Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TricksR4Cats
|
Posted - 2006.11.13 22:25:00 -
[1]
Simple question, is there a simple answer? Is it classed as an exploit or is it allowed?
I can see it being classed as an exloit on the basis you can sit there with little risk making millions of isk from what is intended to be a 1-shot spawn, but then they did program it to do that... also a frig/cruiser cant always kill a spawn before it chains itself, so is that an exploit?
thanks!
|
MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.11.13 22:27:00 -
[2]
Edited by: MysticNZ on 13/11/2006 22:27:27 Legal.
1) they are not 1 shot spawns 2) you don't make millions of isk unless they are the top rats out there, which doesn't happen alot unless the system is cleaned constantly, 23/7 -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |
Deadeye Dave
Amarr DIE WITH HONOUR
|
Posted - 2006.11.13 22:30:00 -
[3]
Originally by: TricksR4Cats little risk
To be honest there can be a lot of risk in 0.0 depending on where you are and I wouldn't class this as an exploit.
|
TricksR4Cats
|
Posted - 2006.11.13 22:33:00 -
[4]
that's cool. I just felt a bit guilty with this tripple 1.85 I've been chaining for 5 hours whilst browsing the forums
|
MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.11.13 22:36:00 -
[5]
Edited by: MysticNZ on 13/11/2006 22:37:31
Originally by: TricksR4Cats that's cool. I just felt a bit guilty with this tripple 1.85 I've been chaining for 5 hours whilst browsing the forums
Tripple 2.25 usurpers down there... it's cool to do, but gets damm boring. I had one tripple, each dropped an arbie crusie :D If they don't drop loot I don't tend to stay too long. -=====- Xorus is teh nub :D I heard that *beats player with big stick* now be a good carebear and mine me some veldspar - Xorus |
Raquel Smith
Caldari Ferengi Commerce Authority
|
Posted - 2006.11.13 22:36:00 -
[6]
Originally by: TricksR4Cats Simple question, is there a simple answer? Is it classed as an exploit or is it allowed?
I can see it being classed as an exloit on the basis you can sit there with little risk making millions of isk from what is intended to be a 1-shot spawn, but then they did program it to do that... also a frig/cruiser cant always kill a spawn before it chains itself, so is that an exploit?
thanks!
It's an exploit until someone publicises how to do it.
|
Deadeye Dave
Amarr DIE WITH HONOUR
|
Posted - 2006.11.13 22:42:00 -
[7]
Originally by: TricksR4Cats that's cool. I just felt a bit guilty with this tripple 1.85 I've been chaining for 5 hours whilst browsing the forums
If you feel guilty you could always give me the ISK to save you trouble
But seriously its as boring as mining and you wont get in trouble for mining (unless it happens in a Titan)
|
Irrilian
Eve University Ivy League
|
Posted - 2006.11.13 22:48:00 -
[8]
Originally by: Raquel Smith It's an exploit until someone publicises how to do it.
1) Decide an arbitrary bounty threshold for chaining e.g. 1M isk for the BS rats. 2) On encountering a spawn: a) if its below the threshold destroy all rats b) if its above the threshold, destroy all but one of the support rats e.g. leave one frig alive. 3) Move on to the next belt.
Optionally 4) Chastise inexperienced occupants of the system you're in for not knowing about chaining and convert them to its wonders in local. 5) Chuckle to yourself as you troll mission runner threads demanding level 4's to be nerfed because they're oh so much more lucrative than the bags of ISK you're rolling in, no sir, nothing to see here.
Be aware that if you destroy a spawn there is a small chance that an officer spawn can immediately appear, extra tough rats with extra nice loot. Its a trade-off, if you have a system with plenty of belts you can essentially farm the spawns and still have some chance of an officer spawn.
|
MrTripps
Gallente
|
Posted - 2006.11.13 22:53:00 -
[9]
Of course it isn't an exploit. As you said, they programed it that way. It isn't without risk. Even in alliance space you can get hit by roaming gangs looking to gank you after being softened up by the npcs.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |
TricksR4Cats
|
Posted - 2006.11.13 22:54:00 -
[10]
Originally by: Raquel Smith
Originally by: TricksR4Cats Simple question, is there a simple answer? Is it classed as an exploit or is it allowed?
I can see it being classed as an exloit on the basis you can sit there with little risk making millions of isk from what is intended to be a 1-shot spawn, but then they did program it to do that... also a frig/cruiser cant always kill a spawn before it chains itself, so is that an exploit?
thanks!
It's an exploit until someone publicises how to do it.
get a spawn. kill everything but the last frig. wait 15 mins. the entire thing respawns over time.
do it with 1.5m and above and you just sit in one spot for a few hours (or alternate between 2 or 3 different spawns if its a quiet system) and just make ... a lot. It's not a "secret" :)
|
|
Paigan
Amarr Katsu Corporation
|
Posted - 2006.11.13 22:54:00 -
[11]
There is a simple rule in games:
What is possible is also allowed.
It's up to the developers to close backdoors that give the possibility of doing something bad that is against the developers' intention.
I consider chaining more as an error in design or a bug, but not as an exploit. As long as they don't fix it or at least declare it an unwanted abuse of a game mechanic bug that will be fixed, it's 100% legal. -- This game is still in beta stage |
Disposable Lemming
|
Posted - 2006.11.13 23:03:00 -
[12]
Listen to Irrilian, that's the standard method. Why sit in one belt, when you can have 3 or 4 with chained 1.5M-1.85M rats? 25M an hour, guaranteed.
Of course, by doing that, you eliminate practically all chances for faction or officer spawns. The belts need to be wiped clean repeatedly for those, no chaining.
Or that's what my subjective observations have shown.
|
TricksR4Cats
|
Posted - 2006.11.13 23:05:00 -
[13]
how do you get officer spawns? Ive newver seen one, yet had about 50-60 faction spawns. Do they only appear in really low sec? Ive been "strip mining" entire systems (well, strip-ratting I suppose).. -.7, .8 and .8x for weeks and not found one. Ive gone from killing only bs to killing every moving target in the system and ive never come across one. Are they really that rare or what?
|
Irrilian
Eve University Ivy League
|
Posted - 2006.11.13 23:13:00 -
[14]
If you destroy a rat spawn, there is a tiny chance that immediately an officer spawn will appear in the belt.
The general trend in probability of an officer spawn is inversely proportional to the true system security. e.g. the lower true sec the higher the chance of an officer spawn after destroying a normal spawn. But its worth factoring in the number of belts into a system too i.e. a higher true sec system with a lot of belts may be better than a lower true sec system with only a couple.
There is an absolutely tiny probability that you will see an officer spawn in 0.0, so you can guess what its like in low and high sec but Ive heard of it happening, some dedicated 0.0 ratters might be lucky enough to see a few over several months, others never.
|
TricksR4Cats
|
Posted - 2006.11.13 23:52:00 -
[15]
then it is my mission in life to encounter one of these spawns, and may it feel the wrath of my torpedos
|
Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.11.14 00:08:00 -
[16]
its allowed
|
Bozl1n
Caldari Shiva Morsus Mihi
|
Posted - 2006.11.14 07:30:00 -
[17]
The tale that it isnt allowed came from a couple of years back, when spawns ust to accelerate in speed to the point where as 1 npc died another would instantly respawn in its place. This on its own was still fine, it took a gang of substantial size and experience to control and eventully "break" the chain.
The problem came when 1 npc was held clear of the, then fixed, spawn point useing multiple webbers and a smartbomb ship placed onto the spawn point running multiple smarts.
The result - every ship that spawned died instantly, replaced instantly by another, hence a tiny value spawn became a few billion isk within hours. It didnt last long before it was noticed and intill it could be stopped GMs activly watched systems with high npc kill counts to make sure the "chain gangs" were playing fair.
|
Weirda
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.14 07:40:00 -
[18]
Originally by: Bozl1n
The problem came when 1 npc was held clear of the, then fixed, spawn point useing multiple webbers and a smartbomb ship placed onto the spawn point running multiple smarts.
aye - who was it who had the 'afk chain spawn' sig... that was good one __ Weirda Join QotSA
|
Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.11.14 07:43:00 -
[19]
aye its doable now but they do also warp off as well.
|
sableye
principle of motion R i s e
|
Posted - 2006.11.14 07:44:00 -
[20]
if it was'nt possible/legal so much of 0.0 would be wasteland as there is only so many good systems togo around and with chaining each system can support multiple people, without I;d spend that longf ighting with mates for spawns I may as well be running missions and get them insta delivered. Join The Fight With Promo Today |
|
Reggie Stoneloader
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.14 07:47:00 -
[21]
That fact that faction and officer spawns don't chain makes it clear in my mind that the practice is tolerated for "vanilla" rats. -------------- Civis Ascendant Sum |
News
Minmatar Slacker Industries Exuro Mortis
|
Posted - 2006.11.14 07:53:00 -
[22]
Originally by: Paigan There is a simple rule in games:
What is possible is also allowed.
Doens't work like that in Eve. GM's will happily ban people for 'exploiting' obscure bugs that have been in the game for a year or longer.
Anyway, chaining isn't an exploit. It used to be, but it stopped being an exploit after they fixed the respawn rate. That rate used to get smaller on every respawn, so you'd end up with an entire spawn respawning before you even killed it. Now that was chaining
|
Plutoinum
German Cyberdome Corp Veritas Immortalis
|
Posted - 2006.11.14 08:01:00 -
[23]
Originally by: Irrilian
The general trend in probability of an officer spawn is inversely proportional to the true system security.
Thats guessed, I suppose.
1) In 0.0 regions like Curse with angel sovereignty, the highest rats (Seraphims) spawn everywhere and also Officers. Got 5 officers myself, when I was ratting and saw/killed a few more, when someone requested help with one or when we were roaming around and found one by coincidence. The security rating there is between -0.0 and -0.2 and many of those systems.
2a) In Scalding Pass, no angel sovereignty, in a -0.5 system, the highest rats don't spawn at all (Seraphims), only the 2nd highest (Thrones) and lower rats. Getting multiple throne spawn is normal after some time, Seraphims impossible. And there has never spawned any Officer that I have heard of.
2b) In a -0.9 (?) system in Scalding Pass, the one with lowest rating, everything spawns and I also know that someone killed an Officer there. But I've heard of only one so far.
So I doubt that it's proportional (=linear), doesn't work for some special regions like Curse anyway and since Seraphim never spawn in that -0.5 system in Scalding Pass, I really doubt that officers can spawn there. I've heard of only one Officer in Scalding Pass so far and that it was in the lowest system there and that together with the fact that Seraphims can't spawn everywhere makes me believe that it's just impossible to get one in the other crappier systems.
|
Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.11.14 08:03:00 -
[24]
its slow speed replacement chaining now and quite often they warp off anyway
|
Bozl1n
Caldari Shiva Morsus Mihi
|
Posted - 2006.11.14 08:06:00 -
[25]
Originally by: News
Originally by: Paigan There is a simple rule in games:
What is possible is also allowed.
Doens't work like that in Eve. GM's will happily ban people for 'exploiting' obscure bugs that have been in the game for a year or longer.
Anyway, chaining isn't an exploit. It used to be, but it stopped being an exploit after they fixed the respawn rate. That rate used to get smaller on every respawn, so you'd end up with an entire spawn respawning before you even killed it. Now that was chaining
Ill always remember the night me and my CEO Zedone chained 2 500k enforcers and 8 80k raxs 4 about 10 hours, by the end of which we had to gang every pilot in local to break it, about 12 battleships and it still took us a good 30 mins to stop.
Those were the days........
|
Cardassius
Caldari Nun Amun Veritas Immortalis
|
Posted - 2006.11.14 09:02:00 -
[26]
In the beginning of Eve you couldn't spawn kill cause you'd be overwhelmed with pirates ;)
But spawn killing is ok ;) It's how ppl in 0.0 make most of their iskies.
|
Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.11.14 10:16:00 -
[27]
A lot of people are unaware of what chaining is.
What used to happen was an exploit. A person would chain a spawn, and as time went on, the rats repawned faster and faster, untill you got to the stage where they respawned faster than you could kill them. Eventually, they insta respawned.
This itself was not a problem, until some bright spark fitted smartbombs on a high sec spawn he was chaining, making sure to keep a frig alive outside the smartbomb range, and go afk while he made billions an hour.
This is now fixed and chaining no longer exists. What does exist, however, is that whatever spawn you leave a member alive of, will respawn the same crew with time. That is not a exploit of course, but people still call it chaining for some reason. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Dahin
Maza Nostra Euphoria Unleashed
|
Posted - 2006.11.14 11:20:00 -
[28]
Chaining today is nothing compared to what it was before.
About 2yrs ago, after chaining the same spawn for 2-3hrs or so the rats would insta-reappear after shooting them down. Was easy to start the chain, hard to break it so you can collect the cans
CCP was more than aware of this, there were multiple threads discussing the phainomenon. After a while some people started overdoing it, so CCP acted on it (I personally chained for 4-5hrs frigs for the jove parts). Chaining got severy nerfed to the status it is today (with a quite "ok" min respawn time) and that's it.
So no, this is as much of an exploit as jetcan mining or insta's are. CCP didn't expect it, it happened, they're ok with it.
|
Irrilian
Eve University Ivy League
|
Posted - 2006.11.14 11:31:00 -
[29]
Originally by: Plutoinum Edited by: Plutoinum on 14/11/2006 08:32:19
Originally by: Irrilian
The general trend in probability of an officer spawn is inversely proportional to the true system security.
Thats guessed, I suppose.
Indeed, just a hypothesis. With apparently such low probabilities of it occurring its hard to get any kind of handle on how things actually work and it sounds like you've far more experience than I.
As you've pointed out, there's more to it than just lower true sec = better.
|
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.14 11:33:00 -
[30]
Originally by: TricksR4Cats that's cool. I just felt a bit guilty with this tripple 1.85 I've been chaining for 5 hours whilst browsing the forums
You only chain a single spawn? -----
[Coreli Corporation Mainframe] |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |