Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Iroquoiss Pliskin
Hedion University Amarr Empire
645
|
Posted - 2015.05.18 19:55:47 -
[331] - Quote
Shield Booster Activation cost in Defense mode in place of the Sig reduction one - base hull signature radius may need to be decreased somewhat.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|
Hendrink Collie
Steel Fleet Gentlemen's.Club
29
|
Posted - 2015.05.18 20:09:38 -
[332] - Quote
Suitonia wrote:Jackdaw -Free Small Shield Extender II at Caldari Tactical Destroyer 5.
I don't think this bonus feels all that good, The Jackdaw is the only (current) tactical destroyer with a tank bonus on the ship per level bonuses. Perhaps a more niche (but useful) replacement could be used instead like an ECCM bonus or something? I think this is needed to balance it, but it is probably the worst ship per level bonus in the game, perhaps excluding the Helios' thermal drone per level bonus.
Otherwise, I think you've done a great job with the preliminary balancing.
An ECCM bonus? OOooooh, I actually like the sound of that, especially compared to a free small shield extender XD. Let's go real crazy, since it's a caldari platform, maybe do something with jams? The six mids would be super fun to play with, yet doing pure jams would make it a paper plane if shot at. |
Gorski Car
608
|
Posted - 2015.05.18 20:15:16 -
[333] - Quote
HAHAHAHAHAHAHAHAHAHAHA FREE SSE BOIS
Collect this post
|
Lloyd Roses
Artificial Memories
1045
|
Posted - 2015.05.18 20:29:43 -
[334] - Quote
The flat HP bonus feels superawkward and inconsistent. NOT YOU, they said. Everything on any ship scales, but this is wonky.
If it currently goes out of line, reducing the base hp to some levels where additional extenders impact total HP stronger will both take the alpha resilence from local tanked ships and leave fits sacrificing slots for 2 MSEs mainly intact.
Though 5% less flight time and 10% more missile speed per level would also help :D
|
Saerin Korvalu
Scope Works
21
|
Posted - 2015.05.18 20:34:34 -
[335] - Quote
Giving the Jackdaw a niche bonus would be a bit odd, so I'd vote against an ECCM bonus. The Jackdaw's damage is something I'm a bit worried about - it has a mediocre alpha with LMLs, but the DPS is far too underwhelming. I'd suggest falling back to the 5% damage buff previously shown in the statistics slide shown at fanfest. Sacrifice the tank buff and turn it into a nice hit-and-run destroyer. |
Suitonia
Genos Occidere Warlords of the Deep
541
|
Posted - 2015.05.18 20:35:46 -
[336] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
I really like the sensor strength bonus :)
As an alternative, what about % reduction to the Signature Penalty of shield extenders per level. Would have some synergy with the bonus on the Defense Mode, although this bonus would only apply to fits using extenders so might hurt variety a bit.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
|
Sturm Gewehr
TURN LEFT The Camel Empire
72
|
Posted - 2015.05.18 20:38:02 -
[337] - Quote
I would rather have a "joke" (I call it flavor) bonus than an OP bonus.
Pretty much any good bonus I can think of would make this ship really strong unless it came with nerfs to other parts of the kit to balance. The ship is still really strong without it.
Some ideas are:
- -1s reload per level (probably too strong)
- Cap reduction to shield boosters per level
- Cap reduction to propulsion modules per level
- Shield recharge (could be great for PvE, need to make sure its not too strong for PvP)
- Launcher Capacity bonus (as long as not exploitable)
- Signature radius reduction bonus to shield extenders (could actually be stronger than 5% per level depending on strength)
Even a lot of these are spooky looking.
