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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Mike Whiite
Geuzen Inc
375
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Posted - 2015.05.04 14:12:18 -
[61] - Quote
Don't make them faster, has anyone looked at what it does to missile damage application?
that is already sad to same class ships with propmods. |
Mystical Might
V0LTA Triumvirate.
184
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Posted - 2015.05.04 14:13:41 -
[62] - Quote
Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.
Pretending this doesn't already happen...
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Yuri Thorpe
Implying Jita Prices
53
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Posted - 2015.05.04 14:14:14 -
[63] - Quote
Can we expect to see officer MWDs being better than deadspace? As it stands now officer is just an expensive deadspace prop... |
Scatim Helicon
GoonWaffe Goonswarm Federation
3221
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Posted - 2015.05.04 14:14:15 -
[64] - Quote
Is there any particular reason for streamlining bonuses into round percentage increments? Most obviously with the velocity bonuses on afterburners going up in uniform 5% increments and the sig bloom of MWDs dropping by 10% at a time, but in some other areas too, it feels more like a 'make the numbers aesthetically pleasing on the spreadsheet' change rather than anything done for particular balance concerns.
It's not really a problem but it seems like un-necessary tweaking for no real gain.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Iroquoiss Pliskin
Hedion University Amarr Empire
510
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Posted - 2015.05.04 14:17:12 -
[65] - Quote
Charlie Nonoke wrote:The 5, 50, 500 I think is unnecessary. If 1MN of MWD is roughly 5x speed of a 1MN AB.
I think the naming convention is an excellent idea in the OP. The same MegaNewton boosting with five times difference in two separate cases made no sense.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Lucas Padecain
Brink's Bar Adirainia
29
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Posted - 2015.05.04 14:20:16 -
[66] - Quote
For the love of Eve, please do not increase top speed. Ships are already fast enough.
Also, I don't see any value in adding the fluffy "cold-gas" or whatever in the name. X MN enduring microwarpdrive works just fine. |
Janeway84
Def Squadron Pride Before Fall
164
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Posted - 2015.05.04 14:23:08 -
[67] - Quote
Capital Size propulsion mods missing If you going to rebalance all the mwd and ab's you might as well add capital sized prop mods. Also the % are barely noticeable between the different variants. I like the 5-50-500 stuff to show size differences. |
Harvey James
The Sengoku Legacy
1139
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Posted - 2015.05.04 14:26:08 -
[68] - Quote
Janeway84 wrote:Capital Size propulsion mods missing If you going to rebalance all the mwd and ab's you might as well add capital sized prop mods. Also the % are barely noticeable between the different variants. I like the 5-50-500 stuff to show size differences.
also mass values are missing.. a important attribute for these mods, and misses the opportunity too play with agility not just speed, cap and fitting.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Ddolik
Viscosity Fidelas Constans
27
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Posted - 2015.05.04 14:37:10 -
[69] - Quote
please, dont buff speed of these modules, its already ridiculus, it seems like 90% players already said that in this topic...
more likely nerf all these speed buffs everything going 10km/s |
Hakaari Inkuran
State War Academy Caldari State
230
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Posted - 2015.05.04 14:38:13 -
[70] - Quote
Cosmos items being T2 with better cap usage and fitting, +elebentybillion
Speed increases on MWD's -1
No overall speed increase for the AB class which desperately needs it -1.
Please make another pass AB is basically only useful for oversizing or for missioning. |
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Krell Kroenen
The Devil's Shadow
254
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Posted - 2015.05.04 14:40:50 -
[71] - Quote
Off the cuff, I like the bringing back of some of the old flavor names and the 5/50/500 for MWD's makes sense as well. And while I haven't dug in to the figures as of yet, the concept of different speeds sounds promising and might add some desired variety.
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Sentient Blade
Crisis Atmosphere
1493
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Posted - 2015.05.04 14:42:51 -
[72] - Quote
I like the 5MN change, hate the other naming choices. |
Solecist Project
Shitt Outta Luck - GANKING4GOOD
23443
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Posted - 2015.05.04 14:43:01 -
[73] - Quote
BRING ... I mean ... Bring back the Y-S8 and Y-T8 engines as meta ones!
Please! That were awesome names!
Thanks!
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FistyMcBumBardier
New Caldari Bureau of Investigation
110
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Posted - 2015.05.04 14:44:08 -
[74] - Quote
Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.
Suitonia wrote:I think speed creep is unhealthy for the game and hope you're keeping an eye on this.
I think it is as well, but having the option to pay extra for a little bit of extra speed would be nice if they plan on nerfing links
*Crosses fingers* |
Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
189
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Posted - 2015.05.04 14:45:03 -
[75] - Quote
so some simple math
your ship does 200m/s and you get a 500% speed boost, your ship now does 1200m/s your ship does 200m/s and you get a 518% speed boost, your ship now does 1236m/s
is that really going to cause that much of an issue???
real ship example... Crow, base speed 637 and speed with mwd 4454 using a 518% and speed is 4762
so using a prop mod that's 4x the value of the ship gives you an extra 300m/s in an interceptor...
every day players wont notice much change. only the extreme edge cases will any difference be noticed , ie snake sets with full links and faction nano's with quafe... its not going to change much at all |
Mystical Might
V0LTA Triumvirate.
184
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Posted - 2015.05.04 14:45:23 -
[76] - Quote
I approve of these changes; people whining about the increases in speed are ignoring the fact that most of these modules will probably climb in price now that there's an actual reason (beyond capacitor) to fit them. Ain't no one fitting these on an incursus or slasher bros, nofear. |
Valterra Craven
537
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Posted - 2015.05.04 14:53:17 -
[77] - Quote
CCP Larrikin wrote: We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release.
Feedback is only important to us when you listen to it and make changes. You guys seriously need to stop with the flavor (cold-gas) names.
They are needless, complicate searches, make the names longer than they should be, and just confuse people. Just stop already. |
Arla Sarain
416
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Posted - 2015.05.04 14:53:24 -
[78] - Quote
Mystical Might wrote:Ain't no one fitting these on an incursus or slasher bros, nofear. They'll just be fitted on garmurs, worms and drams and T3Ds.
Need For Speed Online
ABs need a speed boost. |
elitatwo
Eve Minions Poopstain Removal Team
658
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Posted - 2015.05.04 14:56:31 -
[79] - Quote
Please, keep the names at 1, 10 and 100 propmod. The new 5, 50, 500 propmod convention will confuse more than help.
Afterburners need a little more pfffsshhhhh
From the office and or deadspace spiral downward I propose the x-type give you +200-225% speed and from there is goes down in 10% increments or so.
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Dag Na'Rok
EVE University Ivy League
0
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Posted - 2015.05.04 14:59:49 -
[80] - Quote
Throwing in my 2c:
--Nerf speeds rather that buff them, T2 MWD same speed or lower than current limited MWD, everything else lower imo. Speed is an issue especially with offgrid boosts so prevalent
-- +1 for the "blah blah blah 50mn microwarpdrive" rather than "50mn blah blah blah microwarpdrive", it just makes sense
--Overall I love the idea of the changes, much more interesting fitting decisions between max speed, cap usage and fitting |
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Richard Masseri
Intaki Liberation Front Intaki Prosperity Initiative
24
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Posted - 2015.05.04 15:01:20 -
[81] - Quote
I rather like this it will be a change and I will be confused for awhile but it will be good
Just Another Capsuleer-á
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ArchAngael
SUPREME MATHEMATICS A Band Apart.
17
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Posted - 2015.05.04 15:02:19 -
[82] - Quote
Love the 5/50/500 change. I'm less sold on the names. I would rather see more subtlety.
Personally I would rather see a certain flavor tag, like cold-gas, mean something specific across all modules and use that to indicate its role. For example, players could learn that cold-gas on any module means less cap use and anytime you see it, you know it's the cap saver module. You could add something to the Show Info to explain it and serve as a reference if people forget, but it would become one more bit of knowledge that makes you a better Eve player.
Recruiter/Director of Supreme Mathematics
Take my Eve Online Ship identification quiz at http://fenjaylabs.com/EveShipIdQuiz
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Lloyd Roses
Artificial Memories
997
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Posted - 2015.05.04 15:04:09 -
[83] - Quote
elitatwo wrote:Please, keep the names at 1, 10 and 100 propmod. The new 5, 50, 500 propmod convention will confuse more than help.
Afterburners need a little more pfffsshhhhh
From the office and or deadspace spiral downward I propose the x-type give you +200-225% speed and from there is goes down in 10% increments or so.
You can boat around your market search awkardness by just tpying in the desired amounts of zeros before the MN, like 00MN for BS.
On the other hand gameplay changes increased the effects of sigtanking, currently you can tank a RLM orthrus in an AB astero for extended periods of time (without exile or even links), arguably sick. Now go with some more FOTM and you suddenly got a 10mn astero making 4.0km/s cold with a 25m sig, and a few bombers with polarized torps making 3km/s cold with a 35m sig. Right now they aren'T that fast, but an AB velocity increase would clearly push them over the top. |
GankYou
Redshield Holding Company
240
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Posted - 2015.05.04 15:09:54 -
[84] - Quote
MWDs used to be differentiated by speed boost amount a long time ago.
I fully support this change.
...And They All Crave One Thing - ISK.
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Hakaari Inkuran
State War Academy Caldari State
231
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Posted - 2015.05.04 15:10:15 -
[85] - Quote
Lloyd Roses wrote:elitatwo wrote:Please, keep the names at 1, 10 and 100 propmod. The new 5, 50, 500 propmod convention will confuse more than help.
Afterburners need a little more pfffsshhhhh
From the office and or deadspace spiral downward I propose the x-type give you +200-225% speed and from there is goes down in 10% increments or so. You can boat around your market search awkardness by just tpying in the desired amounts of zeros before the MN, like 00MN for BS. On the other hand gameplay changes increased the effects of sigtanking, currently you can tank a RLM orthrus in an AB astero for extended periods of time (without exile or even links), arguably sick. Now go with some more FOTM and you suddenly got a 10mn astero making 4.0km/s cold with a 25m sig, and a few bombers with polarized torps making 3km/s cold with a 35m sig. Right now they aren'T that fast, but an AB velocity increase would clearly push them over the top. Bombers are already overpowered and need a nerfbat regardless of the propmod thing. Also did you know the polarized torps have no range drawback (why did I say ROF? Posting sleepy) like polarized turrets have? Food for thought. |
Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
190
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Posted - 2015.05.04 15:11:03 -
[86] - Quote
Hakaari Inkuran wrote:[quote=Lloyd Roses][quote=elitatwo] Bombers are already overpowered and need a nerfbat regardless of the propmod thing. Also did you know the polarized torps have no rate of fire drawback like polarized turrets? Food for thought.
because they do not have a damage multiplier feature like guns do.... |
Hakaari Inkuran
State War Academy Caldari State
231
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Posted - 2015.05.04 15:11:58 -
[87] - Quote
Ncc 1709 wrote:Hakaari Inkuran wrote:[quote=Lloyd Roses][quote=elitatwo] Bombers are already overpowered and need a nerfbat regardless of the propmod thing. Also did you know the polarized torps have no rate of fire drawback like polarized turrets? Food for thought.
because they do not have a damage multiplier feature like guns do.... No it was my mistake.
But turrets have 2 drawbacks and torps have one. They both have equivalent damage per second bonuses (either through multiplier or rate of fire). |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
443
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Posted - 2015.05.04 15:14:22 -
[88] - Quote
Nice to see these on the block! Could we go for a bottom end reduction in speed instead of a top end increase though? Speed fits are already fast enough imo. |
Lilliana Stelles
1376
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Posted - 2015.05.04 15:16:32 -
[89] - Quote
I, for one, am happy with the return of fluff names.
I felt like they actually added to the feel of the game.
It's still not nearly as bad as KSP.
I was hoping to see a more consistent theme across deadspace modules though. (CORE is reduced cap for ABs, and GIST is reduced CPU, but GIST is reduced cap for MWD's.... what)... though I'm not really sure how they'd implement a fix for that.
Not a forum alt.-á
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
190
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Posted - 2015.05.04 15:16:58 -
[90] - Quote
God all mighty... we have had 10 years straight of speed nerfs... scorps used to do 22km/s + let ccp buff something for once.
let them give people a 0.035% speed buff
ITS 0.035% speed buff
0.035% For an A-TYPE MOD!!! |
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