Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aquila Sagitta
Singularity Surfers
607
|
Posted - 2015.05.09 16:42:29 -
[1] - Quote
Incarna, the summer expansion for Eve circa 2011, was the spark that kicked off the re-balancing initiative. It is now 4 years later with todayGÇÖs balancing efforts making some of the early 2012-2013 balance passes obsolete. Balancing will always be an issue for Eve and should be automated, which will free up resources to apply to other areas of the game. Automatic balancing would slowly change itemGÇÖs attributes over time based on player use.
How does automatic balancing work?
The most used itemGÇÖs attributes would be decreased while the least used itemGÇÖs attributes would increased. Items would gradually change over many downtimes. Items that affect multiple ship attributes may have one or many of their own attributes adjusted at downtime. A threshold for balancing could be introduced so that only a small amount of items would be in flux. Attributes could be constrained with minimum and maximum values to minimize player exploitation.
This initiative could start out small only effecting items that directly change ship attributes and then grow to encompass other attributes such as ship bonuses, structure time-to-capture, etc.
Arguments against such an undertaking may be that Eve is too complex for such an algorithm or that this may introduce over balancing.
Eve is an incredibly complex game with many factors dictating ship fitting and pilot use. However, since Eve is a closed system with the potential for everything to be monitored. It is plausible that an algorithm can be manufactured to produce the desired result of automated balancing.
If this system were to be introduced it could have detrimental effects to the game through over balancing. Imbalance is cause for conflict; conflict drives Eve. Prevailing metaGÇÖs, either intentional or accidental, keep players logging in and chasing the carrot. Automatic balancing would free up developers to work on creating more interesting conflict drivers instead of relying on broken meta to keep players subscribed.
Furthermore, automatic balancing would stop the cycle of GÇÿ[insert-overpowered-ship-here]GÇÖs OnlineGÇÖ.
CCP has spent the last 4 years remaking Eve. If Eve is truly to live for ever, balancing needs to be automated. Changing items attributes over time based on the number of players using them will open up new options and gameplay for everyone. It will also free up developers to expand or improve other areas of Eve Online. CCP has access to all the data they would need to create such an algorithm and it could be closely monitored to prevent player exploitation.
What do you guys think?
Blue-Fire Best Fire
|
Zimmer Jones
Aliastra Gallente Federation
195
|
Posted - 2015.05.09 17:44:20 -
[2] - Quote
Soooooo... Everything in the game slowly loses its individuality, becoming vanilla with different prefixes.
Variety is the spice of life, if you take the variety away you might as well just take away all variations and average everything into one average, bland and malcanis law ship.
By that last I mean that officer/dead space mods help counter the lack of skills for t2 stuff, leveling the playing field(slightly).
Make everything the same and it is the players with xp winning, they have the stacking bonuses.
World would be a funny place if we were all the same, but not the humorous kind of funny.
You are content to be content. This is not a jedi mind trick, its just a game
|
Rivr Luzade
Exclusion Cartel The Kadeshi
1409
|
Posted - 2015.05.09 17:48:52 -
[3] - Quote
Aquila Sagitta wrote:Furthermore, automatic balancing would stop the cycle of GÇÿ[insert-overpowered-ship-here]GÇÖs OnlineGÇÖ. How would this system be able to achieve that? In contrast, what I predict with this system is big blocks gaming the system so that they create varieties of overpowered ships to serve their own purposes or to completely obliterate an opponent's doctrine by overusing their ships/mods to kill alts.
Station Tab :: UI Improvement Collective
|
Aquila Sagitta
Singularity Surfers
607
|
Posted - 2015.05.09 18:19:36 -
[4] - Quote
Zimmer Jones wrote:Soooooo... Everything in the game slowly loses its individuality, becoming vanilla with different prefixes.
Variety is the spice of life, if you take the variety away you might as well just take away all variations and average everything into one average, bland and malcanis law ship.
By that last I mean that officer/dead space mods help counter the lack of skills for t2 stuff, leveling the playing field(slightly).
Make everything the same and it is the players with xp winning, they have the stacking bonuses.
World would be a funny place if we were all the same, but not the humorous kind of funny.
Constraints could be put in place so that items don't become homogeneous.
Rivr Luzade wrote: How would this system be able to achieve that? In contrast, what I predict with this system is big blocks gaming the system so that they create varieties of overpowered ships to serve their own purposes or to completely obliterate an opponent's doctrine by overusing their ships/mods to kill alts.
This could be resolved by increasing the amount of time an item needs to be in the threshold before it starts getting balanced. This would make it impractical for a group to try to game the system.
Example: An item needs to be within the threshold for a month before balancing occurs. A group would have to spend time and resources to try and game the system for an entire month to counter a doctrine. Even after that time period the items would need to be continuously gamed too keep it in the threshold. And remember that these changes would be very gradual. This would give time for the enemy group to adjust their doctrine.
Items could also be constrained so that they can't be nerfed into nothing or buffed to infinity
Blue-Fire Best Fire
|
Zimmer Jones
Aliastra Gallente Federation
195
|
Posted - 2015.05.09 18:36:56 -
[5] - Quote
Aquila Sagitta wrote:Zimmer Jones wrote:Soooooo... Everything in the game slowly loses its individuality, becoming vanilla with different prefixes.
Variety is the spice of life, if you take the variety away you might as well just take away all variations and average everything into one average, bland and malcanis law ship.
By that last I mean that officer/dead space mods help counter the lack of skills for t2 stuff, leveling the playing field(slightly).
Make everything the same and it is the players with xp winning, they have the stacking bonuses.
World would be a funny place if we were all the same, but not the humorous kind of funny. Constraints could be put in place so that items don't become homogeneous. Rivr Luzade wrote: How would this system be able to achieve that? In contrast, what I predict with this system is big blocks gaming the system so that they create varieties of overpowered ships to serve their own purposes or to completely obliterate an opponent's doctrine by overusing their ships/mods to kill alts.
This could be resolved by increasing the amount of time an item needs to be in the threshold before it starts getting balanced. This would make it impractical for a group to try to game the system. Example: An item needs to be within the threshold for a month before balancing occurs. A group would have to spend time and resources to try and game the system for an entire month to counter a doctrine. Even after that time period the items would need to be continuously gamed too keep it in the threshold. And remember that these changes would be very gradual. This would give time for the enemy group to adjust their doctrine. Items could also be constrained so that they can't be nerfed into nothing or buffed to infinity
I have to point out that power blocs are made of dedicated large groups who have the time and resources to game any automated system. No matter how long the timeframe is, it will be gamed. Never doubt the devotion of people who use rules to bend the game to the breaking point for a small advantage/just for lols.
You are content to be content. This is not a jedi mind trick, its just a game
|
Aquila Sagitta
Singularity Surfers
607
|
Posted - 2015.05.09 18:48:33 -
[6] - Quote
You're assuming this system would be left alone to do its job. There could be checks and balances to make sure that its doing its job properly. If things get out of hand developers can always manually balance things.
Blue-Fire Best Fire
|
ShahFluffers
Ice Fire Warriors Snuffed Out
7968
|
Posted - 2015.05.09 19:11:47 -
[7] - Quote
While automation can sometimes be a good thing... it isn't good for other things.
This case falls squarely in the latter category IMO.
Automatic stat changes will always be open to abuse... especially if such changes are based on use (which is not always a good metric for deciding whether something is overpowered of FOTM).
Plus, a computer system can't figure out metas (which are abstract in nature)... can't discern whether the "problem" is a single stat or many stats combined... or come up with inventive ways to get around issues and/or imbalances that are more serious than mere stats.
-1 from me.
How did you Veterans start?
The Skillpoint System and You
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |