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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.20 20:04:26 -
[1] - Quote
This is the only thread I could find specifically discussing a T2 Mobile Tractor Unit.
Anhenka said that CCP had already stated they would not be giving the mobile tractor unit the ability to salvage because it would over shadow the Noctis. No source was provided. (I do not agree. I would still use my Noctis, T2 MTU should not be better than a Noctis.)
Proposal: Mobile Tractor Unit II
Stats: Same as T1 but with a single high slot. Can fit additional tractor beam or salvager . That is all.
Deny Pirates the Use of Implants
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Madd Adda
92
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Posted - 2015.05.20 20:06:37 -
[2] - Quote
MTUs are good enough on their own. That is all.
Carebear extraordinaire
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.20 20:19:37 -
[3] - Quote
Madd Adda wrote:MTUs are good enough on their own. That is all.
Mobile Tractor Units are awesome, yes. However, this thread is discussion about the possibility of a Mobile Tractor Unit II.
Why would you conclude that a T1 item being "good enough" precludes the option of a T2 version with additional abilities?
Deny Pirates the Use of Implants
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Corraidhin Farsaidh
Farsaidh's Freeborn
1158
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Posted - 2015.05.20 20:21:05 -
[4] - Quote
The addition of the salvager means you either don't need to use one of your high slots for a salvager, use up some drone bay on salvagers or bother with a noctis. It would be a no from me on this basis. |
Ix Method
Brutor Tribe Minmatar Republic
453
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Posted - 2015.05.20 20:30:41 -
[5] - Quote
As long as they're stunningly expensive and ridiculously easy to probe this might be fun.
Travelling at the speed of love.
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.20 20:32:32 -
[6] - Quote
Ix Method wrote:As long as they're stunningly expensive and ridiculously easy to probe this might be fun. I can agree with that.
Deny Pirates the Use of Implants
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.20 20:34:27 -
[7] - Quote
Corraidhin Farsaidh wrote:The addition of the salvager means you either don't need to use one of your high slots for a salvager, use up some drone bay on salvagers or bother with a noctis. It would be a no from me on this basis.
I would have to assume that if there was a Mobile Tractor Unit II that could salvage it would be so slow that by the time you are done running your site it's not finished cleaning up, thus, you would still be wise to make use or your Noctis before someone decided to pop your MTU while it's taking forever.
I'm seeing this thread as ending up as being focused on the salvaging issue part of the idea. So I'm just gonna throw out an additional suggestion. What about a T2 MTU with Two Tractor beams that can operate simultaneously. Too much? Cut it's cargo in half then. Two beams would be really nice.
Deny Pirates the Use of Implants
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Madd Adda
92
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Posted - 2015.05.20 20:41:10 -
[8] - Quote
it would humorous two MTU II going at it trying to salvage while the other steals the wrecks so it can salvage
Carebear extraordinaire
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Lendren
Blaze Orange Expeditions Absence of Light
7
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Posted - 2015.05.20 20:45:20 -
[9] - Quote
A salvaging can would be stupid IMO and invalidate existing ships/modules.
However I could get behind a T2 MTU with features like:
- Pulling multiple wrecks at the same time. - Longer targeting/pulling range - Faster pulling - Takes up less volume when in ship's cargo - Allows me to move items both in and out
Any single one of these things would be worth some extra isk to me.
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Serendipity Lost
Repo Industries
1021
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Posted - 2015.05.20 20:49:54 -
[10] - Quote
Instead of a salvaging MTU... how about this (just brainstorming, so could use some help on this)
We could just replace salvaging, tractoring and even the harvesting of NPC with the Farming Skills.
Farming : Your ship automatically pulls in the closest 3 wrecks that are legal for you to pull in (If you could tracator it with MTU then your ship would auto pull it to you. As you skill it up you get +2 wrecks per level up to a max of 12 being pulled in at one time.
Long Range Farming : Increases the standard auto pull radius from 30km by 10km per level up to a max randius of 80km.
Advanced Farming : Gives you a +1 with respect to auto tractoring. Giving you the ability to pull wrecks from other players with less skillpoints on this skill.
Harvesting : Gives salvaging abilities for any wrecks w/ in 5000m. Each level improves you auto salvaging as per the salvaging skill. (Harvesting would mirror Salvaging except that you don't use a module - it just happens)
Rapid Harvesting : Reduces the auto cycle time of the harvesting skill by some percentage per level trained. This would allow you to salvage faster in cases where you are competing with other Harvesting players for salvage materials.
Farming and Harvesting would be L1 skills. Long range Farming and Rapid Harvesting would be L3 skills and require their base skills at Lvl 3 to begin training them.
Advanced Harvesting would be a L8 skill and require both L3 skills be trained to Lvl 5 to begin training. |
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Tabyll Altol
Tribal Liberation Force Minmatar Republic
93
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Posted - 2015.05.21 09:17:35 -
[11] - Quote
Svarii wrote:This is the only thread I could find specifically discussing a T2 Mobile Tractor Unit. Anhenka said that CCP had already stated they would not be giving the mobile tractor unit the ability to salvage because it would over shadow the Noctis. No source was provided. (I do not agree. I would still use my Noctis, T2 MTU should not be better than a Noctis.) Proposal: Mobile Tractor Unit II Stats: Same as T1 but with a single high slot. Can fit additional tractor beam or salvager . That is all.
Sounds like a noctis to me just deployable. MTU is way too good, it has in the most times replaced the noctis. Use it in combination.
-1 |
Daoden
The Scope Gallente Federation
98
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Posted - 2015.05.21 13:29:27 -
[12] - Quote
One of the problems with this would be it reduces risk in say WHs where you usually have a dedicated salvager but he is usually alone on grid while the rest of the group is doing another site. if you did this they would just drop it after the site is done and stay in their little gang, and if you don't have a group that could take out that gang you miss out on kills. |
Donnachadh
United Allegiance of Undesirables
283
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Posted - 2015.05.21 14:59:40 -
[13] - Quote
Any idea that puts salvage capability into the MTU will get a no from me, so NO.
However maybe the T2 version could offer the much requested ability to switch to targeting farthest first. No I do not think this would make it to powerful, in fact it would make it an excellent addition for all Noctis pilots since even at max skills the T2 Tractors top out at 96k. Drop MTU to pull long range stuff your tractors cannot reach while you work in closer with the Noctis. |
Xe'Cara'eos
A Big Enough Lever
275
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Posted - 2015.05.21 17:57:13 -
[14] - Quote
I think the T2 variant should only have a single tractor, no salvager, but be able to lock (and loot multiple targets), as well as having an option to primary nearest, or primary furthest, allowing it to be used in conjunction to a noctis very effectively
instead of something that you always fight, in a noctis
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.21 18:01:04 -
[15] - Quote
Daoden wrote:One of the problems with this would be it reduces risk in say WHs where you usually have a dedicated salvager but he is usually alone on grid while the rest of the group is doing another site. if you did this they would just drop it after the site is done and stay in their little gang, and if you don't have a group that could take out that gang you miss out on kills.
You would only do it that way if you want to lose money. Sitting there waiting for the little machine to finish when you could be running is site... not a good idea, you're losing isk. So you leave it unattended if you don't plan to use the Noctis like you're suppose to, and someone roaming around comes and blows it up and takes all your loot.
Deny Pirates the Use of Implants
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Paranoid Loyd
5283
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Posted - 2015.05.21 18:01:34 -
[16] - Quote
The only thing that would be acceptable for a T2 MTU would be faster tractor speed.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Donnachadh
United Allegiance of Undesirables
285
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Posted - 2015.05.21 23:00:36 -
[17] - Quote
Removed content not relevant |
Specia1 K
State War Academy Caldari State
62
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Posted - 2015.05.22 04:44:12 -
[18] - Quote
-1 just not a good idea. |
Iain Cariaba
1384
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Posted - 2015.05.22 15:27:09 -
[19] - Quote
Alternately, you could realize that the MTU is a tool to be used to aid you by making salvaging easier. It is not a tool to do all the work for you. As it currently stands, the MTU is a powerful tool, if used properly. Proper use of a MTU is relativly simple, and I've explained it in many other "give MTU salvager/change MTU priority list" threads. Use your under utilized search tool to find those threads. The MTU does not need either salvagers, tractor farthest wrecks first, nor a reduction in size.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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James Baboli
Ferrous Infernum
719
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Posted - 2015.05.22 15:42:15 -
[20] - Quote
I could see a t2 MTU being a thing, with the opposite of default behavior for range priority, so that the furthest wrecks get pulled first.
But.... similar in moongoo requirements cost wise to an AF.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Arya Regnar
Darwins Right Hand
724
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Posted - 2015.05.22 17:29:16 -
[21] - Quote
Ix Method wrote:As long as they're stunningly expensive and ridiculously easy to probe this might be fun. I could deal with this. As long as they are over 150m each and have less ehp than t1 I'm ok with it.
EvE-Mail me if you need anything.
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.22 18:10:32 -
[22] - Quote
Iain Cariaba wrote:Use your under utilized search tool to find those threads. I search for:
"Mobile Tractor Unit II" "Tech 2 Mobile Tractor Unit" "Mobile Tractor Unit 2" "Tech II Mobile Tractor Unit" Ect... And I linked the only post that I could find. It's not my fault if the search tool sucks. I did try.
If you have links to threads that are discussing a Tech II Mobile Tractor Unit. Maybe you could provide those links for us? I'm sure they would be of interests to those visiting this threads.
Deny Pirates the Use of Implants
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Iain Cariaba
1392
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Posted - 2015.05.22 18:27:29 -
[23] - Quote
Svarii wrote:Iain Cariaba wrote:Use your under utilized search tool to find those threads. I search for: "Mobile Tractor Unit II" "Tech 2 Mobile Tractor Unit" "Mobile Tractor Unit 2" "Tech II Mobile Tractor Unit" Ect... And I linked the only post that I could find. It's not my fault if the search tool sucks. I did try. If you have links to threads that are discussing a Tech II Mobile Tractor Unit. Maybe you could provide those links for us? I'm sure they would be of interests to those visiting this threads. I'll just leave this here.
Train Forum Search-Fu to V to get access to Advanced Forum Search-Fu.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Svarii
Acclimatization Ascension Dimension
76
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Posted - 2015.05.22 18:31:16 -
[24] - Quote
Iain Cariaba wrote:[quote=Svarii][quote=Iain Cariaba] Train Forum Search-Fu to V to get access to Advanced Forum Search-Fu.
I have too many other skills to train. I'm working on advanced ship spinning lvl 5 right now.
As for the link you posted. If I have to use google to find a forum post because the forum search doesn't work, then you should expect duplicate posts to happen. While you're at it, how about you also use Yahoo, Bing, Baidu, and every site on this list just to make sure you found them all.
Deny Pirates the Use of Implants
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Iain Cariaba
1392
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Posted - 2015.05.22 18:39:27 -
[25] - Quote
Svarii wrote:Iain Cariaba wrote:[quote=Svarii][quote=Iain Cariaba] Train Forum Search-Fu to V to get access to Advanced Forum Search-Fu. I have too many other skills to train. I'm working on advanced ship spinning lvl 5 right now. As for the link you posted. If I have to use google to find a forum post because the forum search doesn't work, then you should expect duplicate posts to happen. While you're at it, how about you also use Yahoo, Bing, Baidu, and every site on t his list just to make sure you found them all. It's all about using the proper tool for the job.
Like using the MTU to gather the wrecks, then using a Noctis to salvage.
Proper tools used properly.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Donnachadh
United Allegiance of Undesirables
295
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Posted - 2015.05.23 15:40:00 -
[26] - Quote
Iain Cariaba wrote:Svarii wrote:Iain Cariaba wrote:[quote=Svarii][quote=Iain Cariaba] Train Forum Search-Fu to V to get access to Advanced Forum Search-Fu. I have too many other skills to train. I'm working on advanced ship spinning lvl 5 right now. As for the link you posted. If I have to use google to find a forum post because the forum search doesn't work, then you should expect duplicate posts to happen. While you're at it, how about you also use Yahoo, Bing, Baidu, and every site on t his list just to make sure you found them all. It's all about using the proper tool for the job. Like using the MTU to gather the wrecks, then using a Noctis to salvage. Proper tools used properly. I disagree. If a player has tried the official search function provided here and it turns up nothing then they have done enough. Requiring them to use 3rd party search tools to satisfy your un-reasonable expectations is idiotic.
If you want better searches then petition CCP to create a better search tool for THIS SITE.
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Svarii
Acclimatization Ascension Dimension
77
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Posted - 2015.05.26 04:32:25 -
[27] - Quote
Iain Cariaba wrote:Alternately, you could realize that the MTU is a tool to be used to aid you by making salvaging easier. It is not a tool to do all the work for you.
The exact same argument could have been made against the T1 MTU, yet we have one. Rendering your argument invalid.
Iain Cariaba wrote:Proper use of a MTU is relatively simple, and I've explained it in many other "give MTU salvager/change MTU priority list" threads. Use your under utilized search tool to find those threads.
This thread is not about modifying the current MTU or how to use a MTU. This is a discussion about a T2 MTU and what it's stats, and additional features(if any) would be. Please stay on topic.
Deny Pirates the Use of Implants
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Iain Cariaba
1439
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Posted - 2015.05.26 18:35:46 -
[28] - Quote
Svarii wrote:Iain Cariaba wrote:Alternately, you could realize that the MTU is a tool to be used to aid you by making salvaging easier. It is not a tool to do all the work for you. The exact same argument could have been made against the T1 MTU, yet we have one. Rendering your argument invalid. Train another level of Reading Comprehension. When using a MTU to aid your salvage operation, you must still bring out a salvage ship to do the actual salvaging. So, using simple logic that seems to evade you, the MTU does not do all the work for you. Therefore, the argument of the same argument possibly being made against the MTU is, itself, invalid.
Svarii wrote:Iain Cariaba wrote:Proper use of a MTU is relatively simple, and I've explained it in many other "give MTU salvager/change MTU priority list" threads. Use your under utilized search tool to find those threads. This thread is not about modifying the current MTU or how to use a MTU. This is a discussion about a T2 MTU and what it's stats, and additional features(if any) would be. Please stay on topic. Then how about this.
Reported For Redundancy. (Hint: Each word here is a different link.)
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Svarii
Acclimatization Ascension Dimension
82
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Posted - 2015.05.27 05:11:01 -
[29] - Quote
Svarii wrote:Iain Cariaba wrote:Alternately, you could realize that the MTU is a tool to be used to aid you by making salvaging easier. It is not a tool to do all the work for you. The exact same argument could have been made against the T1 MTU, yet we have one. Rendering your argument invalid. Iain Cariaba wrote:Proper use of a MTU is relatively simple, and I've explained it in many other "give MTU salvager/change MTU priority list" threads. Use your under utilized search tool to find those threads. This thread is not about modifying the current MTU or how to use a MTU. This is a discussion about a T2 MTU and what it's stats, and additional features(if any) would be. Please stay on topic.
Your statements are riddled with assumptions. How about some stats to prove your point? Or do you ust roam the forums trolling?
When the MTU was added it gave pilots the ability to choose not to equip tractor beams to their Noctis. Due to them dropping the MTU during a mission or when they got there. This gave us a device that "did all the tractoring for us" so if you are against this due to the false belief that I am proposing a solution that will "do all the salvaging for us", think again. My Noctis skills are maxed out, just waiting on T2 Salvage drones. If a MTU were to have salvager on it, compared to a Noctis, it stats should be to the point that it could get two or three wrecks done in the time Noctis could do 20. If a salvager on a T2 MTU is of concern to you due to the AFKness possibility of use, note that advantage would be outweighs by the risk of it being out in space longer, as being more likely to be found and desultory before you get back to it.
We get that you are against having a salvager on a MTU II, great. Do you have any idea/suggestion for the stats/ability of a T2 MTU, or is trolling the only thing on your mind?
Deny Pirates the Use of Implants
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Jaantrag
16
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Posted - 2015.05.27 06:10:50 -
[30] - Quote
drop the salvage/tractor beam idea .... heres one ... make t2 mtu same as t1 ... but add option to share the cargo with fleet /corp ... |
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