Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
doc627
|
Posted - 2006.11.14 19:14:00 -
[1]
I tested mounting a cyno field generator and a cloak on a falcon with singuarity. The bug is still there. Can a Dev please comment if this fix is coming at any point in Kali?
|
Paigan
Amarr Katsu Corporation
|
Posted - 2006.11.14 19:17:00 -
[2]
In your (and my) dreams :-( -- This game is still in beta stage |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.14 20:48:00 -
[3]
Originally by: doc627 comment if this fix is coming at any point in Kali?
Nope. -----
[Coreli Corporation Mainframe] |
Rob Stark
Serenity and Unicum Hungarian Corp Interstellar Starbase Syndicate
|
Posted - 2006.11.15 12:03:00 -
[4]
I'm usually patient, and I can understand CCP.
But in this case, I'm really annoyed...
"It's hard to fix. In Kali..." they said. Now kali is here, and this bug is still there...
|
El Yatta
Mercenary Forces Exquisite Malevolance
|
Posted - 2006.11.15 13:09:00 -
[5]
No point fixing this. Who would want to be immobile and vulnerable (CCPs plan for fixed cyno ships) in a weak cloaker ship?
Strip the bonus from recons and send it to a ship that is a tough tanker that is already dedicated to aiding its gang and doesnt really need the mobility it loses when cynoing - the Fleet Commnand Ship.
Alternatively, make a new ship dedicated to cynoing with a great tank. I'd suggest it as a T2 BS role but any bs with a tank bonus and assault resists, regardless of whether it lost all turret/missile slots, would be used a l4 and complex tanker and nothing else.
---||---
|
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.15 14:26:00 -
[6]
Originally by: El Yatta No point fixing this. Who would want to be immobile and vulnerable (CCPs plan for fixed cyno ships) in a weak cloaker ship?
Strip the bonus from recons and send it to a ship that is a tough tanker that is already dedicated to aiding its gang and doesnt really need the mobility it loses when cynoing - the Fleet Commnand Ship.
Instead of asking for a nerf why not try and actually learn to fly recon ships first? Just because you can be shot doesnt mean youre actually vulnerable.
Being able to deploy your capital ships behind enemy lines without them being able to stop you would be a massive advantage. -----
[Coreli Corporation Mainframe] |
Gaogan
Gallente Solar Storm Axiom Empire
|
Posted - 2006.11.15 15:31:00 -
[7]
It is a big risk to be stuck for 5 minutes while the cyno is up, but if you can get behind enemy lines and find a nice quiet system to pop the cyno in, odds are that you won't be found in those 5 minutes. Remember, they also get a bonus to cyno duration, probably so they aren't exposed for so long.
At the end of the day, the content team decided this would be a good game feature. The dev team needs to get their asses in gear and fix the bug so things can play out as the content designers intended.
I just don't understand what is so hard about allowing you to fit two "cloaking devices" anyhow. Just keep them on the same activation timer so you can only use one or the other and you're set.
|
ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.11.15 15:37:00 -
[8]
Originally by: Gaogan It is a big risk to be stuck for 5 minutes while the cyno is up, but if you can get behind enemy lines and find a nice quiet system to pop the cyno in, odds are that you won't be found in those 5 minutes. Remember, they also get a bonus to cyno duration, probably so they aren't exposed for so long.
Ummm... what's the point in making cyno in quiet (read: empty) system? It's not that carriers/dreads can jump through gates to nearby system with enemy presence.
You must remember everyone can warp to cyno field. And intel channels get info about new fields in system quite fast.
|
El Yatta
Mercenary Forces Exquisite Malevolance
|
Posted - 2006.11.15 16:21:00 -
[9]
Originally by: Joshua Foiritain
Originally by: El Yatta No point fixing this. Who would want to be immobile and vulnerable (CCPs plan for fixed cyno ships) in a weak cloaker ship?
Strip the bonus from recons and send it to a ship that is a tough tanker that is already dedicated to aiding its gang and doesnt really need the mobility it loses when cynoing - the Fleet Commnand Ship.
Instead of asking for a nerf why not try and actually learn to fly recon ships first? Just because you can be shot doesnt mean youre actually vulnerable.
Being able to deploy your capital ships behind enemy lines without them being able to stop you would be a massive advantage.
...
I fly recons about 80% of my combat time - I have flown very little else predominantly since they came out. Im not asking for a nerf - how is it a nerf when Im asking for an unused (and unable to be used) ability to be removed, and that ability added to a more appropriate ship. Its like if it turned out that dreadnaughts some how had a hidden bonus to scan probe launchers, and then saying its a nerf to remove it.
Being able to deploy capital ships behind enemy lines WOULD be a great advantage, but you've never been able to do it, and there's no reason why you should. Instead you should force a beachhead (an analogy used by a dev in one of the thousands of cyno/cloak threads since RMR) and hold it while capitals come in.
Fixing cyno/cloak issue wouldnt give you that great advantage either, because they would EASILY stop you - 2-3 inties warping directly to that beacon would end the beacon sharpish, and leave your capital scrambled.
Simple: is cloaking, sneaking, scouting and EW in a low-HP and low-resist ship compatible with being visibile, stationary at the centre of a beacon that is warpable to the whole system? If you think yes then I'd have to say that you are the one who clearly hasnt ever flown a recon.
Why not give cyno fielding to a ship that is a) underflown compared to the field commands and b) perfect for the role?
---||---
|
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2006.11.15 16:25:00 -
[10]
Originally by: El Yatta Fixing cyno/cloak issue wouldnt give you that great advantage either, because they would EASILY stop you - 2-3 inties warping directly to that beacon would end the beacon sharpish, and leave your capital scrambled.
I never said the capital ships wouldn't in the line of fire, the recons however can escape quite easily and quite unscathed. -----
[Coreli Corporation Mainframe] |
|
El Yatta
Mercenary Forces Exquisite Malevolance
|
Posted - 2006.11.15 16:31:00 -
[11]
Originally by: Joshua Foiritain
Originally by: El Yatta Fixing cyno/cloak issue wouldnt give you that great advantage either, because they would EASILY stop you - 2-3 inties warping directly to that beacon would end the beacon sharpish, and leave your capital scrambled.
I never said the capital ships wouldn't in the line of fire, the recons however can escape quite easily and quite unscathed.
What kind of enemy system has forces that cant kill the recon before the 5 minutes are up?
You do realise that the game design calls for the cyno ship to be lockable, shootable etc as well as being able to fit cyno and cloak? This was repeatedly stated by a dev around the time of a minor cyno bug being fixed earlier this year, when everyone went... "cyno in the patchnotes?? FIX CYNOS AND CLOAKS!!11". There is no situation where you need to sneak in cloaked, and yet can survive for 5 minutes against enemy forces while unable to move or cloak. If their forces are that insignificant then you dont need to sneak in, you can walk in the front door. In both cases a field command would be better.
---||---
|
Chewan Mesa
Beagle Corp
|
Posted - 2006.11.15 17:37:00 -
[12]
I agree with those saying the bonus isnt really needed on recons...
The only scenario where a cloaking recon has an advantage with creating the cyno would be if its going into deep enemy territory to set a POS up or something, in an empty (no station/Outpost) system for supplies or whatever.
However, you dont need to do that, since you can simply jump so far into your enemies territory from friendly stations, npc stations or empire, that noone would go in there with a single recon and do that.
And even IF you wanted to do it, going in with a fleet is necessary anyway, and if you have the system secured, you dont need a sneaky recon.
If you use Dreads you jump them into a system where there are POSs to blow up, which are station-systems, no sneaking needed or possible there anyway with the cyno-design as it is. Siganture removed due to profanity - Serathu ([email protected]) |
Drutort
Caldari
|
Posted - 2006.11.16 20:12:00 -
[13]
well i hope this comes out with kali or else what is the point? and i thought this stage was supposed to fix all kinds of bugs
|
Rawthorm
Gallente The Establishment Establishment
|
Posted - 2006.11.17 20:07:00 -
[14]
I'd also like to put in the reminder that the Cloak and Clone Bays also dont work together (Clone bay can but cloak won't activate)
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |