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Justin Cody
Tri-gun Meet The Bandits.
275
|
Posted - 2015.05.31 09:51:25 -
[1] - Quote
T2 Battleship - CVE - Carrier Escort
Rokh Hull - Hydra Class CVE Manufacturer - Ishukone
Taking a cue from the Marauder Class Battleship The Hydra is the first in the series of battleships now open to capusleers that uses the Bastion Module to mimic a triage carrier but a more offensively useful one.
The Hydra has a drone bay and a fighter/fighter Bomber bay.
While in Bastion Mode The hydra gets +100% to local repair systems; immunity to electronic warfare and +100% to the effectiveness of remote repair systems. It can still use fighters or fighter bombers but not drones. +33% to all resistances.
Bonuses Per Level
Caldari Battleship: 4% Shield Resistance 7.5% shield HP
Carrier Escort: (only active in bastion mode) 10% to fighter damage and hit points and optimal range 25% to remote shield and remote hull repair systems
Slot Layout
4 hi 8 med 6 Low (2) Rigs
Maelstom Hull - Rakshasa Class CVE Manufacturer - Core Complexion
Bonuses Per Level
Minmatar Battleship: 7.5% Shield Boost Amount 10% to drone HP and damage per level
Carrier Escort: (only active in Bastion Mode) 10% to fighter damage and hit points and MWD speed 25% to remote shield and remote armor repair systems
Slot Layout
5 7 6 (2)
Abaddon Hull - Emissary Class CVE Manufacturer - Khanid Innovations
Bonuses Per Level
Amarr Battleship 4% Armor resistances 10% Armor HP
Carrier Escort: (only active in Bastion Mode) 10% to fighter damage and hit points and tracking 25% to remote armor and remote hull repair systems
Slot Layout
4 6 8 (2)
Hyperion Hull - Boreas Class CVE Manufacturer - Roden Shipyards
Bonuses Per Level
Gallente Battleship: 10% Hull HP 10% to drone HP and damage
Carrier Escort: (only active in Bastion Mode) 12.5% to fighter damage and hit points and -10% to signature radius 15% to remote shield, remote hull and remote armor repair systems
Slot Layout
5 6 7 (2)
(Maximum locked targets - 5 + Skills For All)
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Justin Cody
Tri-gun Meet The Bandits.
275
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Posted - 2015.05.31 09:52:47 -
[2] - Quote
Limited to 5 fighters total |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
302
|
Posted - 2015.05.31 10:18:47 -
[3] - Quote
How would this contribute to the overall gameplay at all? The random ship bonuses and everything doesn't mean anything unless you explain the reasoning behind it. |
Justin Cody
Tri-gun Meet The Bandits.
275
|
Posted - 2015.05.31 10:35:55 -
[4] - Quote
I did explain the reasoning - you just have to read the text. |
Lugh Crow-Slave
1110
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Posted - 2015.05.31 10:43:42 -
[5] - Quote
Justin Cody wrote:I did explain the reasoning - you just have to read the text.
is your reasoning to justify this redundancy also in the text? because i didn't see it
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Zan Shiro
Alternative Enterprises
651
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Posted - 2015.05.31 11:06:30 -
[6] - Quote
Lugh Crow-Slave wrote:Justin Cody wrote:I did explain the reasoning - you just have to read the text. is your reasoning to justify this redundancy also in the text? because i didn't see it
because of marauder bastion the short version. They started one, lets have the other the (bad) reason it seems
But if this the basis OP....you are aware of the fact bastion removed siege damage bonus.
So....you have a better chance of the 3 adult movies stars you like most swinging by your place for a weekend of fun than getting rep bonuses on this.
Hint: caps get this because they use fuel for them. CCP was nice and naughty at the same time here. Nice in not playing fuel bay and fuel skill games. Naughty in the case all they got for the guns was range...not damage. Your triage would be gutted out too rep bonus wise.
Also op look up sentry carrier. See why its liked. Then....research the love -hate people have for fighters....mainly hate. From the actual cap pilots. not people chased into warp and killed off grid from the carrier. CCP took that away...means fighters lost what actually made them fun really. Tl;DR....you are going down the path of idiocy many before you have. Can you please tell me what you see in them...besides they aren't in empire. A quick install of sisi with right skills will fix that to see why they aren't liked. |
Samillian
Angry Mustellid The Periphery
815
|
Posted - 2015.05.31 11:28:49 -
[7] - Quote
Exactly what gap are you trying to fill here?
Fighters (let alone fighter bombers) on a sub-cap hull, EWAR immunity and T2 battleship tanks with large resistance bonuses and access to the Bastion module has got to be one of the most OP combinations I have ever seen suggested. If these ever came into being we would probably just be using carriers for transport and forget about logistics cruisers altogether.
So some detailed explanation of what gap exists that needs these monsters to fill it would be useful because I just don't see it from your explanation.
NBSI shall be the whole of the Law
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Danika Princip
GoonWaffe Goonswarm Federation
3428
|
Posted - 2015.05.31 12:11:06 -
[8] - Quote
A nidhoggur is 1-1.1 billion ISK.
A vargur is 950mil, we'll take that as a representative price of your T2 battleship.
Why bother?
You're going to be looking at what, 750 DPS from five fighters with no DDAs?
While you only get 475 out of a domi or a snake, you're getting that with no bastion downsides, and can easily double that once you add in missiles on the snake.
So, again, why bother?
And if you think CCP will ever put fighter bombers on anything smaller than a super, I have a bridge to sell you. |
Zan Shiro
Alternative Enterprises
651
|
Posted - 2015.05.31 12:48:42 -
[9] - Quote
Danika Princip wrote:A nidhoggur is 1-1.1 billion ISK.
A vargur is 950mil, we'll take that as a representative price of your T2 battleship.
Why bother?
You're going to be looking at what, 750 DPS from five fighters with no DDAs?
While you only get 475 out of a domi or a snake, you're getting that with no bastion downsides, and can easily double that once you add in missiles on the snake.
So, again, why bother?
And if you think CCP will ever put fighter bombers on anything smaller than a super, I have a bridge to sell you.
snake breaks 1000/1100 easily on cruise.
Or as I saw in an AT last year run 3 of these and they run a spider chain rep setup pretty decent. Took a while to break up a 3 man setup as I recall in one match.
Not sure these peeps eve saw what massive leap a carrier is. Its a floating tank really. Spec'd right BS's get equal if not greater damage. Its just you can plop these in a haven/sanctum and not watch the tank so much really.
Also never saw what I think these people think is the gap to them. Its the triage boost and jump. 2 more actions really. The jump is the only major shift. One one should be used to if anytime in a titan based home. Gets ample time to work jumping. Some seat time as the cyno pilot....you work that angle too. Do all this for a bit grinding carrier....you walk in knowing a fair bit really. If shaky on the process....fire up sisi and play with a carrier for waaaaaaaaaaaay less isk really.
Everything else imo is covered really. Good cap home will tell the bare minimum fuels needed for planned jumping and cycles. want to bring more, have at it. Still have that magic number fed by planners. Rest of it.....is follow simple orders. When FC says NO MORE DAMN CYCLES.....its kind of self explanatory really. Don't be the idiot who goes 1 more cycles aye sir....and the world a better place really. |
Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
194
|
Posted - 2015.05.31 12:55:08 -
[10] - Quote
Danika Princip wrote:A nidhoggur is 1-1.1 billion ISK.
A vargur is 950mil, we'll take that as a representative price of your T2 battleship.
Why bother?
You're going to be looking at what, 750 DPS from five fighters with no DDAs?
While you only get 475 out of a domi or a snake, you're getting that with no bastion downsides, and can easily double that once you add in missiles on the snake.
So, again, why bother?
And if you think CCP will ever put fighter bombers on anything smaller than a super, I have a bridge to sell you.
rattlesnake can hit 1500 dps.
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James Baboli
Ferrous Infernum
819
|
Posted - 2015.05.31 14:04:43 -
[11] - Quote
This does not have a coherent theme to the ship bonuses. There is no reason besides "CVEs existed, so we should have them" The resist and HP bonuses heterodyne into a tank which is absolutely recockulous. We have enough problems balancing t2 drone cruisers, now you want to add fighter battleships. This post is known to the state of California to cause brain cancer.
Not supported. -4 and a joke.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Omnathious Deninard
Novis Initiis
2868
|
Posted - 2015.05.31 14:17:20 -
[12] - Quote
The gap was closed when they removed battleships v as a requirement for capital ships. This concept no longer has any merit, and once upon a time I supported this concept all the way.
Roleplaying Trinkets for Explorers and Collectors
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Zan Shiro
Alternative Enterprises
651
|
Posted - 2015.05.31 14:53:09 -
[13] - Quote
James Baboli wrote: The resist and HP bonuses heterodyne into a tank which is absolutely recockulous..
the caldari alone is a wtf case really.
As T2 bases itself on t1 for at least one bonus. As they are stripping off guns of rokh. Leaves only one bonus to carry over....4% per level resists. I'll take that hang on bonus with ghetto triage boosts lol. Weak on the stacking admitted but base hull (with skill) + resist boost of "triage" outside stacking maths (someone please correct if wrong). Now th fun begins with resist mods and rigs. And hell give it some resist links for fun and profit.
Funny thing is I am usually open minded an idea that gave me a t2 rokh. I want it that bad. But.....not this bad lol. |
James Baboli
Ferrous Infernum
820
|
Posted - 2015.05.31 16:23:05 -
[14] - Quote
Zan Shiro wrote:
Funny thing is I am usually open minded to an idea that gave me a t2 rokh. I want it that bad. But.....not this bad lol.
I'm working on something for this. T2 rokh, maelstrom, hype and geddon. Just need to finish the theory crafty bits needed before I post it.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Christopher Mabata
The Interstellar Manipulation Consortium
349
|
Posted - 2015.05.31 17:21:38 -
[15] - Quote
I stopped reading when you said battleship can use fighter bombers -1000 for the very thought of that
also here several other points that garner a big red No from me: - bastion modules are specific to marauders, it should stay that way the same way no other hull can use siege/triage - Super DPS logi, because logic and reasons - 8 mediums and 6 lows? Get real - failure to explain the point of this, or even what caused you to think of it - ishukone hulls - the post in general
the only thing i even liked about this post was the name "hydra" because then i could name it Heil
Theory-Crafter, Free Agent, Immortal Space Pirate. Generally Crazy and difficult to understand at times.
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ShahFluffers
Ice Fire Warriors Snuffed Out
8107
|
Posted - 2015.05.31 18:23:17 -
[16] - Quote
Yet another post of someone asking for "sub-capitals-with-capital-like strengths-and-weapons-but-can-be-used-in-high-sec-because-the-OP-doesn't-want-to-go-to-'big boy'-space-to-use-'big boy'-toys."
There is no "gap" here OP. The mechanical differences between battleships and capital ships is MUCH smaller than you think.
Hell... the only thing I personally had trouble learning when I got my carrier (years ago) was the jump drive. And there are nifty 3rd party sites that can run the calculations for you.
How did you Veterans start?
The Skillpoint System and You
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FT Diomedes
The Graduates Get Off My Lawn
1013
|
Posted - 2015.05.31 18:24:53 -
[17] - Quote
Not supported. You are looking for a solution to a problem that does not exist.
The Greatest Ship Ever. Credit to Shahfluffers.
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Market Wizard
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.31 18:43:47 -
[18] - Quote
Aside from the reasons from everyone else for why these ships should not be put in the game, can you explain a few things that you have not explained yet.
Why do T2 hulls not have a second set of bonuses? Is it that you realize they would be overpowered at that point? Why did you give the Caldari and Amarr RR hulls double tank bonuses making them virtually immortal? Why does the Minmatar hull have local and RR bonuses? Not to mention the obscure drone bonus. Why does the Gallente one get a lesser bonus to RR and get a bonus to all three RR types when it has a hull HP bonus? Did you learn halfway through writing this that remote hull reps are garbage?
This whole post sounds like a bad idea cooked up at the end of a 60 hour Eve Mountain Dew marathon you just had with zero thought and no sleep.
-1 from me |
Nasar Vyron
S0utherN Comfort DARKNESS.
70
|
Posted - 2015.05.31 18:45:06 -
[19] - Quote
While I agree we need T2 BS hulls in this game I do not at all agree with what you have suggested here. One of the worst things CCP ever did was allow weapon/logistics systems to be used cross platform from their intended hulls. Bombers are super specific, fighters are carrier specific - this needs to stay with no more crossover than between those two hull types.
Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
Bastion is a miniature siege modules, while I agree it can, for the purposes of smaller BS hulls, be giving a multi purpose rather than introducing a new "triage" type modules. Such that each T2 hull to be released will also be focused around use of this module to boost their respective roles. Typically involving improved range and application of the involved system with an increase to local tank in exchange for complete immobility and loss of remote assistance.
Once we fill the power gap between sub caps and capitals we can then look to properly balancing capital hulls. In my opinion starting by vastly increasing build requirements of carriers more on the lines of a dreadnought. Then a 1 billion isk battleship hull compared to a 3 billion isk carrier/dread won't seem out of line. Ending with boosting capital ship power levels back up with an emphasis on their given roles. Carriers: logistics, dreads: damage/application, supers: mini-squadron, titans: cap superiority |
Market Wizard
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.31 19:21:54 -
[20] - Quote
Nasar Vyron wrote:Once we fill the power gap between sub caps and capitals we can then look to properly balancing capital hulls. In my opinion starting by vastly increasing build requirements of carriers more on the lines of a dreadnought. Then a 1 billion isk battleship hull compared to a 3 billion isk carrier/dread won't seem out of line. Ending with boosting capital ship power levels back up with an emphasis on their given roles. Carriers: logistics, dreads: damage/application, supers: mini-squadron, titans: cap superiority
I think we should do it the other way around. Balance the capitals first with the idea in mind that new ships could be added to see if there is even a gap that needs to be filled. We have to remember that any ship added that isn't classified as a capital will be allowed in high sec. This could lead to an imbalance in high sec forcing CCP to do more balancing passes to fix a problem that could have been avoided.
Nasar Vyron wrote:Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
I don't believe this to be true. On one hand you have a BS sized ship with the same bonuses as a cruiser that is slower, easier to hit and more expensive, which will make most people just use cruisers. On the other you give them bonuses to ewar that are higher than cruisers making them borderline OP (if not crossing it). |
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Rei Lithium
Undead Dragons
1
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Posted - 2015.05.31 20:12:32 -
[21] - Quote
I'm actually not against the idea of a battleship-sized carrier. The trick would be that rather then limiting it to 5 fighters, I would limit it to 3 or something. I don't know the damage output, but the idea of flying a pocket carrier is, in concept, interesting. Like the idea that has floated around of a battleship that can mout Dreadnaught guns. Likely just 1 gun, or in this case a smaller number of fighters. bridging the damage gap, allowing it to do what the battlecrusers that mount Battlship guns can do. Put out obsene amounts of damage, but with less defence. a Glass Hammer if you will.
I don't think CCP is in a poisition to be adding new ship types at the moment. they are still hard core into Sov, structures and the T3 crusers.
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Danika Princip
GoonWaffe Goonswarm Federation
3435
|
Posted - 2015.05.31 20:17:40 -
[22] - Quote
Rei Lithium wrote:I'm actually not against the idea of a battleship-sized carrier. The trick would be that rather then limiting it to 5 fighters, I would limit it to 3 or something. I don't know the damage output, but the idea of flying a pocket carrier is, in concept, interesting. Like the idea that has floated around of a battleship that can mout Dreadnaught guns. Likely just 1 gun, or in this case a smaller number of fighters. bridging the damage gap, allowing it to do what the battlecrusers that mount Battlship guns can do. Put out obsene amounts of damage, but with less defence. a Glass Hammer if you will.
I don't think CCP is in a poisition to be adding new ship types at the moment. they are still hard core into Sov, structures and the T3 crusers.
Why would you pay carrier price for a third of a carrier's damage? |
Nasar Vyron
S0utherN Comfort DARKNESS.
70
|
Posted - 2015.05.31 20:24:40 -
[23] - Quote
Market Wizard wrote: I think we should do it the other way around. Balance the capitals first with the idea in mind that new ships could be added to see if there is even a gap that needs to be filled. We have to remember that any ship added that isn't classified as a capital will be allowed in high sec. This could lead to an imbalance in high sec forcing CCP to do more balancing passes to fix a problem that could have been avoided.
Balancing capitals first is what we have been seeing. That is why capitals have been constantly getting nerfed into the ground making them questionably not worth the price tag because we have nothing of which to compare their desirable power level. Comparing capitals to T1 BS/T2 cruiser hulls is literally comparing apples to oranges in price point and proper power.
It is far easier to launch T2 BS which can be balanced against T1 BS and made comparable to the power jump from T1 to T2 cruiser hulls. From there you can balance Capitals with that in mind as you will not have a ship with a comparable price point. Some players have fooled themselves into thinking price is not a balancing point, when it most definitely is. If a ship costs far more than it's lower tiered counterparts without a noticeable (not saying made OP, just noticeable ~20%) difference in power or tank then it will not be used outside of fringe cases, which is bad.
Balancing should always be done around PVP btw, never high sec PVE activities. And a tier of ships with a price tag around 1 billion a pop is not likely to ever make it on a high sec ganker's top 10 list of ships to use.
Market Wizard wrote:I don't believe this to be true. On one hand you have a BS sized ship with the same bonuses as a cruiser that is slower, easier to hit and more expensive, which will make most people just use cruisers. On the other you give them bonuses to ewar that are higher than cruisers making them borderline OP (if not crossing it).
It is a battleship level hull. You cannot compare it to the damage/projection of a cruiser, see them be more efficient at that role then call it OP. Each hull type has benefits and drawbacks. There is a reason we have come to call this game "Cruisers Online" mobility creep combined with role variety within T2 cruiser hulls has been out of control since their release, and it has made most BS level ships obsolete. |
James Baboli
Ferrous Infernum
822
|
Posted - 2015.05.31 20:35:48 -
[24] - Quote
Nasar Vyron wrote:
Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
Bastion is a miniature siege modules, while I agree it can, for the purposes of smaller BS hulls, be giving a multi purpose rather than introducing a new "triage" type modules. Such that each T2 hull to be released will also be focused around use of this module to boost their respective roles. Typically involving improved range and application of the involved system with an increase to local tank in exchange for complete immobility and loss of remote assistance.
So, unjammable, un-dampable uber-damps on a RR platform with native resists approaching the RR sub t3s, battleship buffer and strong local tank bonuses? Sweet. I want one of them. Shame about that game balance thing we used to have.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Market Wizard
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.31 20:43:32 -
[25] - Quote
Nasar Vyron wrote:Balancing should always be done around PVP btw, never high sec PVE activities. And a tier of ships with a price tag around 1 billion a pop is not likely to ever make it on a high sec ganker's top 10 list of ships to use.
Because there is no such thing as PVP in high sec and war dec'ers never use expensive ships
Nasar Vyron wrote:It is a battleship level hull. You cannot compare it to the damage/projection of a cruiser, see them be more efficient at that role then call it OP. Each hull type has benefits and drawbacks. There is a reason we have come to call this game "Cruisers Online" mobility creep combined with role variety within T2 cruiser hulls has been out of control since their release, and it has made most BS level ships obsolete.
Im not comparing the dmg or projection of anything I was strictly looking at power of ewar, which will make your mobility worthless under perma jam that can hit you at 180-200km. As far as "Cruisers online" goes, I cant comment on that because I march to the beat of my own drum rather than following the herd of sheep. |
Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 20:58:41 -
[26] - Quote
Christopher Mabata wrote:I stopped reading when you said battleship can use fighter bombers -1000 for the very thought of that
also here several other points that garner a big red No from me: - bastion modules are specific to marauders, it should stay that way the same way no other hull can use siege/triage - Super DPS logi, because logic and reasons - 8 mediums and 6 lows? Get real - failure to explain the point of this, or even what caused you to think of it - ishukone hulls - the post in general
the only thing i even liked about this post was the name "hydra" because then i could name it Heil
I forgot to strip out the fighter bomber part...my bad...will go back and edit. bastion modules can be made more use of so that is a non-sequitor Its not super dps (unless you consider 500-750 dps to be super as opposed to cruiser range) :: yes it has logistics bonuses but very limited high slots (3-4 depending on the race and it can't get outside help - unlike the Nestor or other logistics cruisers
I was having a discussion with corp mates for a couple hours on what would make a good addition to T2 battleships and I started with the idea of filling a specific role that has yet to be filled in that arena. Marauders are halfway to dreads to I figured a CVE would be a good halfway to carriers.
It can't jump, refit or carry ships around. It isn't a mobile stuff hauler and won't hae ridiculous EHP out of bastion. It can be capped out by neuts just as easily as any other sub cap BS can. The idea that it is OP as a concept is based mainly in ignorance.
Yes 8 meds and 6 Lows with the 4 highs is still 1 less slot than the golem gets overall. you probably didn't notice that. Marauders get 19 slots and these CVE's would get 18.
Ishukone - becuase they haven't done a T2 battleship hull and they have the Eagle and Vulture I think as their other hulls. Rule of Cool mainly dominates but I would also accept a Sukuuvestaa skin :)
- post in general is your problem not mine; don't like it? don't reply. |
Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 21:05:16 -
[27] - Quote
Nasar Vyron wrote:While I agree we need T2 BS hulls in this game I do not at all agree with what you have suggested here. One of the worst things CCP ever did was allow weapon/logistics systems to be used cross platform from their intended hulls. Bombers are super specific, fighters are carrier specific - this needs to stay with no more crossover than between those two hull types.
Simply put, T2 BS hulls should be crossed with their corresponding racial Ewar as a secondary to their repair services. Amarr: Tracking disruption Caldari: ECM Gallente: Sensor damps Minmatar: Target painting
You already have a caldari ECM boat twice over in the BS category
Widow - ECM Scorpion - ECM
Gallente have a drone boat instead of ewar since drones were the originally designed counter to ECM Amarr got the geddon modified from a gun platform to a cap warfare and drone platform with the cap warfare replacing the TD role to a degree Minmatar got the typhoon modified to a missile platform since they always favor a MORE DAKKA approach to warfare.
There is no shortage of electronic warfare in general on the field these days. There's more of a shortage of counters but not of ewar itself. Your statement that fighters are carrier specific is only true for now. There is no hard and fast rule and in my post I restrict it to 5 total. That is you get 1 flight - if it gets popped you're SOL. 5 fighters isn't OP. If it is then please remove slowcat carriers from the game ASAP. |
Justin Cody
Tri-gun Meet The Bandits.
276
|
Posted - 2015.05.31 21:09:05 -
[28] - Quote
Rei Lithium wrote:I'm actually not against the idea of a battleship-sized carrier. The trick would be that rather then limiting it to 5 fighters, I would limit it to 3 or something. I don't know the damage output, but the idea of flying a pocket carrier is, in concept, interesting. Like the idea that has floated around of a battleship that can mout Dreadnaught guns. Likely just 1 gun, or in this case a smaller number of fighters. bridging the damage gap, allowing it to do what the battlecrusers that mount Battlship guns can do. Put out obsene amounts of damage, but with less defence. a Glass Hammer if you will.
I don't think CCP is in a poisition to be adding new ship types at the moment. they are still hard core into Sov, structures and the T3 crusers.
I bolded that part to you because you admit ignorance then proceed to work outward from that position of ignorance. Its not a glass hammer its more of an anvil that occasionally throws some sparks back at you.
CCP's position is irrelevant to the post since this is the FEATURES AND IDEAS thread where you can post whatever you like in this regard. This has nothing to do with the immediate development cycle. Thanks.
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Market Wizard
Royal Amarr Institute Amarr Empire
0
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Posted - 2015.05.31 21:40:53 -
[29] - Quote
Justin Cody wrote:Won't have ridiculous EHP out of bastion. It can be capped out by neuts just as easily as any other sub cap BS can.
Im going to just snip this portion out and give a quick look into what I would start with IF these were ever considered for a future implement.
To start, what would you consider a ridiculous tank?
-The Amarr boat with 10% armor per level at 5 would turn into 50%, the Abby comes stock with 8500 armor and 10.6 with Hull Upgrades at 5 so with skills Im going to estimate 10k for the T2 version before hull bonus to make it easy.
-Slap on the "new" 1600mm armor plates that are coming, lets say 4 Fed Navy plates to keep things simple, which adds another 20k armor before the hull bonus. Now that we are at 30k armor lets add the hull bonus of 50% to get the new 45k armor, that sounds bad.
-Wait there's more alone with the T2 resist profile it will get, it has a 20% to armor resists making it extra tough.
First thing I would do is load up my off grid links and add more resists, fleet bonuses and jump into my high grade slave set making this tank so far above any other sub-cap and it hasnt even activated Bastion yet.
Personally, I wouldnt use Bastion if you make it unable to receive remote assist while using it because it would be far stronger outside Bastion with a slow boat setup fleet that would use remote cap transfers to eliminate nos/neuts and use drones to pick off anyone unfortunate enough to cross the fleets path without capital support, ie. several dreadnoughts. |
Danika Princip
GoonWaffe Goonswarm Federation
3436
|
Posted - 2015.05.31 22:16:24 -
[30] - Quote
Justin Cody wrote:Christopher Mabata wrote:I stopped reading when you said battleship can use fighter bombers -1000 for the very thought of that
also here several other points that garner a big red No from me: - bastion modules are specific to marauders, it should stay that way the same way no other hull can use siege/triage - Super DPS logi, because logic and reasons - 8 mediums and 6 lows? Get real - failure to explain the point of this, or even what caused you to think of it - ishukone hulls - the post in general
the only thing i even liked about this post was the name "hydra" because then i could name it Heil
I forgot to strip out the fighter bomber part...my bad...will go back and edit. bastion modules can be made more use of so that is a non-sequitor Its not super dps (unless you consider 500-750 dps to be super as opposed to cruiser range) :: yes it has logistics bonuses but very limited high slots (3-4 depending on the race and it can't get outside help - unlike the Nestor or other logistics cruisers I was having a discussion with corp mates for a couple hours on what would make a good addition to T2 battleships and I started with the idea of filling a specific role that has yet to be filled in that arena. Marauders are halfway to dreads to I figured a CVE would be a good halfway to carriers. It can't jump, refit or carry ships around. It isn't a mobile stuff hauler and won't hae ridiculous EHP out of bastion. It can be capped out by neuts just as easily as any other sub cap BS can. The idea that it is OP as a concept is based mainly in ignorance. Yes 8 meds and 6 Lows with the 4 highs is still 1 less slot than the golem gets overall. you probably didn't notice that. Marauders get 19 slots and these CVE's would get 18. Ishukone - becuase they haven't done a T2 battleship hull and they have the Eagle and Vulture I think as their other hulls. Rule of Cool mainly dominates but I would also accept a Sukuuvestaa skin :) - post in general is your problem not mine; don't like it? don't reply.
So, again, why would you pay carrier money for a ship that was less capable than a rattlesnake? |
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