRIPTION FEE. So, they make a typical bonehead corporate decision for those companies that find themselves in ôcatch upö mode: they outsource. Make no mistake, that is EXACTLY what they have done. They were lazy and complacent and got behind in the times on the subject of integrated voice chat. They then didnÆt want to tackle this problem themselves, so they outsourced it, and now they are making the community pay for it. ItÆs that simple.
But, itÆs not like any of my opinions on the subject matter. CCP is going to do what it is going to do in spite of what anyone wants. I just felt like voicing my thoughts on the subject to whoever wanted to read them. That way the word could get out to those who havenÆt realized exactly what CCP has done to us with this situation. (If this doesnÆt end up in the ôsnip-itö file.)
To those of you who are going forward with using this ôserviceö I TRULY wish you the best of luck. I hope you enjoy it and get your moneyÆs worth. As for me, nope, not going to use it. EVER. I will also try to convince everyone that will listen not to use it as well until CCP does the RIGHT thing, for once, and makes it available for ALL automatically. Cheers to you all!! *
* |
Bural
PPN United Against ALL Authorities
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Posted - 2006.11.26 16:19:00 -
[212]
Quote: Subscription Info Cost $10/year. Pay for 1 voice account through vivox and you can use that voice account on any char and any account.
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.26 22:21:00 -
[213]
Ok.. so I've only read through page 3.
As for not being able to communicate while EVE crashes, the solution would be to have the Vivox chat program be a seperate "program" that launches when you click on the eve desktop icon.
Just use a DirectX overlay to display channel info.
I'm not a fan of Ventrilo, but I'd recommend something "similiar" to the teamspeak (or even ventrilo) programs. Here is a description to the overlay (for teamspeak)
TeamSpeak Overlay Submitted by qbnut on August 12, 2006 23:35 CEST Current Version: BETA 2 (Changelog) Last Update: 08-12-2006 23:35 Total Hits: 3892
With TSO, an addition to your games HUD allows you to see whos talking in TeamSpeak 2 without having to switch out of the game. Works with most OpenGL 1.x, DirectX 8 & 9 games, and DirectDraw 7 (Fullscreen only) Games.
Requirements:
Windows 2000/XP TeamSpeak 2 RC 2 DirectX 9.0c
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2006.11.27 05:07:00 -
[214]
Originally by: Sylthi IMHO, this entire voice project, as it is currently being implemented, is a waste of CCP resources and time. They should be spending their time fixing long standing bugs and fixing the most recent examples of sloppy code work rather than implementing something that is only going to benefit a relatively small portion of the community. If they wanted integrated voice chat in the game so badly, they should be implementing it for EVERYONE, and simply raise the monthly fee by 80 cents. I, and I am sure many others as well, would grumble that we shouldn't have to pay for it at all. But, then at least, it would be uniform and available for all rather than the mish-mash cluster (you know what) its going to be now.
But, the main point behind the whole mess is that this is what happens when game development companies become complacent and lazy: Other games surpass them in integration and customer service. But, the guys at CCP are stubborn, IÆll give them that. They donÆt want to be shown up by the SEVERAL other MMOs that are already live, WITH INTEGRATED VOICE CHAT AS PART OF THE NORMAL SUBSCRIPTION FEE. So, they make a typical bonehead corporate decision for those companies that find themselves in ôcatch upö mode: they outsource. Make no mistake, that is EXACTLY what they have done. They were lazy and complacent and got behind in the times on the subject of integrated voice chat. They then didnÆt want to tackle this problem themselves, so they outsourced it, and now they are making the community pay for it. ItÆs that simple.
But, itÆs not like any of my opinions on the subject matter. CCP is going to do what it is going to do in spite of what anyone wants. I just felt like voicing my thoughts on the subject to whoever wanted to read them. That way the word could get out to those who havenÆt realized exactly what CCP has done to us with this situation. (If this doesnÆt end up in the ôsnip-itö file.)
I had actually chosen not to reply to anything writen for a while to see how the conversation went without me... but then I was thinking about how awesome I am... and I just couldn't resist putting some more of my amazing aura into this thread... and I thought... what better way to do it than by quoting you?
So that being said:
You seem to be up in arms about the amount of time and resources that CCP has put into voice chat. Yet you shun them for their outsourcing work which actually would take a lot less time and resources away from CCP by doing so. However I don't find Vivox hosting the voice chat to be any sort of outsourcing. Vivox provides a service, that service is VoIP in game communication. Vivox has tools and whatnot to help developers easily integrate VoIP into their games. Without Vivox, CCP would have spent MUCH more time developing the voice chat stuff.
You're right about other games having implemented integrated voice chat and included those fees into the normal subscription fee. The games that I'm aware of that have done this actually launced with this technology. And I'm sure if VoIP was as widely avaliable while EVE was in development as it is now EVE may have launched with it already built in and included in subscription fees.
You say that CCP were "lazy and complacent" and have now fallen behind the times of integrated voice chat. Yet you still don't want them to "waste" their time or money on it. That all sounds very contradictory.
Lastly I'm pretty sure you're wrong about CCP not doing what anyone wants... maybe they just don't listen to you... cause I know when I said "Integrated Voice chat sounds almost as awesome as me! I wish EVE had it!" CCP definatly listened... Guess you're not as cool...? Sorry.
-Nate-stigateÖ Yourself! --- Voice Comms are Coming ...SoonÖ [Click] |
Bein Glorious
GoonWaffe GoonSwarm
|
Posted - 2006.11.27 16:36:00 -
[215]
I like the idea of a built-in voice chat client, but I'm afraid my college's firewall blocks the ports that this client uses. I tried using it on the test server and it only gave me connection errors. I'm guessing the Vivox system uses UDP ports, since I can't use Teamspeak either, and that also uses UDP.
One thing that was particularly annoying about this was that it wouldn't stop trying to connect to the voice chat server, and it kept giving me error messages, and I couldn't get it to stop trying to connect. You may want to put in the option of letting players disallow automatic connecting, or disable auto-reconnect, since it may have been contributing to some of the lag I experienced.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a copy of your picture!) -wystler TRIP DRIVE ACTIVE |
Fiyuriy Jhaiden
Minmatar Ex Coelis
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Posted - 2006.11.27 17:44:00 -
[216]
Originally by: Sylthi Bottom line: I'm NOT going to use it; and here's why:
#1.A quick aside, I LOVE how CCP calls this Rev Chapter One a "free" expansion. It's NOT "free" for goodness sake. We pay every month for this development along with access to the servers. Sorry, off topic, just had to stick my two cents in about that little pet peeve of mine. I HATE it how they are always claiming they are ôgivingö us these expansions for ôfreeö. Back on topic, on with the discussion.
Hmmm... not a 'free' expansion? How's this for an expansion. And they're paying monthly too! But they have to pay to get the new content as well! There you have it. CCP is giving us the expansion for free, b/c AFAIK there's no increased cost for subs or registering a new account. So we get Revelations I, II and III for the price of our subscription. WoW players get the Burning Crusade for $50 (CAD) and still have to pay their subscription.
I'm pumped about the Vivox integration. For those people who claim to be able to host a 100+ TS server, good for you. Not everybody can do that though. As somebody who was willing to pay for a year's worth of Ventrilo hosting, I have to say that the thought of only paying $10/year for integrated voice chat is really, really appealing. And is going to help my wallet a bit as I don't have the bandwidth to run a 'free' server. I know that there are many people within my corp who are interested in checking out the Vivox as well.
And y'know what you could do before automatically jumping on the hatewagon, folks? Pay for a year ($10!!!!!!), test it out, try it, play with it and if it isn't up your standards, then don't use it anymore and unsubscribe from the service (or however they're going to run it) and go back to your old solution (TS/Vent/whatever). Sure you've paid for a year and that will be down the drain, but as has been figured out (and mentioned previously) it's 80 some cents a month. Literally pocket change. Also, if CCP/Vivox upgrade/make changes to the integrated voice chat later on, you can still check it out and maybe see if it's worth it then.
I'm waiting till this is implemented on TQ before I judge it fully. From there, I'll pay for a year and test it out and then I'll either recommend it or dissuade people from purchasing it. I'm gonna wait and see how it turns out before automatically discounting it.
For what it's worth, I wish it was just included the with the regular subscription price as well. But I am willing to pay for it. Why? Because you don't get something for nothing. Life doesn't work that way as much as I wish it did.
CEO of Ex Coelis |
Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.11.27 19:05:00 -
[217]
Originally by: Nate D
Gang Leader Talk - mutes everyone else in channel.
I hope this can be turned off. In an unruly channel with no discipline yes it helps, but for disciplined gangs it means vital information from scouts might be missed if the FC is talking.
Bottom line - Scouts need to be able to interrupt the FC. ~ ~ ~ Signature removed. Please review the forum rules or e-mail us with any questions - Petwraith |
Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.11.27 19:09:00 -
[218]
Originally by: Feng Schui Ok.. so I've only read through page 3.
As for not being able to communicate while EVE crashes, the solution would be to have the Vivox chat program be a seperate "program" that launches when you click on the eve desktop icon.
Just use a DirectX overlay to display channel info.
I'm not a fan of Ventrilo, but I'd recommend something "similiar" to the teamspeak (or even ventrilo) programs. Here is a description to the overlay (for teamspeak)
TeamSpeak Overlay Submitted by qbnut on August 12, 2006 23:35 CEST Current Version: BETA 2 (Changelog) Last Update: 08-12-2006 23:35 Total Hits: 3892
With TSO, an addition to your games HUD allows you to see whos talking in TeamSpeak 2 without having to switch out of the game. Works with most OpenGL 1.x, DirectX 8 & 9 games, and DirectDraw 7 (Fullscreen only) Games.
Requirements:
Windows 2000/XP TeamSpeak 2 RC 2 DirectX 9.0c
Wow, just read this and QFT.
Why not just write overlays in eve for Teamspeak and ventrilo, and provide free or cheap TS hosting? That would be both more flexible and more resilient than the current Vivox idea. ~ ~ ~ Signature removed. Please review the forum rules or e-mail us with any questions - Petwraith |
Prone Sultur
Gallente Galactic Security Union
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Posted - 2006.11.29 10:20:00 -
[219]
Originally by: Fiyuriy Jhaiden
Hmmm... not a 'free' expansion? How's this for an expansion. And they're paying monthly too! But they have to pay to get the new content as well! There you have it. CCP is giving us the expansion for free, b/c AFAIK there's no increased cost for subs or registering a new account. So we get Revelations I, II and III for the price of our subscription. WoW players get the Burning Crusade for $50 (CAD) and still have to pay their subscription.
I'm pumped about the Vivox integration. For those people who claim to be able to host a 100+ TS server, good for you. Not everybody can do that though. As somebody who was willing to pay for a year's worth of Ventrilo hosting, I have to say that the thought of only paying $10/year for integrated voice chat is really, really appealing. And is going to help my wallet a bit as I don't have the bandwidth to run a 'free' server. I know that there are many people within my corp who are interested in checking out the Vivox as well.
And y'know what you could do before automatically jumping on the hatewagon, folks? Pay for a year ($10!!!!!!), test it out, try it, play with it and if it isn't up your standards, then don't use it anymore and unsubscribe from the service (or however they're going to run it) and go back to your old solution (TS/Vent/whatever). Sure you've paid for a year and that will be down the drain, but as has been figured out (and mentioned previously) it's 80 some cents a month. Literally pocket change. Also, if CCP/Vivox upgrade/make changes to the integrated voice chat later on, you can still check it out and maybe see if it's worth it then.
I'm waiting till this is implemented on TQ before I judge it fully. From there, I'll pay for a year and test it out and then I'll either recommend it or dissuade people from purchasing it. I'm gonna wait and see how it turns out before automatically discounting it.
For what it's worth, I wish it was just included the with the regular subscription price as well. But I am willing to pay for it. Why? Because you don't get something for nothing. Life doesn't work that way as much as I wish it did.
WoW players get new dungeons and stuff in every patch. Burning Crusade is a little larger than the patches in Eve and thus is an add-on which costs money. The rest (included in patches) brings about the same or more amount of content into WoW and that is for free. If you want to discuss those things, know your reasoning first-hand.
I think both options are great. But since I use Vent and have my own server, I won't use in-game comms. Only if all could use it for free but not as an elitist option.
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Axhind
Caldari
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Posted - 2006.11.30 00:19:00 -
[220]
Originally by: Prone Sultur
WoW players get new dungeons and stuff in every patch. Burning Crusade is a little larger than the patches in Eve and thus is an add-on which costs money. The rest (included in patches) brings about the same or more amount of content into WoW and that is for free. If you want to discuss those things, know your reasoning first-hand.
I think both options are great. But since I use Vent and have my own server, I won't use in-game comms. Only if all could use it for free but not as an elitist option.
Still we don't have to pay extra for any expansion (so far at least). And it sounds to me as the EVE has been through some big changes so I wouldn't say that WoW is any different.
The good thing with in game connection is that it will make it so much easier to identify spies (just remember all the talk from BoB vs. ASCN war and talk about singing and what not on TS channels) and similarly unwanted people. Also the separation of channels according to new gang formations is also great.
So to sum it up. Yes TS/Vent can be free for some people but they do not offer extra features and IMHO they are well worth it (I would too prefer the "included in monthly fee" solution but as Fiy said nothing is really free).
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Viin Dabry
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Posted - 2006.11.30 21:32:00 -
[221]
You guys will complain about anything, won't you?
No one says you have to use it - keep using your Vent/TS server if you want to. Since I don't want to pay $30 a month so my corp members can all talk to each other, it'd actually be cheaper for us all to pay $10/year out of our own pocket. |
Reficul Lived
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Posted - 2006.12.03 04:06:00 -
[222]
I am pumped about this idea, think it is awesome. For those who complain, I feel soory for your petty complaints. There is only one thing I would like to see that I think would end the argument of wether the service sucks or not, and that is a trial. I don't think a month long trial is to demanding if we are going to be paying for it at $10 a year. But, unlike what seems most people here don't understand, I understand it is not souly CCP that is responsible. Vivox is a third party company, and CCP is using there software and there system, the people you should really be talking to about Vivox pricing is infact Vivox. CCP might be willing to take a bit of a blow, but I doubt it, they are not microsoft ofcourse. Remember, unless CCP builds the system themselves, they will be using someone elses, meaning they are getting charged for use of that system.
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flaming phantom
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Posted - 2006.12.03 06:26:00 -
[223]
i say no to this, every1 is using teamspeak to the extent of my knowledge and what i was told is it costs 1 person 5 dollars a month to have a ts address, and this would all cost us 10 dollars when the majority of us are getting to do it for free. i will not pay an extar charge to use the new ssytem and i will be sticking to teamspeak, and from what ive read is that it isnt as functional as ts is and the majority of us get to use it for free
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Nyx Opet
Caldari Thundercats RAZOR Alliance
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Posted - 2006.12.04 00:26:00 -
[224]
i think this would be worth it only if you could talk to people in local channel. otherwise this is only marginally better than ts/vent, and not really worth the cost for the added features. --- What I have shown you is reality. What you remember, that is the illusion. |
Tarsonys
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Posted - 2006.12.13 04:55:00 -
[225]
Just a few thoughts after reading so many replys about this Voice Comm.Id rather CCP build its own Voice Comm platform so that ingame effects can be integrated with the system and so that we can be charged cheaper :P Ingame effects such as not being able to talk when jammed or have a screeching or buzz noice when your ship gets destroyed or podded and lastly, having a more dynamic payment system. E.g. $10 for full voice comm support (being able to talk regardless of game effects) $5 for partial (cannot talk during pod or jammed) $2 for low support (can only talk during normal space flight and within stations (no talking during warp) Oh and the ability to pay for such services with ISKs, as ISKs can be traded for ETCs/GTCs just like the CSPA charge but alot higher (100mil for a month?) this can limit the amount of new players from mic spamming the channel and ease off server pressure.
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Zen Dule
Foxfire Industries 9th Fleet
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Posted - 2006.12.13 06:56:00 -
[226]
I am also very excited about this idea. I hope it works well and sounds good. Ventrilo is nice but it costs a lot, like 30/mo for 25 people and one person gets the bill.
I can not afford that. However, an extra 10bucks a year, I can afford that! i'll just not eat lunch a couple days! (lol)
regardless, I think all mmos should have some type of voice chat integration. And, ventrilo, TS, do not offer voice mail!!! that will definately be cool.. can leave someone an email that says something. No more reading through tons of emails.
I was very reluctant to start another guild/corp because i have done so many in other games and I know first hand how valuable voice chat is. It brings the community/guild closer together because you can communicate more effectively.
I'll gladly be paying the extra per month, i am more worried about bugs/quality then anything else.
As long as its quality, $00.80 is very worth it...
cheers!
*** Zen Dule ***
can i play now?
Retirement is never an option, just an excuse for a more devilish plan! |
Barkel
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Posted - 2006.12.21 19:15:00 -
[227]
I had the impression a few weeks back that the Vivox chat system was supposed to be implemented sometime in December. Is that still the case? CCP seems to have become rather quiet on the issue.
Barkel
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Pyrmonte
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Posted - 2006.12.21 21:02:00 -
[228]
So when is the voice chat coming?
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2007.02.15 23:20:00 -
[229]
This post has been updated to reflect the current status of the Vivox integration into EVE. There have been many improvements from the last time that I used it on Sisi yet some old bugs still remain.
Haha... but you should have heard me when I found out that I had the power to mute someone and turn their chat icon red... Muted people CAN still hear the conversation!
-Nate --- Voice Comms are Coming ...SoonÖ [Click] |
Bambi
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Posted - 2007.03.01 07:52:00 -
[230]
Nobody is being forced to use Vivox or pay for it. If you want to use Ventrillo or TS then do so, do it for free. Having tested the voice comms on sisi I can say that the quality is FAR better than TS even using one of the higher bandwidth codecs that come with TS. Personally I wont be paying for vivox, IÆll use it while its free, but as teamspeak is free and does the same job and you have full control over your channels and users.
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ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.03.01 12:09:00 -
[231]
some things that come into mind about the voice integration: - an extra cost will limit the amount of players using it (yes ts/vent costs money as well but paying is more centralized and new/other players can just join in) (add a gametime->voicetime conversion, 2days gametime=1 month voice and 20 days gametime=1 year voice) - eve with voice integration is the wrong way of doing it, it should be a seperate voice app like ts/vent that works without Eve running/TQ up/Player ctd (all bigger player groups know these problems) - the external app should be controlled from the game client(s) (managing channels, displaying speakers) but also be possible in the external app
speaker display is useless in a chat channel with 30+ people as the userlist is so long, so a speaker display like the buddy on/offline indicator would help (other position, colors and configurable for portrait display/generation)
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Tsunari
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Posted - 2007.03.02 01:01:00 -
[232]
Yea unfortunatly i think this is a waste of precious development time for EVE. Here is why:
1) Everyone already uses TS or Vent therefore the demand for such a product is null. 2) If you crash, or go out of game for a bit, you can't talk or inform anyone, one of the shining moments for TS/Vent users. 3) Costs 10 bucks? Only suckers will do this. Planetside tried this and it was FREE. Had similar features, squad members names would light up, even their positions on the map would flash when they are talking. And yet, it failed.
Sorry CCP, nice idea but its money and time wasted which could have been spent on other things IMHO.
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ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.03.02 13:43:00 -
[233]
afaik in planetside one player had to play the voice server part so he had to reconfigure his firewall also the users change a lot (logging in/out) so it was doomed from the beginning
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Dunpeal
Caldari M'8'S
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Posted - 2007.03.03 01:12:00 -
[234]
I personally still believe the cost for vivox should just be incremented to the subscription mettod, everyone would have acces, and in a week everyone would've completly forgot about typing
http://draken.com.sapo.pt/Backstory.htm |
Ior Mader
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Posted - 2007.03.03 03:42:00 -
[235]
Well our corp signed up for the test and we got vivox enabled on our accounts without warning and also without any instructions - which is I suppose a good way of testing its usability.
Unfortunately this backfired for me since it seems the win2k issue is still there - "WTSUnregistersessionnotification error message". Result was several hours bugging the poor GM's who also had no idea why I suddenly had no channels at all - including local, corp and alliance.
I've run into this problem before in win2k using two voice programs. It simply does not allow more than one to be used at a time. Perhaps if I'd realised Eve voice was enabled or received some warning and disabled such things as skype and teamspeak, the problem with Eve voice might not have arisen. I've also noticed that simply turning off those other programs is not always enough as sometimes the soundcard is not fully released. Sometimes it takes a full reboot to be sure the card is clear and available AND I now never have any voice programs running on autostart.
It seems my test is now over. Eve voice is now disabled on my account. |
iulixxi
Xoth Inc Firmus Ixion
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Posted - 2007.03.05 12:02:00 -
[236]
I believe that manny players wont quit on TS on Vivox favour for the folowing reasons:
01. Vivox is a payed service (not much but some people can't pay by card and from here comes the payment problem) 02. ALL the people in the same corp/aliance must use THE SAME service for a good understanding so i believe that few will use Vivox.
From the above reasons I simply asked:
Since Vivox will be such a good service why don u increease the payment with 0.83 USD/month and let us all have it ?
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Nate D
Naughty Ambitious Temptatious Endeavours
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Posted - 2007.03.08 20:53:00 -
[237]
Thread and OP update today.
New announcements: 8 Mar. 2007 EVE Voice Vista support announced for patch on 20 March.
8 Mar. 2007 EVE Voice: Solid info from MMORPG.com at the GDC.
-Nate
--- Voice Comms are Coming ...SoonÖ [Click]
*Scribble scribble* *draws a duck* ,~~. ( 9 )-_, (\___ )=='-' \ . ) ) \ `-' / `~j-' "=: <3 Kaemonn I can't draw, but here's a kitty! =^-^= <3 Conuion Meow Since we're on an animals theme...ribbit! -HornFrog |
xJohnnyDx
Caldari
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Posted - 2007.03.22 12:41:00 -
[238]
Unfortunately, the servers are coming back online in a couple minutes, and playing EVE is more important to me than reading about it :)
That being said, sorry if this has come up already, but have any devs acknowledged and/or commented on the fact that Ventrilo and Teamspeak both have huge advantages over this software, most importantly the fact that this service, even with small corps with 15 or so members, will be paying more than they would for a TS or Vent server? Another very big plus is that TS and Vent can both be used outside of game (if I've read the descriptions correctly.) A lot of corps have become groups of friends, that may still talk and hang out, even if not in game. Many corps have members that play other games as well, I'm sure, that they use their voice programs for.
I'm sure there are a bunch of other minor reasons, but those are the big ones that I'd like to see an official response on. PLACE SIGNATURE HERE |
Alcrista Somez
Amarr The Phoenix Rising Lotka Volterra
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Posted - 2007.03.22 15:50:00 -
[239]
I havent read the whole thread ( I only had a couple of hours) so in repeat of what I imagine a lot of other people have said, the 2 key things for me are:
Most serious corps and alliances need everyone on voice comms for ops, so unless everyone in the group is forced to pay the extra fee, the service is unusable for everyone. No point using it if only half of your ops fleet is on it. People will just end up using TS etc as everyone uses it already.
Having voice comms when youre not logged in or the servers are down is of high value - both strategic and social. Unless Ive missed something that wont be an option with this service.
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NumberFour
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Posted - 2007.03.22 21:05:00 -
[240]
Edited by: NumberFour on 22/03/2007 21:14:15
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.15 19:16:00 -
[241]
Edited by: Nate D on 15/08/2007 19:45:26 Thread updated to reflect current level of EVE Voice integration:
Updates:
NEWS:
Removed - Old News
Added - 15 Aug. 2007 Forum post about Multi-Channel and Fleet Control
Added - 8 Aug. 2007 Next release of EVE Voice including multi-channel and fleet control expected around late August.
Added - Voice Chat Poll Aug. 2007 EVE Vault
Features: Added - Fleet Control: - Auto join gang channel. - Hiearchy, Chain of Command - in form of moderator rights - mute all, exclude from mute. Added - Multi-Channel - Listen to multiple channels at once and speak on channel at a time. Added - Ability to talk while EVE Client doesn't have focus.
Future Features: Removed - Fleet Controls Added - Keybindings to toggle speaking channel. Added - Customizable hotkeys Added - More Mouse bindings
Lacks: Added - Channel owners/moderators need to have mute all and exclude from mute rights. Added - Different color chat tab for active speaking channel - Some way to tell when you're not actively speaking in a channel. Added - Easier/faster way to call people for private chats.
Bug Reported: Removed - Binding the talk key to Ctl-ctl makes it an open mic. Removed - Random static noises.
Fixed Bugs: Added - Binding the talk key to Ctl-ctl makes it an open mic. Added - Random static noises.
-Nate
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Razin
The xDEATHx Squadron
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Posted - 2007.08.15 20:40:00 -
[242]
When's the OOG client coming? IMO, aside from the payment option issues, this is the single most important feature that is still inexplicably missing from EVE Voice.
My FC refuses even to consider thinking about trying EVE Voice without the out-of-game comm capability. ...
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.15 21:58:00 -
[243]
Edited by: Nate D on 15/08/2007 22:00:13 No one from CCP or Vivox has said anything publicly about an out of game EVE Voice client. I think EVE Voice is so easy to use that... well it really doesn't have much competition in that category. With Fleet structure being automatically applied now with voice I don't know why anyone would go through the extra hassle of setting up some other voice client anyways.
If the game crashes well... let me give an example:
With 3rd party voice client: FC: OK Everyone kill target N Player A: Oh I just crashed can someone reinvite me to the gang? FC: What's your name? Player A: (Inaudible and probably going to be misspelled) FC: Ok link your name in chat. FC see's the name in chat and rejoins the Player A... YAY
With EVE Voice: FC: Now kill target T Player E links his name in chat and asked to be rejoined to the fleet. FC see's or is informed by others that the name is in chat and rejoins the Player E... YAY
Credits: FC Target N Player A Target T Player E haha
You see... Why do you really need to be connected OOG in that situation.
"I want to talk to people from EVE while I'm at work!" Now that you can talk on EVE Voice when the game does not have focus you can do that! YAY!
Anyways... While OOG would be nice there are still a lot of other reasons why it's very useful in it's current state. But I suppose the choice is always yours. If you're on sisi you should give the new features a try and hey... maybe you'll like it!
-Nate
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Razin
The xDEATHx Squadron
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Posted - 2007.08.16 00:00:00 -
[244]
Originally by: Nate D If the game crashes well... let me give an example:
With 3rd party voice client: FC: OK Everyone kill target N Player A: Oh I just crashed can someone reinvite me to the gang? FC: What's your name? Player A: (Inaudible and probably going to be misspelled) FC: Ok link your name in chat. FC see's the name in chat and rejoins the Player A... YAY
With a well organized TS and TSO running, and a moderately disciplined fleet, this will never become more than an occasional nuisance. Sure TS lacks some very useful features not being integrated into the game, however once setup it dependably works for most that use it.
Quote: With EVE Voice: FC: Now kill target T Player E links his name in chat and asked to be rejoined to the fleet. FC see's or is informed by others that the name is in chat and rejoins the Player E... YAY
You see... Why do you really need to be connected OOG in that situation.
How about this: FC: Primary is à à time goes by à Player E: err.. soà whoÆs in command? Players A through E (fresh from the cloning vat): **** EVE VOICE!!!
Sure, doesnÆt happen very often, but when it does, itÆs a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.
There are other activities, such as a coordinated logon, that simply can not be done without OOG voice comms.
Quote: Anyways... While OOG would be nice there are still a lot of other reasons why it's very useful in it's current state. But I suppose the choice is always yours. If you're on sisi you should give the new features a try and hey... maybe you'll like it!
Yes, there are a lot of reasons why EVE Voice is useful in its current state. However, since it lacks this one critical feature, itÆs usefulness in fleet engagements isnÆt one of them. ItÆs just not. And as such, there is no reason to use it for anything else since a TS server is set up anyway and is always ready for use.
This is not a matter of choice. ItÆs a matter of critical functionality.
...
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.16 03:54:00 -
[245]
Originally by: "Razin" How about this: FC: Primary is à à time goes by à Player E: err.. soà whoÆs in command? Players A through E (fresh from the cloning vat): **** EVE VOICE!!!
Sure, doesnÆt happen very often, but when it does, itÆs a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.
OK. Add the FC to your friends list. FC goes offline, everyone knows, back-up FC takes charge.
Simple, Easy, Effective. EVE Voice.
Haha more over, TSO is a terribly buggy application (though very awesome) and was probably the reason for the FC's crash.
While the FC is not in EVE (while he's offline) he's not much of a help to the fleet anyways. Also due to the little problem in EVE where occasionally you can graphically be "in game" when in reality you've been disconnected, the fleet may know before the FC himself does that he's been disconnected and will have moved on to the next target.
Originally by: "Razin" There are other activities, such as a coordinated logon, that simply can not be done without OOG voice
Although you are right and I cannot argue with that. This is a metagame tactic, it sucks as far as gameplay goes, and I consider it to be an exploit... This is like placing cans everywhere to cause lag, or logging off to avoid being killed.
I guess it depends on how you look at things and how you play the game.
-Nate
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Razin
The xDEATHx Squadron
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Posted - 2007.08.16 14:25:00 -
[246]
Originally by: Nate D Originally by: "Razin" How about this: FC: Primary is à à time goes by à Player E: err.. soà whoÆs in command? Players A through E (fresh from the cloning vat): **** EVE VOICE!!!
Sure, doesnÆt happen very often, but when it does, itÆs a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.
OK. Add the FC to your friends list. FC goes offline, everyone knows, back-up FC takes charge.
Simple, Easy, Effective. EVE Voice.
Haha more over, TSO is a terribly buggy application (though very awesome) and was probably the reason for the FC's crash.
While the FC is not in EVE (while he's offline) he's not much of a help to the fleet anyways. Also due to the little problem in EVE where occasionally you can graphically be "in game" when in reality you've been disconnected, the fleet may know before the FC himself does that he's been disconnected and will have moved on to the next target.
This may work for a make belief world where everyone shows up for every op and stays online for days at a time wearing diapers so as not to miss anything; and all there is to a fleet op is naming targets. In reality the FC may not even be in the same gang, or not ganged at all, parts of the fleet may be in different systems doing different things, etc. With TS this never interrupts his comms to the task force. Even after a CTD the FC can still give orders to all parts of the fleet, or hand some parts off to his back-ups. With TS itÆs FCÆs choice. With EVE Voice there is no choice.
IÆve used TSO for a long time now and have not noticed any increase in EVE client crashes. Granted I may be lucky in this respect; however TSO is important but isnÆt central to TS advantages.
Quote:
Originally by: "Razin" There are other activities, such as a coordinated logon, that simply can not be done without OOG voice
Although you are right and I cannot argue with that. This is a metagame tactic, it sucks as far as gameplay goes, and I consider it to be an exploit...
You may or may not view better computer hardware or faster internet connection as metagame tactics, but they will still be used to gain advantage in computer games. Tactical logons are part of the EVE client functionality and will be used for as long as there are cheap scout alts with perpetual cloaks and the free æLocalÆ intel. Get rid of those and then you can start talking about what is or isnÆt an exploit.
Quote: I guess it depends on how you look at things and how you play the game.
Yes it does, And EVE Voice has to take this view in consideration if it wants to be a useful tool and not just a casual curiosity.
...
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.08.16 16:14:00 -
[247]
Edited by: Nate D on 16/08/2007 16:14:39
Originally by: Razin This may work for a make belief world where everyone shows up for every op and stays online for days at a time wearing diapers so as not to miss anything; and all there is to a fleet op is naming targets. In reality the FC may not even be in the same gang, or not ganged at all, parts of the fleet may be in different systems doing different things, etc. With TS this never interrupts his comms to the task force. Even after a CTD the FC can still give orders to all parts of the fleet, or hand some parts off to his back-ups. With TS itÆs FCÆs choice. With EVE Voice there is no choice.
Why would everyone have to show up for every fleet op to add their current FC to their address book and know when he's online or offline? If the FC is not in the gang then you can be in another channel within EVE where you can listen to him talk. Using EVE Voice doesn't interrupt his comms in anyway. Why should it be FC's choice about what to do when he gets kicked? Command should immediately transfer to someone who's in game and knows the exact situation.
EVE Voice is a perfectly good voice solution. The biggest difference with EVE Voice as far as fleets go, other than the ease of use which you will experience, is the way that YOU choose to set up your fleet/gang/alliance/corp/whatever and it will be a different setup from other voice apps.
So that's it... it's just a different way to set-up voice comms within an organization. On top of that you'll have better voice clarity, easy to use built in UI, no extra programs to run, etc.
You've seen well trained TS fleets... I would think that fleets who set-up a way to use integrated voice solutions with EVE Voice would be faster and more agile than their enemies.
Food for thought, -Nate
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Chi Quan
Jade Phoenix Deutschland Event-Horizon
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Posted - 2007.08.16 23:32:00 -
[248]
what is TSO? -- Tempus fugit -- |
Razin
The xDEATHx Squadron
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Posted - 2007.08.17 00:26:00 -
[249]
Originally by: Chi Quan what is TSO?
TeamSpeak Overlay - shows the TS name of the person talking in your game window. ...
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Razin
The xDEATHx Squadron
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Posted - 2007.09.01 16:35:00 -
[250]
Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also.
Ideally, mouse button 4 would be my choice, alas it just wouldn't work. ...
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.09.02 00:12:00 -
[251]
Originally by: Razin Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also.
Ideally, mouse button 4 would be my choice, alas it just wouldn't work.
Hmmm... I don't have a multi-button mouse however I have heard this a couple times since the new drop down menu was put in. I'll add it to the bug list.
-Nate
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Razin
The xDEATHx Squadron
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Posted - 2007.09.14 19:25:00 -
[252]
RPGamer had a chance to stop by the EVE Online booth and talk about some of the exciting things coming up for the spacefaring MMORPG. Magnus Bergsson led off with the most immediate improvement. EVE Online will be receiving an integrated voice chat client. The client takes a step beyond that of the likes of Ventrio or Teamspeak, by letting users call in from a normal phone. This way, they can join meetings with the rest of their corporation, so that they can issue commands or advise tactics, even if they¦re not near the game.
Looks like some kind of OOG voice client is in the works. ...
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Nate D
New Atlantis Tek Corporation The Nexus Alliance
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Posted - 2007.09.20 03:40:00 -
[253]
That would be a great if it was added! But it's a pretty obscure reference if you ask me and is taken a bit out of context. I'm sure we'll hear more about it if it's really in the works.
Vivox previewed Voice Fonts and Text-to-Speech stuff at Austin Game Dev Conf 2007 Link.
-Nate
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