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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
535
|
Posted - 2015.05.13 22:18:51 -
[1] - Quote
While this game has shown great progress in emerging into the new decade, one of the aspects of the game that seems to be avoided like the paste-eating, unwashed child in the cafeteria is mission balance. Burner missions are nice, but all they are is a bone thrown to us to avoid looking seriously at how the current missions are set up.
So with this in mind, I'd like to propose a few ideas to help it along the way. -Change storyline missions completely -Add racial aspects to each mission -Add new content with bringing back financial missions and adding new types of agents -Add new options and rewards for higher corporate standing -Increase the options for FW missions
So to start out, let's talk about storyline missions. Currently apart from COSMOS agents, they don't really offer much 'story', only decent standings. What I would propose would be to rework them so they focus on lore in the same way that COSMOS missions do. Examples would be Minmatar storyline missions could do things like attack amarrian compounds to free slaves, or run long hauler missions to move refugees. Amarr could be the opposite with attacking compounds to GET slaves and move them, caldari could focus on corporate espionage and gallente could focus on more traditional law enforcement and hauler missions. Now here's where things start getting interesting. Each storyline mission not only has a chance to escalate into a larger story, but counts as points in a global faction pool, similar to how standing works. Once this pool hits a set number, you receive a message from a high-level general from the faction you're working for. This ends up in a multi-stage mission that's either security or distribution themed about something on-going in the larger game lore, like the Drifters or the Sansha incursions (some would involve going through the drifter wormholes into their space or into a separate instance in an incursion constellation). In addition to a massive LP payout (more than lvl 5s plus faction loot) they get special intel dossiers or artifacts that can be turned in to a Concord station with the promise of some Concord LP given in return. These items count towards global story progression, so it actually feels like people running these missions count towards progressing the living world instead of having it happen around and without them.
Bring back Financial agents and introduce Bounty missions. Financial agents would encourage you to acquire a certain number of items from elsewhere and sell them on the local market, while giving you a fairly decent-sized isk compensation as payout. These can potentialy be allocated more on trade hub stations or in dead areas in hisec to encourage market growth. Now, bounty missions in this context are not related to the Bounty office in-game; that's player bounties from other players, while this focuses on NPC bounties on players. These would be introduced in the Factional Warfare stations (and pirates, but I'l get into that later) as the first actual PVP missions, and pay out massively. What they would require is actually going out and killing players. Lvl 1-4 agent ratings would scale based on the NUMBER of players killed, ex. would be lvl 4 agents requiring you to rack up a lot more kills than the single-target kill with lvl 1s. This gives players who like pvp an option to make a fair bit of money on the side apart from whatever drops from their victims. Example for target options would be for someone like me who is in calmil to go find x number of people in galmil and/or minmatar militia and get kills off their ships. Farming these with alts would be a bannable offense, so someone getting a bunch of pod or frigate kills off the same person repeatedly would raise some red flags, especially from newer characters over time. Please list any other ideas that would ensure this system would not be abused
Now while it would probably start with FW, I would like to see these pvp missions extended to the Pirate NPC corps. Instead of just some random enemy combatant as you'd see with FW, anybody who has negative standing with that pirate npc corp is fair game. This gives actual pirates a profession to follow in the lore game, as there would be a LOT more of these in nullsec than fw space (fw pvp agents would only exist in lowsec, not hisec. Pirate pvp missions would be available in great abundance in every pirate station).
Now I'd like to segue from that last bit about pirate pvp missions into the last bit of this thread. After your reach 8.0 standing with an NPC corp, you have the option of joining them. This includes all pirate npc corps, so you can finally RP as a pirate! While joining a player corp is a big part of this game, we can also extend this concept to corporations. If the corporation has a high enough standing, they can join as a subsidiary of that faction in a similar fashion to FW corps joining under the banner of a particular faction militia. That is not to say there will be pirate FW, but if you and your buds have great corporate standings with Serpentis or Guristas, you can join that npc corp just in the same way a corp can enlist in the faction militia. You just have to be very careful abount managing your standings otherwise you'll get a notice about not meeting reqs and getting the boot within a week. or so from the faction. The same thing applies to ANY npc corp in the game, so people who are heavy into running Khanid missions can join up with the Royal Khanid Navy, or a corp that's already a subsidiary of that NPC corp. But as a corporation, you'd receive significant benefits from being a part of an NPC corp, like free repairs, reduced LP costs from the store, reduced or nil monthly fee on offices, etc. Basically things to encourage people who follow that faction to band together.
Thoughts? It's a bit to go over so take your time and ask questions as you have them. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
535
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Posted - 2015.05.14 09:48:37 -
[2] - Quote
Updated the name to better reflect all the collective changes listed. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1422
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Posted - 2015.05.14 13:48:10 -
[3] - Quote
I would like to see Missions like Intercept The Saboteur or Feeding Frenzy make more sense. These missions contain hauler NPC which either carry the mission objective (in case of the Blood Raider ITS or their destruction is the mission objective (in the FF mission). These haulers do not behave like haulers, they behave like combat vessels, charging at me with guns blazing. This is exhilarating. Instead, in the ITS missions, for instance, they should try to flee from you. They fly away and their turrets only concentrate on shooting drones and they spew out lots of defender missiles to fend off your incoming cruise missile barrages. If you do not manage to kill them in time, they just warp off and your mission either fails or turns into another mission where you have to find the haulers again (reduced payouts in the then first part). As for the FF mission, I would like to see the haulers stop charging at me and instead rush to the dysfunctional gate/damaged Megathron to deliver the construction materials. Obviously, they'd need to spawn a bit further away from their objectives than they do now to give you a chance. If they manage to get to the gate/Mega, your mission also turns into a second tier where you need to destroy either or. In between me and the haulers, a defensive first wave of Federation Navy vessels spawn with heavy dampening support. If you do not manage to send your drones to the haulers before they damp you, you are going to have a hard time. In addition, if your mission turns into the second tier, my greedy part of the brain wants to see more and larger Federation Navy waves spawn to get more tags, but my consciousness rather tells me that you should just grind the gate/Mega down as punishment for failing to destroy the haulers.
Similar things should be done to other missions involving Hauler NPC.
Station Tab :: UI Improvement Collective
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Tiddle Jr
Galvanized Inc.
248
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Posted - 2015.06.21 11:29:42 -
[4] - Quote
Hmm, i really thought that running missions turned to isk/hour; LP/isk and not much focused on content. So primarly blitzing and if not as a main sorce of salvaging.
Looks like i was wrong. |
Nasar Vyron
S0utherN Comfort DARKNESS.
93
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Posted - 2015.06.21 17:54:28 -
[5] - Quote
Tiddle Jr wrote:Hmm, i really thought that running missions turned to isk/hour; LP/isk and not much focused on content. So primarly blitzing and if not as a main sorce of salvaging.
Looks like i was wrong.
For vet players that's very true (those who actually stay in high sec, or make mission alts) but both pvp and pve combined are what keep new players interested. I've said for a while CCP needed to fix the PVE of this game if they wanted to retain more members. Rewards are one thing, but engaging pve helps pass the time when no PVP is occuring. The mentality those of us have accepted that PVE is simply a grind we must accept is rather pitiful considering so many other games have managed to make both engaging and fun aspects of their game.
CCP dropped the ball on this years ago, so while I'm unsure of a few of the OP's ideas, I firmly believe that they must turn some of their attention to the PVE aspects of their game sooner rather than later. In the sense of make it more engaging and group oriented, not easier with higher rewards.
And before anyone tries to make the argument that EVE is not like other games or is a purely pvp sandbox, that's not always a positive argument. Sometimes to be successful you must accept your shortcomings,learn from your competitors and adapt accordingly. |
FT Diomedes
The Graduates Get Off My Lawn
1128
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Posted - 2015.06.21 18:47:49 -
[6] - Quote
Part of being a successful sandbox means that there is potential content for more than one play style available. Eve could certainly use some improvements on the PVE front. There is a rich, and enormous, universe available to players in Eve. Adding some more PVE content to give people something else to do is a good idea.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Do Little
Pator Tech School Minmatar Republic
21
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Posted - 2015.06.21 19:23:51 -
[7] - Quote
CCP is adding new PVE content - Seekers, Drifters with significantly upgraded AI, more challenging exploration with the sleeper cache sites. I have no doubt this new AI will find its way into a rewrite of the mission system but this is a major undertaking and the developers currently have a pretty full plate with sovereignty and structures.
When the time comes, I personally would like to see mission chains and escalations but make them viable for casual players with real life obligations - give us a pause button! No reason why the NPC rats can't wait patiently when real life takes priority. |
Tiddle Jr
Galvanized Inc.
249
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Posted - 2015.06.22 10:17:34 -
[8] - Quote
FT Diomedes wrote:Part of being a successful sandbox means that there is potential content for more than one play style available. Eve could certainly use some improvements on the PVE front. There is a rich, and enormous, universe available to players in Eve. Adding some more PVE content to give people something else to do is a good idea.
you have a point in your signature, and current mission run is about the same - doing thme over and over again with a hope on different result. Result here considered as some kind of new content added to the missioning. Looking at the missionning as a whole thing reminds me a mini - games or quests similar what we have in other games which you might or should complete along with the main storyline. Not talking about storyline missions.
So having those minigames without changes is a complete madness casue doing them over and over again would turn you into a complete boredom. And you can't handle that. That is why blitzing came up and everyone accept it due to the effective way awoiding it. You only need to kill the trigger and done deal saving your time and giving you some reward. Of course there are few missions where you could allow yourself to deal with "time factor" and clear all pockets and reward yourself with positive income in the form of bounty.
Adding "burner missions' to the game was good move which gave us some stressfull conditions which never saw before. But again there are lot's of guidelines and tuttorials available now on how to complete them without problems.
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Lloyd Roses
Artificial Memories
1123
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Posted - 2015.06.22 15:43:44 -
[9] - Quote
It would be nice to pass some historic events sort of like a *holograph* played just for your sensors at matching points in epic arcs and the story to that posted in local as mission/anom notifications can be. Having such *cutscenes* in space around me while I could move through there (and get ganked) would be fabulous.
I'd also love the fluffy scope of storylines being way more generic and lower-profile: The most popular arc could be the lvl 1 SoE arc, rescuing all those named VIPs with 40 other guys doing it along with you any day of the year leads to some absurdity. Drastically lowering the implied impact of your actions would go a long way to enhance immersion in my opinion. For example: Instead of rescuing VIP A from cluster-known legendary criminal B is bad, but being hired for being a capsuleer to lend protection to a sister's fleet of transport ships/frigs/shuttles heading to a hostage transaction, that one I could dig. Simply changing around some text and turn down on the unique people coming into the story through your heroic efforts would do good.
Redesigning missions to have you running along with the employing corporation's fleet could vastly improve the unique character of a generic mission. Through the static version of *being solo* people are forced to drive the highest-dps, highest-tank, highest-warpspeed ship they can come up with. A Battleship to be comfortable in lvl 4s in most cases, the Tengu does fine but lacks dps. That's the thinking you employ for missions atm. If instead the player were to assist an existing, weak fleet it could make for great choices on the player's behalf. The mission journal states that the enemy gang will use remote repair, so since your npcs got 500dps on their own you could either choose to bring your 1000dps golem and move through even faster while your corp's fleet is annihilated and you don't get much *secondary payout*, you could also choose to go as celestis, damp hostile logi or you could go as a blackbird and jam all their RR-ships and in the meantime your fleet plows through their fleet. Or you fly a capsuleer-logi and all your guys survive, but you gotta wait for them to work through some hp. So you can still blitz the mission, get your fleet killed, kill enemy fleet, and get payouts - or a pvp-skilled EWAR character could run missions another, slower way and get payouts + *thanks* for keeping some of your fleet alive. Having a baseline of dps against enemy dps makes it both more authentic/immersive, accessible for newer players or people that would like to pve in highsec without skilling into a certain machariel-fit, and add a lot of diversity and choice. Then those go-in kill-all missions would be labeled *precision attack*, *surprise attack*, *infiltration* or *assassination*. But general combat missions would translate to people getting used with not being the only guy fighting the bad guys.
To the pirate thingy, it sure would be stylish to camp guristas DEDs and save your fellow NPC-pirates from that evil capsuleer. Especially if all those guristas ships would be neutral, don't even need to bring your own falcon.
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
546
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Posted - 2015.07.02 06:47:14 -
[10] - Quote
Lloyd Roses wrote:
To the pirate thingy, it sure would be stylish to camp guristas DEDs and save your fellow NPC-pirates from that evil capsuleer. Especially if all those guristas ships would be neutral, don't even need to bring your own falcon.
Apologies for OP's late reply; just resubbed today hooray!
It would be nice, although it might take some finaggling with the code from FW npc's and apply it to potentially everyone. I'm not sure how it would work, but actually *joining* a faction like that would be great. Something along the lines of having them be neutral to you, but barring you from getting missions where you kill them as a "consequence" for that sounds alright to me.
To everyone else, ty for your input. At the very least I would love to see the point my friend here above me made about at the very least, generalizing the storylines, or doing something to randomize the text. Something as simple and easily implemented as that would go a long way. |
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Mike Voidstar
Voidstar Free Flight Foundation
790
|
Posted - 2015.07.02 07:11:29 -
[11] - Quote
It would be wonderful if they put some effort into missions.
For one, they could randomize things a bit. Sure, you get sent after a particular guy or item, but the fleet size, composition, and various environmental factors need not be the same each time.
Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets. |
Nyalnara
AdAstra. Beach Club
66
|
Posted - 2015.07.02 07:26:09 -
[12] - Quote
Should missiond be reworked, i'd really appreciate FW Gallente missions to be looked at. Because those ecm ships are way too powerful... Kinda hard for our newbros to farm LPs to compete with the enemy militias who just need bombers, while we need BC/BS/T3Cruisers to do the same...
That being said, as someone who heavily carebeared, Missions indeed need some variability. Been minmaxing with my paladin alt, and it get really boring... Burners were a nice try at adding new content and forcing players into different playstyles, but they also lack flexibility, and as such became a nice "yeay, faction loot" bonus stage for mission runners...
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
546
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Posted - 2015.07.02 07:58:51 -
[13] - Quote
Nyalnara wrote:Should missiond be reworked, i'd really appreciate FW Gallente missions to be looked at. Because those ecm ships are way too powerful... Kinda hard for our newbros to farm LPs to compete with the enemy militias who just need bombers, while we need BC/BS/T3Cruisers to do the same...
As someone who does lvl 4 caldari fw mission in a t1 frigate, I sympathize with you for completely opposite reasons. You and amarr got the **** end of the stick with fw missions, and they need a serious look-see. Dropping all ewar but increasing the number of ships seems like a good first step, although i do hear those caldari missiles hit pretty hard outside of pvp. |
Lan Wang
V I R I I Triumvirate.
891
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Posted - 2015.07.02 12:47:40 -
[14] - Quote
Do Little wrote:give us a pause button! No reason why the NPC rats can't wait patiently when real life takes priority.
thats asking for a single player mode, what would happen when you get scanned out by another player? this is a terrible idea and would never work
EVEALON Creative - Logo Design & Branding | Digital Design
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Serendipity Lost
Repo Industries
1139
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Posted - 2015.07.02 13:00:14 -
[15] - Quote
Lan Wang wrote:Do Little wrote:give us a pause button! No reason why the NPC rats can't wait patiently when real life takes priority. thats asking for a single player mode, what would happen when you get scanned out by another player? this is a terrible idea and would never work
I think it's an awesome idea. Scanning down a paused mission runner and wonking him while RL happens would add some much needed content for elite HS pvp folks (CODE and Holysheet1 would love this feature). As long as a paused player remains in play - sweet sweet idea.
Paused mission runners might actually lure a few docking ring heros (such as Holysheet1) to actually enter warp for their elite pvp.
Let's get this done! |
Donnachadh
United Allegiance of Undesirables
352
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Posted - 2015.07.02 14:09:39 -
[16] - Quote
Serendipity Lost wrote:I think it's an awesome idea. Scanning down a paused mission runner and wonking him while RL happens would add some much needed content for elite HS pvp folks (CODE and Holysheet1 would love this feature). As long as a paused player remains in play - sweet sweet idea.
Paused mission runners might actually lure a few docking ring heros (such as Holysheet1) to actually enter warp for their elite pvp.
Let's get this done! Loving this.
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Lycus Emyr
KarmaFleet Goonswarm Federation
9
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Posted - 2015.07.09 09:23:40 -
[17] - Quote
There definitely needs to be some changes to pve to make it more interesting. More things that are fun to do means more players stay, more people in space and more chances for pvp. |
Lan Wang
V I R I I
928
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Posted - 2015.07.09 09:27:13 -
[18] - Quote
Lycus Emyr wrote:There definitely needs to be some changes to pve to make it more interesting. More things that are fun to do means more players stay, more people in space and more chances for pvp.
why not try pvp? pve is just a way to fund pvp and not an constant game, afterall this is a multiplayer game not a single player game, if it was a single player game then there would be an offline mode?
