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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Hal Morsh
Aliastra Gallente Federation
320
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Posted - 2015.06.28 00:54:41 -
[61] - Quote
How about a competitive hacking mini game.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Lil' Brudder Too
Pistols for Pandas
223
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Posted - 2015.06.29 20:57:21 -
[62] - Quote
CCP Darwin wrote:Lil' Brudder Too wrote:The most recent (over a week ago) response was the token "We're noting things, thanks for your feedback." Which is usually CCP speak for, "we don't believe you, we're doing it our way because we know best." Occasionally it doesn't mean that, but more often than not, that's what happens. Of course they can't answer your questions, they haven't finished their design yet. Note that if they'd held the dev blog until they had all the answers and the feature were about to be released, your (valid) complaint would likely be that they hadn't ever consulted players for input. This is what i mean, Here is what i just said...which you took out of context to fit inside the bubble that you wanted to read...
Quote:They have deliberately avoided responding to many of the legitimate concerns that have been raised, like for instance, the absolute ease that a single ship will have at RF'ing these new structures if the owners don't spend their whole window POS-sitting. (just as an example)
Not saying "they haven't ANSWERED all our questions"...they can easily address the concerns that were being raised, yet, they chose not to.
We don't need "answers" right now, just assurances that they won't just bull through with what they (CCP) want and 'not believe" that the very valid concerns that we raise are indeed valid...up until the point where it will take you too much effort to undo/fix the things we warned you you were breaking. CCP has a history of this, and the lack of communication just reinforces our belief that you are going to continue that trend.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
163
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Posted - 2015.06.29 21:34:18 -
[63] - Quote
Oracle of Machina wrote:What happens to wormhole corps if POS's are removed? Are they forced to build citadels from now on?
And to the best of my knowledge (someone correct me if I'm wrong), you don't have to anchor them to a moon. Which will make finding people in WH space....well, interesting.
Curious if I will be able to AFK fly for 2 days, drop one of the new structures, and have a stupidly safe base of operations. |
Anthar Thebess
1203
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Posted - 2015.06.30 08:29:17 -
[64] - Quote
Petre en Thielles wrote:Oracle of Machina wrote:What happens to wormhole corps if POS's are removed? Are they forced to build citadels from now on? And to the best of my knowledge (someone correct me if I'm wrong), you don't have to anchor them to a moon. Which will make finding people in WH space....well, interesting. Curious if I will be able to AFK fly for 2 days, drop one of the new structures, and have a stupidly safe base of operations.
It is called combat probes.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
163
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Posted - 2015.06.30 14:00:16 -
[65] - Quote
Anthar Thebess wrote:
It is called combat probes.
How on earth does that have anything to do with the fact that you can find any POS without dropping probes now?
That was literally my point.
Do you even WH? |
davet517
Caldari Provisions Caldari State
91
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Posted - 2015.06.30 16:44:19 -
[66] - Quote
They're going to have module slots, and be anchorable anywhere in space, right? Just let people cloak the small and medium sized versions in non-sovereign space. That doesn't work with POS, since they take up a moon, but, since you can anchor them anywhere, it does.
Of course, there should be a drawback to doing so. It should take up a slot, some grid, and CPU that reduces the amount of refining/building/researching you can do. Docking and undocking should also decloak it for a short span, so that it could be scanned down if the owner isn't careful.
That should address the concerns of small-time high-sec and low-sec (and even NPC 0.0) players fairly well. |
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