I think just about any meaningful resist, buffer, signature radius or active tank bonus in conjunction with 6 mids and defensive mode will just be too strong. |
Zand Vor
Anomalous Existence Low-Class
12
|
Posted - 2015.05.18 20:41:40 -
[338] - Quote
Shield recharge bonus would be fun for both PvP and PvE at this ship size. |
Saerin Korvalu
Scope Works
21
|
Posted - 2015.05.18 20:43:23 -
[339] - Quote
Sturm Gewehr wrote:I would rather have a "joke" (I call it flavor) bonus than an OP bonus. Pretty much any good bonus I can think of would make this ship really strong unless it came with nerfs to other parts of the kit to balance. The ship is still really strong without it. Some ideas are:
- -1s reload per level (probably too strong)
- Cap reduction to shield boosters per level
- Cap reduction to propulsion modules per level
- Shield recharge (could be great for PvE, need to make sure its not too strong for PvP)
- Launcher Capacity bonus (as long as not exploitable)
- Signature radius reduction bonus to shield extenders (could actually be stronger than 5% per level depending on strength)
Even a lot of these are spooky looking. I think just about any meaningful resist, buffer, signature radius or active tank bonus in conjunction with 6 mids and defensive mode will just be too strong.
A 10% or 15% bonus to shield recharge rate per level could be nice. |
Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
131
|
Posted - 2015.05.18 20:45:47 -
[340] - Quote
Hi Jackdaw,
Sorry for pissing everyone off so much you got hit with the nerfbat into the ground before you were born.
Sincerely, Your Older Brother, the Drake |
|
Lura Zara
Worlds Without Boundaries Special Forces
10
|
Posted - 2015.05.18 20:46:38 -
[341] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
If I may say. Ide rather see the following if the 5% shield hp is off the table
75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP]
Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice.
So far the only things caldari have that have a Rep amount bonus is the Golem...
|
afkalt
Republic Military School Minmatar Republic
1210
|
Posted - 2015.05.18 20:53:07 -
[342] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
ECM bonus to multispec jammers only. Let it use those mids. |
Saerin Korvalu
Scope Works
21
|
Posted - 2015.05.18 20:54:56 -
[343] - Quote
Lura Zara wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. If I may say. Ide rather see the following if the 5% shield hp is off the table 75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP] Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice. So far the only things caldari have that have a Rep amount bonus is the Golem...
Having a bonus that caters to a specific type of tank eliminates the idea of the ship being a 'tactical' destroyer. |
Lura Zara
Worlds Without Boundaries Special Forces
10
|
Posted - 2015.05.18 21:00:14 -
[344] - Quote
Saerin Korvalu wrote:Lura Zara wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. If I may say. Ide rather see the following if the 5% shield hp is off the table 75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP] Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice. So far the only things caldari have that have a Rep amount bonus is the Golem... Having a bonus that caters to a specific type of tank eliminates the idea of the ship being a 'tactical' destroyer.
Thats not what tactical means.
Tactical: of, relating to, or constituting actions carefully planned to gain a specific military end.
What your saying implies 'Broad."
|
Max Kolonko
WATAHA. Unseen Wolves
516
|
Posted - 2015.05.18 21:06:56 -
[345] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
4% res per level?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Hakaari Inkuran
State War Academy Caldari State
263
|
Posted - 2015.05.18 21:11:39 -
[346] - Quote
Saerin Korvalu wrote:Lura Zara wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. If I may say. Ide rather see the following if the 5% shield hp is off the table 75hp/level +x% Shield booster cap need per cycle reduction. +x% Shield booster boost amount [Like a built in shield amp instead of HP] Some things like those. Having a active tank dessi instead of a passive tanking EHP Block would be nice. So far the only things caldari have that have a Rep amount bonus is the Golem... Having a bonus that caters to a specific type of tank eliminates the idea of the ship being a 'tactical' destroyer. No it friggin' doesn't, as it still has the three modes. |
Rex Omnipotens
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.05.18 21:12:33 -
[347] - Quote
What if it had the ability to alter its resists, like a reactive armor hardener, each level reduced the time it took to cycle the resists? |
fauckasf afasdaf
Royal Amarr Institute Amarr Empire
3
|
Posted - 2015.05.18 21:18:12 -
[348] - Quote
[/quote]
Having a bonus that caters to a specific type of tank eliminates the idea of the ship being a 'tactical' destroyer.[/quote]
Thats not what tactical means.
Tactical: of, relating to, or constituting actions carefully planned to gain a specific military end.
What your saying implies 'Broad." [/quote] At a very basic level yes but the difference is more between strategy and tactics that he is getting at. For example strategy would be to Alliance X knows Alliance Y always tends to fit a doctrine of ships that use EM damage so Alliance X attempts to use an EM tanked variant of a ship rather than omni tank and tanks all of alliance Y's damage and bombs even with impunity. Tactics would be if when on field Alliance Y noticed alliance X's doctrine is specific tanked rather than omni tanked in this specific engagement and calls for bombers to go buy explosive bombs to counter Alliance X's EM tanking strategy by making a short term tactical decision to get results during this fight.
In this situation being locked into a certain damage/tank type reduces the tactical options on the table. Look up the difference between tactics and strategy if my hastily written. Examples are not very good. |
Terra Chrall
Royal Amarr Institute Amarr Empire
28
|
Posted - 2015.05.18 21:18:51 -
[349] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI. We're making a couple tweaks that should be in the next SISI build for you to try out.
- Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
- +1 Powergrid
- -50 Shield HP
- +50 Armor HP
- +10 Velocity
- +0.2 Inertia
- -50,000kg mass
- -25 scan resolution
Man I really want to be excited about this ship but I am struggling right now. Thank you for the 1PG and speed enhancement. That helps a bit. The change in the 25% shield bonus is a significant change and a flat +200hp gain is not impressive at all in comparison. I say 200 since you simultaneously lowered the base shield by 50, negating 1 rank.
I was willing to try out the slow tanky ship, but this just got a lot less tanky and a little bit faster.
With no Shield extenders the base HP before 900 * 1.25 = 1125 now 850 +250 = 1100, but you also get no added benefit from using extenders. Okay, I agree there is appeal for both PvE and PvP for a passive regen bonus. Bump the base shield HP to about 1000 and add 5% per level Shield Regen bonus. And DON'T make the base regen below every other shield destroyer only to be brought up to normal with the bonus. Let is be a bonus. |
Marian Devers
Rage and Terror Against ALL Authorities
67
|
Posted - 2015.05.18 21:23:34 -
[350] - Quote
Next week on CCP's "Balancing without guidelines" hit reality show, Rifters get a flat 2km optimal bonus per level. Just because.
Stay tuned!
Comming up next, Amarr ships to get a autocannon bonus? What will the jokester Fozzie think of next!
Exclusive interview: "I dont know how to balance ships within existing guidelines, so i decided to ignore them! I also cant remember what 1/10/100mn stands for - i think its percentage of speed increase! Who knows" |
|
Chan'aar
State War Academy Caldari State
7
|
Posted - 2015.05.18 21:23:37 -
[351] - Quote
Tiberian Deci wrote:Hi Jackdaw,
Sorry for pissing everyone off so much you got hit with the nerfbat into the ground before you were born.
Sincerely, Your Older Brother, the Drake
Thanks, I just spat my coffee over my keyboard!
|
Krell Kroenen
The Devil's Shadow
254
|
Posted - 2015.05.18 21:23:58 -
[352] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
I do hope that another bonus is found, 250 shield points is so anemic and leaves a bad taste in my mouth just by reading it.
|
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
536
|
Posted - 2015.05.18 21:26:54 -
[353] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI. We're making a couple tweaks that should be in the next SISI build for you to try out.
- Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
- +1 Powergrid
- -50 Shield HP
- +50 Armor HP
- +10 Velocity
- +0.2 Inertia
- -50,000kg mass
- -25 scan resolution
This is not only completely unnecessary it is bordering on spiteful. Why on earth would you even think that a flat hp bonus is even viable as a concept? It's pointless compared to ANYTHING else you could give it. Either give it a missile bonus or stay with the old one; an explosion velocity bonus would be fine, but this is just wrong on so many levels.
