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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.30 11:21:52 -
[1] - Quote
Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it? |
Buoytender Bob
Ronin Exploration Mission and Mining
37
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Posted - 2015.05.30 14:26:09 -
[2] - Quote
Well, first question would be to ask you how you feel about missioning in losec. |
Donnachadh
United Allegiance of Undesirables
305
|
Posted - 2015.05.30 14:46:04 -
[3] - Quote
First question is this. If you can afford to have 2 NM does the ISK per hour really matter?
Now to the lvl 5's.
In a proper fit with really good skills they can be run solo and by that I mean a single ship not one person running 2 accounts so the basic answer is yes you could run lvl 5's with your NM.
Yes they do pay slightly better than lvl 4 missions BUT and this is a huge BUT. Do they pay enough extra to cover the cost of replacement ship or ships for when you make that mistake and gete caught. Now that is a questions that only you can answer because only you know how much risk you are willing to take and only you can decide if the increased ISK/LP is worth the additional risks.
Personally and based on the average increase in ISK/LP I experienced the answer was no lvl 5's are not worth it, the additional income would have taken months to pay back a single ship loss.
As is the case with many things in EvE your mileage may vary and the only way you will ever know is to go forth and try it.
The one thing I will advise is this. If you start running lvl 5's on a continuous basis leave your mission ships in low and commute to and from them in something less attractive to pierates and other doers of evil things. |
Caleidascope
Republic Military School Minmatar Republic
583
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Posted - 2015.05.30 15:59:56 -
[4] - Quote
Sespria Secantus wrote:Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it? Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.
Life is short and dinner time is chancy
Eat dessert first!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1149
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Posted - 2015.05.30 18:39:00 -
[5] - Quote
Donnachadh wrote:First question is this. If you can afford to have 2 NM does the ISK per hour really matter?
its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far.
dunno about armor nightmares, sounds horribly inefficient to me, I like damage mods in my lows. plus many lv5s have neut towers. My understanding is most people cherry pick the good ones and blitz them (often using carriers) making most of their isk from the LP conversions. The other strategy is a passive tanked rattlesnake, ishtar, or nighthawk/vulture, plus another ship for dps. Had some people in alliance that did them. I haven't touched lv5s since they were brand new and on sisi.
also last I checked most lv5s were for corps with mediocre isk/lp options, although most of that is probably from FW LP and lv5 LP flooding the LP market.
Scout a few potential lv5 spots on TQ, and try a few lv5s on sisi, then think about if they are worth doing or not.
@ChainsawPlankto
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.30 21:23:16 -
[6] - Quote
Chainsaw Plankton wrote:Donnachadh wrote:First question is this. If you can afford to have 2 NM does the ISK per hour really matter? its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far. dunno about armor nightmares, sounds horribly inefficient to me, I like damage mods in my lows. plus many lv5s have neut towers. My understanding is most people cherry pick the good ones and blitz them (often using carriers) making most of their isk from the LP conversions. The other strategy is a passive tanked rattlesnake, ishtar, or nighthawk/vulture, plus another ship for dps. Had some people in alliance that did them. I haven't touched lv5s since they were brand new and on sisi. also last I checked most lv5s were for corps with mediocre isk/lp options, although most of that is probably from FW LP and lv5 LP flooding the LP market. Scout a few potential lv5 spots on TQ, and try a few lv5s on sisi, then think about if they are worth doing or not.
Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.
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Donnachadh
United Allegiance of Undesirables
306
|
Posted - 2015.05.30 22:39:59 -
[7] - Quote
Chainsaw Plankton wrote:its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far. [ If the only thing that matters is how much ISK per hour you can make this game must be awful boring. Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be.
But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have. |
baltec1
Bat Country Goonswarm Federation
16003
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Posted - 2015.05.30 23:03:18 -
[8] - Quote
Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 00:58:21 -
[9] - Quote
Donnachadh wrote:Chainsaw Plankton wrote:its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far. [ If the only thing that matters is how much ISK per hour you can make this game must be awful boring. Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be. But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have.
