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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jonah Gravenstein
Machiavellian Space Bastards
23842
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Posted - 2015.06.02 10:48:52 -
[121] - Quote
Zaragram Dorgiers wrote:Black Pedro wrote:Such poor sportsmanship. You know, if a high school basketball team loses by 50 points they are still expected to go out and shake hands with their opponents afterwards. In high school basketball, one team doesn't start out with three times as many players and submachine guns. That's because such a thing would be against the rules of basketball, it's not against the rules of Eve though. As long as the opponents both play within the rules then not congratulating the other team when they triumph is indeed poor sportsmanship.
Quote:You're perfectly free to gank people, and I hope that CODE continues to. I, personally, look forward to the day when I can kill the hapless with the best of them! But don't be a jerk and expect or demand that they kiss your *** afterwards; You are killing people in onesided fights! Own up to it! Recognize that in their eyes you are playing the villain and accept the delicious tears and hate that comes with it. The fight doesn't have to be one sided, the same mechanics and tactics are available to all, that some choose not to use them is irrelevant.
Rubbing it in and demanding fealty are part of what produces those delicious tears and hatred, not doing so is counterproductive. Psychologically attacking an opponent's morale in this way is a force multiplier, as are the tactics used.
Quote:Asking the nerd whom you have just swirlie'd to thank you for the pleasure is gross. That's bully behavior and goes above and beyond simply ganking. Bollocks, it's part and parcel of the process. See above about psychological force multipliers.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Zaragram Dorgiers
Federal Navy Academy Gallente Federation
2
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Posted - 2015.06.02 10:56:34 -
[122] - Quote
Jonah Gravenstein wrote:The fight doesn't have to be one sided, the same mechanics and tactics are available to all, that some choose not to use them is irrelevant.
Because the average industrial player/corporate entity has access to the same resources and tactics that an alliance as large and well-funded as CODE has access to. Right.
I'm all for ganking. I like the danger and struggle that it produces by design, and it's a big factor in why I recently decided to start playing this game. People who choose to fly around in untanked, unprotected ships need to know the tradeoff they are taking, and that they are always a valid target for other players to bash and kill. But I'm not going to pretend that some fifteen-man Industrial corp I put in my crosshairs has any real potential to strike back against larger scale entities. |
admiral root
Red Galaxy
2772
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Posted - 2015.06.02 11:13:22 -
[123] - Quote
Oh, it's this thread, again.
Zaragram Dorgiers wrote:Jonah Gravenstein wrote:The fight doesn't have to be one sided, the same mechanics and tactics are available to all, that some choose not to use them is irrelevant. Because the average industrial player/corporate entity has access to the same resources and tactics that an alliance as large and well-funded as CODE has access to. Right.
Our biggest resource is people, so yes, the "average" industrial player / corporate entitiy does have access.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
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Zaragram Dorgiers
Federal Navy Academy Gallente Federation
3
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Posted - 2015.06.02 11:16:47 -
[124] - Quote
admiral root wrote:Our biggest resource is people, so yes, the "average" industrial player / corporate entitiy does have access.
The average industrial corporation is as big as CODE? If not, then no- No they do not have access to the same level of resources that their opponents do. This doesn't make it /wrong/ to kill the industrials, and might even make it /right/ to kill them... But it is /not/ an even playing field. |
Lan Wang
Stillwater Corporation That Escalated Quickly.
719
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Posted - 2015.06.02 11:18:01 -
[125] - Quote
Zaragram Dorgiers wrote:admiral root wrote:Our biggest resource is people, so yes, the "average" industrial player / corporate entitiy does have access. The average industrial corporation is as big as CODE?
cant you just move somewhere else instead of living in the ganking hotspots?
EVEALON Creative - Logo Design & Branding | Digital Design
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Zaragram Dorgiers
Federal Navy Academy Gallente Federation
3
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Posted - 2015.06.02 11:19:56 -
[126] - Quote
Lan Wang wrote:cant you just move somewhere else instead of living in the ganking hotspots?
I'm not a miner, and I never will be. I'm not giving CCP my monthly sub so I can sit around and stare at fake rocks. |
Scipio Artelius
The Vendunari End of Life
37757
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Posted - 2015.06.02 11:23:35 -
[127] - Quote
Zaragram Dorgiers wrote:admiral root wrote:Our biggest resource is people, so yes, the "average" industrial player / corporate entitiy does have access. The average industrial corporation is as big as CODE? If not, then no- No they do not have access to the same level of resources that their opponents do. This doesn't make it /wrong/ to kill the industrials, and might even make it /right/ to kill them... But it is /not/ an even playing field. If you go back and read what Jonah wrote, then yes the average industrial corporation does have access to the same mechanics and tactics.
That industrial corp could indeed grow to be larger, more powerful, smarter or any other approach within the rules that allows them to achieve what they want.
It's not the mechanics that stop those corps, only desire/commitment.
Come Win At Eve - Join The Vendunari
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Foxstar Damaskeenus
SiIhouette Shadow Cartel
267
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Posted - 2015.06.02 11:24:42 -
[128] - Quote
Sounds like it was a lame high-sec corp and the infiltrator did you a favor.
Praise James 315!
They should take his advice and join a corp/alliance that is actually active in all aspects of Eve.
No changes to skill points EVER!!!
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Jenshae Chiroptera
1627
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Posted - 2015.06.02 11:26:01 -
[129] - Quote
Sibyyl wrote:This is why the Awox switch is a bit of a puzzle. It is doubtful that the addition of this feature would correlate to higher player retention, or a large exodus of players from NPC Corps into PC Corps. If anything, not giving players enough rope to hang themselves also ends up removing content. Low level "raids" that only allow T1 cruisers and encourage teaming up would probably improve player retention under New Eden's new themepark.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Sibyyl
Brave Newbies Inc. Brave Collective
25361
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Posted - 2015.06.02 11:29:37 -
[130] - Quote
Zaragram Dorgiers wrote:Because the average industrial player/corporate entity has access to the same resources and tactics that an alliance as large and well-funded as CODE has access to. Right.
I'm all for ganking. I like the danger and struggle that it produces by design, and it's a big factor in why I recently decided to start playing this game. People who choose to fly around in untanked, unprotected ships need to know the tradeoff they are taking, and that they are always a valid target for other players to bash and kill. But I'm not going to pretend that some fifteen-man Industrial corp I put in my crosshairs has any real potential to strike back against larger scale entities.
The size and financial strength of CODEdot is the result of an exceptional amount of metagaming by its founder. Nobody prevents the "average industrial corp" from metagaming too, but no one is entitled to resources and tactics and all of those things you think you deserve.
You have to earn it. Otherwise someone else who can metagame better than you can will come around to squash you like a bug. Learn to fight, or make allies who can fight. Being bad at the game shouldn't shield you from being creamed.
The metagame is the main game.
All our times have come
Here but now they're gone
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Jonah Gravenstein
Machiavellian Space Bastards
23843
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Posted - 2015.06.02 11:29:45 -
[131] - Quote
Zaragram Dorgiers wrote:Jonah Gravenstein wrote:The fight doesn't have to be one sided, the same mechanics and tactics are available to all, that some choose not to use them is irrelevant. Because the average industrial player/corporate entity has access to the same resources and tactics that an alliance as large and well-funded as CODE has access to. Right. Industrial players and corporations looking to impede their competition are one of the sources of CODE.'s funding. So yeah they do have access to those funds, maybe not individually but definitely collectively.
Tactics often involve numbers, a resource that is universally available in a social game.
Quote:I'm all for ganking. I like the danger and struggle that it produces by design, and it's a big factor in why I recently decided to start playing this game. People who choose to fly around in untanked, unprotected ships need to know the tradeoff they are taking, and that they are always a valid target for other players to bash and kill. On this we agree.
Quote:But I'm not going to pretend that some fifteen-man Industrial corp I put in my crosshairs has any real potential to strike back against larger scale entities. If you looked at the history of the game you'd realise just how wrong you are. The only thing preventing small corps from striking back against larger scale entities is themselves, for example small wardec corps are totally capable of effectively shutting down far larger entities through the use of psychology and asymmetric warfare.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Sibyyl
Brave Newbies Inc. Brave Collective
25367
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Posted - 2015.06.02 11:35:10 -
[132] - Quote
Jenshae Chiroptera wrote:Low level "raids" that only allow T1 cruisers and frigate, which encourage teaming up would probably improve player retention under New Eden's new themepark.
I wonder if rookie players ever team up together for Our Man: Dagar. Of all the instances I've personally seen of players getting help to finish it, it has always been a veteran helping a rookie and not rookies banding together for some reason.
All our times have come
Here but now they're gone
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Jonah Gravenstein
Machiavellian Space Bastards
23847
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Posted - 2015.06.02 11:38:09 -
[133] - Quote
Sibyyl wrote:I wonder if rookie players ever team up together for Our Man: Dagar. Of all the instances I've personally seen of players getting help to finish it, it has always been a veteran helping a rookie and not rookies banding together for some reason.
Rarely, I've seen newbies helping each other out with it, but more often than not somebody rolls up in a dirty gurt shiny death machine and shows Dagan who's boss.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Vishanka
Starfighter Command Most Usual Suspects
11
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Posted - 2015.06.02 11:39:52 -
[134] - Quote
Sorry for the question, but what or who is CODE? What are they doing? Never seen anything of them |
Trajan Unknown
Agony Unleashed Agony Empire
29
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Posted - 2015.06.02 11:42:55 -
[135] - Quote
No offense but some posts give me the impression that some people seek the easy way out of things instead of pushing through the pain and when I see the amount of autopiloted frighters in High-Sec I am asking myself "where is that monster named CODE that eats all the fun and kills all the indy guys?" I have them on -10 with my alt so I see if they are in local or not and I barely see them but what I see is a lot of juicy pinatas all the way from low to high-sec. But since my high-sec experience is pretty limited someone might enlighten me and points out where exactly the problem with CODE is? I have read a lot of threads and a lot of posts where people complain about CODE in one way or the other but I never saw any hard numbers. Or heard stories of CODE killing some crazy loot pinata and the mining thing seems to be well, not too harsh either. The newbro miner can go where CODE isn-¦t active and the "veteran" can hop into a skiff and proper fit it so they won-¦t come more than once - I guess. Or do what the newbro is doing and go where CODE is not that present.
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Mithandra
Catastrophic Operations Get Off My Lawn
272
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Posted - 2015.06.02 11:47:14 -
[136] - Quote
I'm confused. Did you happen to mistake eve for mylittleponyinspace?
Eve is a harsh mistress. If something can be exploited, twisted or destroyed, someone will do it just because they can.
Its not nice but it doesn't make it wrong.
CODE are no different to other mechanic exploiting groups of the past.
what they do is not nice, but it doesn't make it wrong.
In the words of BoB the god of wormholes, "adapt, overcome or go play frogger"
Heh I got ganked by code. didn't whine about it, just got on with purchasing my next ship
Eve is the dark haired, totally hot emo gothchild of the gaming community
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baltec1
Bat Country Goonswarm Federation
16054
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Posted - 2015.06.02 11:53:07 -
[137] - Quote
Mithandra wrote:I'm confused. Did you happen to mistake eve for mylittleponyinspace?
Someone said ponies?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Jonah Gravenstein
Machiavellian Space Bastards
23847
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Posted - 2015.06.02 11:55:23 -
[138] - Quote
Trajan Unknown wrote:No offense but some posts give me the impression that some people seek the easy way out of things instead of pushing through the pain and when I see the amount of autopiloted frighters in High-Sec I am asking myself "where is that monster named CODE that eats all the fun and kills all the indy guys?" I have them on -10 with my alt so I see if they are in local or not and I barely see them but what I see is a lot of juicy pinatas all the way from low to high-sec. But since my high-sec experience is pretty limited someone might enlighten me and points out where exactly the problem with CODE is? I have read a lot of threads and a lot of posts where people complain about CODE in one way or the other but I never saw any hard numbers. Or heard stories of CODE killing some crazy loot pinata and the mining thing seems to be well, not too harsh either. If the whiners are to be believed CODE. and Miniluv gank pretty much every freighter that passes through hisec, the reality of the market being well stocked and stats from people who actually fly freighters properly, RF for example, say otherwise.
The math was done a while back and it supported the theory that the chances of getting ganked in a freighter are infinitesimally small if you're not stupid.
Some people seem to think that high security means absolute security and won't be happy until it's impossible to force PvP onto others there.
Quote:The newbro miner can go where CODE isn-¦t active and the "veteran" can hop into a skiff and proper fit it so they won-¦t come more than once - I guess. Or do what the newbro is doing and go where CODE is not that present.
Entirely too much effort for some, also "but mah yield"
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1761
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Posted - 2015.06.02 12:05:01 -
[139] - Quote
baltec1 wrote:Mithandra wrote:I'm confused. Did you happen to mistake eve for mylittleponyinspace?
Someone said ponies? Aaaaand I just woke up my roommate with maniacal laughter.
Come hell or high water, this sick world will know I was here.
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admiral root
Red Galaxy
2773
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Posted - 2015.06.02 12:07:22 -
[140] - Quote
Zaragram Dorgiers wrote:admiral root wrote:Our biggest resource is people, so yes, the "average" industrial player / corporate entitiy does have access. The average industrial corporation is as big as CODE? If not, then no- No they do not have access to the same level of resources that their opponents do. This doesn't make it /wrong/ to kill the industrials, and might even make it /right/ to kill them... But it is /not/ an even playing field.
We're as big as we are because we went forth and recruited. Nothing stops industrials doing the same.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
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Azn
Federal Navy Academy Gallente Federation
47
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Posted - 2015.06.02 12:07:46 -
[141] - Quote
Elspeth Tezzeret wrote:Lan Wang wrote:hey, why not stay out of other peoples mails huh, nosey parker No, this has to stop this is not "game play" this is full on griefing, end of story and i have the permission of the person whose mail it is
Nubling. You don't deserve a corp. Hell, you don't deserve a nub.
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Black Pedro
Yammerschooner
1068
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Posted - 2015.06.02 12:27:43 -
[142] - Quote
Zaragram Dorgiers wrote:Black Pedro wrote:Such poor sportsmanship. You know, if a high school basketball team loses by 50 points they are still expected to go out and shake hands with their opponents afterwards. In high school basketball, one team doesn't start out with three times as many players and submachine guns. In Eve we all start out with just 5000 ISK and a rookie ship. What happens next is your choice and your actions will dictate the path you will take. Consequences! Some of us choose to become hunters and prey on our fellow capsuleers, while others become great resource gatherers and industrialists dodging or repelling this first group that wish them harm. Still others make poorer choices and end up as loot pinata haulers or AFK miners and leave their assets unprotected in space, or perhaps as in the case of the OP, recruit an enemy into the fold and are destroyed.
Who ever wins at this great sandbox we call Eve deserves to be congratulated as despite how seriously some take this game, it is still just a game.
Zaragram Dorgiers wrote:You're perfectly free to gank people, and I hope that CODE continues to. I, personally, look forward to the day when I can kill the hapless with the best of them! But don't be a jerk and expect or demand that they kiss your *** afterwards; You are killing people in onesided fights! Own up to it! Recognize that in their eyes you are playing the villain and accept the delicious tears and hate that comes with it. Asking the nerd whom you have just swirlie'd to thank you for the pleasure is gross. That's bully behavior and goes above and beyond simply ganking. The New Order would not be credible villains if we just offered hugs and kind words after a gank. But for the record, it is not "bully behavior" to ask people to remain polite and show some manners after a contest of wills such as takes place during a suicide gank.
What does cross the line are the personal insults up to and including racial and homophobic slurs, and even death threats, that are routinely thrown at gankers by people who have just lost some space pixels in a video game. You don't have to like having your stuff exploded, but you really should try to keep some perspective and be a good sport. This is just a game so people who have just been ganked should try to channel that anger into plotting some delicious in-game revenge rather than the more typical EULA-breaking personal insults they usually reach for. |
Prt Scr
569th Freelancers
134
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Posted - 2015.06.02 12:33:53 -
[143] - Quote
This is what eve is coming to: This is what CODE is: Pathetic.
You have only just noticed?
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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Jonah Gravenstein
Machiavellian Space Bastards
23851
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Posted - 2015.06.02 12:39:09 -
[144] - Quote
Black Pedro wrote:What does cross the line are the personal insults up to and including racial and homophobic slurs, and even death threats, that are routinely thrown at gankers by people who have just lost some space pixels in a video game. You don't have to like having your stuff exploded, but you really should try to keep some perspective and be a good sport. This is just a game so people who have just been ganked should try to channel that anger into plotting some delicious in-game revenge rather than the more typical EULA-breaking personal insults they usually reach for. Totally.
If people put as much effort and passion into their gameplay as they did into vilifying, threatening and abusing the guy who just exploded their ship because they weren't paying attention; their game experience would be much more rewarding.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1767
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Posted - 2015.06.02 12:43:35 -
[145] - Quote
I've been called a terrorist, a member of al-qaeda, a member of ISIS, and several other nasty things by people I've interacted with. It's sad really, because often times it's pretty offensive stuff, even to a middle aged white guy like me. I'm hard to offend, but racial and religious slurs will make it happen. On the other hand it does instantly and irrevocably assuage any possible guilt I may have felt for messing with them in the first place. I just don't like toxic people.
Come hell or high water, this sick world will know I was here.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13271
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Posted - 2015.06.02 13:09:29 -
[146] - Quote
Zaragram Dorgiers wrote: The average industrial corporation is as big as CODE?
The most I've ever seen on the minerbumping channel at once is 78 people.
So... yep.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Lan Wang
Stillwater Corporation That Escalated Quickly.
723
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Posted - 2015.06.02 13:11:49 -
[147] - Quote
code are all -10.0, people dont even get shot by concord for shooting them yet they die when they shoot someone else, how fair is that
EVEALON Creative - Logo Design & Branding | Digital Design
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baltec1
Bat Country Goonswarm Federation
16062
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Posted - 2015.06.02 13:12:54 -
[148] - Quote
Omar Alharazaad wrote:I've been called a terrorist, a member of al-qaeda, a member of ISIS, and several other nasty things by people I've interacted with. It's sad really, because often times it's pretty offensive stuff, even to a middle aged white guy like me. I'm hard to offend, but racial and religious slurs will make it happen. On the other hand it does instantly and irrevocably assuage any possible guilt I may have felt for messing with them in the first place. I just don't like toxic people.
You haven't made it until a fox news nutcase declares you are a CIA front.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2536
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Posted - 2015.06.02 13:27:51 -
[149] - Quote
Kaarous Aldurald wrote:[edit: Oh, and as for "the laws of privacy". Smith vs Maryland, 1979. Owned. Content is in Iceland. CCP izzz da LAW !
YOU EITHER LOVE US OR WE HATE YOU - DELETE THE WEAK , ADAPT OR DIE !
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
2536
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Posted - 2015.06.02 13:35:04 -
[150] - Quote
Jenshae Chiroptera wrote:Note that I don't even have my alliance under my name or in my signature? Smart, as it got you into enough trouble so far
Jenshae Chiroptera wrote:"Win or lose, I will not stand again." If I take a leave of my senses on any CSM election in the future, please feel free to save this post and quote it repeatedly...... I am even more adamant that CSM is a waste of time, effort and money.
YOU EITHER LOVE US OR WE HATE YOU - DELETE THE WEAK , ADAPT OR DIE !
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