EVEALON Creative - Logo Design & Branding | Digital Design
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Lycus Emyr
KarmaFleet Goonswarm Federation
9
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Posted - 2015.07.09 09:37:22 -
[19] - Quote
Lan Wang wrote:Lycus Emyr wrote:There definitely needs to be some changes to pve to make it more interesting. More things that are fun to do means more players stay, more people in space and more chances for pvp. why not try pvp? pve is just a way to fund pvp and not an constant game, afterall this is a multiplayer game not a single player game, if it was a single player game then there would be an offline mode?
I do pvp i just think that there is room for both and that its time for some improvemts for the pve side of things.and not all pve has to be or even should be solo i would love to see more group pve in eve. |
Lan Wang
V I R I I
928
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Posted - 2015.07.09 09:41:53 -
[20] - Quote
there is plenty of group pve in eve and its constantly getting buffed and new stuff added to it, see latest patch for another incursion buff
EVEALON Creative - Logo Design & Branding | Digital Design
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Lycus Emyr
KarmaFleet Goonswarm Federation
9
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Posted - 2015.07.09 09:45:02 -
[21] - Quote
You say there is plenty but i dont think that we are at the poi t of having a good selection of pve activities available and what we have is predictable and repetitive. There is so much room for it to be expanded upon to make the game more fun for more people. |
Lycus Emyr
KarmaFleet Goonswarm Federation
9
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Posted - 2015.07.09 18:20:27 -
[22] - Quote
Mike Voidstar wrote:It would be wonderful if they put some effort into missions.
For one, they could randomize things a bit. Sure, you get sent after a particular guy or item, but the fleet size, composition, and various environmental factors need not be the same each time.
Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets.
I really like these ideas |
Cassandra Skjem
Force-Majeure
12
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Posted - 2015.07.09 18:54:44 -
[23] - Quote
Catherine Laartii wrote: Thoughts? It's a bit to go over so take your time and ask questions as you have them.
Would bringing Dust players along to some of your missions be something Eve players are interested in, using a co-op method to complete a mission, something like what is posted in the Dust forums in this thread?
Is it a tarp?
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Catherine Laartii
Crimson Serpent Academy Heiian Conglomerate
556
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Posted - 2015.07.09 22:45:24 -
[24] - Quote
Cassandra Skjem wrote:Catherine Laartii wrote: Thoughts? It's a bit to go over so take your time and ask questions as you have them.
Would bringing Dust players along to some of your missions be something Eve players are interested in, using a co-op method to complete a mission, something like what is posted in the Dust forums in this thread? It would be interesting, but there would be some serious technical hurdles to it. I'd say if they once project legion goes live and they have single-sign on, AND then have certain ships in eve being able to do atmospheric flight, then MAYBE it'd be doable to have combined missions. |
Catherine Laartii
Crimson Serpent Academy Heiian Conglomerate
556
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Posted - 2015.07.09 22:56:27 -
[25] - Quote
Lycus Emyr wrote:Mike Voidstar wrote:It would be wonderful if they put some effort into missions.
For one, they could randomize things a bit. Sure, you get sent after a particular guy or item, but the fleet size, composition, and various environmental factors need not be the same each time.
Bonus content or alternate mission paths could be unlocked through hacking, scanning or archeology. Missions could spawn missions, or mission items could spawn new missions once you dock at a station, giving unique value and potentially a reason to fight over a particular mission pocket against people that ninja into your pockets. I really like these ideas I do too; it seems like a good, small place for CCP to start at. |
Cassandra Skjem
Force-Majeure
12
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Posted - 2015.07.10 03:55:01 -
[26] - Quote
Catherine Laartii wrote:Cassandra Skjem wrote:Catherine Laartii wrote: Thoughts? It's a bit to go over so take your time and ask questions as you have them.
