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Squidrim Farge
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Posted - 2006.11.12 17:46:00 -
[1]
after doing a little digging and a little math, i found out that there is currently 392,192,000 skill points in available skills, with more coming in the next patch. now at roughly 2000 sp an hour with the advanced learnings to 4 and +4 implants it would take 8170.6 days to train it all!or 22.38 years! i realise that generally you dont train every skill but my point is really that another tier of learning skills isnt going to hurt.
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xaja
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Posted - 2006.11.12 18:17:00 -
[2]
They don't want to wreck our incentive to keep running 2 or 3 subscriptions like a lot of people I know do...
I'd say real subscribers are probably 1/3 less if you discount all the secondary accounts... of course that doesn't make any difference to revenue ... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |
pyro ecious
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Posted - 2006.11.12 18:46:00 -
[3]
Ok here are my thoughts on this yes and no. All the learning skills have an advanced one to it except for actuall learning its self
Analytical Mind - Logic Empathy - Presence Instant Recall - Eidetic Memory Iron Will - Focus Spatial Awarness - Clarity Learning - nothing
My point of this is that if they where and and I think they should add one more learning skill so htat every basic learning skill has an advanced one and this skill I think should be a highly ranked skill like a 10X skill that way it takes awaile to train to get to be able to train that much faster let me know what you guys think
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Justin Cody
Caldari The Priory Shroud Of Darkness
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Posted - 2006.11.12 19:11:00 -
[4]
How about no
/becuase I said so //because adding more skills in that area is silly ///min-maxers have to have some penalty for unbalanced stats on their chars
and I don't want to train up more skills to learn faster..we could have a better point buy system in character creation rather than using game mechanics to compensate for a lack of foresight in the game design.
Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Locutus ofBorg
Caldari Royal Hiigaran Navy Ascendant Frontier
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Posted - 2006.11.12 19:37:00 -
[5]
you know CCP will never do this because if you train faster then you spend less time paying CCP to play eve and if that happens they wont be able to make any money o noes Need a sig? Contact me ingame |
Yamaeda
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Posted - 2006.11.13 03:12:00 -
[6]
How lovely it would be, but i dont think it's realistic with a 3rd tier of learnings. However, an Advanced Learning, as there is no tier 2 on that skill is logical and would be quite useful. If it's as powerful as basic learning it wouldn't be unbalanced, and those 22.4 years would be 22 years instead (roughly).
I dont think any people will quit due to slightly faster training, it's not like theres no use of a 2nd account with 22 years to split up (and ofcourse stuff that's needed for both).
So bump for an advanced learning skill, you know you want it! (both ccp and players)
/Y ---------- It's great being Amarr, ain't it? |
Aphotic Flare
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Posted - 2006.11.13 04:25:00 -
[7]
Id agree to adding an advanced form of the learning skill "learning". "Advanced learning" (or whatever name it would have). It could add another 2% to all attributes just like the basic skill "learning". So for most people having it at lvl 4 would add about another 2 points to all learning skills, which while not a lot, would certainly help a little bit.
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Eraggan Sadarr
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.11.13 14:15:00 -
[8]
I agree. The time needed to train is long enough as it is. So i don't see a problem in having a third tier of learning skills. We need it.
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.11.13 17:10:00 -
[9]
I'd rather see +stat boosters. I'd rather not have to spent more time training learning skills. As it is it takes a year to recoup the time spent training the advanced skills from 4 to 5, so I have not wasted time doing that because I'd rather have more skills now, rather than ~15 months from now.
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Karodnotos
Caldari SOM
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Posted - 2006.11.13 21:36:00 -
[10]
Originally by: Squidrim Farge after doing a little digging and a little math, i found out that there is currently 392,192,000 skill points in available skills, with more coming in the next patch. now at roughly 2000 sp an hour with the advanced learnings to 4 and +4 implants it would take 8170.6 days to train it all!or 22.38 years! i realise that generally you dont train every skill but my point is really that another tier of learning skills isnt going to hurt.
You didnt waste the 3 months to raise your advanced learnings to 5? So why are you asking for more learnings?
Get your advanced to 5 and then decide if you want to do that again at a higher level.
CCP would probably make them lvl 5 and they would pay off at the last day of your 22 years learning curve... (exaggeration)
You are more than 1 year in game, thats about half a year longer than me. Adv Learning to 5 pay off after 3 years, then im 32! Man, i dont even know if im married then!
I dont think a game should be planned ahead for such a long time. And Learnings mean you are planning for a long time.
How much changes in gameplay will there be in 3 years? Another good MMORG? Many reasons to unsubscribe maybe.
Dont get me wrong, if you get satisfied with training Learning skills, do it. I wouldnt even mind if there were new Learnings, because i wouldnt train them. Just some thoughts.
Learning skills = most boring ever _____________ Eve Wiki |
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.11.13 21:57:00 -
[11]
Originally by: Squidrim Farge 392,192,000 skill points in available skills
Wow!
-------------------- \0/\0/\0/\0/\0/ Cant we all just get along? Wheres EVE heading?
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Admiral S3
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.15 11:58:00 -
[12]
1st: Wow thats alot of skill points. I think we need some larger clones. LOL
2ndly: I really do not like the idea of another tier of learning skills. Just dun see it as being that useful really. It would essentially be another 4 skills to train. 6 if they added Advanced learning and Highly Advanced Learning. End result even more skill points to annoy us all with, and well even larger more expensive clones will be needed.
3rdly: Adding in the Skill Advanced Learning would not break the game. Alot of us have often wondered why there is'nt one. After all the other Attribute skills all have an Advanced Skill, so Advanced Learning would complete the whole package. It may even make skilling those other 4 Advanced Learns to LvL 5 Worth the time and effort. (BTW I did skill my Advanced Learns to 5, Hey I was bored LOL.)
On that note however Advanced learning should only give the same or less attribute enhancement as Learning does. An Extra 1% per lvl or 5% total of boost would move alot of those with atributes sitting at say 20.9 to 21.94, basically resulting in only a one Point increase for every 20 point attribute.
Adding that one point to my current 26 day, 19 hour, 16 Minute plan would save me 1 day, 5 hours, 14 minutes. So about a day and a half every month, about 18 days a year. 2% per lvl, or 10% total would of course roughly double this figure saving alittle more then a months training time a year. Essentially this would have put me into a dread in about 11.75 months instead of 12, assuming that the Advanced Learning skill took about 15 days to train it from Level 4 to Level 5. LOL, not much of a savings in teh 1st year for sure.
Quote: I am the Alpha and the Omega, what is it you wish to start or finish with me today?
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MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.11.15 18:48:00 -
[13]
Yes, please
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Lord Severenth
Caldari Caldari Provisions
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Posted - 2006.11.16 18:21:00 -
[14]
yea, id really like to see this aswell
im a newish palyer ( 5-6 months ) and im always trying to find ways to learn things faster, and i'll admit, im only just onto the adnaved learning skills soon, been boosting my implants so i can learn my learning skills faster
if not more skills, then perhaps more implants, greater than a +5, maybe upto +8 ?
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Have you ever been to Uranus ? |
iulixxi
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Posted - 2006.11.16 18:30:00 -
[15]
Edited by: iulixxi on 16/11/2006 18:48:18 I believe this is a good ideea , it will give a new player the chance to cautch up with an older player ... or not. Momentanly there are +7 implants but who can afford them ? And where do we get them ... i believe this is not fair to the new players , i mean what chance do we have to fight old players ?
Try to calculate what chance do I have as a new player with advanced skills made to catch up with a player 2 years old in the game with no advanced skills made. I have NO CHANCE of cautching up that player ... in the next 10 years .. I believe that that is not fair ... I mean from my point of view ... from an older player point of view this is fair but lets consider the real purpuse of this game: marketing and monney of course - in the end no body workes for free , right ? Well , considering this what is the average percentage of the new players who quit the game and what is the percentage of the older players quit the game ... its obvios that the older player will not quit the game so easily as a new player (i believe the reason is obviovsly). So I wander what is the future of this game ...
Taking this in the consideration i believe that CCP is making a big mistake here by putting more and more skills and ships that only the old players can use ... no new or helpful stuff for newbies ...
That is only my opinion ...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.16 18:55:00 -
[16]
Originally by: iulixxi Momentanly there are +7 implants
Say WHAT ? Item ID please, so I can "showinfo" it on Grismar and see that they actually *exist* (for staters). Then I'd have to wait and see one on escrow before I also believe they're actually also instanced in the game. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Vincent Almasy
Gallente The Underground
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Posted - 2006.11.16 23:03:00 -
[17]
Originally by: iulixxi Edited by: iulixxi on 16/11/2006 18:48:18 I believe this is a good ideea , it will give a new player the chance to cautch up with an older player ... or not. Momentanly there are +7 implants but who can afford them ? And where do we get them ... i believe this is not fair to the new players , i mean what chance do we have to fight old players ?
Try to calculate what chance do I have as a new player with advanced skills made to catch up with a player 2 years old in the game with no advanced skills made. I have NO CHANCE of cautching up that player ... in the next 10 years .. I believe that that is not fair ... I mean from my point of view ... from an older player point of view this is fair but lets consider the real purpuse of this game: marketing and monney of course - in the end no body workes for free , right ? Well , considering this what is the average percentage of the new players who quit the game and what is the percentage of the older players quit the game ... its obvios that the older player will not quit the game so easily as a new player (i believe the reason is obviovsly). So I wander what is the future of this game ...
Taking this in the consideration i believe that CCP is making a big mistake here by putting more and more skills and ships that only the old players can use ... no new or helpful stuff for newbies ...
That is only my opinion ...
only older players can use those ships because of how powerful they are, you treat your repeat customers better then some guy off the street for one, for two, addin more learning skills won't help anything fyi because older players would learn them faster and get the pay off sooner aswell as they will be able to pay for them[level one costs 75k level 2 costs 3mil that is 40 times nirem so a third level would cost about 120mil each, now what new character will pay 120m*5=600mil to learn faster which would pay off in..[level one pays off in 3 months, level two pay off in three years -aka- 36months] so about 432months or 36 years... Think about it, the reason you can't match a older player is.... they been playing longer and unlike most other mmo once your a high rank you don't slow down, you just advance more and more. I will never catch up to a vet, old news. These new ships only vets use, you speak of dreadnaughts, motherships and titans maybe, those ships costs billions stripped and need all of those skills work well and even then those ships are weaker to other smaller ships, such as BS fleet killing a dread fleet. Bigger ship doesn't mean you always win, or do you mean t2 ships, who die to a maybe not a pilot with more sp but a better pvp skilled pilot all the time. It's not the skills it's how you use them.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.16 23:44:00 -
[18]
good idea boosters should help there +6 thro +10 boosters coming
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iulixxi
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Posted - 2006.11.17 11:14:00 -
[19]
Edited by: iulixxi on 17/11/2006 11:16:15
Originally by: Akita T
Originally by: iulixxi Momentanly there are +7 implants
Say WHAT ? Item ID please, so I can "showinfo" it on Grismar and see that they actually *exist* (for staters). Then I'd have to wait and see one on escrow before I also believe they're actually also instanced in the game.
I dont have the Item ID becouse I don't have them , they are extremply rare (+7 are called Elite)
Regardin what Vincent Almasy said : You are right , it's about how you use thowse skills , aldo I believe a newbie has a big dissadvantage (too big after my personal oppinion) compair to a vet.
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Inairin
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Posted - 2006.11.17 12:49:00 -
[20]
Originally by: Justin Cody
///min-maxers have to have some penalty for unbalanced stats on their chars
You mean the already existing stacking penalty for attributes, the more you have, the less they give per point. having overall balanced attributes give you a ~5% slower training in everything than someone with mega-maxed in something, he in turn, will have 30% slower or even worse training in the low stat areas?
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.17 13:22:00 -
[21]
Ad advanced Learning skill (rank5) with 4% gain per level would be good. Yes Vets would get benefit also, but lets be honest the Vets are ahead and will remain ahead. What we should be considering here is the newer players (I am 19 months old with 21M skill points) want to train a little faster so that they can get to a baseline of skills sooner. What I mean is T2 Mediums, HAC, Electronics, Engineering & mechanic skills (for pvpers) depending on what you want to do ingame- to me thats the baseline for a pvper.. different for miners etc I dont think there would be any complaints from Vets and newer players can interact in the environment sooner and more effectively.
Deck _____________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud.....
Eve Info- All you need to know |
Lord Severenth
Caldari UNIVERSAL TECH TRADE FEDERATION
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Posted - 2006.11.17 14:14:00 -
[22]
are the elite boosters considered tech 2 implants?
perhaps we should have tech 2 implants, and make them easily avilable
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Have you ever been to Uranus ? |
Vincent Almasy
Gallente The Underground
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Posted - 2006.11.17 14:23:00 -
[23]
Originally by: iulixxi Edited by: iulixxi on 17/11/2006 11:16:15
Originally by: Akita T
Originally by: iulixxi Momentanly there are +7 implants
Say WHAT ? Item ID please, so I can "showinfo" it on Grismar and see that they actually *exist* (for staters). Then I'd have to wait and see one on escrow before I also believe they're actually also instanced in the game.
I dont have the Item ID becouse I don't have them , they are extremply rare (+7 are called Elite)
Regardin what Vincent Almasy said : You are right , it's about how you use thowse skills , aldo I believe a newbie has a big dissadvantage (too big after my personal oppinion) compair to a vet.
I only question how will this help newer characters over vets when the cuttent advance skill bokks only pay off in three years of game play, meaning by the time you finnish the current ones and the time has paid itself off... you are a vet! A small oversite? Adding more learning skills would sparate vets and newbies even more, anyways it's not that common for a vet to just pop newbies, they would more like pop pirates because they would give them something to truely do and not f1, f2, f3 now f.... oops he's already dead. If I am wrong please tell me.
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Takirosh
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Posted - 2006.11.17 15:01:00 -
[24]
So... your plan is to become a master at every aspect of the game? EVE has been made so that it should be virtually impossible to become a master at everything. Besides, it isn't necessarily the amount of skillpoints that make you deadly (although they help) but more the way you put your skills to use.
I like the way things are now. It makes veterans veterans and youngsters too*****y for their own good. Learning skills too fast will give you another problem: earning ISK fast enough to help you fund your expensive hobbies due to 1337 skills.
Why fix something that isn't broken?
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