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Thread Statistics | Show CCP posts - 53 post(s) |
TurAmarth ElRandir
H.E.L.P.e.R
72
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Posted - 2015.05.16 03:05:38 -
[631] - Quote
Iroquoiss Pliskin wrote:CCP Nullarbor wrote: 2. I think we will show them on the onboard scanner to warp to.
I haven't read the blog in its entirely yet, but how are these structures going to be deployed anywhere, if the only available points are the warpable solar system objects like the sun, moons, planets and all intersecting lines between them, i.e. someone will ALWAYS pass your structure in warp as it lies on the warp path between two objects, unless you deploy something like 2000 km off a planet's warp in point. In other words, you can't have positioning above the solar system's plane, unless you have old Deep safe spot bookmarks from many moons ago.
Hmmmm.... lessee...
(1) [best] old saved BM from any completed exploration site/old wormhole/etc. will normally put you randomly approx 4 to 8 AU off a planet and often well above or below the ecliptic...
(2) [2nd best] ever heard of creating a Static Safe Spot? Pick the 3 warpables farthest apart in any system, drop a BM approx halfway between 2 of them, then drop a BM approx halfway between that BM and the third warpable... you are not on ANY std. warp lane.
Done.
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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Iroquoiss Pliskin
Hedion University Amarr Empire
612
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Posted - 2015.05.16 03:08:23 -
[632] - Quote
On point 2) - You are still on the same plane as these objects. Feels 2D, bruh.
As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential.
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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TurAmarth ElRandir
H.E.L.P.e.R
72
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Posted - 2015.05.16 03:19:22 -
[633] - Quote
Ijesz ToKolok wrote:Quote:Structures having a solar system wide-effect or otherwise impacting some kind of area will be publicly visible in space and in the overview Are Citadels such structures? Quote:We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay. I don't think wormhole space gameplay requires such towers to be warpable. WH folks, is it important?
No, not directly warpable... as a matter of fact that, directly warpable, breaks W-space a little bit... but structures absolutely MUST be on Dscan. Other wise you force a scout to have no choice but to pop combat probes to "see" if there are POSes in a system and doing so 100% alerts the residents to the scouts presence... this would be a form of 'local' in that you would always see if a cloaky was scouting your hole or they would see you if you were scouting someone elses and this breaks how cloaky scouting works in Anoikis.
What we do now is use Dsscan to narrow a POS down to 5% and then we know which Planet and Moon it is at and can scout if we want to risk a decloak trap. But at least the cloaky scout can serve his purpose, gather intel while cloaked. This is gameplay as old as holes and should not be fukked with.
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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TurAmarth ElRandir
H.E.L.P.e.R
72
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Posted - 2015.05.16 03:30:00 -
[634] - Quote
Iroquoiss Pliskin wrote:On point 2) - You are still on the same plane as these objects. Feels 2D, bruh. As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential.
But its not 2D bro... take a look at most systems... there are often, not always, but often one or more planets who's orbits are slightly to very eccentric, off-angle to the ecliptic... and yes, any Static Safe will still be 'inside the angles' between those and the other planets you anchor to, but you are not forced onto a flat 2D plane.
And anyway... 2D/3D/shmeeD... doesn't matter... Combat probes will give you a BM on a POS but without them no amount of warping back n forth dropping BMs is going to put you anywhere near a POS in a 'properly made' Static Safe... even if it is exactly on the same plane as your anchors. If you don't have 2 warpables with the target IN A DIRECT LINE between them... without combat probes (again, in a properly made Static Safe) you cannot land on it ever.
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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Iroquoiss Pliskin
Hedion University Amarr Empire
612
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Posted - 2015.05.16 03:43:39 -
[635] - Quote
TurAmarth ElRandir wrote:Iroquoiss Pliskin wrote:On point 2) - You are still on the same plane as these objects. Feels 2D, bruh. As mentioned earlier, I do agree that temporary exploration sites will have excellent real estate potential. But its not 2D bro... take a look at most systems... there are often, not always, but often one or more planets who's orbits are slightly to very eccentric, off-angle to the ecliptic... and yes, any Static Safe will still be 'inside the angles' between those and the other planets you anchor to, but you are not forced onto a flat 2D plane.
Still 2-D with no sense of freedom.
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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TurAmarth ElRandir
H.E.L.P.e.R
72
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Posted - 2015.05.16 04:12:25 -
[636] - Quote
Iroquoiss Pliskin wrote:The point is not landing on them without Combats, but that most of these structures deposited in this way will be within very small margin from all of the warp lanes and on the same plane.
Uhhh... no.
I am thinking you have not done this very much.... if ever.
I have.
A lot.
1AU is not a 'very small margin'... think it is? Fit the fasted frig you can... find anything in the game 1AU from something else... start burning there and see how long it takes. Email me ingame when you get there... I'll be retired by then and online moar than I am now.
And 1 AU actually is a 'very small margin' to actually get with both methods I have described... normally I end up with BMs between 4 and upwards of 10AU from ANYTHING... including the local flight lanes.
"Very small margin"... LOL
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
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Iroquoiss Pliskin
Hedion University Amarr Empire
613
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Posted - 2015.05.16 04:18:37 -
[637] - Quote
TurAmarth ElRandir wrote:Iroquoiss Pliskin wrote:The point is not landing on them without Combats, but that most of these structures deposited in this way will be within very small margin from all of the warp lanes and on the same plane. Uhhh... no. I am thinking you have not done this very much.... if ever. I have. A lot. 1AU is not a 'very small margin'... think it is?
Relative to the distances we have in most systems and the ship warp speeds, it is very close - breaks immersion.
Even in systems that have warpables, such as gates, 50 AU away perpendicular to plane of the solar system - that is only one object to work with, and even then if there is no second one located in a similar manner, you will end up with location that is on the warp path.
Option 1) is not on the warp lanes, but still very close and is on the same plane. Option 2) is not on the same plane, but most likely on a significant warp path in such systems.
TL;DR Temporary exploration sites.
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1780
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Posted - 2015.05.16 11:03:43 -
[638] - Quote
Rashaab merkava wrote:Will these citadel structures be able to be used in High-security space ? M and L
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Elenahina
Agony Unleashed Agony Empire
563
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Posted - 2015.05.16 11:23:25 -
[639] - Quote
Sequester Risalo wrote:
Thank you for your friendly suggestion. But my problem is not, what to do with a stray trollceptor when I'm logged in and ready for battle. My problem is what happens when I'm NOT around (which is roughly 92% of the time). With a hafway decent POS setup it takes plenty ships with plenty dps to reinforce a tower. With fozziesov it takes two times 10 minutes for a single trollceptor.
Don't let the arguments about lootdrops fool you. People will take down structures for the luls or the killmail alone. This is no great repellent.
Maybe we had it coming. Maybe we should HTFU. Whatever. I heard C1 dwellers are notoriously rolling in ISK by the trillions.
I'm simply questioning the wisdom of applying a sov mechanic to unclaimable space.
But this isn't a sov mechanic; or at least not specifically. It's the structure capture mechanic. The same mechanic will be used in unclaimable NPC space, as well as sov null. Wormhole space works the same as everywhere else when it comes to capturing structures today - why should it work differently going forward?
Now, if you want to address the problems with the mechanics as a whole, keeping in mind that the structure capture mechanics will be universally the same going forward, just as they are today, that's fine. But don't expect your use case to be the special snowflake because it's inconvenient. Guess what - lowsec guys will have the same issues you do, just with more local so the trollceptor knows when no one is around with 100% accuracy.
FWIW, I agree that structures should have a limited capability to defend themselves just as POSes do today. A skilled lone pilot, or a determined fleet of them will still be able to entosis you by staying ahead of the weapons, but your casuals are probably going to look for easy pickings, just like today.
However, giving them self defense adds in some new considerations - how close can we put them to gates or stations? Lining one up on the undock of an NPC station and then letting it take potshots at people until they can bring it down is an even larger trolling issue than the one you're describing. You have to look at the whole mechanic, not just your slice of it.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
69
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Posted - 2015.05.16 12:13:43 -
[640] - Quote
What will happen with assets after enemy capture M-XL Citadel? Will be some safty move or just like now? |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2410
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Posted - 2015.05.16 14:22:52 -
[641] - Quote
Captain Semper wrote:What will happen with assets after enemy capture M-XL Citadel? Will be some safty move or just like now? I'm not sure a capture mechanic has even been discussed. At least not officially... |
Yroc Jannseen
Enlightened Industries Goonswarm Federation
120
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Posted - 2015.05.16 14:37:43 -
[642] - Quote
Rowells wrote:Captain Semper wrote:What will happen with assets after enemy capture M-XL Citadel? Will be some safty move or just like now? I'm not sure a capture mechanic has even been discussed. At least not officially...
This is a very important question.
Is the only option with new structures going to scorched earth or will there be a way to take over existing structures?
I hate to picture what would of happened to a group like BRAVE moving into Catch that had been completely levelled. How many alliances have truly built all of their infrastructure themselves ?
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Corraidhin Farsaidh
Farsaidh's Freeborn
1151
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Posted - 2015.05.16 14:42:44 -
[643] - Quote
Yroc Jannseen wrote:Rowells wrote:Captain Semper wrote:What will happen with assets after enemy capture M-XL Citadel? Will be some safty move or just like now? I'm not sure a capture mechanic has even been discussed. At least not officially... This is a very important question. Is the only option with new structures going to scorched earth or will there be a way to take over existing structures? I hate to picture what would of happened to a group like BRAVE moving into Catch that had been completely levelled. How many alliances have truly built all of their infrastructure themselves ?
I firmly believe there should not be a capture mechanic otherwise after an initial burst of construction there would be verylimited need for new structures. Maybe make the structure 'hull' around the same price as current corresponding pos towers and make ghe service modules where the expense is. Then upon dedtruction there is a chance of a decent loot drop from the modules. |
Sir HyperChrist
Persnickety Pilots
60
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Posted - 2015.05.16 15:50:59 -
[644] - Quote
CCP Ytterbium wrote:per wrote:[quote=CCP Ytterbium] Unlike existing Starbases, .... sizes maybe?
Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them somehow) otherwise it's going to be a mess. We thought about upgrading smaller sizes into bigger ones, but it adds extra complexity and doesn't really makes sense. Should you be able to upgrade a frigate into a battleship if you put enough money into it? Both are built for different needs and purposes.
Starbase (pos) BPO's take quite a bit of isks nowadays to get to ME/PE 10 (or is ME/TE?) Will we get reimbursed for that investment too? I'd like to get ME/PE10 versions of the new bpo's in exchange for my old set, preferably..... |
unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
161
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Posted - 2015.05.16 18:47:48 -
[645] - Quote
-Loot drops: M to L structures should drop loot of what they contain, since they are the same as poses these days. Being able to salvage the structure for components is a bonus. We cleaned up lots of poses that ran out of fuel and collected lots of loot. In w-space killing someones stuff is one of the very few conflict drivers so that should not disappear. It was already hard to have to see people destroy their stuff over and over again in pos-bashes. That is why many people in w-space always asked for the removal of selfdestruction of ships in a pos-shield. Now that would still be possible to do in a citadel(rightclick trash). But if you even scrap the possibility of loot that will eliminate a lot of possible conflicts(player interaction). I would understand that XL structures similar to outposts would get a different mechanic, since now they can not be destroyed at all. And that they only sit in k-space.
-always docking: Docking games suck. I can not remember pos-shield games though, never seem to happen since pos shield are to big to be able to capture people flying to safety or even getting out to fight you. When you first come into a wormhole you use d-scan to see if there are ships in space (or wrecks on scan). If not then you have probably a w-hole with no active people in them. If everyone is forced to dock finding active people will be impossible. Someone one mentioned making it able to do a show info on the citadel and see who is active. While this is more spreadsheet in space instead of actualy having ships in space like a pos shield this is not a sufficient sollution. I propose to just have everything inside the citadel on d-scan. If someone in the pos switches to a other ship, then again you see it on d-scan. Also the people inside the citadel should have a complete d-scan of inside and outside the citadel. that way you will not need to be able to uncloak to see who and what is inside a pos. Why always on d-scan? It might look like to much info at once but it is needed to prevent scout-burn-out. Try scanning a system with 100 of these to find someone active. And after finding none tell your scouts to do an other system with 100 of these citadels. Will there be only 1 undock? The advantage of a pos was that you needed a whole lot of bubble to be able to deny the defender to warp out. A single undock will make it easier to pin down a fleet at their citadel, make it less likely a fleet will attempt to brake out on not timer based events. You could align in a pos shield, will we be bumping the citadel if we want to warp to something on the other of the undock? The size of the pos shield also made it hard to bubble completely while stations with there single undock are much easier bubbled to contain people. Also what happened to soft mooring? Some ideas: Maybe later add a 3 d-view of d-scan, a bit like the current probe-scan window. Maybe if you do show info on a citadel you get a new window . In the window a view like where you now do station spinning but all over the walls are the ships inside the citadel.
-Achoring it everywhere: Anchoring them everywhere makes it a absolute necesity to make em warpable from the d-scan window.It would be acceptable as a temporary solution untill a bether and more fun way has been introduced. This does takes away from the gameplay aspect from looking for a structure. Now looking for a structure with only d-scan and your cloaked ship without probes is actualy hard and not easy gameplay (try learning it to a new player). Why no probes? Because you don't want people to know you are there. Just warpable from d-scan where ever you are is to easy. Maybe make it more challenging by only making it warpable when you have it a certain angle (15 or 30 degrees) , or make a 3 point d-scan needed. Lets say, you need to lock 3 d-scan results(select, and lock it in, in the d-scan window) with an angle of 30 degrees or something like that. Maybe also introduce a need to be in a certain range.
-anchoring restrictions: Please not close to poco's,gates,wormholes,current pos/outpost , mobile structures. Not being able to put it inside anomalies , signatures, moon, planets, sun (asuming you can still fly inside those) . Will they be able to be anchored in shattered wormholes? It might be a good idea to test the viablity of living in that space.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
161
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Posted - 2015.05.16 18:55:48 -
[646] - Quote
-rights: Can we set rights for people to dock, lets say some subdivision yes,other not? Can we set it so that only allies can dock and sell stuff? What if the owner shuts down the citadel where does the stuff in it go, available for the owner or destroyed? Or ejected in secure cans? Can we set it that everyone can dock and buy or/and sell stuff? Can only the owning corp sell stuff or everyone? Can there be some kind of system where you can share stuff between alts? Will we have more office space,tabs, an office walking in stations,... ? I would love to sell stuff to alliance/corp mates with this system, people could also ask for stuff by putting in buy orders. Although what would happen to the money escrow when the structure gets destroyed?Logicaly you should get you isk back.
-Capture mechanics By what number will we be able to change the vulnerabity window in w-space? Or will it be fixed? Would mining/site-running/PI/industry/shipdeath/poddeaths change the window? In w-space a defender could protect itself from enemy structures by putting up a pos at every moon. Will there be a similar mechanic? Might i sudgest that the reinforcement-window will be smaller , depending on how long the citadel has been online. Lets say the more time it has been online, the more it has dug in so the smaller the timer? It would give a small reason to stick around longer, making it more important. O by the way it is impossible to use the constellation capture for WH's.
I am sad that tactics like dreadbuchet will no longer be possbile, or the fake pos(offline pos with heavy interdictor on it with bubble on). Or a pos - starburst. Maybe some ideas for extra structures.
Did i say docking games suck?
I am also worried about the citadel weapons, how will fleets be able to withstand firepower of that magnitude? https://www.youtube.com/watch?v=305-tQfowis In any case if the ship with entosis link can not get repped or capped how will it ever be able to survive the citadel guns?
No local in null sec would fix everything!
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Derek Toter
Cherry-Poppers -affliction-
2
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Posted - 2015.05.17 05:07:38 -
[647] - Quote
Definitely like the sound of these so far!
You said that the docking will be somewhat of a cross between station docking and sitting in a POS. How will weapons timers interact with this new docking mechanic?
Also, since the market hub service module will require fuel to run, would it be possible to have two different fuel consumption rates for private vs public markets? A public market hub should be expected to bring in more revenue to help offset it's fuel costs, but a citadel designed for corp/alliance access only would use this to provide it's members with the convenience of buying things at home, and would not be likely to see the same revenue.
Now that I'm thinking about it, how would you even calculate the fuel costs for that? Industrial services are more straightforward, if jobs are running it consumes fuel. Would the market consume fuel 24/7? Or maybe some amount of fuel is consumed to power the item-picking machinery when someone makes a purchase or puts something on the market? If the fuel costs are too high they'll offset the tax break over NPC station markets, making it pointless to use in most cases. |
Terminator Cindy
Science and Trade Institute Caldari State
23
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Posted - 2015.05.17 08:55:17 -
[648] - Quote
CCP Ytterbium wrote:
Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them somehow) otherwise it's going to be a mess.
How will faction towers/structure modules ( and BPCs ) be reimbursed ? |
Iroquoiss Pliskin
Hedion University Amarr Empire
622
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Posted - 2015.05.17 09:00:01 -
[649] - Quote
Terminator Cindy wrote:CCP Ytterbium wrote:
Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them somehow) otherwise it's going to be a mess.
How will faction towers/structure modules ( and BPCs ) be reimbursed ?
And research done on existing BPOs?
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1780
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Posted - 2015.05.17 11:25:45 -
[650] - Quote
Not sure if i missed they will have public access option or restricted only to ally/corp ?
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Gabriel Karade
Noir. No Not Believing
253
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Posted - 2015.05.17 12:21:14 -
[651] - Quote
I didn't see this in the blog but....
Presume there will be 'racial'/faction versions? and sensible distinguishing niche's between them? (well, hopefully avoiding useless items like small/medium blaster batteries of the current era)
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Lil' Brudder Too
Pistols for Pandas
130
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Posted - 2015.05.17 14:10:59 -
[652] - Quote
Elenahina wrote: FWIW, I agree that structures should have a limited capability to defend themselves just as POSes do today. A skilled lone pilot, or a determined fleet of them will still be able to entosis you by staying ahead of the weapons, but your casuals are probably going to look for easy pickings, just like today.
The best you could hope for with a 'trollceptor' with current POS's that are properly set up is to run the guns dry, (how many dozens of hours will that take) maybe, but with enough webs/scrams, and small guns, your likelyhood of surviving long enough drops. With the new system, it would literally only take a single 'trollceptor' a dozen MINUTES. CCP has already stated that the maximum time it would take to "RF" these would be less than an hour, with a single ship, with FULL SOV BOOSTS helping the 'defender'. (can't seem to find the post atm, but i'm pressed for time)
Elenahina wrote: However, giving them self defense adds in some new considerations - how close can we put them to gates or stations? Lining one up on the undock of an NPC station and then letting it take potshots at people until they can bring it down is an even larger trolling issue than the one you're describing. You have to look at the whole mechanic, not just your slice of it.
This has already been answered SOOO many times...they will not be able to engage any other structure...ever...and will not be anchorable within range to shoot anything other than the fleet that comes to it. Reading skills.
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xttz
GoonWaffe Goonswarm Federation
611
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Posted - 2015.05.17 16:13:32 -
[653] - Quote
"DevBlog" wrote:Medium, Large and X-Large structures will use a version of the Sovereignty capture mechanic, which means they will only be attacked through the use of the Entosis module.
I think this decision is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding.
While the majority of us have a healthy distaste for structure shooting, it does still have a place in the game and shouldn't be dismissed entirely. We have entire classes of ships based around delivering and repairing high quantities of damage and this is an aspect of the game that should remain, albeit in a less central role. Dreadnoughts have always been really well balanced in this regard, with siege mode forcing them commit to an attack for a minimum period of time. Triage carriers patching up starbases have a similarly mirrored role, frantically trying to restore these assets while making themselves vulnerable. This is a fantastic avenue for content, with opponents setting traps or scrambling to catch unexpected sieges. It would be a real shame to lose this aspect of EVE.
By all means allow sovereignty mechanics to favour grid control over ability to inflict damage, but other structures should still require a real investment in firepower to destroy. The simplest approach would be for Entosis Links to have a disabling effect on structures, but actual damage should need to be inflicted in order to destroy them for good, while an investment in repair ability should be required to restore them again.
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Rain6637
GoonWaffe Goonswarm Federation
31506
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Posted - 2015.05.17 16:13:50 -
[654] - Quote
I just heard structures are being consolidated to one brand to coincide with DUST environments, so that capsuleers and DUST mercenaries will be meandering in the same spaces, is this true??
Help, I can't download EVE
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Iroquoiss Pliskin
Hedion University Amarr Empire
636
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Posted - 2015.05.17 16:18:24 -
[655] - Quote
Rain6637 wrote:I just heard structures are being consolidated to one brand to coincide with DUST environments, so that capsuleers and DUST mercenaries will be meandering in the same spaces, is this true??
Can we be mates there?
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
2
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Posted - 2015.05.17 17:41:54 -
[656] - Quote
CCP Nullarbor wrote:Chirality Tisteloin wrote:Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog. No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure.
I Suggest "Hotel Services".
This is a term used to describe when a ship and is in port, it gets phone lines hooked up, etc.. |
Vailen Sere
The Oasis Group TOG - The Older Gamers Alliance
2
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Posted - 2015.05.17 17:43:48 -
[657] - Quote
Rain6637 wrote:Grand Admiral Simo-Hayha wrote:davet517 wrote:The age of structure wars is upon us. Who will save the game from The Crimson Permanent Assurance? Wait. I feel like this is a Game of Thrones reference.
"Brace yourself Goon. Winter is coming!" |
per
Terpene Conglomerate
53
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Posted - 2015.05.17 18:10:26 -
[658] - Quote
hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
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CCP Nullarbor
C C P C C P Alliance
1329
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Posted - 2015.05.17 20:04:33 -
[659] - Quote
per wrote:hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions).
Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Max Kolonko
WATAHA. Unseen Wolves
516
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Posted - 2015.05.17 23:37:18 -
[660] - Quote
CCP Nullarbor wrote:per wrote:hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions). Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far.
Does production of those new structures still involve PI stuff like pos structures? i.e. citadel itself will be build similar to to pos while citadel services/modules similar to pos modules?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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