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Thread Statistics | Show CCP posts - 7 post(s) |
Lura Zara
Worlds Without Boundaries Special Forces
0
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Posted - 2015.05.10 15:23:16 -
[1] - Quote
How are people getting these dps/fitting ideas? I cant find anything for EFT on it. |
Lura Zara
Worlds Without Boundaries Special Forces
1
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Posted - 2015.05.10 23:10:18 -
[2] - Quote
TrouserDeagle wrote:Stitch Kaneland wrote:Guys.. its a missile a boat. It doesn't need to be as fast as a svipul or confessor. Have we not learned what fast ships and missiles do? Look at the garmur/orthrus, those 2 ships have been a cancer on PvP since their introduction.
It has no tracking to contend with. And it will have insane acceleration.. so if its fit with a 1mn MWD, it will still have the acceleration to slingshot most ships. Plus, a 66% bonus to missile velocity will mean even the kiters can't kite it when its fit with LML. Possible you could even get enough range for rockets to hit out to point range with a rig or 2.
ravens, navy ospreys and breachers use missiles and go fast, but they aren't cancerous. it's the overpoweredness of lights/rapid lights and the tackle range bonuses and enormous damage bonuses that really cause the cancer. you cannot catch a kiting ship with a fast brawler (the kiting ship's counter) when the kiting ship has a 50% longer disruptor range for very long kiting (this destroys slingshotting), a 50% longer scram range (this extremely destroys slingshotting), and weapons with such long range that it doesn't have to make any investment in range to be able to hit at 60km, even though it's a frigate and that's crazy. if light missiles had less range and possiby alpha, and if mordu ships had no tackle range bonuses, and if their damage bonuses were split into some damage and some rof, and if links and snakes and rapid launchers didn't exist, and if the orthrus didn't effectively have 10 launchers and infinite fitting and a utility high and a dronebay, I'd really be ok with them.
In otherwords, Take away everything that makes the ship what it is, and replace it with compleatly different roles and bonuses. Take away links and the point of a commandship, Take away drugs. Then ill be okay with it so I can murder it with my little blap machine.
Sorry but RLML may ruin your day, amung other things, but its the "Hard counter" to frigates and dessies that heavy missiles, HAMS and Normal light missile launchers on a cruiser could not even touch normally.
You cant win all your fights, So pick different ones.
If you cant out range them, Out speed them, If you cant out range or out speed them. Bait them. If you cant do all of those things, Jam them, If you cant jam them, damp them.
EWAR screws over any mordu ship. Be it ECM/Damps, a 3 damp hookbill can make a garmur sit and sputter with his less than rocket distance targetting. Same with an orthrus.
People are not original enough to try these things and when their cookie cutter fits fail, They ***** and moan. OP all day long.
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Lura Zara
Worlds Without Boundaries Special Forces
1
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Posted - 2015.05.11 04:07:49 -
[3] - Quote
FT Diomedes wrote:Are people really complaining that you have a hard time fitting a Large Shield Extender on a destroyer hull?
Yes, yes they are. They also complain about not fitting a 10mn AB to a dessy. |
Lura Zara
Worlds Without Boundaries Special Forces
7
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Posted - 2015.05.11 16:01:14 -
[4] - Quote
Jenn aSide wrote:Ima gonna rat with it.
I actually was going to do the same, Its a gorgeous looking PVE ship, Despite everything in this thread being about PVP so far. I'm betting i could make mine as is run a Haven/Sanctum.
Maybe not the best isk/hour but it would be fun! |
Lura Zara
Worlds Without Boundaries Special Forces
8
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Posted - 2015.05.13 06:03:33 -
[5] - Quote
Pestilen Ratte wrote: *Snip out the salty*
Frankly this post was so long and drawn out and full of salt I forgot what your point was... But I fully agree about the mordu ships.
So far Checks out good for PVE
As far as PVP goes, It looks like a support ship. Using EWAR such as damps and target painters for larger ships. Staying at long range for safety and fire support. While its teammates lock down the target. So Yeah, It looks perfect the way it is to me. Rather than a brawler like the other T3's its a support oriented ship.
And the garmur/orthrus have a extreme weakness that most people forget. Short lock range. Fit some damps, make them have to bump you rather than kite you. I remember being in a FW fleet where two garmurs could not do anything because of a pair of damp hookbill playing with them in a cruel game of damp roulette.
The special snowflakes I see are the ones who complain about the 10mn AB not working and the cookie cutter dual ancil/large shield extenders.
Heres some pros offhand.
This is the first Caldari ship with a shield HP bonus per level. This is going to make a good support ship in gangs. [Damps/Painters/Firesupport.] No damage type lock [thank god.] Good PVE potential and Gang warfare potential. Decent looking tank.
Cons. Needs good skills to fit out. Missile delay to target. Primarily support oriented rather than solo.
All in all, not bad, I look forward to it. |
Lura Zara
Worlds Without Boundaries Special Forces
10
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Posted - 2015.05.18 20:46:38 -
[6] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
If I may say. Ide rather see the following if the 5% shield hp is off the table
75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP]
Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice.
So far the only things caldari have that have a Rep amount bonus is the Golem...
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Lura Zara
Worlds Without Boundaries Special Forces
10
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Posted - 2015.05.18 21:00:14 -
[7] - Quote
Saerin Korvalu wrote:Lura Zara wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. If I may say. Ide rather see the following if the 5% shield hp is off the table 75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP] Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice. So far the only things caldari have that have a Rep amount bonus is the Golem... Having a bonus that caters to a specific type of tank eliminates the idea of the ship being a 'tactical' destroyer.
Thats not what tactical means.
Tactical: of, relating to, or constituting actions carefully planned to gain a specific military end.
What your saying implies 'Broad."
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