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Saisin
State War Academy Caldari State
257
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Posted - 2015.05.20 16:17:41 -
[1] - Quote
The idea is to replace the undock tunnel in stations by an acceleration gate that would catapult the ship at least 12 km from the station at undock, and allow the pilot to set a farther distance at the expense of some cap from their ship (up even to beyond the station grid, like safe station exit bookmarks can be set now).
As CCP is already talking about future mooring structures, I do believe exiting a station should not lead to dock/undock/station games are they are not really fun and more likely to trick new players than any other population in-game.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Elenahina
Agony Unleashed Agony Empire
570
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Posted - 2015.05.20 16:26:39 -
[2] - Quote
As soon as all stations have windows, I'm good with this.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Danika Princip
GoonWaffe Goonswarm Federation
3385
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Posted - 2015.05.20 18:29:38 -
[3] - Quote
If a station is under siege, why should it be impossible to stop the guys inside from leaving? |
Madd Adda
92
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Posted - 2015.05.20 19:19:18 -
[4] - Quote
so instead of gankers camping the undock, they now camp the 12km mark? victims now can't immediately dock if it's too dangerous leading to even less people coming out of a station. Why do people honestly think this is a good thing?
Carebear extraordinaire
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Enya Sparhawk
Black Tea and Talons
55
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Posted - 2015.05.20 19:25:41 -
[5] - Quote
Madd Adda wrote:so instead of gankers camping the undock, they now camp the 12km mark? victims now can't immediately dock if it's too dangerous leading to even less people coming out of a station. Why do people honestly think this is a good thing? I think what he was thinking of, was having some sort of an undock sort of scale with 12km being the minimum distance increased by how much cap the ship wants to spend to 'catapult' a ship a safe distance.
Its all the same to me.
-1
The ability to undock in any direction from the station could be interesting though...
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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Saisin
State War Academy Caldari State
258
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Posted - 2015.05.20 19:36:24 -
[6] - Quote
Danika Princip wrote:If a station is under siege, why should it be impossible to stop the guys inside from leaving?
when undocking, if you warp to your safe gate exit with an inty or a nullifier T3 you can still escape a camp....
An acceleration gate exit could still be bullbled and have the same effect as bubbling the station. The combat/camp would be held a few km away from the station instead or at 0....
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
State War Academy Caldari State
258
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Posted - 2015.05.20 19:37:40 -
[7] - Quote
Madd Adda wrote:so instead of gankers camping the undock, they now camp the 12km mark? victims now can't immediately dock if it's too dangerous leading to even less people coming out of a station. Why do people honestly think this is a good thing? Because the gankers themselves could not dock either, and would have to take more risk too.. The goal is not to prevent station camping, but make dock/undock games a thing of the past
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
State War Academy Caldari State
258
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Posted - 2015.05.20 19:38:50 -
[8] - Quote
Elenahina wrote:As soon as all stations have windows, I'm good with this. I do agree, I did not want to bring this up in the same op, but the two could be paired together.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Danika Princip
GoonWaffe Goonswarm Federation
3385
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Posted - 2015.05.20 19:55:53 -
[9] - Quote
Saisin wrote:Danika Princip wrote:If a station is under siege, why should it be impossible to stop the guys inside from leaving? when undocking, if you warp to your safe gate exit with an inty or a nullifier T3 you can still escape a camp.... An acceleration gate exit could still be bullbled and have the same effect as bubbling the station. The combat/camp would be held a few km away from the station instead or at 0....
It's hard to move much out in an inty or a tengu. If you can instantly warp away from the station to any range regardless of bubbles, it becomes trivially easy to move jump freighters full of stuff out without any risk of getting caught. |
Madd Adda
92
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Posted - 2015.05.20 20:10:00 -
[10] - Quote
Saisin wrote:Madd Adda wrote:so instead of gankers camping the undock, they now camp the 12km mark? victims now can't immediately dock if it's too dangerous leading to even less people coming out of a station. Why do people honestly think this is a good thing? Because the gankers themselves could not dock either, and would have to take more risk too.. The goal is not to prevent station camping, but make dock/undock games a thing of the past
that still gives gankers (who are in far better communication with each other than the regular pilot) a big advantage over other players when they can just alpha every target that enters their range
either way -1, doesn't promote anything meaningful
Carebear extraordinaire
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
288
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Posted - 2015.05.20 21:02:39 -
[11] - Quote
Did you lose a ship with valuable loot in Jita or something since you're coming up with this idea? |
Saisin
State War Academy Caldari State
262
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Posted - 2015.05.20 23:53:49 -
[12] - Quote
Celthric Kanerian wrote:Did you lose a ship with valuable loot in Jita or something since you're coming up with this idea? You are free to assume that, as I am to assume that you likely are making good use of the dock/undock trick and possibly would not know how to get easy kills without that 'trick'
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Donnachadh
United Allegiance of Undesirables
285
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Posted - 2015.05.21 16:12:27 -
[13] - Quote
Don't PvP and never been in any of the stupid dock / un-dock games you folks play and I still say No way.
Current un-dock mechanics give the player a period of invulnerability and the ability to re-dock if they choose. If we are catapulted at least 12k out of the station do we still have the invulnerability time and the same instant re-dock capabilities?
If not then this gets another no way in hell because it would significantly increase the risks everyone takes every time they un-dock yet there are no benefits to offset that additional risk.
Extend the invulnerability and instant re-dock ability to cover this new catapult idea and the only thing you change is the location of the games. |
Ben Ishikela
32
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Posted - 2015.05.21 16:56:36 -
[14] - Quote
With.. .. CCP ytterbium ensured that it will be possible to see the outside of a station, when docked. .. in lowsec/highsec anyone should use/is using instaundock/exit bookmarks. .. bubbles would prevent this proposed "accelerated warp".
I think this is totaly useful as an optional feature. However a minimum of 12km might step on somebodies toes (see above). But if i can see what is outside before hiiting the undock button, there is enough risk assessment possible that imho this is viable and adds gameplay. Stationgames/undockinvulnerability have not not fun. for both sides.
Optional: I imagine two undockbuttons. one for 10km. one for 1000km+-random*500km. OPtional: a textfield to insert the range at which you want to undock. --> i set 120km, there is a bubble at 80km, i land inside the bubble.
Add new modules or ships that can use tactics and strategies to shake any op meta or use totaly different gameplay yourself to make it happen! yay :)
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