I seriously hope this is some kind of joke because this kind of thing is FAR below the expectations the community holds its devs to. You are not a month-old character posting a balance thread on the forums for the first time; you are a dev in charge of balancing and releasing content for one of the largest online communities in the world. While it is ok to posit new and different ideas for balance, give them out as an OPTION amongst other choices, then listen to feedback. I can guarantee letting the community debate balance choices WILL give you better feedback than posting poorly conceived ideas and having page after page of backlash. |
Terra Chrall
Royal Amarr Institute Amarr Empire
29
|
Posted - 2015.05.18 21:27:18 -
[354] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. 4% res per level? Wait that is beautiful, an existing defensive Caldari trait... I like it.
The other area I was trying to figure out would have been a bonus per level to ship MWD penalty. 5-10% per level reduction is sig penalty would be welcome on a ship that will likely have its MWD on most of the time. |
Saerin Korvalu
Scope Works
21
|
Posted - 2015.05.18 21:31:04 -
[355] - Quote
My idea for a 10%-15% passive shield regen bonus per level still stands. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
536
|
Posted - 2015.05.18 21:37:12 -
[356] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Here's a toolbox of bonuses ideas for you to work with, all of which are significantly better than the flat hp bonus:
5% shield hp per level (revert)
10% bonus to ship sensor strength per level
5% bonus to scan probe strength per level (focuses on combat probing abilities)
5% bonus to missile sig radius per level
7.5% bonus to missile explosion velocity per level
10% bonus to missile velocity per level (double bonused with the sharpshooter mode)
20% bonus to small hybrid turret range per level ( add 6 turret slots for unbonused rail/blaster usage)
7.5% bonus to shield booster amount per level
10% reduction in shield sig radius drawback per level
Passive recharge bonus (unknown inherent modifier value) |
Altrue
Exploration Frontier inc Brave Collective
1760
|
Posted - 2015.05.18 21:56:01 -
[357] - Quote
How to fix the Jackdaw:
- The Jackdaw should be as fast as a confessor.
- You should change the layout to 6/5/3,
- Give it 4 launchers instead of 5,
- Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?)
- Keep the current PWG and lower the CPU a bit
- Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus)
- Swap the agility / speed bonus to 33 / 66%
- Fix its god damned inertia
- Increase its mass because otherwise it would be OP on 10mn
- Reduce its sig radius to 60
Why: Can be answered with one simple question: Why do people fly destroyers?
- Because they want to have fun with something fast.
A destroyer cannot reasonnably have more tank or more theoretical DPS than a cruiser, the only thing destroyers have over cruisers are: Application, Sig Radius, Speed.
The Jackdaw has NONE of these. Therefore, since you won't give it cruiser-level dps or tank (despite battlecruiser-level speed and cruiser-level agility), you must either face the choice of having it useless or change it into something fast.
How to make sure the jackdaw is not OP? First off, its important to remind people that the fun part about T3 destroyers is that they are... destroyers. By very definition, they cannot become something like the Ishtars that are the easy choice for PvE AND PvP, because the jackdaws - as destroyers- cannot reasonably threaten anything bigger than T1 cruisers.
[*] Take away light missile bonuses from the hull bonuses, put them into sharpshooter mode. Hull bonuses are for rockets only, sharpshooter missile bonuses (apart from the flight speed/time) are for light missiles only.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
|
MeBiatch
GRR GOONS
2072
|
Posted - 2015.05.18 22:01:04 -
[358] - Quote
What about a shield recharge bonus... make it into old school mini drake... something like 75 extra shield hp per level and 5% to shield recharge time...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
James Baboli
Ferrous Infernum
694
|
Posted - 2015.05.18 22:04:48 -
[359] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. 4% res per level? Yey, dual invuln + EM rig + lvl5 tactical destroyer + logi bursts. The ultimate un-killable pirahna pack
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1713
|
Posted - 2015.05.18 22:06:44 -
[360] - Quote
Why not just eliminate the bonus and give the ship +250 shield hp? As for the resist bonus suggestion, that's pretty dangerous on a ship that already has t2 resists. I believe heavy interdictors are the only ships that see anything like that.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |