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Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.05.25 17:03:00 -
[1] - Quote
Would be a fun thing for pirates to kill and loot etc. just npc's that are not pirate targets. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1454
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Posted - 2015.05.25 18:07:39 -
[2] - Quote
What's a Hauler or Purveyor going to do with Seeker AI?
Station Tab :: UI Improvement Collective
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Frostys Virpio
The Mjolnir Bloc The Bloc
1833
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Posted - 2015.05.25 18:15:59 -
[3] - Quote
All I'm thinking of is baiting you to warp to a structure where you get blap'd by a circadian BS... |
Kashadin
Big Johnson's
68
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Posted - 2015.05.25 18:19:15 -
[4] - Quote
Same thing as the seekers do with the AI, adapt/change. Tho I doubt that the AI is so sophisticated as to actually allow them to change habits outside of a pre-set path, they are just making them look "adaptive" for a lore reason.
Could be interesting to see more npc "hauling", could be added to FW for a more inclusive "war" feel to those areas. |
Joia Crenca
Science and Trade Institute Caldari State
108
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Posted - 2015.05.25 18:38:39 -
[5] - Quote
For some reason, the title made me think of that 'Joker Semi-truck' in Maximum Overdrive. |
Lugh Crow-Slave
1103
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Posted - 2015.05.25 18:43:02 -
[6] - Quote
why do we need NPC when there are plenty of PCs doing it?
no unneeded npcs
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Mike Voidstar
Voidstar Free Flight Foundation
739
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Posted - 2015.05.25 20:03:05 -
[7] - Quote
Because it's a game that some people like to play. There is a wider universe than just the pc's and they all need stuff too. There should be regular interbus convoys, various Corp shipments, etc... That people playing pirate should be able to hunt. On the flipside there should be similar industry functionality for the criminal factions that need protection- they all have shipyards, drug production, etc.. that more 'noble' minded players could disrupt. Done well the stations of the individual factions could gain and lose services, have fluxuating surcharges for the use of market brokers.
Imagine the havoc in Jita if players flying in support of the Guristas were to prey on NPC shipping so much that everything being bought and sold in those stations was losing 50% value.
It would be a way to lose ISK out of the world, possibly spur the use of PC run market centers, and drive a new kind of conflict in the game where players begin taking on escort and courier mission, or running patrols in the areas of space where these haulers must pass and fighting other players intent upon destroying those haulers.
Manipulatable, sure... But if those haulers are profitable to hit then you will see people trying it despite the economic ramifications of systems no longer being viable as grade hubs. |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.05.26 13:44:27 -
[8] - Quote
Mike Voidstar wrote:Because it's a game that some people like to play. There is a wider universe than just the pc's and they all need stuff too. There should be regular interbus convoys, various Corp shipments, etc... That people playing pirate should be able to hunt. On the flipside there should be similar industry functionality for the criminal factions that need protection- they all have shipyards, drug production, etc.. that more 'noble' minded players could disrupt. Done well the stations of the individual factions could gain and lose services, have fluxuating surcharges for the use of market brokers.
Imagine the havoc in Jita if players flying in support of the Guristas were to prey on NPC shipping so much that everything being bought and sold in those stations was losing 50% value.
It would be a way to lose ISK out of the world, possibly spur the use of PC run market centers, and drive a new kind of conflict in the game where players begin taking on escort and courier mission, or running patrols in the areas of space where these haulers must pass and fighting other players intent upon destroying those haulers.
Manipulatable, sure... But if those haulers are profitable to hit then you will see people trying it despite the economic ramifications of systems no longer being viable as grade hubs.
Exactly finally someone who gets it... |
FT Diomedes
The Graduates Get Off My Lawn
997
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Posted - 2015.05.26 15:31:16 -
[9] - Quote
It was nice of him to put some flesh on the skeletal idea you posted. I like the idea of player actions influencing NPC market taxes and fees.
The Greatest Ship Ever. Credit to Shahfluffers.
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Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.05.26 16:11:06 -
[10] - Quote
FT Diomedes wrote:It was nice of him to put some flesh on the skeletal idea you posted. I like the idea of player actions influencing NPC market taxes and fees.
Yes it was, thank-you for that.
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Danika Princip
GoonWaffe Goonswarm Federation
3399
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Posted - 2015.05.27 00:05:22 -
[11] - Quote
But surely if you're playing pirate, you have no interest in killing NPCs?
Killing rats isn't fun. killing players is fun. Less time spent killing rats and more time spent killing players means more time spent actually having fun... |
FT Diomedes
The Graduates Get Off My Lawn
1000
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Posted - 2015.05.27 02:01:35 -
[12] - Quote
Danika Princip wrote:But surely if you're playing pirate, you have no interest in killing NPCs?
Killing rats isn't fun. killing players is fun. Less time spent killing rats and more time spent killing players means more time spent actually having fun...
Think of it as "gateway targets" for wannabe pirates. While it might be boring to you, there might be those who got a kick out of it, especially if it trolled thousands of other players by making that Station raise its market transaction fees.
The Greatest Ship Ever. Credit to Shahfluffers.
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Mike Voidstar
Voidstar Free Flight Foundation
741
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Posted - 2015.05.27 06:18:37 -
[13] - Quote
Exactly.
For a great many PvE players, one of the biggest reasons to avoid PvP is the lack of a solid reason to bother with the hassle. This isn't Space Battlefield, there are consequences to that loss, and very little reward for winning.
Not everyone has the kind of mindset that requires ruining someone else's time playing to have fun in the game. Another consideration is the difficulty of supporting a PvP playstyle on the income of a PvP playstyle--- if you could take that same PvP ship and hit NPC shipping for enough profit to keep you in hulls and ammo, and at the same time encourage others to come out and stop you in actual combat capable ships, then the game gets a bit more fun for everyone. |
Not that Forumguy
Hedion University Amarr Empire
1
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Posted - 2015.05.27 07:12:41 -
[14] - Quote
Danika Princip wrote:But surely if you're playing pirate, you have no interest in killing NPCs?
Killing rats isn't fun. killing players is fun. Less time spent killing rats and more time spent killing players means more time spent actually having fun...
Killing players is fun, but a pirates main focus is attacking a cargo ship and taking the loot npc's that i am suggesting can provide that, it is also an activity to do when there is no pvp, for whatever the reason, or for when your just looking for something to do solo. we all know that solo pvp is often met with numbers and a quick death, and that is not very fun so i guess that solo option needs an answer as well. |
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