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Ridlick Walker
Tillistrian Enterprises
4
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Posted - 2015.05.12 12:50:15 -
[1] - Quote
What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period. |
Herateis
State Protectorate Caldari State
7
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Posted - 2015.05.12 13:13:01 -
[2] - Quote
I heard that inertia was a factor in accelerating into warp, aligning into warp, and decelerating out of warp. The second factor I heard was warp speed max for accelerating and decelerating, and since you just want align time and possibly accel and decel, try the inertia stabilizers. The nanos ruin your hull tank and give you less agility bonus, the speed bonus is probably a waste. |
Solecist Project
Shitt Outta Luck - GANKING4GOOD
24080
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Posted - 2015.05.12 13:52:45 -
[3] - Quote
Considering that a smaller signature radius doesn't help you in a mammoth ...
... use the inertias.
A higgs rig lowers aligntime as well, by 11%.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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ShahFluffers
Ice Fire Warriors Snuffed Out
8003
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Posted - 2015.05.12 14:09:10 -
[4] - Quote
Intertia Stabilizers.
The conditions for achieving warp are...
- your ship's trajectory aligning within 3 to 5 degrees of your intended destination - having between 75% to 125% of max speed.
When you initiate warp from a "dead stop" (see: your speed is 0 m/sec) you are already aligned.... regardless of the orientation of your ship. At that point... all you need is acceleration to reach 75% max speed... which depends on mass and inertia (NOT top speed).
The inertia stabilizers increase your agility by 20%... while the nanofibers only increase it by ~15%. Use the I-Stabs.
How did you Veterans start?
The Skillpoint System and You
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24084
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Posted - 2015.05.12 14:21:17 -
[5] - Quote
ShahFluffers wrote:Intertia Stabilizers.
The conditions for achieving warp are...
- your ship's trajectory aligning within 3 to 5 degrees of your intended destination - having between 75% to 125% of max speed.
When you initiate warp from a "dead stop" (see: your speed is 0 m/sec) you are already aligned.... regardless of the orientation of your ship. At that point... all you need is acceleration to reach 75% max speed... which depends on mass and inertia (NOT top speed).
The inertia stabilizers increase your agility by 20%... while the nanofibers only increase it by ~15%. Use the I-Stabs. Errr ... you're not aligned at 0msec.
"at 0 velocity you need the same amount of time in any direction" isn't the same as ... ... "at 0 velocity you are aligned towards everything".
Not in the original meaning of the word ... ... and not in CCPs sense of meaning of the word.
The velocity vector is (0,0,0), not (oo,oo,oo). There's no seperate vector for a direction.
Hmmm.... how do I make a lazy eight aka infinity.
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
307
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Posted - 2015.05.12 14:26:59 -
[6] - Quote
Put your fit into EFT. Swap between the two modules and look at: Mobility, Warp Out time (hover over align time), Signature, EHP.
Choose which of the factors is most important to you. |
ShahFluffers
Ice Fire Warriors Snuffed Out
8003
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Posted - 2015.05.12 14:53:12 -
[7] - Quote
Solstece wrote:Errr ... you're not aligned at 0msec.
I wrote:When you initiate warp from a "dead stop" ... you are already aligned Look at the condition I set at the beginning of the sentence.
Granted... I prolly could have worded it better. Is it morning for you too? *gulps coffee*
How did you Veterans start?
The Skillpoint System and You
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Ridlick Walker
Tillistrian Enterprises
4
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Posted - 2015.05.12 15:01:39 -
[8] - Quote
ty will try the inertia's |
Solecist Project
Shitt Outta Luck - GANKING4GOOD
24114
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Posted - 2015.05.12 15:07:37 -
[9] - Quote
ShahFluffers wrote:Solstece wrote:Errr ... you're not aligned at 0msec. I wrote:When you initiate warp from a "dead stop" ... you are already aligned Look at the condition I set at the beginning of the sentence. Granted... I prolly could have worded it better. Is it morning for you too? *gulps coffee* edit: also... what I was pointing out is trajectory alignment, which is its own beast to understand. It is just easier for newbies to understand the way I have broken it down. Ha, coffee. I see. ^_^
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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Khorvek
Dead Pool Syndicate
9
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Posted - 2015.05.12 21:49:28 -
[10] - Quote
Solecist Project wrote:Considering that a smaller signature radius doesn't help you in a mammoth ...
... use the inertias.
A higgs rig lowers aligntime as well, by 11%.
Higgs lowers it by massively boosting inertia, which will penalize with stabs. Plus I doubt he'd want to be moving at 10 m/s to dock at a station.
I don't understand the issue people seem to believe in inflation due to mission runners and ratting...
Without missions and rats, isk wouldn't exist in Eve. All trading, selling T2 stuff, and buying ore, all of it depends on isk generated elsewhere.
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Lost Greybeard
Drunken Yordles
600
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Posted - 2015.05.13 01:03:58 -
[11] - Quote
Also, there's no "top speed" beyond which you won't warp, anything over 3/4 listed sublight maximum is fine, which is why the turn-off-MWD instant warp trick works even though that will often put you on the order of triple your max coming out of warp. So you don't have to worry about being 'too fast'.
In the other thread where people were actually testing this we were getting up to the order of 1000% max speed warps, it was actually pretty fun. |
ergherhdfgh
Imperial Academy Amarr Empire
543
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Posted - 2015.05.13 01:22:51 -
[12] - Quote
Herateis wrote:, the speed bonus is probably a waste. Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp. |
Avaelica Kuershin
61
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Posted - 2015.05.13 01:41:24 -
[13] - Quote
Ridlick Walker wrote:What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period.
So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs. |
ergherhdfgh
Imperial Academy Amarr Empire
543
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Posted - 2015.05.13 01:44:22 -
[14] - Quote
Avaelica Kuershin wrote:
So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs.
They now have low slot mods call warp accelerators that do it also.
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Khorvek
Dead Pool Syndicate
11
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Posted - 2015.05.13 11:18:13 -
[15] - Quote
ergherhdfgh wrote:Herateis wrote:, the speed bonus is probably a waste. Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp.
I've tested this, and this is bad information. The acceleration from 0 to max speed remains the same no matter what your max speed is. You're probably mixing it up with the mass addition added by an active prop mod, which lowers alignment time due to negatively impacting agility, even though the time to go from 0 to max speed remains the same.
Avaelica Kuershin wrote:Ridlick Walker wrote:What would be the best in a mastodon? 1 or the other or a combination of both? I am looking for quicker time from gate to gate. period. So you are looking to get into warp quicker and a quicker warp speed? Because AFAIK, to only way to get a quicker warp speed is through rigs.
http://community.eveonline.com/news/dev-blogs/warp-drive-active?_ga=1.34532129.1628889041.1413705690
Quote: Remember that constant k I mentioned earlier? Well here's how we've changed things. For any ship, k is now a function of that ship's maximum warp speed. This means that ships that have a higher speed will reach that speed sooner than a slower ship reaches its own (lower) top speed.
For the acceleration phase, k is equal to the shipGÇÖs maximum warp speed (in AU/s).
For the deceleration phase, k is equal to the shipGÇÖs maximum warp speed (in AU/s) divided by 3, but with a maximum value of 2. This maximum is in place to prevent ships with excessively high warp speeds from decelerating out of warp so quickly that they transition from "in warp, many AU away" to "next to your battleship and firing up tackle" in less time than the server, client and player can reasonably handle.
I don't understand the issue people seem to believe in inflation due to mission runners and ratting...
Without missions and rats, isk wouldn't exist in Eve. All trading, selling T2 stuff, and buying ore, all of it depends on isk generated elsewhere.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24258
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Posted - 2015.05.13 11:19:41 -
[16] - Quote
Khorvek wrote:ergherhdfgh wrote:Herateis wrote:, the speed bonus is probably a waste. Worse than a waste it works against you. You need to be aligned and moving at 3/4 of your current max speed which means higher max speed is longer to warp. I've tested this, and this is bad information. The acceleration from 0 to max speed remains the same no matter what your max speed is. You're probably mixing it up with the mass addition added by an active prop mod, which lowers alignment time due to negatively impacting agility, even though the time to go from 0 to max speed remains the same. You mean it increases alignment time.
The longer it is, the longer it takes.
....
*snickers xD*
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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GankYou
Redshield Holding Company
375
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Posted - 2015.05.13 20:21:49 -
[17] - Quote
For a DST like the Mastodon you fit full tank and an Afterburner - one cycle warps you in 8 seconds at AB Skill IV.
So, Power Diagnostic Units.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Paranoid Loyd
5115
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Posted - 2015.05.13 20:47:48 -
[18] - Quote
GankYou wrote:For a DST like the Mastodon you fit full tank and an Afterburner - one cycle warps you in 8 seconds at AB Skill IV. So, Power Diagnostic Units. This^
To elaborate, PDUs will increase your shield tank, it is a relatively marginal 11% increase but if you are using an AB to shorten your align time to a static 8 seconds agility mods are not necessary.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24385
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Posted - 2015.05.13 21:26:01 -
[19] - Quote
Oooooohhhh that's smart ! :D
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
Baaldor > ... Sol's Haiku manner of response ...
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GankYou
Redshield Holding Company
378
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Posted - 2015.05.13 22:24:01 -
[20] - Quote
Warp speed mods are at that point also an option on a shield DST, couple them with a Warp Speed implant - the WS-610 is 25 mil at the moment.
BUY EEET
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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StupidMonkeyBeSpankinIt
Walking On Marshmallows
4
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Posted - 2015.05.19 22:48:34 -
[21] - Quote
Shiloh Templeton wrote:Put your fit into EFT. Swap between the two modules and look at: Mobility, Warp Out time (hover over align time), Signature, EHP.
Choose which of the factors is most important to you.
This is how I do it... use the tools that players take the time to make for you, so you dont have to come here and ask and wait for us to give you a link or an answer... sigh.
higgs rigs ftw btw... :)
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BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1724
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Posted - 2015.05.20 07:45:20 -
[22] - Quote
Khorvek wrote:Solecist Project wrote:Considering that a smaller signature radius doesn't help you in a mammoth ...
... use the inertias.
A higgs rig lowers aligntime as well, by 11%. Higgs lowers it by massively boosting inertia, which will penalize with stabs. Plus I doubt he'd want to be moving at 10 m/s to dock at a station. If you want align time reduction and don't care about mass/speed, a medium low friction nozzle joint will work better than a medium higgs anchor. The higgs does give a large improvement to inertia modifier that is counteracted by the mass increase.
A Mastodon with a single Medium Higgs Anchor aligns in 16.2 seconds. A Mastodon with a single Medium Low Friction Nozzle Joint I aligns in 15.9. The difference between these is only 0.3 seconds.
A Mastodon with a single Medium Higgs Anchor and three inertial Stabilizers II aligns in 11.2 seconds. A Mastodon with a single Medium Low Friction Nozzle Joint I and three inertial Stabilizers II aligns in 10.2. The difference between these is a full second.
So yeah, don't use a higgs unless you're you want the velocity decrease. http://screencast.com/t/j4BR4h4ZT
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3946
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Posted - 2015.05.20 08:37:58 -
[23] - Quote
ShahFluffers wrote:Intertia Stabilizers.
The conditions for achieving warp are...
- your ship's trajectory aligning within 3 to 5 degrees of your intended destination - having between 75% to 125% of max speed. The <125% of max speed requirement is a myth, there's no upper limit to your speed to enter warp, just a lower limit at 75% of your current max speed.
Just look at your ship's speed when you insta-warp to an undock bookmark just after being spit out of any station.
Or align, turn on mwd, turn it off, make sure it's off (cycle ended), try to warp while your ship's speed is still way higher than your base speed.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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GankYou
Redshield Holding Company
407
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Posted - 2015.05.20 11:44:25 -
[24] - Quote
BeBopAReBop RhubarbPie wrote:Khorvek wrote:Solecist Project wrote:Considering that a smaller signature radius doesn't help you in a mammoth ...
... use the inertias.
A higgs rig lowers aligntime as well, by 11%. Higgs lowers it by massively boosting inertia, which will penalize with stabs. Plus I doubt he'd want to be moving at 10 m/s to dock at a station. If you want align time reduction and don't care about mass/speed, a medium low friction nozzle joint will work better than a medium higgs anchor. The higgs does give a large improvement to inertia modifier that is counteracted by the mass increase. A Mastodon with a single Medium Higgs Anchor aligns in 16.2 seconds. A Mastodon with a single Medium Low Friction Nozzle Joint I aligns in 15.9. The difference between these is only 0.3 seconds. A Mastodon with a single Medium Higgs Anchor and three inertial Stabilizers II aligns in 11.2 seconds. A Mastodon with a single Medium Low Friction Nozzle Joint I and three inertial Stabilizers II aligns in 10.2. The difference between these is a full second. So yeah, don't use a higgs unless you're you want the velocity decrease. http://screencast.com/t/j4BR4h4ZT
Correct.
Largely useless on haulers that can fit ABs instead, and useless on BRs, Tier 1 Tech 1 haulers.
No, actually it is completely useless due to high mass to inertia ratio on haulers - as you've shown, a single Inertia Mod or Rig improves align times more, with none of the drawbacks.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3079
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Posted - 2015.05.20 13:09:12 -
[25] - Quote
lol GankYou ... stop APing. xD
Freedom is Slavery
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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