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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Lebowski
C C P C C P Alliance
586
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Posted - 2015.05.13 12:01:58 -
[1] - Quote
Greetings test loving pilots!
Available for testing on Singularity as of today is the latest burner mission. This time players will be pitting their fitting and flying expertise against the Angel Cartel, as always expect this mission to be challenging!
We'll continue to have all level 4 missions except for the new Burner missions disabled on Singularity to allow for easier testing. This mission will be available from any standard level 4 security agent, though other missions may initially be offered.
Remember that you can type "/booststandings" in any chat window in game to recieve the standings required to be offered these missions.
As always we encouraged you to try out this new mission, give us some feedback here & submit bug reports for any issues you find. I'll add any known issues to this post as we go.
Known issues/features yet to be implemented
- Missions final description, name and objectives are yet to be included.
Happy Testing,
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Paul Clancy
Korpu no Byakko
49
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Posted - 2015.05.13 15:04:06 -
[2] - Quote
Doesn't work as listed, see no such mission in the list at Fricoure L4 Securite agent. Basically, there's pretty much an usual mission list here. |
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CCP Lebowski
C C P C C P Alliance
586
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Posted - 2015.05.13 15:20:28 -
[3] - Quote
We'll be rebooting the server to fix this in around 40 minutes, sorry for the delay!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Aghira
Systech Astromantics Shipyard Inc.
44
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Posted - 2015.05.13 17:24:26 -
[4] - Quote
The agents ONLY offer the angel burner mission, so you can only do it once per agent:
"Random Level 4 Agent" wrote:I'm sorry, but what I've got is promised to another pilot already. Could you come back later?
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
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CCP Lebowski
C C P C C P Alliance
588
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Posted - 2015.05.13 17:27:41 -
[5] - Quote
I'll re-enable another Burner mission to fix that!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Aghira
Systech Astromantics Shipyard Inc.
44
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Posted - 2015.05.13 17:37:27 -
[6] - Quote
CCP Lebowski wrote:I'll re-enable another Burner mission to fix that!
Oh, that was quick, thank you!
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
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CCP Lebowski
C C P C C P Alliance
588
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Posted - 2015.05.13 17:54:42 -
[7] - Quote
Aghira wrote:CCP Lebowski wrote:I'll re-enable another Burner mission to fix that! Oh, that was quick, thank you! You're more than welcome, thanks for testing the mission out!
That seems to all be sorted for me now, I've added the two other Cruiser Burner missions again (You can decline those with no standings penalty) let me know if you encounter any other issues!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Aghira
Systech Astromantics Shipyard Inc.
44
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Posted - 2015.05.13 23:01:29 -
[8] - Quote
Ships on grid: one Angel Cartel Transporter and four Angel Cartel Escort Ships (Dramiel). The Transporter just pulls range from you (~90 km). It is weak against Kinetic/Explosive. It does deal damage when you get closer, albeit negligible. (got hit for 2 damage...) The four Dramiels deal EM/EXP damage, approx. 190 dps each (760 in total). They are weak against EM/Thermal. They orbit at 2000 meter with 1100 m/s. All four of them web and point you.
i used a cheap fitted dual-rep Sacrilege with RLML(totally ignoring the ship bonus). Time to kill: ~9:40min DPS: 297 (446 with drones. Do not use drones against the frigates, they will only last a few seconds) Tank: 773 against EM/EXP (50/50) Speed: 1730 m/s with MWD
[Sacrilege, angel cruiser burner - RLML / 2x WEB / TP] Medium Armor Repairer II Medium Armor Repairer II Armor EM Hardener II Armor EM Hardener II Ballistic Control System II
Medium Capacitor Booster II, Navy Cap Booster 400 Stasis Webifier II Stasis Webifier II Target Painter II
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile 150mm Light AutoCannon II, Republic Fleet EMP S
Medium Auxiliary Nano Pump II Medium Warhead Calefaction Catalyst I
Vespa II x5
Warp in, deploy mobile depot, after the second frigate dies exchange one MAR against a second BCU. When all frigates are dead change one webifier for a MWD.Reload your Missile Launcher with Scourge Missiles while burning towards the transporter. The transporter won't last long against your RLML and 5 Vespa II.
Don't know if the loottable will be the same on TQ, but this is what dropped in 4 tries: http://i.imgur.com/cHHzo3d.png
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
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Desert Ice78
Gryphons of the Western Wind
455
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Posted - 2015.05.14 10:14:19 -
[9] - Quote
This one was simple enough to solve; used the obvious rapid light missile launchers.
I wonder if a 2 x Dramiel and a 2 x Cynabal combination would be more of a challange?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Torgeir Hekard
I MYSELF AND ME
155
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Posted - 2015.05.14 11:10:47 -
[10] - Quote
Dualweb dualrep vigilant with ion blasters and fulltank (2/1 EXP/EM hardeners + 1 reactive).
Was a major overtank. Took about 4-5 minutes of shooting sitting ducks (including the transport). |
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Electra Magnetic
Advanced Dynamics Inquest
22
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Posted - 2015.05.14 18:20:35 -
[11] - Quote
This was my fit and loot from the wrecks
[Sacrilege, Crunch and Muncher] Ballistic Control System II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Stasis Webifier II Stasis Webifier II Stasis Webifier II Target Painter II
Medium Nosferatu II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II
Valkyrie II x1 Infiltrator II x2
Titanium Sabot S x100 Arch Angel Proton S x1000 Heavy Defender Missile I x100 Carbonized Lead S x100 Mjolnir Light Missile x100 Mjolnir Fury Light Missile x4700 Nova Auto-Targeting Light Missile I x100 Fusion S x100 Mjolnir Precision Light Missile x9170 EMP S x100
and forum post https://forums.eveonline.com/default.aspx?g=posts&t=424378&find=unread |
Electra Magnetic
Advanced Dynamics Inquest
22
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Posted - 2015.05.14 18:54:37 -
[12] - Quote
Desert Ice78 wrote:This one was simple enough to solve; used the obvious rapid light missile launchers.
I wonder if a 2 x Dramiel and a 2 x Cynabal combination would be more of a challange?
Maybe for a battleship size burner mission. 2 cynabals alone would be a headache.
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MikeRoni
Moonplants
0
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Posted - 2015.05.15 18:32:27 -
[13] - Quote
I use this fit. You have to overheat at the start, but after the first one dies you can stop. Use a mobile depot to switch out a web and the reppers for a prop mod to get to the industrial after you killed the frigates.
~2:30 to kill the Frigates ~1:30 to get to it and kill the Industrial
[Vigilant, Angel Burner] Armor EM Hardener II Armor Explosive Hardener II Armor Explosive Hardener II Medium Armor Repairer II Medium Armor Repairer II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump II Medium Anti-Explosive Pump II
Hobgoblin II x5
The balancing was ok, I definitly had to overheat with this fit and I like the idea of fighting a pack of frigates. The industrial part of the mission felt like it has a lot of potential, I was actually expecting a new spawn when I attacked the industrial. |
Hakaari Inkuran
State War Academy Caldari State
249
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Posted - 2015.05.15 18:43:31 -
[14] - Quote
What do ypu gain by dilutuing the burner mission pool further? You already have nine frigate missions do you intend to habe nine battlecruiser missions as well? Is it really your design to have lv 4 agents offer a burner mission 60% of the time? Do you have a coherent design in mind? Do you want people to keep 12 different mission ships in their hub? |
Torgeir Hekard
I MYSELF AND ME
155
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Posted - 2015.05.15 19:05:33 -
[15] - Quote
Hakaari Inkuran wrote:What do ypu gain by dilutuing the burner mission pool further? You already have nine frigate missions do you intend to habe nine battlecruiser missions as well? Is it really your design to have lv 4 agents offer a burner mission 60% of the time? Do you have a coherent design in mind? Do you want people to keep 12 different mission ships in their hub? You are free to decline burner missions. |
Hakaari Inkuran
State War Academy Caldari State
249
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Posted - 2015.05.15 19:23:24 -
[16] - Quote
Torgeir Hekard wrote:Hakaari Inkuran wrote:What do ypu gain by dilutuing the burner mission pool further? You already have nine frigate missions do you intend to habe nine battlecruiser missions as well? Is it really your design to have lv 4 agents offer a burner mission 60% of the time? Do you have a coherent design in mind? Do you want people to keep 12 different mission ships in their hub? You are free to decline burner missions. And then nine battleship burners are added. Then nine destroyer burners. Whats the point? They get theorycrafted, the fits posted on eve survival, and then its farm content. It was played out when the frigate set was done. Its clutter and its stuff being thrown at a wall to see what sticks.
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Torgeir Hekard
I MYSELF AND ME
155
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Posted - 2015.05.16 14:24:07 -
[17] - Quote
Hakaari Inkuran wrote:And then nine battleship burners are added. Then nine destroyer burners. Whats the point? They get theorycrafted, the fits posted on eve survival, and then its farm content. It was played out when the frigate set was done. Its clutter and its stuff being thrown at a wall to see what sticks. It's PvE. Which is, generally speaking, done to earn money. To earn money in PvE you have to earn more than you lose. To do that you figure it inside out, optimize it and do it the easiest and safest way possible. If there is no way for you to earn money in the long run, you just don't do it. So the bottom line is - it's either possible to make mony, and then you minimize risks and do it the boring way. Or it's impossible to earn money, and then you don't bother, and the uncontent rots.
The only other way to make PvE attractive I can think of, is a decent storyline. Which is kinda one time wonder. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 18:02:13 -
[18] - Quote
Yes and no. Imagine if the old 40-man WoW raids could not feasibly be completed by level appropriate characters. Making burner missions too hard would be like that. Impossible stuff doesn't get done.
Veteran and solo/small gang PVP advocate.
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CCP Fozzie
C C P C C P Alliance
12785
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Posted - 2015.05.18 21:29:03 -
[19] - Quote
Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Valterra Craven
541
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Posted - 2015.05.19 03:34:38 -
[20] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week.
So basically you don't like people using missles or smartbombs... |
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Berluth Luthian
Hoplite Brigade
203
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Posted - 2015.05.19 04:25:40 -
[21] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week.
I can't wait to test the new FW missions and plex rats. |
Desert Ice78
Gryphons of the Western Wind
456
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Posted - 2015.05.19 10:10:48 -
[22] - Quote
CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week. Are these tweeks now live on Sisi?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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CCP Fozzie
C C P C C P Alliance
12790
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Posted - 2015.05.19 12:24:39 -
[23] - Quote
Valterra Craven wrote:CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week. So basically you don't like people using missles or smartbombs... Smartbomb damage doesn't care about sig radius....
And they're still very doable with RLMLs, just tougher than before. I just finished running the mission on an internal test server with my own T2 Sacrilege fit.
Desert Ice78 wrote:CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week. Are these tweeks now live on Sisi? The changes didn't catch this build, but they should be in by tomorrow.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Drackarn
Caldari Colonial Defense Ministry Templis CALSF
63
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Posted - 2015.05.19 12:50:35 -
[24] - Quote
Tried a Worm. Splatted.
Had a quick try with a Navy Drake, 8 RLML with precision missiles, twin large ASB. Done.
As previous poster said - Drones die..... horribly!
http://sandciderandspaceships.blogspot.com/
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Valterra Craven
541
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Posted - 2015.05.19 15:00:20 -
[25] - Quote
CCP Fozzie wrote:Valterra Craven wrote:CCP Fozzie wrote:Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away.
Mission text should be coming later this week. So basically you don't like people using missles or smartbombs... Smartbomb damage doesn't care about sig radius, and they'll still be within range of medium smartbombs. And they're still very doable with RLMLs, just tougher than before. I just finished running the mission on an internal test server with my own T2 Sacrilege fit.
You should just ignore me. I was just being tongue in cheek because I just found it odd that the only two outright changes you mentioned would make it harder for the only two methods people had tried in the thread. (And yes I know smartbombs don't care about sig, was referring to the orbit range change) |
Luscius Uta
142
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Posted - 2015.05.21 12:14:57 -
[26] - Quote
Just did this mission with Gila, here is the fit I used:
[Gila, Burner Angel] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
EM Ward Field II Phased Weapon Navigation Array Generation Extron Fleeting Propulsion Inhibitor I Large Shield Extender II Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Medium Remote Armor Repairer II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
'Augmented' Infiltrator x2 'Augmented' Infiltrator x8
I also had a depot with 2 Omnidirectional tracking enhancers, and another web and painter (so my drones can hit dramiels more often) as well as a microwarpdrive (to catch up the transport obviously) in my cargo. Had to return drones from time to time obviously, since I can't run that repper for long. |
Jori McKie
TURN LEFT The Camel Empire
245
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Posted - 2015.05.22 12:15:47 -
[27] - Quote
If you care for time efficiency, the Vigilant beats them all. RLMLs are really bad, i assume the Dramiels have a sig around 11 (2x 90% webs, no hits form Valks II and really bad hits form Warrior II). So with RLMLs to work you need at least 2x rigor TII rigs to get your explosion radius down to ~19 and at least 1x web. The Vigilant doesn't care, 2x 90% webs = Dramiel speed at 26m/s and your guns hit quite nice. Time to kill is 3:30mins, including the Transporter.
What will work is a smartbomb Cyclone with EM or Therm smarties but then you need a second ship to kill the Transporter in a timely fashion. There are several options of course with RLML, Gila, Orthrus, Sacrilege. Turret ships have to use 2x 90% webs or 3x webs.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Anthar Thebess
1041
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Posted - 2015.05.25 07:54:21 -
[28] - Quote
CCP just don't brake this like other burner missions. They where designed to be 1vs1 mostly , but are currently farmed out by dropping 5 alts on grid and blitzing most of the burners under 20s for a up to 25k LP payout.
Agents give tons of those missions.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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