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Amarisen Gream
Divine Demise
81
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Posted - 2015.05.26 16:22:57 -
[1] - Quote
TL:DR
*Change the standard T2 MWD sig reduction to more racial stuff. i.e. Amarr/Minmatar get AB boost. Gal/Cal get MWD effects)
*BS would gain options like T3 Destroyers (Basically a break down of Bastion Mode for T1/Navy/Faction BS) -Standard: current stats -Weapons: massive increase in weapon power at a major loss to speed and tank -Defense: massive defensive bonuses at the cost of weapon power and speed -Speed: major increase to movement and prop modules at cost of defense and attack.
*Remove warfare/mining links and bake to hull. *Bake more modules to hull
***Long Version***
(Cookie Cutter Ship Roles)
--Looking over ISIS - one can see that a lot of ship classes (T2) share the same "Role Bonus". I would like to see more diversity between the factions.
i.e. Amarr and Minmatar would both see changes for their AF/HAC to some sort of AB (as this seems to be more toward their flavor of ship bonus) Amarr could see say a 200% increase to AB power, while Minmatar could see say 150% increase to power as well as an balanced % to agility.
i.e. Gallente and Caldari would get bonuses to MWD on their AF/HACs. Gal could keep the 50% sig drop, while Cal could see a different bonus -
*changes should be made on faction with faction lore/items considered)
(Battleships)
With the new way CCP is breathing life into EVE, by the quicker release system and major improvements to many of the functions of the game. I thought it would be cool to see about mixing up some of the old ship designs with the new features.
As many people know BS have a better place in PVE than in PVP (don't do a lot of PVP, but this is what I hear). Building on this thought, I was thinking it would be cool to see BS gain something like what T3 Destroyers have. The idea is to have four options for the player to pick from, that allows them to effect their BS. The hope is that with these options we might see more PVP action from BS pilots. It would sort of bake in the Bastion module into the T1 Hulls.
Option 1: Standard/Balanced (Current BS stats) Option 2: Weapon Overload (Combat bonuses of the Bastion - at the cost of defense/movement) Option 3: Defense Overload (Defense bonuses of the Bastion - at the cost of damage/movement) Option 4: Propulsion Overload (Propulsion bonuses of the Bastion - at the cost of damage/defense)
(Baked Modules to hulls) This also sits on my thought that some game items are old and the mechanics behind them need a fresh look.
Warfare links/mining links - the hi-slot items should be baked into their corresponding ship hulls. More like a role bonus than a active modular system. This would do a few things, the primary would be - on grid boost (once brain in a box is done) - possible addition of destroyer boosters - Command Ship skill could have a change in requirements. - allows the introduction of pirate BCs which offer boost from their two factions.
i.e. **WARNING -- My numbers need major looking at. Used to how Mining Links work with their 33% numbers*** T1 BC would say give a 1% bonus to what the current modules do, but passively (per level of the warfare skill). The Warfare link/bonus could be split up by faction, and thus players would know what the ship does. T2 BC/Command ships could give a 1.5% bonus per level toward their factions warfare links. Pirate BC could say give a 1.25% across their 6 links.
i.e. Guristas BC - would give bonuses to both Siege and Skirmish. With hull bonuses toward ewar/support drones vs combat drones.
Bastion Mode and other modules baked to hull With the other thought on BS above, the new version of Bastion would allow the use of all 3 power focuses at once (current bastion benefits) Industrial core on the Rorqual etc. would be baked to their hulls.
Rebalancing ship layouts and such would provide the fitting balance due to the Bastion mode being baked in.
And yes - a lot of this will **** people off, but I'm sure something can be set as a middle ground.
xoxo
Amarisen Gream
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Christopher Mabata
The Interstellar Manipulation Consortium
328
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Posted - 2015.05.26 16:29:57 -
[2] - Quote
Battleships and T3 destroyer mode changing systems are a non-sequitur.
And your also wrong about battleships in PVP, i see domi and geddon fleets with regularity these days, not to mention their use in the WH Culture to role holes and take down towers.
The problem with battleships isnt that they cant do these Mode changes, the problem is their defined roles can in some cases be overshadowed by smaller hulls that offer increased agility and reduced signatures to avoid taking full on hits.
What battleships need is more staying power and better application for prolonged engagements, making cruisers the optimal choice for smaller skirmishes designed not to last as long IE: Hit and Run, where battleships should be deployed when your committing to staying somewhere and punching it out until you cant anymore.
Theory-Crafter, Free Agent, Immortal Space Pirate. Generally Crazy and difficult to understand at times.
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James Baboli
Ferrous Infernum
765
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Posted - 2015.05.26 17:19:27 -
[3] - Quote
The t2 role bonuses define a class of ships. They are cookie cutter on purpose, and changing them is a bad plan due to the dificulty in balancing things with T2 hull amounts of fitting room with differing bonuses as strong as t2 role bonuses.
Baking more stuff into hulls is a bad plan because now there are not viable choices, or ships with x mod baked in are much more powerful than ships with no mods baked in.
D3 modes are not a balancing silver bullet, and would in fact seriously unbalance ships which were not designed from the ground up with them in mind.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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FT Diomedes
The Graduates Get Off My Lawn
998
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Posted - 2015.05.26 18:34:26 -
[4] - Quote
James Baboli wrote:
D3 modes are not a balancing silver bullet, and would in fact seriously unbalance ships which were not designed from the ground up with them in mind.
D3 modes are seriously unbalancing even on ships that were designed from the ground up with them in mind.
The Greatest Ship Ever. Credit to Shahfluffers.
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James Baboli
Ferrous Infernum
769
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Posted - 2015.05.26 18:41:21 -
[5] - Quote
FT Diomedes wrote:James Baboli wrote:
D3 modes are not a balancing silver bullet, and would in fact seriously unbalance ships which were not designed from the ground up with them in mind.
D3 modes are seriously unbalancing even on ships that were designed from the ground up with them in mind. This is more a case of dropping ships which perfectly align with the current meta into a meta with no hard counter, just soft counters, but I agree they do unbalance the ships, and a mild beating with the nerfbat is in order, not a full blown buzzbeeing like drakes or heavy missile got though.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Amarisen Gream
Divine Demise
81
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Posted - 2015.05.26 20:00:18 -
[6] - Quote
Thank you guys for your feed back. Very much appreciated.
As I said (I think) I don't know a lot about PVP nature of BS - The whole D3 button was just a thought on ways to change the way they work.
Thank you for the T2 role bonus info... maybe when CCP gets a finer hand on fine tuning numbers and such, this thought might pan out.
**waiting feed back on the warfare links/mining links**
xoxo
Amarisen Gream
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James Baboli
Ferrous Infernum
770
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Posted - 2015.05.26 20:56:34 -
[7] - Quote
Amarisen Gream wrote: **waiting feed back on the warfare links/mining links**
baking them into the hulls is a very bad idea. It means they are now excessively powerful as hulls rather than mods because they act as a force multiplier without needing to make any sacrifice.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Amarisen Gream
Divine Demise
82
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Posted - 2015.05.27 05:57:12 -
[8] - Quote
James Baboli wrote:Amarisen Gream wrote: **waiting feed back on the warfare links/mining links**
baking them into the hulls is a very bad idea. It means they are now excessively powerful as hulls rather than mods because they act as a force multiplier without needing to make any sacrifice.
That would be the case only if CCP didn't balance the hull around it (my pov).
For solo play it wouldn't really make a difference as the boost only work in a fleet - it would just take a fine tune from CCP to balance them out.
** my faith in CCP's fine tuning skills is at a current level of 0. Take sentries and the Ishtar. How many changes in the last 6 months and they still can't fix it.
***so all my above ideas could only really work if the developers ability to fine tune ships didn't vacuum! (Minus my BS idea - going to scrap that - but I still like the bake modules to hulls
xoxo
Amarisen Gream
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