Would bringing Dust players along to some of your missions be something Eve players are interested in, using a co-op method to complete a mission, something like what is posted in the Dust forums in this thread? It would be interesting, but there would be some serious technical hurdles to it. I'd say if they once project legion goes live and they have single-sign on, AND then have certain ships in eve being able to do atmospheric flight, then MAYBE it'd be doable to have combined missions. CCP already announced Project Legion is dead via revoking their claim on the Name Project Legion in the United States.
I agree that single signon would be nice for both games as well as a PC port but I wonder if this is something remotely possible, dock and get mission, load mercs into cargo and drop them in an objective (I remember a mission where I had to drop a corpse full of explosive at a station one time, also picking up scientists and ferrying them somewhere as well as capturing militants from cargo) so that they get to their objective, you hold off a few waves of NPCs then pick them up when they achieve their objective and returning them to station.
To me this is completely possible regardless of single sign-in or not. They are already on the server so I assume they should be able to interact with us as I can type to them in local or use Eve Voice to speak with them. Some of the things needed CCP was talking about in the early stages of the game such as being able to ferry merc through space via player vessels. I assume the systems for Dust are reinforced for PS3 interaction and the rest are simply not accessible via the PS3 game client.
Is it a tarp?
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Cassandra Skjem
Force-Majeure
13
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Posted - 2015.07.10 15:15:42 -
[27] - Quote
Catherine Laartii wrote:
Now I'd like to segue from that last bit about pirate pvp missions into the last bit of this thread. After your reach 8.0 standing with an NPC corp, you have the option of joining them. This includes all pirate npc corps, so you can finally RP as a pirate! While joining a player corp is a big part of this game, we can also extend this concept to corporations. If the corporation has a high enough standing, they can join as a subsidiary of that faction in a similar fashion to FW corps joining under the banner of a particular faction militia. That is not to say there will be pirate FW, but if you and your buds have great corporate standings with Serpentis or Guristas, you can join that npc corp just in the same way a corp can enlist in the faction militia. You just have to be very careful about managing your standings otherwise you'll get a notice about not meeting reqs and getting the boot within a week. or so from the faction.
The same thing applies to ANY npc corp in the game, so people who are heavy into running Khanid missions can join up with the Royal Khanid Navy, or a corp that's already a subsidiary of that NPC corp. But as a corporation, you'd receive significant benefits from being a part of an NPC corp, like free repairs, reduced LP costs from the store, reduced or nil monthly fee on offices, etc. Basically things to encourage people who follow that faction to band together.
Thoughts? It's a bit to go over so take your time and ask questions as you have them. This would be really cool but it encourages grinding, something I am deeply averse to do anymore, at one time yeah sure but it really takes a lot away from the game to have to grind those standings, so maybe a Liked standing to join would be better at +5 you could join.
Is it a tarp?
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Xe'Cara'eos
A Big Enough Lever
303
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Posted - 2015.07.10 20:26:53 -
[28] - Quote
what this game needs is some (easier than incursion/burner/sleeper) incentives to do logi, logi'ing NPC ships sounds like a pretty good idea, as does feeding them cap or damping/jamming/neuting the opposing fleet, it would also work as a single player's intro to fleet work EDIT - I also LOVe that dust link!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Lycus Emyr
KarmaFleet Goonswarm Federation
12
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Posted - 2015.07.12 08:14:49 -
[29] - Quote
Xe'Cara'eos wrote:what this game needs is some (easier than incursion/burner/sleeper) incentives to do logi, logi'ing NPC ships sounds like a pretty good idea, as does feeding them cap or damping/jamming/neuting the opposing fleet, it would also work as a single player's intro to fleet work EDIT - I also LOVe that dust link!
I would love to see more group pve content in any form |
Cassandra Skjem
Force-Majeure
14
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Posted - 2015.07.12 15:33:22 -
[30] - Quote
Xe'Cara'eos wrote:what this game needs is some (easier than incursion/burner/sleeper) incentives to do logi, logi'ing NPC ships sounds like a pretty good idea, as does feeding them cap or damping/jamming/neuting the opposing fleet, it would also work as a single player's intro to fleet work EDIT - I also LOVe that dust link! Logi is a skill intensive position though, if it were easy to do the Logi work then likely players would fit ships tank wise so they don't need a logi. Are you saying this because typically a New Player wouldn't actually see Logi or why it could be useful until 6 months of training in? It would definitely give players first hand experience with Logi without needing to be in PVP fleets or running topish level PVE.
Is it a tarp?
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