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Thread Statistics | Show CCP posts - 1 post(s) |
FireAnt
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Posted - 2006.11.06 17:43:00 -
[1]
Edited by: FireAnt on 06/11/2006 17:45:04 Amarr need help, the abbadon is a joke. and with em damage being the most tanked damage what does ccp do? they have reduced em damage on the t2 crystals. PERFECT! why didnt i think of that when thinking of ways to boost amarr. we now have the worst teir 3 bs to go along with the worst teir 2.
the teir 2 bc is ok, but holy hell the gall and caldari ones are unreal. come on ccp, can amarr pilots catch one break?
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Mihae
Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.06 17:50:00 -
[2]
Edited by: Mihae on 06/11/2006 17:52:20 Yeah, Amarr suck blablabla...
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goodby4u
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Posted - 2006.11.06 17:52:00 -
[3]
Joke?Lol i like the abaddon better then any other battleship coming out on the test server!
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.11.06 17:52:00 -
[4]
The Abaddon needs a +30% cargo hold per level bonus... for cap boosters
-[23] Member-
Awesome new space games site, from the editor of E-ON! |
FireAnt
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Posted - 2006.11.06 18:00:00 -
[5]
have you ever flown amarr? see there is this thing called cap, without it you are just flying a roid in space.
sniper - out ranged and out damaged, also cannot hold cap tanker - cannot hold a tank nosf boat - yeah you can nosf, but if you have neuts you die, the abbadon also has that huge drone bay of 75 space.
what are you talking about being the best? hae you ever played eve?
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Polaskii
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.06 18:16:00 -
[6]
What Can i say, Devs hate Amarr...
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Jim McGregor
Caldari
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Posted - 2006.11.06 18:19:00 -
[7]
You really get off on whining, dont you? Now its no longer about making the devs know about the problem. Now its more of general whining because it makes you feel good.
Oh well, knock yourselfs out.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Layla Currie
The Highway Men
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Posted - 2006.11.06 18:20:00 -
[8]
The amarr tier 2 bc is the best one out of the 4. It's also the most skill intensive though. High skill harbingers beat high skill drakes/myrmidons hands down but the fights are often pretty close. A high skilled harb does absolute sick damage if set up right. And no i dont' want it nerfed, i think it's perfect with how it is. Very good in the right hands but if any noob gets a hold if it he will fail horrible with it.
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Electric Cucumber
Amarr Extinction Level Event
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Posted - 2006.11.06 18:44:00 -
[9]
amarr whinners suck
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.11.06 18:54:00 -
[10]
Originally by: Electric Cucumber amarr whinners suck
Consequently so does the Apoc, so we're even
No Amarr is good somewhat in gangs. Get over the fact that they arent solo ships anymore. No more 8 heatsinks, no more Tempests with mega pulses on them lol.
Amarr tier 2 BC is amazing, and oh so pretty, except the slot for the 7th turret...its placed in a random spot. Anyways Amarr are fine except a few T1 ships. Namely:
Apoc (out tanked and ganked by almost any battleship) Maller (somewhat) Omen (cant tank long enough for it to kill anything) Augoror (just isnt used) and theres maybe a few more but these are the key ones.
How to fix them?
Apoc- change boni to 5% resistance. Then it can tank concievably better.
Maller- give it some grid to fit its own size guns at least.
Omen- give it 50 more powergrid and im good.
Augoror- who knows...make it prettier?
Oh and the ONLY other Amarr screw up was Khanid. Fix them all.
There all amarrs problems summed in one post, now this thread can die in peace.
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Old Geeza
The Retirement Home
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Posted - 2006.11.06 19:01:00 -
[11]
Welcome to what Minmatar had to go through for 3 years.
_______________________________________ Sign the petition against jump queues! |
Joe Noshow
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Posted - 2006.11.06 19:09:00 -
[12]
Look, all races are good at something. If you don't like what your chosen race is good at maybe pick another one and start training for them?
- Gallente are good at close range PvP and high damage dealing. - Caldari have the best form of tanking and a versatile array of weapons plus powerful ECM. - Minmatar have speed, volley damage and versatality. - Amarr are powerful miners. They excel at firing mining lasers and getting the most ore in the shortest amount of time.
ITS BALANCED PEOPLE, STOP WHINING AND TRAIN ANOTHER RACE IF PVP IS WHAT YOU WANTED.
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FireAnt
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Posted - 2006.11.06 19:27:00 -
[13]
The amarr tier 2 bc is the best one out of the 4. It's also the most skill intensive though. High skill harbingers beat high skill drakes/myrmidons hands down but the fights are often pretty close. A high skilled harb does absolute sick damage if set up right. And no i dont' want it nerfed, i think it's perfect with how it is. Very good in the right hands but if any noob gets a hold if it he will fail horrible with it. -----------------------------------------------------
i have all skills related to flying a amarr bc maxed, a corp mate of mine in a myrmidon raped me do to his huge drone bonus and rep bonus. he has bc 3. you are sadly mistaken. also the teir 2 bc for amarr like i sad is ok, but the drake and the myrmidon can beat it. havent seen a minmatar one yet so cannot say much on it.
