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Kojiami
Amarr Dark Empire Fleet Axiom Empire
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Posted - 2006.11.07 21:43:00 -
[1]
T1 setup, no T2 suggestions please...
High:
X5 Heavy Modal Pulse Laser I X1 "Arabalest" assault launcher I X1 Medium deminishing NOS
Medslots: Dual-linked cap recharger X2 Fleeting webber X1
Lowslots:
Med armor repairer II (Only T2) N-type explosive armor hardner N-type Kinetic armor hardner N-type Thermal armor hardner 1600 MM armor plate X1 True sansha adaptive energized nano plating (+22,5% to all resists, before skills)
Don't ask about the faction, I just happen to have a bunch of these lying around.. Any suggestions, etc? NOTE: I'm not using a charge-based cap injector.
It's awesome being amarr, ISN'T IT? |
Nyobe
Caldari
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Posted - 2006.11.07 21:50:00 -
[2]
Atleast fit an Afterburner and a scramble. so AB (or mwd) scramble web. Cap rechargers are useless for pvping.
appart from that, it's looking fine
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Kojiami
Amarr Dark Empire Fleet Axiom Empire
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Posted - 2006.11.07 21:51:00 -
[3]
I have tacklers for me, don't worry about that. AB = Cap Raep, MWD = cap raep.
It's awesome being amarr, ISN'T IT? |
Commander Thrawn
Tarnak inc. Eternal Empire
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Posted - 2006.11.07 21:58:00 -
[4]
Edited by: Commander Thrawn on 07/11/2006 21:58:30 well if you have a tackler its all good i guess i would remove the launcher and either put in another heavy pulse or a 2nd nos and if you have 3 hardeners drop the eanm for a heat sink or replace the hardeners with 2x eanm and 1 DCU and you'll still have room for a heatsink
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Deadeye Dave
Amarr DIE WITH HONOUR
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Posted - 2006.11.07 22:08:00 -
[5]
You could try fit Focused Medium Pulse, drop the Launcher for another Nos, put an AB and Cap Injector in mids and have a damage control somewhere in lows. If your running pulse you will want some sort of propulsion mod unless you just want to sit on gates all day. You dont really need an Assault Launcher if you have Light Drones also the Cap Injector helps run the tank.
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Kojiami
Amarr Dark Empire Fleet Axiom Empire
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Posted - 2006.11.07 22:21:00 -
[6]
I hate cap injectors (Except for fleet ops, gangs etc) for the reason they aren't unlimited - they are limited by cargo severely.
It's awesome being amarr, ISN'T IT? |
IlIlIIlIlIlIlIIllIIllIlI
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Posted - 2006.11.07 22:27:00 -
[7]
Don't fit lasers on a prophecy, think of it as a big AC Punisher.
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Kojiami
Amarr Dark Empire Fleet Axiom Empire
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Posted - 2006.11.07 22:32:00 -
[8]
Sorry, i'm not an AC amarr and never will be...
It's awesome being amarr, ISN'T IT? |
Adoran Wa'alle
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.08 06:22:00 -
[9]
Originally by: Kojiami Sorry, i'm not an AC amarr and never will be...
You should, It can be really effective. I know a pretty good duraproph setup that can tank like a mountain. not the best damage though, so you'd be relying on your gangmates for that. Essencially the role you'd be playing is as a tanker. keep the enemy/ies focused on you by doing a bit of damage, and absorbing all their damage until your gangmates have popped the target.
Advantages of AC's on a tank-based ship: -You can choose damage type -They use less PG and CPU, allowing for more tank -They don't use cap, giving you more cap for your tank -They sound awesome
Don't be afraid of thinking outside the box. really, the only reason not to use AC's on a proph in some situations is RP. ----------------------------------- Rawr. awrarawr! |
Deathbarrage
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Posted - 2006.11.08 06:42:00 -
[10]
Originally by: Adoran Wa'alle
Originally by: Kojiami Sorry, i'm not an AC amarr and never will be...
You should, It can be really effective. I know a pretty good duraproph setup that can tank like a mountain. not the best damage though, so you'd be relying on your gangmates for that. Essencially the role you'd be playing is as a tanker. keep the enemy/ies focused on you by doing a bit of damage, and absorbing all their damage until your gangmates have popped the target.
Advantages of AC's on a tank-based ship: -You can choose damage type -They use less PG and CPU, allowing for more tank -They don't use cap, giving you more cap for your tank -They sound awesome
Don't be afraid of thinking outside the box. really, the only reason not to use AC's on a proph in some situations is RP.
I don't really think you'd want the role of tanker in pvp.... ''hey everyone shoot me I'm the tank of my gang!!! I do way less dmg then the rest of us but I'm way harder to kill aswell''
...? wtf...
I'd fit 6x heavy pulse II 1x med nos
AB, 20km, cap recharger II
MAR II, 2x EANM II, 1x DCU II, 2x HS II
Tho I say train for an absolution I did and it's divine
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Reddice
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Posted - 2006.11.08 13:15:00 -
[11]
no and no
the set up that I have used for pvp an that is pretty good is
6 tech Heavy pulses or focused pulses tech 2 with schord an conflag crystals an med dimi nose
med warp scramlber web med cap injector with 800 loaded low 2 med armor reps best named or tehc 2 if you can 2 EANM 2 Heatsinks tech 2 thats my pirate set up in my proh an i like it an a ac on a amarr bc yuck
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Wizard
Without Reason
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Posted - 2006.11.08 15:21:00 -
[12]
Originally by: Kojiami I have tacklers for me, don't worry about that. AB = Cap Raep, MWD = cap raep.
Post should be altered a little to reflect this then.............P versus PPPPPPPP
Without Reason corp website
^^looking for a PvP corp with little stress then |
Ms Freak
Amarr NCN Corp
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Posted - 2006.11.08 15:28:00 -
[13]
Originally by: Reddice *stuff*
6 tech Heavy pulses or focused pulses tech 2 with schord an conflag crystals an med dimi nose med warp scramlber web med cap injector with 800 loaded low 2 med armor reps best named or tehc 2 if you can 2 EANM 2 Heatsinks tech 2 *stuff*
^^ Win
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