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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Diabolus Darkdoom
Van Diemen's Demise Pandemic Legion
2
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Posted - 2015.05.05 08:19:39 -
[211] - Quote
No Idea what you're on about, the Phoenix is amazing. |
Red Irondoll
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.05.05 08:29:51 -
[212] - Quote
Hello,
I like the changes. But names stills too long and mwd speed creep is unnecessary IMO a max speed bonus 500% is enough if you want add speed diffences, just lower the basic bonus to 450/480%.
Thank you. |
BackstreetsRoy
Bittan Research
3
|
Posted - 2015.05.05 08:44:43 -
[213] - Quote
The change to 5/50/500 makes perfect sense and I support that. Why people are complaining that its "more confusing" is beyond me. Its a MWD and it boosts five times as much.
Seriously, we play this complex game and THIS is too much for some???? I'm more inclined to think people are either OCD on names or are worried that their spreadsheets or other such DIY software creations are not going to work is their real reason for whining over this.
Speed creep - well I'll trust CCP on this one. I like the idea of getting an increase and if that causes problems then let CCP adjust in the future. More variations in benefits/drawbacks is a good thing imo. Definitely against the idea of nerfing low end to reduce speed creep.
Y-S and Y-T, for the information of the younger players, is exactly how it used to be and I for one like the extra flavour introduced (maybe I am being a bit nostalgic here). Having said that I wouldn't want this carried too far - maybe just a few occassions and not toally back to the old nightmare days off so many different names to use.
Cheers Roy
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afkalt
Republic Military School Minmatar Republic
1150
|
Posted - 2015.05.05 09:09:12 -
[214] - Quote
OK so it's not going to be popular but maybe the ACTUAL problem with speed creep is the stacking of links, drugs and implants.
How bad are these ships without these things? Maybe some (more?) stacking penalties need to apply (or are in the pipe). Or only pick the highest and ignore the rest.
Strikes me that, like so many thing in EVE, they're ok until you double/triple up on them via other means.
tl;dr: I have a strong suspicion that the prop mods aren't actually the villains here. |
HandelsPharmi
Pharmi on CharBazaar
1276
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Posted - 2015.05.05 10:10:49 -
[215] - Quote
A few persons think the 5/50/500 MN MWD will be 5 times faster than before...
Funny, they haven`t understood the physical mechanics yet :(
Renaming +1 Tiericide (Meta levels) +1 market speculation +1 |
McChicken Combo HalfMayo
The Happy Meal
631
|
Posted - 2015.05.05 10:39:19 -
[216] - Quote
Don't listen to these skeezballs complaining about the renames. Y-S8 and Cold-Gas are legend!
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Ddolik
Viscosity Fidelas Constans
28
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Posted - 2015.05.05 10:57:46 -
[217] - Quote
please do not boost any mwd, more likely nerf them all by 15% atleast.
The 5 50 500 is very cool
and boost littlebit ABs |
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CCP Larrikin
C C P C C P Alliance
54
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Posted - 2015.05.05 11:18:32 -
[218] - Quote
First up, thanks mates for all the awesome feedback!
Masao Kurata wrote:CCP Larrikin wrote:With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (3x faction overdrives, high grade snakes, zor's custom navigation link, max fleet bonuses and quafe zero) in KSpace I'm getting - - 9036 m/s Prepatch > 9327 m/s Postpatch
- 13085 m/s Prepatch > 13140 m/s Postpatch Overloaded
You might want to recheck that, it's obvious that the difference should be larger when hot. I have, and its legit. Its because of the way overloading stacks with other bonuses.
TrouserDeagle wrote:CCP Larrikin wrote:With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting - - 8606 m/s Prepatch > 8883 m/s Postpatch
- 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded
why are you okay with this? is it not obviously a problem to you?
Lets look at some other MWD speeds, across classes (regular / overloaded):
- Regular Garmur (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 5015 / 7251 > Post 5176 / 7281
- Kestrel (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3480 / 5017 > Post 3770 / 5290
- Svipul (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3572 / 5107 > Post 3683 / 5129
- Orthrus (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 3054 / 4421 > Post 3152 / 4439
- Augoror Navy Issue (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1896 / 2719 > Post 1938 / 2705
- Ishtar (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2084 / 3004 > Post 2149 / 3016
- Drake (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1316 / 1882 > Post 1356 / 1889
- Tornado (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2077 / 2968 > Post 2141 / 2980
- Machariel (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 1994 / 2885 > Post 2058 / 2897
- Abaddon (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 896 / 1292 > Post 922 / 1294
We need to look at the entire meta, not just the edge cases. Do I like that Garmur going 13k/s? Not really, but that fit is worth over 2b (including implants) and has made a lot of sacrifices to go that fast
Arguing that 55m/s faster on a max speed fit overloading Garmur is going to break the meta is slightly ridiculous. I am not suggesting that we won't change the progression of speed bonuses on MWDs. Some of the ideas on this thread are solid and something we will be reviewing.
Lowering the overall bonuses from MWDs is not going to address the kiting issues being brought up in this thread. Stacking, bonuses & reviewing specific hulls are much better ways 'fix' that issue. Please be patient with us =)
Alexis Nightwish wrote:CCP Larrikin wrote: We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release.
Yeah but the current meta, (as it relates to speed), sucks! Given that, I like the increase on speed for Afterburners, but I do NOT like the increase on speed for MWDs. EVE is already "Go MWD or go home." If anything, this rework should be used to reduce the speed bonus of MWDs. T1 should be +400%, Officer should be +500%, and everything else in the middle. Please see my above comments. To add to that, we'd rather have a small progression between Meta 0 and Meta 17 modules. Having even a larger difference between new players (using meta 0 & 1 modules) and veterans (using Meta 15 to 17 modules) is not something we consider desirable.
Alundil wrote:It's like debating the color and intensity of the flames in a burning building....while standing in said burning building. This is Eve =)
afkalt wrote:tl;dr: I have a strong suspicion that the prop mods aren't actually the villains here. Give this man a cookie! |
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Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
82
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Posted - 2015.05.05 11:23:07 -
[219] - Quote
People complainig bout some speed creep... Probay the nubs that aproach f1 everything in their slow ass buffer ship and can't see past the exchange of dps vs buffer/rep amount.
Are you going to fight me or do you expect to bore me to death with your forum pvp?
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1070
|
Posted - 2015.05.05 11:28:20 -
[220] - Quote
CCP Larrikin wrote:
We need to look at the entire meta, not just the edge cases. Do I like that Garmur going 13k/s? Not really, but that fit is worth over 2b (including implants) and has made a lot of sacrifices to go that fast
Arguing that 55m/s faster on a max speed fit overloading Garmur is going to break the meta is slightly ridiculous. I am not suggesting that we won't change the progression of speed bonuses on MWDs. Some of the ideas on this thread are solid and something we will be reviewing.
Lowering the overall bonuses from MWDs is not going to address the kiting issues being brought up in this thread. Stacking, bonuses & reviewing specific hulls are much better ways 'fix' that issue. Please be patient with us =)
I was more going for the game already being broken, and that until you nerf link range and effectiveness, you are all baddies. |
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baltec1
Bat Country Goonswarm Federation
15823
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Posted - 2015.05.05 11:29:18 -
[221] - Quote
Zeus Cronus wrote:elitatwo wrote:Zeus Cronus wrote:Ppl complaining about these ships going to fast sure as hell got teflon brains, or are just to young to remember. Said the two day old troll and was never heard from again Oh sorry, didnt know that a 2012 char was a two day old troll... Why dont you go back to you cave, and try to not live up to the alliance name as fully as you do Those 88 kills you got on eve-kill really makes you an expert on the subject of this i guess
Then allow me to also chime in with concerns over the speed changes.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Zappity
Stay Frosty. A Band Apart.
2034
|
Posted - 2015.05.05 11:29:32 -
[222] - Quote
CCP Larrikin wrote:Lowering the overall bonuses from MWDs is not going to address the kiting issues being brought up in this thread. Stacking, bonuses & reviewing specific hulls are much better ways 'fix' that issue. Please be patient with us =) This is hopeful. But in the meantime please don't keep introducing ships in a broken state. Garmur, Orthrus, T3Ds were all in the wrong direction.
Zappity's Adventures for a taste of lowsec.
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Lloyd Roses
Artificial Memories
1013
|
Posted - 2015.05.05 11:34:29 -
[223] - Quote
Ju0ZaS wrote:People complainig bout some speed creep... Probay the nubs that aproach f1 everything in their slow ass buffer ship and can't see past the exchange of dps vs buffer/rep amount.
Said the highsec wardec pilot who mainly flies a bufferprot. |
Mike Whiite
Geuzen Inc
378
|
Posted - 2015.05.05 12:35:25 -
[224] - Quote
CCP Larrikin wrote:First up, thanks mates for all the awesome feedback! [ Lets look at some other MWD speeds, across classes (regular / overloaded): - Regular Garmur (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 5015 / 7251 > Post 5176 / 7281
- Kestrel (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3480 / 5017 > Post 3770 / 5290
- Svipul (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3572 / 5107 > Post 3683 / 5129
- Orthrus (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 3054 / 4421 > Post 3152 / 4439
- Augoror Navy Issue (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1896 / 2719 > Post 1938 / 2705
- Ishtar (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2084 / 3004 > Post 2149 / 3016
- Drake (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1316 / 1882 > Post 1356 / 1889
- Tornado (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2077 / 2968 > Post 2141 / 2980
- Machariel (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 1994 / 2885 > Post 2058 / 2897
- Abaddon (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 896 / 1292 > Post 922 / 1294
We need to look at the entire meta, not just the edge cases. Do I like that Garmur going 13k/s? Not really, but that fit is worth over 2b (including implants) and has made a lot of sacrifices to go that fast
Correct me i I'm wrong but what I see=
1) Lower signature penalties 2) Faster MWD's and all the AB's are going faster as well
now as a pilot who likes to fly missiles ships, that to my humble opinion have already problems with damage application on many platforms.
taking in consideration almost ever ship uses a prop mod.
how is this not a direct nerf on missles as a whole, you could just as well have nerfed their explosion radius an exploision velocity. with 10 to 20 %.
will torpedo's not fired from extremly bonused hulls every do damage to something that is not a structure or a capital?
since you where talking of looking at whole picture.
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Crysantos Callahan
Control-Space
35
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Posted - 2015.05.05 12:39:04 -
[225] - Quote
Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.
Edit 1: that new mwd and hacs gon be awesome or horrible depending on how much u like ishtars less sig is pretty strong. Also good on logis (i am good at observations yo)
Edit 2: Super fast ships have some serious issues with server ticks and locking them. Sometimes you find yourself jumping a gate with a ceptor and due to how server ticks work you might fail the first try to lock him while he is clearly heating mwd towards you. It is a minor thing but it is a annoying problem with how fast these frigs go.
Edit 3: deadspace mwd speed buff is fine for 50MN and 500MN but for 5MN it is broken. These ships are already so fast and there are a couple that are borderline cancerous to the other frigates and those are the exact same frigates that will benefit from more speed.
Edit 4: The new mwd seems super strong sacrificing almost nothing for that sig reduction and ****
Pretty much this - especially the #1 and #2
I'd rather see a reduction in cap usage or increase the duration. |
afkalt
Republic Military School Minmatar Republic
1152
|
Posted - 2015.05.05 12:49:05 -
[226] - Quote
Mike Whiite wrote:missile stuff
I believe missiles are getting a look this patch too, I'm reserving judgement until then.
That said, I'm trying to remember the last time I fired one not at an NPC....
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Sean Parisi
Fugutive Task Force A T O N E M E N T
683
|
Posted - 2015.05.05 12:54:47 -
[227] - Quote
Add agikity and masd based abs/ mwd's |
Frostys Virpio
The Mjolnir Bloc The Bloc
1770
|
Posted - 2015.05.05 13:27:25 -
[228] - Quote
CCP Larrikin wrote: Arguing that 55m/s faster on a max speed fit overloading Garmur is going to break the meta is slightly ridiculous. I am not suggesting that we won't change the progression of speed bonuses on MWDs. Some of the ideas on this thread are solid and something we will be reviewing.
Yeah they already can outrun light missile from anything but another mordu ship or a triple missile speed rigged and missile speed bonused ship so I guess 55 m/s more is not a big deal... |
Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
82
|
Posted - 2015.05.05 14:06:22 -
[229] - Quote
Lloyd Roses wrote:Ju0ZaS wrote:People complainig bout some speed creep... Probay the nubs that aproach f1 everything in their slow ass buffer ship and can't see past the exchange of dps vs buffer/rep amount. Said the highsec wardec pilot who mainly flies a bufferprot. I fly a lot more than that. And I barely use that thing so you may keep your silly comments to yourself.
Are you going to fight me or do you expect to bore me to death with your forum pvp?
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Oktura Ostus
Native Freshfood Minmatar Republic
0
|
Posted - 2015.05.05 14:09:53 -
[230] - Quote
People are strange. They've found out that there is 2b fit for kiting frigate that can do 13k and now they are trying to make problem from this. If it's so overpowered then why you don't flight it now? It's lowskill. Please do! The patch will add only 0.3% to those 13k. It's already 13k. It's already should be imba.
May be because your invested billions needs good hands and won't survive smartbombs on the gate? Or may be because you have cruiser size signature, can't sig-tank and any arty/alpha cruiser fit can instapop your millions? Or may be because of boring pvp, nobody want's to play with you, as boring as in worm?
If it were really imba, we should see them everywhere, like ishtars or svipuls.
Furthermore, if we look into details either base 500% or 450% will result in almost same Eve. It should apply to all mwds, and to signature penalty too. Hence: 1. if you can't hit orbiting stilleto, you wan't be able to do this and after the patch. Same sig/speed ratio. 2. if your stiletto can't catch that speedy garmur, he wan't be able to do this and after the patch. Same speeds bonuses on both. 3. if mwd kiter killing you on your ab, he will be able to do this and after the patch. Difference between ab and mwd is still huge.
And the only thing that could change: you want to warp out from far point, but this stiletto/garmur is running to you on full speed to get point. And then let's be honest:
Game mechanics already gives free second interval priority to you. You can still warpout if you reach needed 75% even after interceptor is in range and has activated the point. You just have to do this in the same second. Up to 999ms for free(!) from CCP with best wishes. And then you want to save 5-10ms more? Pretty unhonest from interceptor pilot point of view :)
Secondly, 450%? -50% for what reason? Why not -5% to have same avarage? And, those -5% will save you 5-10ms. Pretty useless for those, who already lost those free "up to 999ms" to interceptor. Just grow your skill, it will save much more isk. |
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Stitch Kaneland
Trust Doesn't Rust Triumvirate.
215
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Posted - 2015.05.05 14:21:43 -
[231] - Quote
Mike Whiite wrote:CCP Larrikin wrote:First up, thanks mates for all the awesome feedback! [ Lets look at some other MWD speeds, across classes (regular / overloaded): - Regular Garmur (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 5015 / 7251 > Post 5176 / 7281
- Kestrel (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3480 / 5017 > Post 3770 / 5290
- Svipul (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Pre 3572 / 5107 > Post 3683 / 5129
- Orthrus (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 3054 / 4421 > Post 3152 / 4439
- Augoror Navy Issue (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1896 / 2719 > Post 1938 / 2705
- Ishtar (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2084 / 3004 > Post 2149 / 3016
- Drake (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 1316 / 1882 > Post 1356 / 1889
- Tornado (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Pre 2077 / 2968 > Post 2141 / 2980
- Machariel (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 1994 / 2885 > Post 2058 / 2897
- Abaddon (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Pre 896 / 1292 > Post 922 / 1294
We need to look at the entire meta, not just the edge cases. Do I like that Garmur going 13k/s? Not really, but that fit is worth over 2b (including implants) and has made a lot of sacrifices to go that fast Correct me i I'm wrong but what I see= 1) Lower signature penalties 2) Faster MWD's and all the AB's are going faster as well now as a pilot who likes to fly missiles ships, that to my humble opinion have already problems with damage application on many platforms. taking in consideration almost ever ship uses a prop mod. how is this not a direct nerf on missles as a whole, you could just as well have nerfed their explosion radius an exploision velocity. with 10 to 20 %. will torpedo's not fired from extremly bonused hulls every do damage to something that is not a structure or a capital? since you where talking of looking at whole picture.
Missiles hit fine with application mods. And before someone chimes in on using precious midslots for application, its called a trade-off. You cant have a huge tank and perfect application at the same time.
Ive killed 10mn t3d with a drake or RHML phoon, among plenty of other low sig/fast ships. But i fit for application and lower tank. Still worked fine in most cases.
The changes proposed are pretty minor tbh. Guess my svipul will be getting closer to its pre-nerf speed. Lol.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Cleanse Serce
Lonesome Capsuleer
34
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Posted - 2015.05.05 14:59:00 -
[232] - Quote
I thought Tiericide was meant to make things easier.
I just see wierd names with letters and nombers everywhere, and wierd words like Cold-Cas, propellant, and such...
Whatever.. |
Alexis Nightwish
168
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Posted - 2015.05.05 15:38:38 -
[233] - Quote
CCP Larrikin wrote:[snip]Lowering the overall bonuses from MWDs is not going to address the kiting issues being brought up in this thread. Stacking, bonuses & reviewing specific hulls are much better ways 'fix' that issue. Please be patient with us =) Alexis Nightwish wrote:CCP Larrikin wrote: We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release.
Yeah but the current meta, (as it relates to speed), sucks! Given that, I like the increase on speed for Afterburners, but I do NOT like the increase on speed for MWDs. EVE is already "Go MWD or go home." If anything, this rework should be used to reduce the speed bonus of MWDs. T1 should be +400%, Officer should be +500%, and everything else in the middle. Please see my above comments. To add to that, we'd rather have a small progression between Meta 0 and Meta 17 modules. Having even a larger difference between new players (using meta 0 & 1 modules) and veterans (using Meta 15 to 17 modules) is not something we consider desirable. Your point about having a small progression up the meta level ladder is a good one, and I agree. However, I strongly disagree with your statement that lowering MWD speeds would not help the meta. Virtually every ship I own has a MWD, because without it, I cannot compete against those who do. The current meta is "Speed wins." Nerfing MWDs would absolutely benefit the game as a whole. I'm not even looking at outlier cases like 13k Garmurs. I'm talking about what is encountered every day. If the spread from +400% to +500% is too large, then simply subtract 100 from the proposed bonuses, resulting in a range from +400% to +420%.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Advenat Bedala
Facehoof Out of Sight.
2
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Posted - 2015.05.05 15:48:07 -
[234] - Quote
Hey! What are you doing with Republic fleet/Angel AB and MWD? They'll be worse than fed navy/serpentis in almost all cases. If you don't want to give them more speed give them less capasitor requrements or overload bonus or less mass addition or something else. |
Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
125
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Posted - 2015.05.05 16:10:38 -
[235] - Quote
Lady Spank wrote:Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them. This. Kiting is already the go-to meta.
Of course its the go to meta. Its the only one that requires situational and spatial awareness and just in general brain power. I love fighting kiters as well as being one. Seems like everyone just wants the game to be train for proteus and vindicator and hit approach and f1 with as little brain power needed as possible. This is space if you want things that sit still while you shoot at them go play WoT. |
Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
125
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Posted - 2015.05.05 17:02:40 -
[236] - Quote
Harvey James wrote:Quote:With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting - - 8606 m/s Prepatch > 8883 m/s Postpatch
- 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded
and you don't see a problem here??????????????????????????????
I'm having trouble understanding the rage of MWDs?? Maybe no one has figured out that scram rules this game but I'm pretty sure that the MWD bonus with scram applied is still 0%? If the ship is moving that fast he is going to be a pee shooter that can't hurt you or not able to apply any real dps anyway, and that goes for any ship just about.
Have to bark at the guys in my group so much about this. FIT A SCRAM. a TS one at that. LEave it overheated and should you have a booster around there you go 17km scram. MWDs are irrelevant unless they are just for running away. |
Baali Tekitsu
AQUILA INC Verge of Collapse
767
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Posted - 2015.05.05 17:07:02 -
[237] - Quote
Nice change! The naming goes really well with EvE lore and going back to old naming which was removed to make things easier is a good step to make the game feel more harsh and dark. Also I like that its getting more difficult to apply damage in a turret ship yet again which will push more new players into deciding to fly a Orthurs and makes ship choice easier for them. However I think that lmls need a slight buff to compensate for a few edge cases (like very fast Vagabonds) where full damage cant be applied anymore using a rapid light missile launcher.
RATE LIKE SUBSCRIBE
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Nou Mene
Out of Focus Odin's Call
5
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Posted - 2015.05.05 17:23:41 -
[238] - Quote
Fredric Wolf wrote:I feel compact should have worse stats the meta 0 as you need to have a trade off for easier fitting right now everything is better then meta 0 and there are no benefits to fitting these.
Meta 0 should be the standard... any other meta should have trade offs... |
Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
125
|
Posted - 2015.05.05 17:27:20 -
[239] - Quote
Galphii wrote:Uh, is the "compact" 100mn AB going to make it easier to fit those ridiculous 100mn AB tengu fits? Because they need to die.
If a tengu is using anything but a deadspace 100mn AB its a joke to begin with and if you can't stop it you have bigger IQ issues that need to be resolved.
As far as the whole reason the oversizing prop mod solution works lets analyze it for a second. Speed vs sig radius plus scrams being a non factor. Let's just sit and think hmm are there modules in the game that decrease the speed as well as modules that increase the sig???
No, really I'll wait on you to think this out. Here's a hint there are even ships that get a bonus to these said modules and not just 1 but both at the same time. Sorry your stupid brick ship won't work for this. I know most people get mad if they can't hop in a proteus and sit on top of their target. |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
443
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Posted - 2015.05.05 17:47:32 -
[240] - Quote
CCP Larrikin wrote:
We need to look at the entire meta, not just the edge cases.
A few people are mentioning the entire meta, not just edge cases. Speed creep affects everything.
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