Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 53 post(s) |
|
CCP Logibro
C C P C C P Alliance
881
|
Posted - 2015.05.12 14:59:54 -
[1] - Quote
It's time for some more Structure talk with Team Game of Drones. This time, they're talking about the Citadel class structures, how they will work, and the ways in which it will be able to reach out and say "Hi!" to someone before blowing them up. If this catches your interest, then you should read the blog from the keyboard of CCP Ytterbium.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
Tetsel
Heretic Army
195
|
Posted - 2015.05.12 15:05:55 -
[2] - Quote
Could CCP Fozzie translate this please ?
Loyal servent to Mother Amamake.
@EVE_Tetsel
Another Bittervet Please Ignore
|
Elenahina
Agony Unleashed Agony Empire
549
|
Posted - 2015.05.12 15:12:04 -
[3] - Quote
CCP Maximum Cats
Best Dev Name Ever.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|
BadAssMcKill
ElitistOps
984
|
Posted - 2015.05.12 15:13:12 -
[4] - Quote
I feel like you should have gone with shooting instead of entosis to maybe give dreads a use or something like that
Otherwise looks cool |
|
CCP Ytterbium
C C P C C P Alliance
3889
|
Posted - 2015.05.12 15:13:31 -
[5] - Quote
Tetsel wrote:Could CCP Fozzie translate this please ?
I'm not saying anything, this is written text so you should be fine. Hell, we even had several people review this to make sure it was intelligible. |
|
Gilbaron
Free-Space-Ranger Nulli Secunda
1785
|
Posted - 2015.05.12 15:14:17 -
[6] - Quote
why not give us the option to simply fit existing weapons to these structures ?
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|
|
CCP Nullarbor
C C P C C P Alliance
1160
|
Posted - 2015.05.12 15:14:55 -
[7] - Quote
Remember we have a lot more developer blogs to come regarding these structures, but early feedback on this will be much appreciated!
CCP Nullarbor // Senior Engineer // Team Game of Drones
|
|
|
CCP Nullarbor
C C P C C P Alliance
1160
|
Posted - 2015.05.12 15:15:45 -
[8] - Quote
Gilbaron wrote:why not give us the option to simply fit existing weapons to these structures ?
Se we can balance them separately, these weapons will have very different stats to existing ship weapons.
CCP Nullarbor // Senior Engineer // Team Game of Drones
|
|
Radgette
EVE Irn Bru Distribution
97
|
Posted - 2015.05.12 15:17:01 -
[9] - Quote
Mate I want my space ch+óteaux, it inspires so much more grandeur and just plain sounds awesomer ( thats totally a word :P )
Also french words just sound sexier ;) |
Lyron-Baktos
Future Corps Sleeper Social Club
473
|
Posted - 2015.05.12 15:20:18 -
[10] - Quote
When do we get some news on these new structures and how or if they will interact in wormhole space? |
|
|
CCP Ytterbium
C C P C C P Alliance
3891
|
Posted - 2015.05.12 15:21:49 -
[11] - Quote
Lyron-Baktos wrote:When do we get some news on these new structures and how or if they will interact in wormhole space?
We want most of those structures to be available in W-space, but with some special restrictions if need be. |
|
Aryth
GoonWaffe Goonswarm Federation
1721
|
Posted - 2015.05.12 15:22:14 -
[12] - Quote
Why not go ahead and allow capitals in the larges and supers in the XL? Coding or a game mechanics decision? Supercapital docking is long overdue and probably the #1 thing to sooth any future nerfs.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
|
EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:24:41 -
[13] - Quote
Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do. |
Obil Que
Star Explorers Reckoning Star Alliance
235
|
Posted - 2015.05.12 15:25:16 -
[14] - Quote
Are these weapon systems automated similar to how existing POS weapons operate? As you mention, they will be more effective when operated by a live person with fleet support but will these structures be capable of some level of unattended defense? This is especially critical to wormhole space due to the isolated nature of the structures.
|
Kalmanaka
The Graduates Get Off My Lawn
32
|
Posted - 2015.05.12 15:25:45 -
[15] - Quote
...but will we be able to walk in them? |
|
CCP Nullarbor
C C P C C P Alliance
1162
|
Posted - 2015.05.12 15:27:10 -
[16] - Quote
EvilweaselSA wrote:Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do.
This will be the most easily defended structure, and have bonuses to office capacity and market functionality.
The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance.
CCP Nullarbor // Senior Engineer // Team Game of Drones
|
|
|
CCP Ytterbium
C C P C C P Alliance
3891
|
Posted - 2015.05.12 15:29:12 -
[17] - Quote
Aryth wrote:Why not go ahead and allow capitals in the larges and supers in the XL? Coding or a game mechanics decision? Supercapital docking is long overdue and probably the #1 thing to sooth any future nerfs.
It's more of a game mechanics decision regarding supers. No final decision yet, we will need to weight that up as we move forward. |
|
EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:32:07 -
[18] - Quote
CCP Nullarbor wrote:EvilweaselSA wrote:Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do. This will be the most easily defended structure, and have bonuses to office capacity and market functionality. The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance. So is this sort of a cross between a pos and an outpost? Is there any feel for if you're going to be able to, say, set up a capital staging citidel without spending what you would on an outpost replacement?
I suppose a better question might be where is the main cost of this structure going to be: in the upgrades, or in the hull? |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1059
|
Posted - 2015.05.12 15:32:24 -
[19] - Quote
Looks good - in particular seems to sooth some of the concerns over Supercapital security (especially if docking gets the go-ahead), and some of those weapon systems sound damn good (in particular the aoe missiles, point defences, and structure doomsdays).
I agree that it seems a little odd that these are being touted as the "market/office structure" given that it feels more like a military staging base, but I'll trust you know what you are doing there.
In all, and encouraging start. |
Isengrimus
Call of the Wild C0VEN
28
|
Posted - 2015.05.12 15:33:04 -
[20] - Quote
Two questions:
- How will "vulnerability" and "destructibility" interact? How would you protect a structure that you want to capture, rather than to destroy? Will you be able to do it at all? How will you avoid accidental killings?
- How will these changes affect NPC Stations in hisec, lowsec and nullsec? |
|
Aryth
GoonWaffe Goonswarm Federation
1723
|
Posted - 2015.05.12 15:35:37 -
[21] - Quote
Any thoughts on the deployment mechanics. Are these things going to have huge initial timers to construct?
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
|
|
CCP Ytterbium
C C P C C P Alliance
3896
|
Posted - 2015.05.12 15:35:54 -
[22] - Quote
EvilweaselSA wrote:CCP Nullarbor wrote:EvilweaselSA wrote:Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do. This will be the most easily defended structure, and have bonuses to office capacity and market functionality. The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance. So is this sort of a cross between a pos and an outpost? Is there any feel for if you're going to be able to, say, set up a capital staging citidel without spending what you would on an outpost replacement? I suppose a better question might be where is the main cost of this structure going to be: in the upgrades, or in the hull?
No definite price checks yet, but building an XL should have the same level of commitment as an outpost.
However, upgrading the thing with rigs is going to cost much more, since they're going to take over outpost upgrades / improvements.
Building and upgrading smaller structures will require far much less commitment and resources. |
|
ChromeStriker
Out of Focus Odin's Call
892
|
Posted - 2015.05.12 15:36:46 -
[23] - Quote
(AoE) defenses....
>:D yes please...
No Worries
|
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1061
|
Posted - 2015.05.12 15:36:47 -
[24] - Quote
Isengrimus wrote:Two questions:
- How will "vulnerability" and "destructibility" interact? How would you protect a structure that you want to capture, rather than to destroy? Will you be able to do it at all? How will you avoid accidental killings?
Heh, it will need to be a very clear system given that, generally speaking, eve players are stupid.
"Don't shoot the can" "Don't shoot the can" "Don't shoot the can" "Just to be clear, absolutely no-one shoot the can" ... *sigh* "Who shot the can?"
|
Papa Django
Lords of Fail
107
|
Posted - 2015.05.12 15:38:13 -
[25] - Quote
Is there a limitation to the distance between 2 structures and the distance between a sov structure and theses new structures ? |
|
CCP Ytterbium
C C P C C P Alliance
3896
|
Posted - 2015.05.12 15:40:45 -
[26] - Quote
Papa Django wrote:Is there a limitation to the distance between 2 structures and the distance between a sov structure and theses new structures ?
There will be deployment restrictions, yes.
Mainly to avoid people to be insta-omg-BBQ-blapped when coming out of warp / stations, to avoid having space where structure defenses overlap or have them hidden inside landmarks or other anomaly sites. |
|
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
447
|
Posted - 2015.05.12 15:41:03 -
[27] - Quote
First, I have to say I am super excited about the path structures are taking!
The impression I get is that the defenses will have the option to be managed by a player to operate? Is that correct? If a player does interact with the defenses will they take standings loss for shooting something like they would if they were in a normal ship?
Example: AoE weapon is activated by myself with a mix of enemy and friendly ships/drones nearby (friendlies forgot to ball up, undocked, etc). Will my standings be absolutely torched? |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
397
|
Posted - 2015.05.12 15:41:29 -
[28] - Quote
Quote:They are going to require a new line of skills to operate, but most likely use existing gunnery and / or missile support skills. More details as we get them. Will they also require the Starbase Defense Management skill in some form? |
Isengrimus
Call of the Wild C0VEN
29
|
Posted - 2015.05.12 15:42:31 -
[29] - Quote
Aralyn Cormallen wrote:Isengrimus wrote:Two questions:
- How will "vulnerability" and "destructibility" interact? How would you protect a structure that you want to capture, rather than to destroy? Will you be able to do it at all? How will you avoid accidental killings?
Heh, it will need to be a very clear system given that, generally speaking, eve players are stupid. "Don't shoot the can" "Don't shoot the can" "Don't shoot the can" "Just to be clear, absolutely no-one shoot the can" ... *sigh* "Who shot the can?"
Bah, given the AoE defences, I can perfectly imagine a situation where the Citadel kills itself with a well-aimed torpedo to a knee... I mean the nearest battleship or something. |
EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:44:30 -
[30] - Quote
CCP Ytterbium wrote: No definite price checks yet, but building an XL should have the same level of commitment as an outpost.
However, upgrading the thing with rigs is going to cost much more, since they're going to take over outpost upgrades / improvements.
Building and upgrading smaller structures will require far much less commitment and resources.
Gotcha, thanks. You mention that things like cloning/offices/market is an upgrade. Are those the rig sort of upgrades you mention? Or are they going to be balanced primarily by fitting, where the more outpost-like the less defenses it gets? Or will they sort of be default stuff that any normal XL has, once you've verified they work well enough to start taking them out of outposts? |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
First page | Previous page | Next page | Last page |