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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
ashley Eoner
477
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Posted - 2015.05.30 03:29:35 -
[541] - Quote
Hakaari Inkuran wrote:Spc One wrote:Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time. There's nothing magical about geckos that makes them get ignored by NPCs. So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. I can't agree with that statement. Geckos don't seem to pull the aggro that regular heavies pull. I have extensive testing in incursions AND mission running. Where my geckos rarely have issues it seems that I'm always pulling the regular t2 heavies back in all the time to get aggro off them. |
Crimson Red
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.30 03:46:04 -
[542] - Quote
The problem is that the ishtar far out DPS's other HACs at RANGE and has great damage application because of its double bonus. Optimal range AND tracking.
Period, the end, simple.
CCP, stop screwing over everyone over 1 broken hull. |
Sizeof Void
Ninja Suicide Squadron
589
|
Posted - 2015.05.30 05:41:23 -
[543] - Quote
I'd suggest that combat drones, and ship-based drone bonuses, be limited to light, medium and heavy drones - preferably returning them to a secondary weapon role, even on ships like the Domi.
Sentry drones were a mistake to introduce into the game, and bonused sentries are even worse. They should be completely rethought, redesigned and perhaps reintroduced as a deployable, like the MTUs. |
Mike Voidstar
Voidstar Free Flight Foundation
744
|
Posted - 2015.05.30 07:37:36 -
[544] - Quote
Drones are no more secondary than missiles.
Drones existed for years in an abysmal state. They have finally graduated to poor except on a few hulls and everyone stops laughing at drone users and looses their mind.
Sentries have been around forever, and a little extra tracking on a couple hulls didn't suddenly make them OP. It's certainly no worse than other ships with tracking bonuses.
I agree to an extent that there should be sized sentries like there are combat drones, with bandwidth being reduced on hulls that probably should not be fielding heavier firepower.
Other silly suggestions like reducing drone bay or making drones suck again should just not happen until we reduce all cargo holds so that there are only a half dozen turret/missile weapon reloads. |
afkalt
Republic Military School Minmatar Republic
1314
|
Posted - 2015.05.30 08:50:14 -
[545] - Quote
Mike Voidstar wrote:Hakaari Inkuran wrote:Spc One wrote:Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time. There's nothing magical about geckos that makes them get ignored by NPCs. So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. You are way off base, and must not use drones often at all. There is no way, none at all, to reliably deal with agro on drones. The only time I wasn't losing several per mission is when I brought 2 or more friends with me. I have tried Ewar, Remote Reps, Target Painters, letting one die, etc... There are days when drones don't get a lot of attention, and then days when the AI has a dark hunger for drones that cannot be satisfied. The AI change is what prompted me to get out of drones and into Mauraders. It's not about some magical skill for dealing with agro, there is no mystical arcane secret... Remote Reps, Ewar, etc... simply do not work.
It actually depends what area of space you're in.
Missions they'll target swap, but sentries have so many HP you need to be drunk to lose them and a domi can keep them up via RR. I speak from extensive experience. Sending heavy drones out past point blank is a fools errand anyway due to travel time, at their range of use I've not lost any either (when things get under sentries).
WH the sleepers are slanted to hate RR so much that I've never had them switch to a drone, ever.
May go a ways to explaining the differing accounts.
ed: And my geckos get shot all the damn time, but they suck it up like nothing else so who cares? |
Cartheron Crust
Matari Exodus The Camel Empire
170
|
Posted - 2015.05.30 10:03:18 -
[546] - Quote
Mike Voidstar wrote:Cartheron Crust wrote:Spc One wrote:Hakaari Inkuran wrote:There's nothing magical about geckos that makes them get ignored by NPCs.
So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. Do a test. Get a dominix with t-2 heavy drones. Go to level 4 mission, get aggro to your ship and deploy drones, check how long it takes for drones to die. You will loose all of your drones in few seconds. Then you must have terrible in game drone skills or terrible actual player drone management skills. I do Lvl4's with two RR Domi's and the only drones I have ever lost are lights when not paying attention. Only drones I normally rep with a repper are sentries and they can normally tank the whole room if they get aggro and I just rep them. I use no mods or rigs to affect drones speed or durability. In short, you are either lying or a bad. Which is it? It could be he is solo, talking about heavy drones and not sentries, and lacks the rep power or projection to let the sentries tank. Your example pre-supposes the drones are actually getting agro and you are simply repping through the damage.
True, but there is no need to ever use heavies in a mission if you have sentries to the same skill level. Even bouncers (iirc they have the worst tracking, though I never use wardens so maybe they are worse) will track orbiting at 5-10k npc BS, BC and even cruisers with just a single Omni tracking link (scripted for tracking)and a painter. The only thing they won't track well, or at all, is elite cruisers and frigs, when they are in orbit. Though they can often be dealt with at range anyways before tracking is an issue. And dealing with aggro on sentries is easy. Return to ship, redeploy. . .
Allso with RR and ET (maybe the painter helps attract aggro also) on ships the drones will hardly ever get aggro anyway. Generally it's just the light drones when I'm finishing up with killing the frigs. So the whole "flight of heavies getting nuked in seconds" is just straight up bollox. Or as I said before they exaggerating to make up for weakness in inn game drone skills or actual player drone management skill. |
Redbull Spai
Science and Trade Institute Caldari State
9
|
Posted - 2015.05.30 11:22:20 -
[547] - Quote
How about this then:
Reduce the size of heavy drones to 20. Have a maximum bandwidth for ship sizes, frig 10, AF/dessy 25, cruiser 50, hac/bc 100, battel ship 125. Navy cruisers count as hacs for the purpose of this.
These maximums obviously are for specialist droneboats, normal ships get less as normal.
This firmly places heavy drones as the designed drone for myrms (which would have thier BW increaced to 100), ishtars and VNIs. Yes you can still use a sentry ishtar if you want to, but you immidiatly are hit with a 20% damage nerf by the simple fact you can only fly four sentries. |
Ivanna Humpalat
Hedion University Amarr Empire
0
|
Posted - 2015.05.30 12:32:57 -
[548] - Quote
The biggest issue is not really that one thing here or there was slowly, or quickly nerfed to obliteration. What the real issue is, is that we, the consumer effectively purchased the skills for a said item, in this case sentry drones V (which took over 30 days) to eventually have that skill's value diminished greatly from the original expectation.
I'm not sure about everyone else, but I am left feeling similar to a person who bought a car that turned out to be a lemon. It's like, "um, this was supposed to be this, not what it is now." If CCP changes things so much that they are just a shadow of their original form, then I would like to have the ability also to change where I place my skill points.
I don't weep for the loss of the value of things I once used and enjoyed. I weep only for skill points which are now much less valuable. |
ugh zug
104
|
Posted - 2015.05.30 12:43:27 -
[549] - Quote
Ouch.
Want me to shut up?
Remove content from my post,1B.
Remove my content from a thread I have started 2B.
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Mike Voidstar
Voidstar Free Flight Foundation
744
|
Posted - 2015.05.30 13:19:57 -
[550] - Quote
Ivanna Humpalat wrote:The biggest issue is not really that one thing here or there was slowly, or quickly nerfed to obliteration. What the real issue is, is that we, the consumer effectively purchased the skills for a said item, in this case sentry drones V (which took over 30 days) to eventually have that skill's value diminished greatly from the original expectation.
I'm not sure about everyone else, but I am left feeling similar to a person who bought a car that turned out to be a lemon. It's like, "um, this was supposed to be this, not what it is now." If CCP changes things so much that they are just a shadow of their original form, then I would like to have the ability also to change where I place my skill points.
I don't weep for the loss of the value of things I once used and enjoyed. I weep only for skill points which are now much less valuable.
Meh. Happens all the time. I was using drones before they were cool, and actually got out of them right around the time they became mainstream because the Battleships Tiericide and the NPC AI changes happened about the same time. I spent a few months traveling around, trying to find some combination of NPC and tactics that would make drones vs. environment worth the hassle, and ultimately decided those skillpoints were wasted then. Now I have maxxed out gunnery support, and am either 3 or 4 in all turret specialization skills, and am working my way through missiles to insure I don't have to worry about that sort of thing again.
Don't follow the flavor of the month, play with something you like.
Cartheron Crust wrote:True, but there is no need to ever use heavies in a mission if you have sentries to the same skill level. Even bouncers (iirc they have the worst tracking, though I never use wardens so maybe they are worse) will track orbiting at 5-10k npc BS, BC and even cruisers with just a single Omni tracking link (scripted for tracking)and a painter. The only thing they won't track well, or at all, is elite cruisers and frigs, when they are in orbit. Though they can often be dealt with at range anyways before tracking is an issue. And dealing with aggro on sentries is easy. Return to ship, redeploy. . .
Allso with RR and ET (maybe the painter helps attract aggro also) on ships the drones will hardly ever get aggro anyway. Generally it's just the light drones when I'm finishing up with killing the frigs. So the whole "flight of heavies getting nuked in seconds" is just straight up bollox. Or as I said before they exaggerating to make up for weakness in inn game drone skills or actual player drone management skill.
It's great that you are so 'leet. Congratulations, you win EVE. Very impressive. Really.
I agree that saying all heavies die within seconds is a bit hyperbolic, but they definitely do die plenty often. Often enough that I switched from hulls that cost a quarter to half a bill, to Mauraders with their insane price tag. Even sentries are a PITA in level 4 missions. Truly they do work well, but I myself prefer heavies to sentries because I can move while they are fighting and they are much more flexible than sentries overall for the same training period. |
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Mr Mac
Dark Goliath
58
|
Posted - 2015.05.30 13:40:53 -
[551] - Quote
Amanda MonteCarlo wrote:Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.
Tracking: bouncer - 0.019 1400's - 0.009
curator - 0.028 tachyon beam - 0.014
warden - 0.012 425 rail - 0.01
Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?
Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).
bouncer - 24dps - 36+54km range 1400's with titanium sabot - 13dps - 48+35km range
Tachyon with standard - 16dps - 53+20km range Curator - 26dps - 42+12km range
425 rail with lead- 14dps - 58+24km range Warden - 22dps - 60+42km range
Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.
Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything.
Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later. Drones very fragile
|
Mr Mac
Dark Goliath
58
|
Posted - 2015.05.30 13:44:25 -
[552] - Quote
As mission runner in Dominix. -1 to this adjustments sorry. |
ashley Eoner
477
|
Posted - 2015.05.30 21:00:38 -
[553] - Quote
Mr Mac wrote:Amanda MonteCarlo wrote:Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.
Tracking: bouncer - 0.019 1400's - 0.009
curator - 0.028 tachyon beam - 0.014
warden - 0.012 425 rail - 0.01
Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?
Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).
bouncer - 24dps - 36+54km range 1400's with titanium sabot - 13dps - 48+35km range
Tachyon with standard - 16dps - 53+20km range Curator - 26dps - 42+12km range
425 rail with lead- 14dps - 58+24km range Warden - 22dps - 60+42km range
Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.
Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything. Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later. Drones very fragile I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.
I use arties quite fine thank you. I even use ACs in certain pvp fits. |
elitatwo
Eve Minions Poopstain Removal Team
678
|
Posted - 2015.05.30 21:22:59 -
[554] - Quote
Sorry for being late to this one but why were the Gardes ever considered in dire need of a nerf again?
It must have escaped me that everyone I know was raging on how terrible overpowered those Armageddon, Nestor, Navy Dominix, Dominix and Rattlesnake fleets are there were constantly yoloing all over nullsec, lowsec and w-space..
Anyone else heard about those? No? Me neither!
So why are you nerfing sentry drones again and can we get another ship slot for the Armageddon, Nestor, Dominix and Navy Dominix in return with a turret damage bonus?
You know, if you take away don't shy away from giving back and if one boat is too strong with battleship drones, maybe don't nerf all battleships that would like to use them but the one that causes trouble.
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Nevyn Auscent
Broke Sauce
2217
|
Posted - 2015.05.30 21:23:53 -
[555] - Quote
ashley Eoner wrote: I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.
I use arties quite fine thank you. I even use ACs in certain pvp fits.
And yet they failed to mention the biggest thing that makes Sentries OP with tracking, called sig resolution. |
Steppa Musana
Pator Tech School Minmatar Republic
0
|
Posted - 2015.05.30 22:20:19 -
[556] - Quote
Wow another drone nerf? Sentries and drones arent even op... its just laziness. Its easy to fly so people do it, and since its easy its effective for most players who arent good. When really those drone boats can be outmatched and countered easily |
Bailian Moxtain
North Eastern Swat Pandemic Legion
25
|
Posted - 2015.05.30 23:03:18 -
[557] - Quote
All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks |
Maxi Dap
University of Caille Gallente Federation
4
|
Posted - 2015.05.30 23:12:17 -
[558] - Quote
Bailian Moxtain wrote:All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks
and how many of those Ishtar fleets use Garde's as main drone?
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Mike Voidstar
Voidstar Free Flight Foundation
745
|
Posted - 2015.05.30 23:33:29 -
[559] - Quote
Bailian Moxtain wrote:All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks
Stop flying the way your enemy wants you to and it would suck less. This is a classic case of people simply being unwilling to adapt.
It's easy to get battleships to outrange sentries, and it so happens that sentries that don't come out of a rattlesnake are made of cardboard. Yes, they can warp on top of you, but then they have to abandon and redeploy their sentries while you microjump and do it again. Unless you are somehow being hard tackled by ships that rely on kiting tactics you have no reason to stay in their engagement area. If the ishtars are that prevalent then it certainly seems like devoting one or two members of a fleet to dealing with it is worth the trouble. But... Battleships are slow and unpopular for PvP, and drones don't make the shiny killmails so obviously it's an impossible to solve problem.
Missioners deserve to have nice things too. |
Hakaari Inkuran
State War Academy Caldari State
282
|
Posted - 2015.05.31 00:27:45 -
[560] - Quote
I like that this is now in the patch notes despite all the negative feedback and almost no conversation from devs |
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DEFANDER
The Forbidden Few
10
|
Posted - 2015.05.31 01:18:19 -
[561] - Quote
Hakaari Inkuran wrote:I like that this is now in the patch notes despite all the negative feedback and almost no conversation from devs
Shh, it's weekend.
They don't work in the weekends, or so "some" DEV replied (only one for .?. days).
Well, the patch day is in 2-3 days.
"Easy to ride the waves" until then, and after the nerfs hit the "open market" and subs go down, then they probably will have the time to consider the feedback and 'come up' with a convincing argument. |
ashley Eoner
477
|
Posted - 2015.05.31 03:16:57 -
[562] - Quote
Nevyn Auscent wrote:ashley Eoner wrote: I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.
I use arties quite fine thank you. I even use ACs in certain pvp fits.
And yet they failed to mention the biggest thing that makes Sentries OP with tracking, called sig resolution. Tachyon signature resolution 400,
Mega pulse laser signature resolution 400.
Curator signature resolution 400.
Want to try that again?
No mention of the drones taking time to lock and fire either? When you tell a drone to shoot it takes a couple seconds before it actually fires. Hence the signature radius stat. |
Elsa Hayes
Science and Trade Institute Caldari State
68
|
Posted - 2015.05.31 07:33:15 -
[563] - Quote
Bailian Moxtain wrote:All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks
The reason for Ishtar online are the full complement of BS sized weaponry on a cruiser hull. The sensible way to nerf that would be to make the cruiser either unable to use those "oversized" weapons or make sure it can not use the maximum number.
Reducing the bandwidth of the Ishtar and VNI to 100 would be the best method imo because if you nerf the sentries as it is currently planned the meta will just shift to using more tracking links/enhancers on the Ishtar fleets and Ishtar online will remain the core problem would not be addressed at all.
A 20% damage nerf (on sentries) however would only affect the main culprits of the current meta. To exclude heavy drones you could grant the Ishtar a special bonus -20% bandwidth usage for heavy drones for example now it could still field 5 heavies, the bandwidth for heavy drones in general would not be touched and it would receive a 20% damage nerf on sentries.
You could apply a similar fix to the VNI if needed.
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Elsa Hayes
Science and Trade Institute Caldari State
68
|
Posted - 2015.05.31 07:43:10 -
[564] - Quote
Or you could do it the other way around and increase bandwidth usage for all sentries to 30 per drone. Then you would have to adjust drone bay and bandwidth on several hulls, mainly BS sized ones and the affect would be the same.
Additional post since the stupid forum refused to allow me to edit my previous post. |
afkalt
Republic Military School Minmatar Republic
1315
|
Posted - 2015.05.31 11:00:16 -
[565] - Quote
Mike Voidstar wrote:Bailian Moxtain wrote:All these mission-peeps.. Have you ever heard of Ishtar Online? Well youre playing it and it sucks Stop flying the way your enemy wants you to and it would suck less. This is a classic case of people simply being unwilling to adapt. It's easy to get battleships to outrange sentries, and it so happens that sentries that don't come out of a rattlesnake are made of cardboard. Yes, they can warp on top of you, but then they have to abandon and redeploy their sentries while you microjump and do it again. Unless you are somehow being hard tackled by ships that rely on kiting tactics you have no reason to stay in their engagement area. If the ishtars are that prevalent then it certainly seems like devoting one or two members of a fleet to dealing with it is worth the trouble. But... Battleships are slow and unpopular for PvP, and drones don't make the shiny killmails so obviously it's an impossible to solve problem. Missioners deserve to have nice things too.
I like many of your posts but this one is just wrong.
Fleet level PvP over strategic assets is ruthlessly Darwinian. Fleets are condensed, battered, reassessed until only the very best remain, unfortunately for too long that has resulted in three choices: Ishtars, severely outblobbing or a massive overspend to questionable effectiveness. Given finite resources (pilots and isk) it's obvious where people go.
It's not as simple as 'devoting one or two people to deal with it'.
Let me give it some perspective - ishtars commanded (this was a nerf or two ago) so much firepower that double plated domis were being alpha'd off field at 100km away. Every 4 seconds, a domi exploded.
Return fire was less effective because of the targets speed and sig.
Believe me, the Ishtar issue was never laziness in the part of players, it was the best winning move 95% of the time. We hate ishtars, hate flying them and hate fighting them - however that takes a back seat to winning the war.
The problems remain: too much tank, range, application, speed, too low sig, too easy to fit and too much damage.
The thing is, they're not dealing with the hulls. The current approach STILL leaves today's 'best' option the 'best' tomorrow whilst hurting a bunch of other hills needlessly. |
Iroquoiss Pliskin
Hedion University Amarr Empire
720
|
Posted - 2015.05.31 11:14:55 -
[566] - Quote
afkalt wrote:Maxi Dap wrote: Cruiser sized hull 700+ dps out ot 65km range application
This is literally everything that's wrong with them. And by the way, Sleipnirs can do those sites roughly that fast.
Cruisers Online, bruh.
Mike Voidstar wrote: I don't know.... Surely there are range bonuses ships that can fit sensor boosters and tracking enhancers to outrange sentries and just blap them from the sky?
Find us a Zealot or an Eagle setup that would be competitive at Ishtard ranges, damage and EHP levels - the Zealot especially.
http://i.imgur.com/afJycoE.png?1
Healthy, balanced gaem
Quote:Rohk's seem like they could hit out further than you could get a sentry to go.
Stop.
Elsa Hayes wrote: A 20% damage nerf (on sentries) however would only affect the main culprits of the current meta.
Check the base attributes for all maybe? Against TACHYON BEAMS maybe?
Broken system getting fixed - So It Is, So It has Always Been - sooner or later, or later when activity numbers are dropping to record lows of the past 7 years due to the stale taste in one's mouth of being lodged between Ishtars and (Super)caps Online.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Khan Wrenth
Hedion University Amarr Empire
163
|
Posted - 2015.05.31 11:32:29 -
[567] - Quote
I'm not going to go into a full-on rant again, but sentries do not belong in the game. They combine most if not all of the best advantages with none of the disadvantages of other weapon systems. The few disadvantages they have, the clever playerbase managed to turn into other strengths. Forget DPS, their numerous upsides are not mitigated by any in-game mechanic, hence why they need to be removed completely.
Normal drones are balanced enough because their ability to be destroyed is real. Their travel time is real. They have real disadvantages. But sentries are just the go-to thing for way too many scenarios.
That said I don't agree with this nerf because it just doesn't make much sense (mainly because the battleships that field these weapons as primaries need their due as well). If you want to bring sentries in-line, you're going to have to change how they work. Sentries are a unique drone system, as such, they need special rules to keep them balanced that other drones do not have to contend with.
My idea for this is capacitor. Each time a sentry drone fires, it takes cap from the trigger ship just like a turret. To throw a quick number to the wind and get the discussion rolling, let's say 30 cap per sentry. NO skill to decrease it, NO module to mitigate it.
That means they have to divide their energy between running their active tank, their prop mod, and their primary weapon system just like every other ship in the game. And that means they can be capped out. And if they assign too many sentries to a small ship that doesn't have the cap to handle it, it caps itself out. Alpha doctrines suddenly need a bigger ship to handle the cap requirements, and probably a sensor booster buddy to help them lock. Balance.
Ishtars will have a much bigger problem fielding and wielding sentries compared to the drone BS's that use them. They CAN still do it, but they'll have to devote a lot of resources to maintain their cap. Possibly use armor tanking instead of shield and devote a mid or two to cap regen or booster.
It's either that or remove sentry drones completely until the devs can figure out another way to balance them. But it's too much DPS at too far a range with too many EWAR immunities and no cap and no ammo and....well you get the idea.
If you want to fix sentries, fix 'em. Don't beat around the bush, just get it done and over with.
Let's discuss overhauling the way we get intel in EvE.
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afkalt
Republic Military School Minmatar Republic
1318
|
Posted - 2015.05.31 12:27:45 -
[568] - Quote
I still don't think they're broken, not /that/ broken. The other ships have more realistic counters. We don't need to toss the baby out with the bath water, CCP does that too often.
It's the application bonuses hills primarily with issues and the HAC more than the domi. |
unidenify
Plundering Penguins
113
|
Posted - 2015.05.31 17:36:59 -
[569] - Quote
I wonder if we can remove drone control range bonus from Ishtar and change it to armour repair bonus small change I think |
Maxi Dap
University of Caille Gallente Federation
4
|
Posted - 2015.05.31 17:45:12 -
[570] - Quote
I don't like these changes if that wasn't clear up until now..... but really the only bad thing here is the Garde nerf. The range on gardes is already less then reasonable. With 3 drone range modules on the Ishtar with perfect skills it has a 50km optimal, and at the same time that means that the speed and tank is not in the ranges that people complain about.
The problem is the long range sentries, warden goes up to 125km and bouncers hit to 77 in optimal. If those ranges would be brought down to below 60km with 30km falloff tops, it would help with all the issues that people are having in pvp without gimping pve boats to hell and back.
That would keep me smiling. |
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