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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lugues Slive
Diamond Light Industries
30
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Posted - 2015.05.29 04:07:41 -
[1] - Quote
I am not sure if this has been addressed anywhere, as there are currently many generalized forum threads addressing different aspects of each of these topics.
With the new structures, any size structure can be located in High Sec. And as shown on early models of these new structures, larger ones will require the Entosis Link to capture.
With the new Sov Mechanics, the amount of time that is required to capture a structure is based on occupancy, time zones, reinforcement, and capture events.
My question is how does all of this tie into High Sec POS's? If a large alliance or corporation decides to place one of the larger structures requiring Entosis Links to destroy it, will they also benefit from the new Sov mechanics even though they cannot hold sov in High Sec? I don't see any way around at least applying a basic version, it wouldn't work if a high sec POS could be captured in just a few minutes of using the Entosis Link.
Additionally, how will activation of the Entosis Link work in High Sec? I would assume it would be a Concordable offense. |
Kashadin
Big Johnson's
85
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Posted - 2015.05.29 04:40:08 -
[2] - Quote
No word yet on if the activation of Entosis links is considered hostile, but I don't see why it wouldn't be.
As far as the rest goes, neither HS, LS, WHs, or NPC NS will get the benefits from the Sov Mechanics as, well...you don't own Sov there. |
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
157
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Posted - 2015.05.29 05:03:12 -
[3] - Quote
Important part is the adjustable timezone window. Its defaulted to 18 freaking hours and can be shrunk with sov upgrades.
But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day with no ability to reduce that timezone window size.
So small corps gonna lose them super fast, but all their items and ships get whisked away to special Only For Me cans that will have all your stuff when you lose your station.
Still goodluck to small corps trying to hold one. Lol |
Kashadin
Big Johnson's
85
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Posted - 2015.05.29 05:13:32 -
[4] - Quote
It's not like it only takes 1 attack with the entosis thing to take out the structures.
The bigger ones will take 3 attacks, each with a reinforcement timer in between. |
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
157
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Posted - 2015.05.29 05:21:49 -
[5] - Quote
Kashadin wrote:It's not like it only takes 1 attack with the entosis thing to take out the structures.
The bigger ones will take 3 attacks, each with a reinforcement timer in between. If a wardec lasts one week. And you aint online at hour 16 of your vulnerable timezone window cuz its 4am where you live and all your corp mates, pretty sure you wont make that second and third timers either huh???
Even if you have a few dudes spread across timezones, they miss ONE timer or just dont defend it sufficiently and goes to the next timer.
18hr window only able to be shrunk by owning sov and upgrading your system...
You seriously think a small-mid sized corp will be able to defend it for 18hrs a day 7days a week?? They gonna get reinforced dude and into next timer etc etc etc.
Think about it..be realistic. |
Mara Pahrdi
The Order of Anoyia
961
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Posted - 2015.05.29 05:28:40 -
[6] - Quote
The current line of defense of (fueled) HS poses: Unless there's some grudge involved or you want a specific moon it is not worth the hassle.
It will be interesting to see, how CCP handles the balance here.
Remove insurance.
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Kashadin
Big Johnson's
85
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Posted - 2015.05.29 05:34:11 -
[7] - Quote
Carrie-Anne Moss wrote:Kashadin wrote:It's not like it only takes 1 attack with the entosis thing to take out the structures.
The bigger ones will take 3 attacks, each with a reinforcement timer in between. If a wardec lasts one week. And you aint online at hour 16 of your vulnerable timezone window cuz its 4am where you live and all your corp mates, pretty sure you wont make that second and third timers either huh??? Even if you have a few dudes spread across timezones, they miss ONE timer or just dont defend it sufficiently and goes to the next timer. 18hr window only able to be shrunk by owning sov and upgrading your system... You seriously think a small-mid sized corp will be able to defend it for 18hrs a day 7days a week?? They gonna get reinforced dude and into next timer etc etc etc. Think about it..be realistic.
And with the current way it is set up with most of the loot going to go to things you can't access as the attacker and it's not like you have to fight for space, the things can be set up anywhere, not just at moons.
People aren't going to go out of their way to attack the things unless someone makes themselves a target. |
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
157
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Posted - 2015.05.29 05:37:40 -
[8] - Quote
Dont imagine there will be much hassle now. Ccp said the citadel will be able to defend itself from ONE (1)(single) attack with an Entosis link.
Ccp said that the citadel defenses will NOT BE AUTOMATIC like they currently are. You will need to be online and in the citadel to use your defensive weapons and scrams and jams of the Citadel. Ccp said the vulnerability window timezone starts at 18hrs and can only by reduced by upgrading a sov owned system. There are only 3 timers/reinforcement periods. Suprised by the monday lunchtime entosis cycling. Miss that wed 4am attack and boom, next timer. Then miss that fri 8am one. Kiss it goodbye.
I dont think the hisec industrial corps have really grasped what this means for them yet lol. You basicallt immune pos is gonna be impossible and a thing of the past.
Cant wait til the hisec bears finally understand amd realise the finer points of the Citadel System. Lol |
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
157
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Posted - 2015.05.29 05:39:42 -
[9] - Quote
Kashadin wrote:Carrie-Anne Moss wrote:Kashadin wrote:It's not like it only takes 1 attack with the entosis thing to take out the structures.
The bigger ones will take 3 attacks, each with a reinforcement timer in between. If a wardec lasts one week. And you aint online at hour 16 of your vulnerable timezone window cuz its 4am where you live and all your corp mates, pretty sure you wont make that second and third timers either huh??? Even if you have a few dudes spread across timezones, they miss ONE timer or just dont defend it sufficiently and goes to the next timer. 18hr window only able to be shrunk by owning sov and upgrading your system... You seriously think a small-mid sized corp will be able to defend it for 18hrs a day 7days a week?? They gonna get reinforced dude and into next timer etc etc etc. Think about it..be realistic. And with the current way it is set up with most of the loot going to go to things you can't access as the attacker and it's not like you have to fight for space, the things can be set up anywhere, not just at moons. People aren't going to go out of their way to attack the things unless someone makes themselves a target. Dude there are hundreds of players that ALL THEY DO is wardec industrial hisec corps to shoot them and blow up their poses. It aint about the fat loot or moons for them.
Some (hundreds) of players just like to see the world (and hisec indy corp assets) burn. |
Sequester Risalo
Significant Others
142
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Posted - 2015.05.29 05:40:25 -
[10] - Quote
I don't really know what you are referring to with "benefit from the new sov mechanic"? You can't hold sov in empire space, even if you should drop an xl citadel in an empty system. However I think that the capture mechanic by collecting nodes constellation wide will apply in empire space as well. |
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
157
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Posted - 2015.05.29 05:42:13 -
[11] - Quote
Again i had to say once more im suprised at your ignorance and naitivity.
How do you not think that people just randomly go around looking for people to mess with? Random sandcastles to kick?
How long have you played Eve? Thats what people do |
Don Purple
Almost Human.
1233
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Posted - 2015.05.29 07:39:50 -
[12] - Quote
I rather like the idea that folks should play together to defend something.
I am just here to snuggle and do spy stuff.
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CCP Nullarbor
C C P C C P Alliance
1348
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Posted - 2015.05.29 12:09:43 -
[13] - Quote
Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day
We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Solstice Punk
Red Federation RvB - RED Federation
15
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Posted - 2015.05.29 12:22:34 -
[14] - Quote
Carrie-Anne Moss wrote:Kashadin wrote:Carrie-Anne Moss wrote:Kashadin wrote:It's not like it only takes 1 attack with the entosis thing to take out the structures.
The bigger ones will take 3 attacks, each with a reinforcement timer in between. If a wardec lasts one week. And you aint online at hour 16 of your vulnerable timezone window cuz its 4am where you live and all your corp mates, pretty sure you wont make that second and third timers either huh??? Even if you have a few dudes spread across timezones, they miss ONE timer or just dont defend it sufficiently and goes to the next timer. 18hr window only able to be shrunk by owning sov and upgrading your system... You seriously think a small-mid sized corp will be able to defend it for 18hrs a day 7days a week?? They gonna get reinforced dude and into next timer etc etc etc. Think about it..be realistic. And with the current way it is set up with most of the loot going to go to things you can't access as the attacker and it's not like you have to fight for space, the things can be set up anywhere, not just at moons. People aren't going to go out of their way to attack the things unless someone makes themselves a target. Dude there are hundreds of players that ALL THEY DO is wardec industrial hisec corps to shoot them and blow up their poses. It aint about the fat loot or moons for them. Some (hundreds) of players just like to see the world (and hisec indy corp assets) burn. Besides this being a gigantic exaggeration, even IF it was true the HUNDREDS are still dwarfed by the THOUSANDS of absolutely pointless corporations out there, which are run by people who do not wish to defend themselves.
Corporations have no value, because everyone can create one and natural selection has been mostly eliminated. There is no point in having thousands of corporations that in essence all look the same, feel the same and do the same and thus have no value for society as a whole.
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
555
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Posted - 2015.05.29 12:25:37 -
[15] - Quote
CCP Nullarbor wrote:Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets.
Not sure if you've been asked before Nullarbor - but will the stations be SKINable like our ships?
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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CCP Nullarbor
C C P C C P Alliance
1349
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Posted - 2015.05.29 12:57:23 -
[16] - Quote
Arline Kley wrote:Not sure if you've been asked before Nullarbor - but will the stations be SKINable like our ships?
The models will have the graphics capability to be skinned, but we havn't designed exactly how you would acquire them etc. We know that is a path we want to explore later on though, yes.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
159
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Posted - 2015.05.29 13:23:55 -
[17] - Quote
Don Purple wrote:I rather like the idea that folks should play together to defend something.
I know right?
But alas, Ccp Nullarbor just basically told us that they (CCP) will hold the hisec indy bears hands and take care of the defense for them.
Special rules for the very special hisec indy corp assets lile usual |
Lugues Slive
Diamond Light Industries
30
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Posted - 2015.05.29 13:37:24 -
[18] - Quote
I am not saying that the High Sec POS's should be invincible. I think that a similar type of activity based index should be applied to them. If a corporation is actively using the POS's that they own (research and manufacturing should could less since they are passive) then it should reduce the vulnerability window and adjust the Entosis Link time requirements.
And another point is that I actually think that CCP needs to keep lootable structures in High Sec. There needs to be something driving the destruction of these structures. Right now they are lootable and have restricted locations so the conflict is land and money. In the new system they are taking away both of those, which will lead to large numbers of anchored and abandoned structures that will start generating massive lag like the secure can fields of old. |
Jonah Gravenstein
Machiavellian Space Bastards
23830
|
Posted - 2015.05.29 13:42:38 -
[19] - Quote
Carrie-Anne Moss wrote:Don Purple wrote:I rather like the idea that folks should play together to defend something.
I know right? But alas, Ccp Nullarbor just basically told us that they (CCP) will hold the hisec indy bears hands and take care of the defense for them. Special rules for the very special hisec indy corp assets lile usual That's not what he said, and you know it. He said that they won't be copy pasting sov mechanics on hisec structures, which maintains a status quo of sorts.
Sov mechanics don't affect hisec structures now because they're not relevant to them, and they won't be when sov+ comes to pass either. There's very different aggression mechanics involved so it stands to reason that there'd be different defence mechanics too.
The sky is not falling.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Janeway84
Def Squadron Pride Before Fall
166
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Posted - 2015.05.29 13:54:34 -
[20] - Quote
CCP Nullarbor wrote:Arline Kley wrote:Not sure if you've been asked before Nullarbor - but will the stations be SKINable like our ships? The models will have the graphics capability to be skinned, but we havn't designed exactly how you would acquire them etc. We know that is a path we want to explore later on though, yes.
maybe can give the skins x % chanse as drops in data sites? |
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Destoya
Habitual Euthanasia Pandemic Legion
410
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Posted - 2015.05.29 16:16:25 -
[21] - Quote
At the current rate it will be a % drop out of the aurum store, like CSGO cases. Once CCP sees a way to squeeze revenue out of people they latch on to it, no matter if the feature is left out to dry and left to wither on the vine like so many others. Still waiting on that dev blog by the way... |
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CCP Nullarbor
C C P C C P Alliance
1354
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Posted - 2015.05.29 16:27:02 -
[22] - Quote
Destoya wrote:At the current rate it will be a % drop out of the aurum store, like CSGO cases. Once CCP sees a way to squeeze revenue out of people they latch on to it, no matter if the feature is left out to dry and left to wither on the vine like so many others. Still waiting on that dev blog by the way...
More like, how do we fairly monetise visual customisation of something that is usually a group asset. We've got some ideas, but maybe you have some good suggestions too?
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
564
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Posted - 2015.05.29 16:33:38 -
[23] - Quote
CCP Nullarbor wrote:Destoya wrote:At the current rate it will be a % drop out of the aurum store, like CSGO cases. Once CCP sees a way to squeeze revenue out of people they latch on to it, no matter if the feature is left out to dry and left to wither on the vine like so many others. Still waiting on that dev blog by the way... More like, how do we fairly monetise visual customisation of something that is usually a group asset. We've got some ideas, but maybe you have some good suggestions too?
Corp aurum wallet that members can donate to. |
Desert Ice78
Gryphons of the Western Wind
460
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Posted - 2015.05.29 16:36:51 -
[24] - Quote
CCP Nullarbor wrote:Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets. No Nullarbor, as I've said before the whole things is currently as clear as mud - the transition phase, what happens, when it happens. I was expecting a very detailed dev blog but its going to be too late now with the launch on Tuesday.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
164
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Posted - 2015.05.29 16:41:16 -
[25] - Quote
CCP Nullarbor wrote:Destoya wrote:At the current rate it will be a % drop out of the aurum store, like CSGO cases. Once CCP sees a way to squeeze revenue out of people they latch on to it, no matter if the feature is left out to dry and left to wither on the vine like so many others. Still waiting on that dev blog by the way... More like, how do we fairly monetise visual customisation of something that is usually a group asset. We've got some ideas, but maybe you have some good suggestions too? Um just dont try to monetize it at all??
Make it come from some drop bpc and cost isk on market.
We need a skins/monetize devblog asap so we can all get the true idea and goal on table. You dont need to make $$ for everything.
An alliance wants a titan? They buy it with isk. They want a station? Buy it with isk. They want a pink station?? Only for RL Monies!
Thats wrong |
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CCP Nullarbor
C C P C C P Alliance
1354
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Posted - 2015.05.29 16:44:47 -
[26] - Quote
Desert Ice78 wrote:CCP Nullarbor wrote:Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets. No Nullarbor, as I've said before the whole things is currently as clear as mud - the transition phase, what happens, when it happens. I was expecting a very detailed dev blog but its going to be too late now with the launch on Tuesday.
Whoa hold on there, there are no Citadels in the release on Tuesday, we are still a long way from new structures hitting Tranquility. We are just sharing our ideas with the community as early as possible so you get a chance to have your input before it is too late to change things.
Quoting from the devblog:
http://community.eveonline.com/news/dev-blogs/shake-my-citadel/
Quote:Please remember we still are at the beginning of the development process and many more Dev Blogs are due to come at a later date.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
164
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Posted - 2015.05.29 16:47:00 -
[27] - Quote
In economics there are goods that are non - exclusive and non-rival.
Station skins are both guys.
The fact that Alliance X makes a pink station doesnt mean Alliance B cant have a pink or green station too. Also anyone docking there can recieve the full benefit of going awwww look how cute.
A 1day old guy can fly to null and recieve the same satisfaction and same utility gained from it.
Its like a park made in a rundown section of town. You think you should start charging people that walk by the park a fee?
And the freaking city/town/state builds the park. Its a public good.
You created the skins, put them in the game for free as drops and itll be a public good and individual alliances can find the drops and sell them according to demand/effort to obtain said drops.
And get us that devblog before any more monetization talk again. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1291
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Posted - 2015.05.29 17:00:57 -
[28] - Quote
Folks need to cool their jets. CCP just be sharing their outlines for stuff.
As far as sov indexes affecting hisec POSes/Citadels, I see no reason why some form of indexing can't be done. Standings? Local indy/military index? What about both? Say anyone anchoring in hisec gets some local bonuses. But good standings with the local faction can further reduce the window? In this way you get some nice hisec protection, and you can further benefit from upping your corp's standings.
This should save CCP programmers a lot of effort over having to come up with an entirely different set of requirements for hisec while also meeting the needs of hisec structure play.
And yes, I feel activating an Entosis Link on a structure in hisec should be considered an aggressive action. CONCORDOKKEN unless wardec.
http://youtu.be/YVkUvmDQ3HY
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Desert Ice78
Gryphons of the Western Wind
460
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Posted - 2015.05.29 17:04:57 -
[29] - Quote
CCP Nullarbor wrote:Desert Ice78 wrote:CCP Nullarbor wrote:Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets. No Nullarbor, as I've said before the whole things is currently as clear as mud - the transition phase, what happens, when it happens. I was expecting a very detailed dev blog but its going to be too late now with the launch on Tuesday. Whoa hold on there, there are no Citadels in the release on Tuesday, we are still a long way from new structures hitting Tranquility. We are just sharing our ideas with the community as early as possible so you get a chance to have your input before it is too late to change things. Quoting from the devblog: http://community.eveonline.com/news/dev-blogs/shake-my-citadel/ Quote:Please remember we still are at the beginning of the development process and many more Dev Blogs are due to come at a later date. From the patch notes:
Station Services Station services for outposts and conquerable stations are now enabled/disabled using the Entosis Link module. They have become immune to regular damage. The structures have been moved away from the center of station to more appropriate locations on the station model. Each type of station/outpost has a different layout of service locations. Services will take 5 minutes of uncontested Entosis Link activation (after completing a warm-up cycle) to enable/disable. To provide a defensive bonus, the time take to disable a service is increased according to the solar system's occupancy multiplier (more details in the dev blogs linked above) Activity Defense Multiplier System Sovereignty Index values now combine to form a single Activity Defense Multiplier. In this release the multiplier modifies the time required to disable station services, and in future releases it will modify the time required to capture and reinforce sovereignty structures. Activating an Entosis Link module will now trigger a Weapon Timer. This causes the normal penalties on the ship (cannot jump/dock or switch ships in space) A director in an allianceGÇÖs executor corporation is now able to set a default alliance vulnerability time. Currently this has no effect, but will allows alliances to pre-set their timer in preparation for the next stage of sovereignty changes coming in AEGIS.
That is still a pretty big change thereand the blogs so far have only covered it at a very high level. I was expecting that each phase of launch would be covered by a very detailed blog covering the specifics of said phase and what people need to know and expect. As I said - mud, clear as. Too late now.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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CCP Nullarbor
C C P C C P Alliance
1354
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Posted - 2015.05.29 17:10:23 -
[30] - Quote
Desert Ice78 wrote:CCP Nullarbor wrote:Desert Ice78 wrote:CCP Nullarbor wrote:Carrie-Anne Moss wrote:But yeah, your Hisec Pos gonna be vulnerable for EIGHTEEN hours a day We have said this a few times but apologies if this has not been made clear, but we will not just copy-paste the new sov mechanics onto structures. There are a lot more variables to consider when we include high sec, small groups, wormholes etc. So the vulnerability of structures will be a lot more flexible than sov as we cannot expect people to be online every single day to defend their assets. No Nullarbor, as I've said before the whole things is currently as clear as mud - the transition phase, what happens, when it happens. I was expecting a very detailed dev blog but its going to be too late now with the launch on Tuesday. Whoa hold on there, there are no Citadels in the release on Tuesday, we are still a long way from new structures hitting Tranquility. We are just sharing our ideas with the community as early as possible so you get a chance to have your input before it is too late to change things. Quoting from the devblog: http://community.eveonline.com/news/dev-blogs/shake-my-citadel/ Quote:Please remember we still are at the beginning of the development process and many more Dev Blogs are due to come at a later date. From the patch notes: Station Services Station services for outposts and conquerable stations are now enabled/disabled using the Entosis Link module. They have become immune to regular damage. The structures have been moved away from the center of station to more appropriate locations on the station model. Each type of station/outpost has a different layout of service locations. Services will take 5 minutes of uncontested Entosis Link activation (after completing a warm-up cycle) to enable/disable. To provide a defensive bonus, the time take to disable a service is increased according to the solar system's occupancy multiplier (more details in the dev blogs linked above) Activity Defense Multiplier System Sovereignty Index values now combine to form a single Activity Defense Multiplier. In this release the multiplier modifies the time required to disable station services, and in future releases it will modify the time required to capture and reinforce sovereignty structures. Activating an Entosis Link module will now trigger a Weapon Timer. This causes the normal penalties on the ship (cannot jump/dock or switch ships in space) A director in an allianceGÇÖs executor corporation is now able to set a default alliance vulnerability time. Currently this has no effect, but will allows alliances to pre-set their timer in preparation for the next stage of sovereignty changes coming in AEGIS.
That is still a pretty big change there and the blogs so far have only covered it at a very high level. I was expecting that each phase of launch would be covered by a very detailed blog covering the specifics of said phase and what people need to know and expect. As I said - mud, clear as. Too late now.
Ah you mean for the new sov system, not for Citadels.
This developer blog, and the ones that Fozzie links to at the top, should have you covered. I don't think you can complain about a lack of detail in them either, they are some of the largest developer blogs we have ever written. Fozzie is not a man of few words.
http://community.eveonline.com/news/dev-blogs/summer-2015-nullsec-and-sov-status-report/
CCP Nullarbor // Senior Engineer // Team Game of Drones
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