Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cyborg Girl86
Federal Navy Academy Gallente Federation
20
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Posted - 2015.05.24 21:01:54 -
[31] - Quote
Kashadin wrote:Then play the multilayer part of this MMO. Get friends or even hire someone to fight the war for you. Helpful video for those who can't be arsed to interact to defend their stuff.
Honestly I'd probably, actually more than likely, just go back to Null
I've lived in Null before, it isn't so bad actually. I only went back to highsec to try my hand at operating my own manufacturing business, which was going really well until I found out about all of this |
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CCP Darwin
C C P C C P Alliance
1441
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Posted - 2015.05.24 23:34:55 -
[32] - Quote
Carrie-Anne Moss wrote:Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks
No, sorry I can't. :)
That said, here's what I'd like to see on my ship in the new SKINs!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ivant Sumboodi
Science and Trade Institute Caldari State
0
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Posted - 2015.05.24 23:42:00 -
[33] - Quote
Okay so basically the emerging idea here is that
1) new POSs will be 'deadlier' for the bashers, yet have less hp
2) when successfully bashed, your blueprints will fall into an Only For Me box
3) the difference here is that once your tower is popped, you just have to physically grab your Only For Me box at some point in time
4) no one is 100% sure if there is still the 24h griefer dec grace period |
Cyborg Girl86
Federal Navy Academy Gallente Federation
20
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Posted - 2015.05.25 00:01:13 -
[34] - Quote
Ivant Sumboodi wrote:Okay so basically the emerging idea here is that
1) new POSs will be 'deadlier' for the bashers, yet have less hp
2) when successfully bashed, your blueprints will fall into an Only For Me box
3) the difference here is that once your tower is popped, you just have to physically grab your Only For Me box at some point in time
4) no one is 100% sure if there is still the 24h griefer dec grace period
Yep, I think its safe to say we've arrived at that so far |
Yarda Black
Militaris Industries Northern Coalition.
661
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Posted - 2015.05.25 00:23:58 -
[35] - Quote
evotta wrote:Still i haven't understand if citadels are gonna replace POSs or outposts.
If you put all the options both give into one pool and clean out overlap, you can make new (destroyable) structures with new distributions of those options. Including your own (destroyable) station.
And cool new structure models in space (most important really)
Thats what I make of it sofar anyway.
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Ivant Sumboodi
Science and Trade Institute Caldari State
0
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Posted - 2015.05.25 00:36:49 -
[36] - Quote
It would seem "most important" is that you have to go retrieve your box, during a griefer dec which could/should get you killed if you didnt skill for a cloaky frigate.
These new POSs will be popped as easily as the old ones and maybe even cost a newbie more money, will be popped by the same griefers, but now the griefers actually get to hawk over your box and laugh while you try to retrieve it over and over. |
Cyborg Girl86
Federal Navy Academy Gallente Federation
20
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Posted - 2015.05.25 00:56:26 -
[37] - Quote
Quote:These new POSs will be popped as easily as the old ones and maybe even cost a newbie more money, will be popped by the same griefers, but now the griefers actually get to hawk over your box and laugh while you try to retrieve it over and over.
It's for this reason why I'm anxious to see if the 24hr griefer dec grace period will still be there after the changes, and on top of that if it will still be possible to use the deactivate>unanchor>store safely in an NPC station method of avoiding such a thing from happening to the structures in the first place |
Ivant Sumboodi
Science and Trade Institute Caldari State
0
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Posted - 2015.05.25 01:17:03 -
[38] - Quote
yeah the NPC station storage was really 1 of 2 reasons to even attempt Industry in HS, at least initiating jobs from NPC station and having the spoils of a grief dec reverting to NPC corp storage. That was the main reason really. People so desperate to pop your tower wasn't a big deal to me if they wanted it so so bad to go throught all the trouble. It made me sad for them really.
It looks like the MMO just wants to up the price for the same operation by a lot, and make the whole thing a lot worse for the owner, at face value.
I |
Cyborg Girl86
Federal Navy Academy Gallente Federation
20
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Posted - 2015.05.25 01:20:28 -
[39] - Quote
That's what I'm worried about
Worst case scenario I convert my corp into nothing more than an entity to store all my stuff and alts and move my main back to Null. Not the ideal, but at least I have a backup plan |
Lil' Brudder Too
Pistols for Pandas
133
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Posted - 2015.05.25 01:21:20 -
[40] - Quote
CCP Darwin wrote: The goal is for the new structure systems to offer more, not fewer, options for small groups.
Except that all indications from the relatively few useful Dev responses makes it seem like it won't be worth the hassle for small/solo groups to even try.
CCP Darwin wrote:I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here. You mean the thread that most Dev responses have been answering the same repeated dumb questions that were actually answered in the initial blog?
They have deliberately avoided responding to many of the legitimate concerns that have been raised, like for instance, the absolute ease that a single ship will have at RF'ing these new structures if the owners don't spend their whole window POS-sitting. (just as an example)
The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens.
--just remembered the likelyhood of this post actually getting posted due to this whole "connection reset" problem that is obviously not on CCP's end.-- |
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Ivant Sumboodi
Science and Trade Institute Caldari State
1
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Posted - 2015.05.25 01:25:55 -
[41] - Quote
Null is truly the new HS, no troll for real.
It's better to build there.
It's better to pvp there than LS.
It's better to live there.
It's better to not affect your sec there.
Why do anything else?
edit: incursions ovbbut that's alt stuff that everybody needs to do these days |
Joe Atei
Aes Dei Asher
11
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Posted - 2015.05.25 16:24:23 -
[42] - Quote
While I will use the "only for me" box, that's a lame feature that goes against the core values of this game I believe. Awfully reminiscent of BoP items in other games. Oh well, it's the direction people think the game needs to head into. Personally, it's a turn off. |
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CCP Darwin
C C P C C P Alliance
1446
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Posted - 2015.05.25 19:06:05 -
[43] - Quote
Lil' Brudder Too wrote:The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens. Of course they can't answer your questions, they haven't finished their design yet.
Note that if they'd held the dev blog until they had all the answers and the feature were about to be released, your (valid) complaint would likely be that they hadn't ever consulted players for input.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Joia Crenca
Science and Trade Institute Caldari State
108
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Posted - 2015.05.25 21:15:55 -
[44] - Quote
CCP Darwin wrote:Lil' Brudder Too wrote:The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens. Of course they can't answer your questions, they haven't finished their design yet. Note that if they'd held the dev blog until they had all the answers and the feature were about to be released, your (valid) complaint would likely be that they hadn't ever consulted players for input.
True, true. And we need to remember that when 'still in development, send feedback' is very noted in the blog.
You know, they forgot to consult me before they removed the Quafe Station/Pleasure Station background from the game. Gallente NPC stations have been less interesting, with only that green towered one, ever since. |
Lijah
Central Builders Incorporated Short Bus Syndicate
1
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Posted - 2015.05.26 12:38:39 -
[45] - Quote
Steve Ronuken wrote:As new structures and service modules for those structures are release, old structures will be phased out.
An example given in the fanfest presentation:
A new manufacturing facility (and the service modules to make it work) is released. The Old structures will continue to work for a while, but their bonuses will be removed. A while after that, they will cease to function. A while after that, they will be removed in some fashion. (refunded, allowed to be reprocessed, something. That's not detailed yet)
will the old defunct POS's not be 'allowed'? ie, the in game items will be removed? That makes POS structures as they are now, next to worthless, and prices should bottom out.
Or will they 'change' into these new things?
Will POS fuel still be required? or will PI become laregly pointless for all the POS fuel elements?
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Vol Arm'OOO
Bagel and Lox
381
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Posted - 2015.05.26 13:30:37 -
[46] - Quote
Phoenix Jones wrote:Except they should be able to encap the weapons to make that entosising thing be able to entosis.
We really don't know how the implementation will work.
You will still need the apoc fleet.
You wont be able to encap the guns because you wont be able to shoot the guns independently of the new pos. They are replacing the old pos with a structure that is built like a ship with mods that are fitted from a fitting window. For all intents and purposes, all you will see is a big red x that you shoot at. In short, complexity of game play is being sacrificed to simplicity.
I don't play, I just fourm warrior.
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Oracle of Machina
Brave Provisions Brave Collective
12
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Posted - 2015.05.26 21:36:12 -
[47] - Quote
What happens to wormhole corps if POS's are removed? Are they forced to build citadels from now on? |
Milla Goodpussy
Federal Navy Academy
257
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Posted - 2015.05.26 22:07:32 -
[48] - Quote
Oracle of Machina wrote:What happens to wormhole corps if POS's are removed? Are they forced to build citadels from now on?
yep
face it.. you will have to adapt.. pos's are going away at some point in time.. |
Oracle of Machina
Brave Provisions Brave Collective
12
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Posted - 2015.05.26 22:19:53 -
[49] - Quote
Milla Goodpussy wrote:Oracle of Machina wrote:What happens to wormhole corps if POS's are removed? Are they forced to build citadels from now on? yep face it.. you will have to adapt.. pos's are going away at some point in time..
Actually, I don't live in a hole anymore. I was just curious if they might have more specific plans for holes. |
Commander Spurty
Dimension Door We need wards.
1462
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Posted - 2015.05.31 11:21:05 -
[50] - Quote
Oracle of Machina wrote: Actually, I don't live in a hole anymore. I was just curious if they might have more specific plans for holes.
MOAR HOLES
"Pat'ch Notes" wrote:Exploration:
New systems are available that can be accessed via the Unidentified wormholes. (Unidentified wormholes can be found in systems that contain the Jove Observatory) Patch Notes
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Spurty
Dimension Door We need wards.
1475
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Posted - 2015.05.31 11:21:05 -
[51] - Quote
Oracle of Machina wrote: Actually, I don't live in a hole anymore. I was just curious if they might have more specific plans for holes.
MOAR HOLES
"Pat'ch Notes" wrote:Exploration:
New systems are available that can be accessed via the Unidentified wormholes. (Unidentified wormholes can be found in systems that contain the Jove Observatory) Patch Notes
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Corraidhin Farsaidh
Farsaidh's Freeborn
1181
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Posted - 2015.05.31 11:53:58 -
[52] - Quote
My same response here as in other threads on this (I like to be consistent :) ):
I hate the idea of the entosis link for structure combat. For flag capture ops in sov warfare? Fine. But for destroying massive heavily armed and armoured structures? Don't be daft...it makes no sense!
The entosis link should maybe be used to disable repair modules/ECM or to reduce resists (my preferred option) to cut the EHP grind. However such structures should need to be beaten down with heavy firepower, likewise they should be able to deploy such firepower in defence. |
E1ev1n
Unknown Crusade
3
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Posted - 2015.05.31 23:32:28 -
[53] - Quote
CCP Darwin wrote:Lil' Brudder Too wrote:The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens. Of course they can't answer your questions, they haven't finished their design yet. Note that if they'd held the dev blog until they had all the answers and the feature were about to be released, your (valid) complaint would likely be that they hadn't ever consulted players for input. It's encouraging to see you fine gentlemen addressing concerns from the public, perhaps answering some of the questions would lend capsuleer support or derision to the ideas and help devs put them up in the manner that would be best for everyone. Again I am certainly pleased you guys are responding. |
E1ev1n
Unknown Crusade
3
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Posted - 2015.05.31 23:35:21 -
[54] - Quote
Corraidhin Farsaidh wrote:My same response here as in other threads on this (I like to be consistent :) ):
I hate the idea of the entosis link for structure combat. For flag capture ops in sov warfare? Fine. But for destroying massive heavily armed and armoured structures? Don't be daft...it makes no sense!
The entosis link should maybe be used to disable repair modules/ECM or to reduce resists (my preferred option) to cut the EHP grind. However such structures should need to be beaten down with heavy firepower, likewise they should be able to deploy such firepower in defence. I personally believe that the entosis link is a terrible idea for RFing player owned structures of any kind in any location other than in Null Sec, where the whole sov system is funny anyways. |
Milla Goodpussy
Federal Navy Academy
265
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Posted - 2015.06.01 03:38:04 -
[55] - Quote
E1ev1n wrote:Corraidhin Farsaidh wrote:My same response here as in other threads on this (I like to be consistent :) ):
I hate the idea of the entosis link for structure combat. For flag capture ops in sov warfare? Fine. But for destroying massive heavily armed and armoured structures? Don't be daft...it makes no sense!
The entosis link should maybe be used to disable repair modules/ECM or to reduce resists (my preferred option) to cut the EHP grind. However such structures should need to be beaten down with heavy firepower, likewise they should be able to deploy such firepower in defence. I personally believe that the entosis link is a terrible idea for RFing player owned structures of any kind in any location other than in Null Sec, where the whole sov system is funny anyways.
nobody asked for this link crap, no one, not on the CSM its not their idea.. look who came up with it and did it and pushed it forward.. fozzie.. the entire idea is whacked out. |
Nevyn Auscent
Broke Sauce
2217
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Posted - 2015.06.01 06:03:45 -
[56] - Quote
Milla Goodpussy wrote: nobody asked for this link crap, no one, not on the CSM its not their idea.. look who came up with it and did it and pushed it forward.. fozzie.. the entire idea is whacked out.
Except for you know, the fact that it's the best idea so far anyone has managed to come up with that addresses Sov.
The problem is it seems to be likely to be applied very poorly to non sov space, resulting in indefensible structures without any occupancy bonus for defenders to get there, and the lack of AI defenses that a current POS does have, meaning that a single frigate will easily swan by and RF your structure in 20 minutes while no-one is around, and once it's on a timer it's easy for people to just drop a Blob.
But for a Sov solution it's great. |
E1ev1n
Unknown Crusade
4
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Posted - 2015.06.27 18:01:59 -
[57] - Quote
Nevyn Auscent wrote:Milla Goodpussy wrote: nobody asked for this link crap, no one, not on the CSM its not their idea.. look who came up with it and did it and pushed it forward.. fozzie.. the entire idea is whacked out.
Except for you know, the fact that it's the best idea so far anyone has managed to come up with that addresses Sov. The problem is it seems to be likely to be applied very poorly to non sov space, resulting in indefensible structures without any occupancy bonus for defenders to get there, and the lack of AI defenses that a current POS does have, meaning that a single frigate will easily swan by and RF your structure in 20 minutes while no-one is around, and once it's on a timer it's easy for people to just drop a Blob. But for a Sov solution it's great. You are correct IMO, and I think for an entosis link to work on a structure there really should be a need for sov to be in place (not to place a structure just to rf with an entosis link). |
Malcanis
Vanishing Point. The Initiative.
16578
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Posted - 2015.06.27 19:05:11 -
[58] - Quote
Carrie-Anne Moss wrote:Kashadin wrote:They have already said several times that they are planning on making sure that a single ship with a entosis link WON'T be able to take down a Citadel structure as long as that structure has some kinda defenses, even if they aren't manned. That being said you will nee to defend against a dedicated force attacking you, but seeing as how the defenses of the things are going to be made to be able to defend against Caps, you should be ok unless they show up with a lot of stuff. Stop lying to the poor dude. He was asking SPECIFICALLY about a corp of him and his alts in hisec. That means the window time frame thing will be like 18hrs cuz only null can upgrade the system to get a smaller engagement window hour. Also the citadel will be able to repel a SINGLE ship. Not several with entosises while the dude is asleep. And if he gets wardecced for one week, im sure the attackers will show up to the timers and if dude misses one cuz of work or sleep or real life anything, goes to next timer. I.e. a corp in hisec filled with only alts CAN NOT STOP A CITADEL LOSS FROM WAR.
Nor should it be able to.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Hal Morsh
Aliastra Gallente Federation
318
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Posted - 2015.06.27 19:23:12 -
[59] - Quote
Cyborg Girl86 wrote:a fleet of 20+ Apocs
Did you check if he was botting?
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Vol Arm'OOO
Bagel and Lox
630
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Posted - 2015.06.27 19:31:55 -
[60] - Quote
Corraidhin Farsaidh wrote:My same response here as in other threads on this (I like to be consistent :) ):
I hate the idea of the entosis link for structure combat. For flag capture ops in sov warfare? Fine. But for destroying massive heavily armed and armoured structures? Don't be daft...it makes no sense!
The entosis link should maybe be used to disable repair modules/ECM or to reduce resists (my preferred option) to cut the EHP grind. However such structures should need to be beaten down with heavy firepower, likewise they should be able to deploy such firepower in defence.
The entosis link thing is a bad idea in general - but if it was limited to sov warfare it wouldnt be that bad. What I had hoped to see was the hacking skill be allowed to be used on pos - if a player successfully hacks a pos (using the mini-game) they are able to disable some of the defenses or change rf timers - that would be cool and immersive - not like this entosis circle a button with a magic light thing that they are proposing.
I don't play, I just fourm warrior.
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