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FireAnt
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Posted - 2006.11.06 19:32:00 -
[14]
ITS BALANCED PEOPLE, STOP WHINING AND TRAIN ANOTHER RACE IF PVP IS WHAT YOU WANTED. -----------------------------------------------------
for some that have training for the same race for years that is not an easy thing to do. when i say i am maxed i mean, i did what ccp wanted. i specialized in lasers, tanking, and amarr ships. to just say train another race if you dont like it is a dumb thing to say.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.11.06 19:48:00 -
[15]
Edited by: Deva Blackfire on 06/11/2006 19:49:03
Originally by: FireAnt ITS BALANCED PEOPLE, STOP WHINING AND TRAIN ANOTHER RACE IF PVP IS WHAT YOU WANTED.
If you need to train other race to PvP then IT IS NOT BALANCED!!!! (caps 4tw!)
Also - can you tell which amarr ships do you use regularly?
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Exogene
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Posted - 2006.11.06 21:35:00 -
[16]
Originally by: FireAnt ITS BALANCED PEOPLE, STOP WHINING AND TRAIN ANOTHER RACE IF PVP IS WHAT YOU WANTED. -----------------------------------------------------
for some that have training for the same race for years that is not an easy thing to do. when i say i am maxed i mean, i did what ccp wanted. i specialized in lasers, tanking, and amarr ships. to just say train another race if you dont like it is a dumb thing to say.
I think he is trying to be sarcastic there
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Masta Killa
The Collective Against ALL Authorities
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Posted - 2006.11.06 21:37:00 -
[17]
cry cry cry, whine whine whine
amarr are fine, you low sp nabz aren't. --------------------------------------
Different corp but we still show up and UDIE. |
Great Artista
Veto.
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Posted - 2006.11.06 21:41:00 -
[18]
Originally by: FireAnt have you ever flown amarr? see there is this thing called cap, without it you are just flying a roid in space.
Never heard of it, but im a caldari that flies minmatar :P
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CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.06 22:28:00 -
[19]
Originally by: Layla Currie The amarr tier 2 bc is the best one out of the 4. It's also the most skill intensive though. High skill harbingers beat high skill drakes/myrmidons hands down but the fights are often pretty close. A high skilled harb does absolute sick damage if set up right. And no i dont' want it nerfed, i think it's perfect with how it is. Very good in the right hands but if any noob gets a hold if it he will fail horrible with it.
Except that a Hurricane can be set up to outdamage, outtank, and outrun a Harbinger, while using no cap on its weapons.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.06 22:56:00 -
[20]
Originally by: Layla Currie The amarr tier 2 bc is the best one out of the 4. It's also the most skill intensive though. High skill harbingers beat high skill drakes/myrmidons hands down but the fights are often pretty close. A high skilled harb does absolute sick damage if set up right. And no i dont' want it nerfed, i think it's perfect with how it is. Very good in the right hands but if any noob gets a hold if it he will fail horrible with it.
Look, it cannot be the best one out of the 4, it is literaly impossble, because the Hurricane is subtly better than the Harbinger in every way. It out tanks the Harbinger, it out damages the Harbinger, its faster than the Harbinger, locks faster than the Harbinger, and its smaller than the Harbinger.
With equal skills, in all situations, the Hurricane is better than the Harbinger.
I really just think you are trolling.
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Xendie
Forsaken Empire
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Posted - 2006.11.06 23:06:00 -
[21]
Originally by: Masta Killa cry cry cry, whine whine whine
amarr are fine, you low sp nabz aren't.
thats why mistadiealot flies caldari isnt it? i mean because of your maxed out amarr skills suck right?
/end sarcasm.
Quote: Nertzius > having fun being incompetitent?
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.06 23:06:00 -
[22]
Amarr need a 20% boost to base cap and a 20% boost to cap regen. Gal, need the same, cept only 10%.
~Thor Xian, Material Defender
What is your opinion? |
Ruze
No Applicable Corporation
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Posted - 2006.11.06 23:16:00 -
[23]
The perfect fix for Amarr:
- Reduce average dps on laser turrets (stick with the post now)
- Increase cap recharge rate on every Amarr ship, substantially
- Increase base armor resists on all Amarr ship by 10-to-20 points, with it's lowest resist standing at 50.
- Change all 'turret rate of fire' bonuses to damage or range (rof is counterproductive to cap users).
- Differing from another post, the -10% cap need can stay, as it would allow higher leve users to run repers with their lasers.
This makes the Amarr a tank, something we cannot really boast of right now. Our armor average may be higher, but our resists (the things that stop damage) can be matched or beaten by every race.
Our lasers don't compete for alpha strikes. They don't compete for most damage. But they can continue to fire long after the crystals fail. Over and over and over again.
Genesis Project |
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.07 00:29:00 -
[24]
Originally by: Joe Noshow
- Amarr are powerful miners. They excel at firing mining lasers and getting the most ore in the shortest amount of time.
Actually I figure the Rohk is going to be the new mining BS of choice. 8 lasers, 4 upgrades and a shield resist bonus.
I don't think amarr suck. I think the problem is that pretty much everyone armour tanks with EANMs. Even the shield tanking ships tend to fit EW and a poor armour tank ship for PvP. Although that might diminish a bit with ECMs getting a change, tracking disruptors and damps are still pretty good.
Befoer EANMs got good, EM/therm was a good choice of damage type, as it was a weak spot on shield tanks anyway, and it didn't tend to get hardened on armour.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.07 00:42:00 -
[25]
Originally by: FireAnt have you ever flown amarr? see there is this thing called cap, without it you are just flying a roid in space.
sniper - out ranged and out damaged, also cannot hold cap
Outdamaged? Tachs? Chart plz?
Quote: tanker - cannot hold a tank
Not all ships can have a sustained tank, hell I can't think of ANY cap-using BS that can without NOS.
Quote: nosf boat - yeah you can nosf, but if you have neuts you die, the abbadon also has that huge drone bay of 75 space.
75m3 Dronebay? What's wrong with that? You're not flying a droneship.
Quote: what are you talking about being the best? hae you ever played eve?
To them it's the best, however alot of people seem to think that the only way to 'un-nerf amarr' is to simply make them the best ships you can possibly fly. Give the Aba 35% more cap, ability to fit 8 T2 tachs and a 5-slot tank with 3 dmg mods, and ROF/DMg bonuses, and people will STILL complain about it not being good enough.
I'm curious about the out damaged part, tachs generally out damage others quite nicely. As for EM being the most heavily tanked, maybe beg CCP to make some ships for the other races into shield tankers then?
I fail to see your issue with it being a NOS boat, you point out the crappy dronebay and that if you use neuts you die, are you saying the only good use of a NOS-heavy setup is to have lots of drones and neutralizers?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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goodby4u
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Posted - 2006.11.07 01:51:00 -
[26]
Originally by: FireAnt have you ever flown amarr? see there is this thing called cap, without it you are just flying a roid in space.
sniper - out ranged and out damaged, also cannot hold cap tanker - cannot hold a tank nosf boat - yeah you can nosf, but if you have neuts you die, the abbadon also has that huge drone bay of 75 space.
what are you talking about being the best? hae you ever played eve?
First off if i can fly the abaddon doesnt that mean ive flown amarr before?Atm i can fly their interceptor AF battleships and hacs and yes it is the best battleship ive flown in kali,why?
Even if it has cap issues ive tried tanking it(on the test server my battleship is only 1 )and i was still able to tank 2-3 battlecruiser sized ships pounding me for about half an hour,although i couldnt shoot back whilst doing so.
After this if i trained battleship to 5 on the test server i could tank even more people without firing,still have a firing problem right?Heh wrong.
See in kali they have these things called rigs,and they even have one for cap use for your energy turrets,problem solved.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 02:06:00 -
[27]
So, your answer to "We have the numbers and have tested in on Sisi" is "Oh yea, well i havent!"?
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goodby4u
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Posted - 2006.11.07 02:09:00 -
[28]
Edited by: goodby4u on 07/11/2006 02:10:27
Originally by: Goumindong So, your answer to "We have the numbers and have tested in on Sisi" is "Oh yea, well i havent!"?
Nope more like your underestimating it.
The rigs will take away a need for a cap bonus,presto!Amarr get 2 bonuses people have been whining about.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.07 02:16:00 -
[29]
Originally by: goodby4u
The rigs will take away a need for a cap bonus,presto!Amarr get 2 bonuses people have been whining about.
so abaddon pilots will need to use their rigslots to make their ships useable while others can use them to improve their ships. sounds like a good idea.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 02:19:00 -
[30]
Edited by: Goumindong on 07/11/2006 02:19:38
Originally by: goodby4u Edited by: goodby4u on 07/11/2006 02:10:27
Originally by: Goumindong So, your answer to "We have the numbers and have tested in on Sisi" is "Oh yea, well i havent!"?
Nope more like your underestimating it.
The rigs will take away a need for a cap bonus,presto!Amarr get 2 bonuses people have been whining about.
So the abaddon has to fit 3 rigs in order to have as much cap use as say, an armageddon, but if the geddon fits 2[or 1 t2] damage rigs and a PG rig, the geddon outdamages the Abaddon and still uses less cap? Or fit on the geddon and have even less cap use for lasers, further increasing the geddons usefullness over the abaddon?
Or you could fit projectile rigs and do as much damage as you do with lasers, except have absolutly zero cap use?
The laser RoF bonus might as well not even be there.
edit: Also, i cant find my understitmating it, it must have run away, you should help me look for it.
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