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Thread Statistics | Show CCP posts - 1 post(s) |
VladimirVilkov Victorovich
Federal Navy Academy Gallente Federation
0
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Posted - 2015.05.20 20:25:07 -
[1] - Quote
Dear Community,
I have noticed that when you look at the skill, Cybernetics, the section "Required For" has only one drop down menu called "Implants and Boosters". While the first implants are implants that are used for extra missile damage, and shields, etc. There should be another drop down menu for just Implants that go into skill training.
Maybe CCP should try and diversify Implants into two categories rather than clumping them all into one section.
Something I just thought of to try and maybe make easier for players.
Thanks,
Vlad |
Unsuccessful At Everything
The Troll Bridge
21426
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Posted - 2015.05.20 20:31:49 -
[2] - Quote
You mean something like "Attribute Enhancers" and "Skill Hardwirings"?
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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VladimirVilkov Victorovich
Federal Navy Academy Gallente Federation
0
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Posted - 2015.05.21 12:18:52 -
[3] - Quote
Unsuccessful At Everything wrote:You mean something like "Attribute Enhancers" and "Skill Hardwirings"?
Pretty much, something that divides the two into more defined roles. I knos that they both go into your head, but the purpose of one is totally different than the other.
Thanks for the reply,
Vlad
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Yang Aurilen
The Mjolnir Bloc The Bloc
671
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Posted - 2015.05.21 12:25:18 -
[4] - Quote
Let's add learning skills back!
Post with your NPC alt main and not your main main alt!
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Xercodo
Xovoni Directorate
4192
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Posted - 2015.05.21 16:43:35 -
[5] - Quote
Yang Aurilen wrote:Let's add learning skills back!
NOOOOOOOOOO never.
The second you add any skills that effect training time they become a instant requirement for any newb before they start playing resulting in them not touching the game for a week or two and not actually getting much out of their trial time.
The Drake is a Lie
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CCP Logibro
C C P C C P Alliance
929
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Posted - 2015.05.21 17:43:33 -
[6] - Quote
Moved to Features and Ideas Discussion
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Xe'Cara'eos
A Big Enough Lever
276
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Posted - 2015.05.21 18:34:31 -
[7] - Quote
VladimirVilkov Victorovich wrote:Unsuccessful At Everything wrote: You mean something like "Attribute Enhancers" and "Skill Hardwirings"?
Pretty much, something that divides the two into more defined roles. I knos that they both go into your head, but the purpose of one is totally different than the other. Thanks for the reply, Vlad
actually, I think this is an excellent idea, especially as they're distinguished in the market......
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1443
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Posted - 2015.05.21 19:39:55 -
[8] - Quote
Xercodo wrote:Yang Aurilen wrote:Let's add learning skills back! NOOOOOOOOOO never. The second you add any skills that effect training time they become a instant requirement for any newb before they start playing resulting in them not touching the game for a week or two and not actually getting much out of their trial time. Not to disagree with the general notion that learning skills are bad; however, I disagree with the notion that additional training acceleration is a must for people. I might sound like a broken record as of late but I have never used implants to maximize my skill training speed and yet I can fly a wide variety of ships and can pursue a wide variety of activities in EVE for a very long time now. There is no need for maximized skill training speed, there never has, there never will be. It is only a broken construct in your heads that you impose onto yourself.
Station Tab :: UI Improvement Collective
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Xe'Cara'eos
A Big Enough Lever
277
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Posted - 2015.05.21 22:04:43 -
[9] - Quote
Rivr Luzade wrote:Xercodo wrote:Yang Aurilen wrote:Let's add learning skills back! NOOOOOOOOOO never. The second you add any skills that effect training time they become a instant requirement for any newb before they start playing resulting in them not touching the game for a week or two and not actually getting much out of their trial time. Not to disagree with the general notion that learning skills are bad; however, I disagree with the notion that additional training acceleration is a must for people. I might sound like a broken record as of late but I have never used implants to maximize my skill training speed and yet I can fly a wide variety of ships and can pursue a wide variety of activities in EVE for a very long time now. There is no need for maximized skill training speed, there never has, there never will be. It is only a broken construct in your heads that you impose onto yourself.
THANK YOU!
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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