Well I'm not an eve vet like you and Chainsaw so I'm pretty sure you guys have graduated from having fun doing missions. But for me who only have 21 mill SP and just recently been release from my prison (docked in amarr station while training up skills) I find obliterating rats in level 4 missions rather exhilarating. And since I'm still new to eve I don't have experience in no other occupations outside of doing missions so I intend to make the best of it. And assuming a certain annoying Vexor doesn't wreck my MTU and steal my loot, I can replace my NM within 10 hours of grinding level 4 missions. |
Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 01:07:10 -
[10] - Quote
[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote
I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 01:17:04 -
[11] - Quote
Caleidascope wrote:Sespria Secantus wrote:Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it? Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec.
The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.
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Caleidascope
Republic Military School Minmatar Republic
583
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Posted - 2015.05.31 02:57:22 -
[12] - Quote
Sespria Secantus wrote:Caleidascope wrote:Sespria Secantus wrote:Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it? Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec. The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions. sounds like tvp. i stopped flying with tvp when they had their little spat with isn.
Life is short and dinner time is chancy
Eat dessert first!
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 04:15:11 -
[13] - Quote
Caleidascope wrote:Sespria Secantus wrote:Caleidascope wrote:Sespria Secantus wrote:Hiya Capsules, I'm currently doing level 4 missions for Amarr and SOE in 2 armor active tanking NM's with very little difficulty and I was wondering how I'd fare doing level 5 missions. Amarr mission payout varies from 20-25 mill isk an hour with low LP to isk ratio value, while SOE payout is around the same with much higher LP to isk ratio that comes to around 40-50 mill isk an hour. First I'd like to know if two armor active tanking NM's could complete all level 5 missions and second if the isk per hour + risk is worth it? Kinda hard to do solo. Have to watch out for gankers all the time. Most solo people make more doing l4 in high sec or running incursions in high sec. The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions. sounds like tvp. i stopped flying with tvp when they had their little spat with isn.
Aren't they all like that now. Eve's been out for 12 years now and many players have long standing relationships with other each that makes it very difficult for a new player to blend in and do something like incursions. Even if you do get accepted into a fleet, I hear that there's a rogue corp that goes out and smashes the motherships in all VG sites which makes incursions a hit or miss. Could just be a rumor though.
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 04:27:42 -
[14] - Quote
Donnachadh wrote:First question is this. If you can afford to have 2 NM does the ISK per hour really matter?
Now to the lvl 5's.
In a proper fit with really good skills they can be run solo and by that I mean a single ship not one person running 2 accounts so the basic answer is yes you could run lvl 5's with your NM.
Yes they do pay slightly better than lvl 4 missions BUT and this is a huge BUT. Do they pay enough extra to cover the cost of replacement ship or ships for when you make that mistake and gete caught. Now that is a questions that only you can answer because only you know how much risk you are willing to take and only you can decide if the increased ISK/LP is worth the additional risks.
Personally and based on the average increase in ISK/LP I experienced the answer was no lvl 5's are not worth it, the additional income would have taken months to pay back a single ship loss.
As is the case with many things in EvE your mileage may vary and the only way you will ever know is to go forth and try it.
The one thing I will advise is this. If you start running lvl 5's on a continuous basis leave your mission ships in low and commute to and from them in something less attractive to pierates and other doers of evil things.
Yea deep down I figured as much. With the terrible state that the LP stores are in atm (except SOE), i didn't think it was worth it. I'm missing out on a lot that goes on in eve and I thought level 5's was one of them so I couldn't help but to ask. Thanks for the advice Donnachadh, I have a feeling that my bill isk ship would just end up getting **** by a gang of dessies if I try to do level 5's in low sec, so I'll stick to level 4's.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1150
|
Posted - 2015.05.31 05:57:48 -
[15] - Quote
Sespria Secantus wrote:Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.
ah yea, cap stable and nightmare don't really go together too well. Paladin with an undersized rep does that so well I haven't really flown my nightmare in a long time.
Donnachadh wrote:Chainsaw Plankton wrote:its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far. [ If the only thing that matters is how much ISK per hour you can make this game must be awful boring. Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be. But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have. if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.
@ChainsawPlankto
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Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
146
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Posted - 2015.05.31 06:09:00 -
[16] - Quote
Short answer: Not really.
Long Answer: Nope, Nope, Nope. |
Sespria Secantus
Hedion University Amarr Empire
0
|
Posted - 2015.05.31 06:38:06 -
[17] - Quote
Chainsaw Plankton wrote:Sespria Secantus wrote:Thank you for your info Chainsaw and Armor tanked NM's are not inefficient at all. They are tanking beast that can hit out to 80 km while doing 1000 dps if you know how to fit them properly. I have near perfect shield and armor tanking skills and with the cap issues on the NM I discovered that the only way to get them capstable using Tachyons without relying on boosters is to armor tank them.
ah yea, cap stable and nightmare don't really go together too well. Paladin with an undersized rep does that so well I haven't really flown my nightmare in a long time. Donnachadh wrote:Chainsaw Plankton wrote:its the only thing that matters. dunno what the price of 2 nightmares has anything to do with it? ~2bil (and that is being generous) won't get you very far. [ If the only thing that matters is how much ISK per hour you can make this game must be awful boring. Screw the ISK per hour is what I say get out and do what you want and have fun doing it. IF ISK is a problem then you can worry about it, but I doubt it ever will be. But then if ISK per hour is THE ONLY THING that matters there are many other aspects of this game that would be far better than missions. And if you want max ISK per hour from missions then level 5;s and even level 4's are not where you need to be and the NM is not the ship you want to have. if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool.
Paladin is the ship I'm training for right now, but after blazing through the hardest Level 4's using dual NM's I'm starting to wonder if it's needed. Besides bastion mode and ewar immunity, tell me what a Paladin can do that you can't do in this NM.
The Ult Armor Tanked NM FIt
Highs 4x Tachyon Beam Laser II with NavyMulti ~ 868 dps @ 42+41 2x Drone link Augmentor II
Mids Gist X-Type 100MN AB ~ 973m/s 2x Tracking Computer II ~ optimal range script 1x Tracking Computer II ~ tracking speed script 3x Cap Recharger II
Lows 1x DCU II 2x True Sansha Energized Adaptive Nano Membrane 2x True Sansha Heat Sink 1x True Sansha Large Armor Repairer
Rigs 1x Large CCC II 2x Large CCC
Fit is 38.7% cap stable with 224 cpu & 1.84k pwg to spare. Can also blap frigs and inties 50+ km away.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1150
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Posted - 2015.05.31 08:09:09 -
[18] - Quote
5 damage mods, 3 tracking comps (although I usually drop one for a sensor booster as it shaves ~5s off locking a frig based on a 40m sig radius), and a prop mod. 1100 something gun dps at 72+lulz with better range than a nightmare. It takes a bit of a tracking hit, but imo that doesn't matter in most lv4s. Plus enough cargo space to be able to refit on the fly and still have a ton of room left over for loot. And of course the E-War immune in bastion. Sure you can do most of that in a nightmare, but I think the paladin does it better, and is more relaxing to fly. Lv4s are easy, my goal is to blast through them as fast as possible. Look into the Machariel. pairs nicely with a laser boat, also stands very well on its own.
I can't really stand dual boxing in missions anymore, feel like I'm pressing the same buttons over and over and it doesn't really help speed it up. there are very few missions where killing enemies is the constraint. Been meaning to go back to dual boxing 2 missions at once, but I seem to prefer doing one mission and forum posting instead. don't really need the isk right now, lacking a goal.
@ChainsawPlankto
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baltec1
Bat Country Goonswarm Federation
16007
|
Posted - 2015.05.31 10:22:41 -
[19] - Quote
Sespria Secantus wrote:[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote
I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?
Dont need the cloak, all you need to do is kill the mission target which is either a battleship or a hauler and ignore everything else.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Sespria Secantus
Hedion University Amarr Empire
0
|
Posted - 2015.05.31 11:43:30 -
[20] - Quote
baltec1 wrote:Sespria Secantus wrote:[quote=baltec1]Truthfully if you want to go run mission in lowsec grab yourself a bomber and run faction warfare missions. Stupid levels of income and it is much easier to avoid gate camps and the like. If you do die who cares? Its only a 30-40 mil frigate.[/quote
I thought CCP nerfed FW so that bombers couldn't cloak in those missions. Are they still effective? If so, how are they used?
Dont need the cloak, all you need to do is kill the mission target which is either a battleship or a hauler and ignore everything else.
Well I do have other chars that I trained for the tiny things just in case I needed them. So which empire is best to join for FW?
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Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 12:07:16 -
[21] - Quote
Chainsaw Plankton wrote:5 damage mods, 3 tracking comps (although I usually drop one for a sensor booster as it shaves ~5s off locking a frig based on a 40m sig radius), and a prop mod. 1100 something gun dps at 72+lulz with better range than a nightmare. It takes a bit of a tracking hit, but imo that doesn't matter in most lv4s. Plus enough cargo space to be able to refit on the fly and still have a ton of room left over for loot. And of course the E-War immune in bastion. Sure you can do most of that in a nightmare, but I think the paladin does it better, and is more relaxing to fly. Lv4s are easy, my goal is to blast through them as fast as possible. Look into the Machariel. pairs nicely with a laser boat, also stands very well on its own.
I can't really stand dual boxing in missions anymore, feel like I'm pressing the same buttons over and over and it doesn't really help speed it up. there are very few missions where killing enemies is the constraint. Been meaning to go back to dual boxing 2 missions at once, but I seem to prefer doing one mission and forum posting instead. don't really need the isk right now, lacking a goal.
I don't see why anyone would fit more the 3 heat sinks instead of more tank since the difference is barely noticeable beyond the third damage mod. With that little tank you better hope you never get visited by a gang of dessies.
Well for me the first and most important thing to get settled in eve is to establish an income stream to pay for plexes and money making ships/mods etc. Once that's establish I can explore and do other more profitable ventures with a little more risk involve. I find trading to be profitable but very tedious, especially since you have to compete with the marketing bots that keep updating their owners market orders automatically so not something that I'd be interested in doing long term. I thought about doing C3/C4 wormholes since I hear that it's the highest isk per hour occupation in the game. But since I can't fly a BLOPS I have no idea how I'd safely move my BS's to and fro through low/null sec. And then there's joining a WH corp which unfortunately NOW is more dangerous then doing wh's solo, due to the awoxer bloom....sigh.
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Haatakan Reppola
Science and Trade Institute Caldari State
16
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Posted - 2015.05.31 12:11:24 -
[22] - Quote
Sespria Secantus wrote: The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.
You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P |
Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.05.31 13:44:15 -
[23] - Quote
Haatakan Reppola wrote:Sespria Secantus wrote: The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.
You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P
How do they communicate? Through voice comp or other means? |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1150
|
Posted - 2015.05.31 20:28:24 -
[24] - Quote
Sespria Secantus wrote:I don't see why anyone would fit more the 3 heat sinks instead of more tank since the difference is barely noticeable beyond the third damage mod. With that little tank you better hope you never get visited by a gang of dessies.
Well for me the first and most important thing to get settled in eve is to establish an income stream to pay for plexes and money making ships/mods etc. Once that's establish I can explore and do other more profitable ventures with a little more risk involve. I find trading to be profitable but very tedious, especially since you have to compete with the marketing bots that keep updating their owners market orders automatically so not something that I'd be interested in doing long term. I thought about doing C3/C4 wormholes since I hear that it's the highest isk per hour occupation in the game. But since I can't fly a BLOPS I have no idea how I'd safely move my BS's to and fro through low/null sec. And then there's joining a WH corp which unfortunately NOW is more dangerous then doing wh's solo, due to the awoxer bloom....sigh.
the 4th faction heat sink gives just a bit less than a 5% damage implant, using a t2 as the 4th HS is ~4%. I'm not sure that the 1% difference is worth an extra 80mil in loot. but I did see a few npcs with just a sliver of hull left, and that makes me want to upgrade.
a 3rd HS beats a burst aerator II for bonus, but the aerator II beats a 4th heat sink for dps (biggest bonus goes first in stacking penalty). but hell its a paladin you can fit both!
in bastion my paladin has more reps and EHP than your nightmare fit, and a bit less out of bastion. the difference isn't big enough to deter a big destroyer gang, they seem to bring over overkill and go for whatever shiny they see first. Might deter a savvy for profit ganker group, where they need to decide to bring an extra person for the gank, but don't think either setup has enough bling to warrant that kind of head hunter.
@ChainsawPlankto
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baltec1
Bat Country Goonswarm Federation
16031
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Posted - 2015.06.01 04:03:28 -
[25] - Quote
Sespria Secantus wrote:
Well I do have other chars that I trained for the tiny things just in case I needed them. So which empire is best to join for FW?
Whoever gives the best LP>isk rate.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Donnachadh
United Allegiance of Undesirables
310
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Posted - 2015.06.01 14:35:00 -
[26] - Quote
Chainsaw Plankton wrote:if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool. If you want max ISK per hour then level 3's is usually the best. Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again. |
Jenn aSide
Smokin Aces.
11149
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Posted - 2015.06.01 15:40:27 -
[27] - Quote
Donnachadh wrote:Chainsaw Plankton wrote:if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool. If you want max ISK per hour then level 3's is usually the best. Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again.
https://forums.eveonline.com/default.aspx?g=posts&t=345580
lvl 3 blitzing is fun and can make you good isk. It gets tedious to me though.
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Haatakan Reppola
Science and Trade Institute Caldari State
17
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Posted - 2015.06.01 15:45:25 -
[28] - Quote
Sespria Secantus wrote:Haatakan Reppola wrote:Sespria Secantus wrote: The waiting time to join a fleet was soo long that I feel asleep. It seems no ones interested in accepting an unknown inexperience newbie like myself and only accepts the pilots that they know with experience, so it's back to grinding missions.
You should try flying with TVP, sign up on the waitlist and you will get invited when its your turn. New people in T1 battleships with meta 4 guns are taken when their role is needed (sniper or dps) even if there are 10 other that can fill the role that have pirate BS and t2 guns. Also hear the "newbro speach" a few times each week for people that have never been in a TVP fleet before, this is all with my playtime but i assume its the same when i dont play :P How do they communicate? Through voice comp or other means?
Use teamspeak 3, as long as you hear orders you dont have to talk :) (TS adress is always in fleet motd if you dont get it before that) |
Sespria Secantus
Hedion University Amarr Empire
0
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Posted - 2015.06.02 01:28:44 -
[29] - Quote
Donnachadh wrote:Chainsaw Plankton wrote:if we are comparing isk making activities it is one of the primary considerations. I get bored of trading dreadfully quick so I don't do much of it, even though I could make a lot of isk doing it (same with manufacturing). If you have better ideas I'm willing to hear them. personally I like lv4s because they are casual and suit my drop in, drop out play style. Right now I'll have a bit more free time so maybe something more involved would be cool. If you want max ISK per hour then level 3's is usually the best. Run them in a Machariel fit for warp, sub warp speed and spank. I did not believe this myself until I read about it here on the forums some time back so I re-fit my Mach and gave it a try. I can easily make more ISK per hour doing this than blitzing level 4's, I have heard stories of as high as 100 million ISK per hour this way.. Personally I have never been able to top 80 mil/hr but that just might be because of bad mission draws. Went looking for the link and I seem to have misplaced it, out of time now I will look again later and edit post if I can find it again.
Blitzing missions like that seems very tedious and a lot of work. I prefer the park, tank, and spank approach when I do missions otherwise I will get tired of it. For that reason I'm training towards the Paladin because I'm started to get annoyed getting jammed, TD'd and SD'd out from 80 km in my NM's.
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Roche Pso
Deltole Research Labs
8
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Posted - 2015.06.02 01:58:02 -
[30] - Quote
Sespria Secantus wrote:But for me who only have 21 mill SP .... I'm still new to eve
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