Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
turnschuh
Eye of God
|
Posted - 2006.11.18 01:39:00 -
[91]
no no no
it should be like quake
|
Savio
Caldari Atomic Heroes Forces of Freedom
|
Posted - 2006.11.18 01:41:00 -
[92]
No dances? Ah come one.. i wanna dance all night on a station! not fair! :(
. Need a Sign? Click Here |
4rc4ng3L
Gallente DarkSide Inc
|
Posted - 2006.11.18 01:56:00 -
[93]
I once asked about station interaction like this months back, i was greeting with flame after flame shooting the idea down. So let me tell you how happy it makes me when i say "I WAS RIGHT!!!!"
Seriously though, this has me extremely excited.... i love the way you are staying true to science fiction and not opting for the normal mmo "lets get together and dance routine!". I also love the way you are going with the art style, kepping it dark and gritty
Maybe a late 2007 release???
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
mazzilliu
Caldari Sniggerdly
|
Posted - 2006.11.18 02:01:00 -
[94]
if my face looks like an !, what will my body look like???
1000% awesome guide to logging out |
Janus Ovellian
Minmatar Namtz'aar k'in
|
Posted - 2006.11.18 02:42:00 -
[95]
At least give us the option to start bar-room brawls.
You know - hitting people in the face, smashing chairs over their heads, waving broken bottles of pod-beer menacingly in their faces before the station authorities get wind of the fight and break it up. I don't mind not being able to kill people as long we can, you know, rough 'em up a bit. Cos obviously its one area where minmatar have an advantage, being used to physical hardship an' all.
Oh, and when not beating the crap out of people who look at me funny, I should be able to play space invaders whilst at the bar. Like at the Fab CafT. Only with less sci-fi memorabilia and uv-lighting. But obviously we'll keep the giant dalek in the corner.
Interesting times await... |
Suze'Rain
|
Posted - 2006.11.18 02:58:00 -
[96]
blimey.
I hope the devs have enough time on hand to reply to so many comments in this thread. I'd kill for an hour or three to pick your brains on the subject raised in this one blog alone... (Including the question "arg, when will you start considering telecommuting positions for those who'd *kill* to work in Iceland if their and loved ones werenĘt elsewhere...")
On speaking of motion capture, I can certainly agree that it's no magic wand - it'll certainly make animation more realistic in it's glitches, tics and the small details. However, having used Vicon systems myself in the past, I'm personally fascinated by exactly what processes you're likely to be looking at for that use, and how much of a range of raw data you might be using - the raw number of actors, what sort of sequences you're looking at - with such a modular concept as has been proposed, I can see the difficulty of having regular access to the same set of actors over the long-term project, to define motion consistently. Nothing worse than mix-and-match mocap of several actors for the same avatars - I recall one such shoot where it was only in post production where it was noticed that an actor who'd broken a leg years before had been substituted for one set of motion, and the resultant change in posture resulted in inconsistencies in hip and spine posture in their neutral stance. (oh god, I'm geeking about mocap. someone kill me now....)
At the same time, with eve's range of characters, I can see fixed mocap being particularly challenging when extrapolated from a series of actors (please, god, tell me you're planning on multiple actors to give a range of gaits, and that you will have a sadist running the job. there's nothing more fun that getting actors to get decent capture while loaded down with weighting under the gimp suit for roles... ) to avatars with the differences of physique. anything decided? I rather wonder if evolution of some of the emotive IK actor routines that Ken Perlin has been experimenting with recently might be a source for the environmental influences you describe - the details to get beyond the uncanny valley and into plausible avatar responses on environmental input will be such a fascinating area of development, I'm not sure if I should be standing applauding the R&D department, or sending off for the straightjackets for you poor sods.
course, ken perlins' stuff has probably already been scooped up by valve... :/
I'm fascinated by the ideas you're having at the moment, and just how it might be possible to push eve's actors to the absolute limit. I use the term actors unreservedly, too - I know enough of the founding figures in the machinima industry to know exactly just how much they'll be foaming at the mouth in anticipation of tacking a recorder onto their output, getting rid of the UI, and producing film. it's almost inevitable, I suspect. Oh god. Rooster Teeth or Strange Company playing eve. I think I'll just go hide now.
For the subject of combat, I can see environment becoming a significant part. Can CCP really pull off a dynamic environment where players can alter the landscapes around themselves, to gain tactical advantage? Just as an alliance can set an outpost in space to become a lynchpin in a region, will we likely see them building barricades in-station, taking control of entire floors of a station? I can't imagine ccp ever considering anything less than the most ambitious* approach possibleą
(*) "ambitious". also known as "oh my god are you insane?"
Honestly, I'm not sure wither I should pity you lot for doing this, applaud you for actually having the balls to set a project like this, or knuckle down to sending a portfolio in the knowledge of what you're planning and how much sheer work is involved...
*crawls off to sleep before I start going on about mocap again
|
Izo Azlion
Veto.
|
Posted - 2006.11.18 03:13:00 -
[97]
Originally by: Laocoon those pics are coool
Any chance those pics can be drawn on commission through ISK? Izo Azlion.
---
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
DeadDuck
Omega Enterprises Dusk and Dawn
|
Posted - 2006.11.18 03:15:00 -
[98]
OK nice pictures... but what is the purpose ??...
|
Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.11.18 03:18:00 -
[99]
FREE BEER
Now that I have your attention, some things that do not appear to have been said thus far:
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
2. Fix the space animation. If, when this comes into existence, my ship still bounces off the invisible bounding boxes of asteroids and POS control towers 1000m away from the visible model, I will be ****ed. With a captial P. No point in having oh-so-advanced avatar animation while our ships don't handle collisions even remotely realistically.
This will rock. Ignore the whiners. Thank you for you time. ----------
IBTL \o/ |
Suze'Rain
|
Posted - 2006.11.18 03:25:00 -
[100]
Originally by: Crumplecorn
2. Fix the space animation. (snip) I will be ****ed. With a captial P. No point in having oh-so-advanced avatar animation while our ships don't handle collisions even remotely realistically.
Pucked? sounds uncomfortable. :)
actually, that does raise one very important question, namely ...
just what sort of physics, collision, ik, rigid-body dynamics and physical presence will avatars have. having people bouncing off each other and, for instance, completely ignoring gravity and at least semi-plasible physics will take the concept of realism you've stated so firmly in the blog,t0rfiFrans, and leave it ruined.
any answers on that point too?
|
|
VanGuard III
Gallente Fusion Enterprises Ltd
|
Posted - 2006.11.18 04:00:00 -
[101]
This is sooooooooooo awesome I don't really know what to think or write!
I can see this being popular for RPers though :D imagine archbishop and his fr00bs standing in the middle of a minmatar station trying to teach the infidels the true way of life :D
|
SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2006.11.18 04:05:00 -
[102]
A couple of serious (not grave, but curious) questions:
1) Is this feature going to be available in both the current engine and the new engine? Judging by the AMAZING look of the character in the blog, it would seem that this was meant for solely the updated engine.
2) Graphics designers. Why are they not focusing 100% on the new engine? You guys are burying yourself with "extra" work. While this aspect of the game is/will be nice, it's not 100% relevent to the happenings of the game. Will this not delay the graphics engine update?
3) Do you guys have any sort of vague ETA on the launch of the first release? Even if it's simply "First half of 2008", or something similar to that (which is a pretty vague timeframe). When can we expect to really see dev blogs and such saying "This is going to be in the next major content patch or two"? ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
Helen Baque
Gallente Baque Industries
|
Posted - 2006.11.18 04:18:00 -
[103]
Originally by: Selene Fenestre ... but I just dont see the need for it all.
It's the same need you have for EVE Online: none whatsoever. It's still cool.
-- EVE pur si muove. |
Maritz
Gallente WarpCorp
|
Posted - 2006.11.18 04:28:00 -
[104]
To the people who 'haven't read the blog' - read the **** blog, the thread is about it for chrissakes.
Anything that makes Eve feel more realistic/immersive, and more about 'people' than just a bunch of spaceborne vehicles has got to be a cool thing. Very well... Give him CAKE
|
Noumena
the Organ Grinder and Company Ascendant Frontier
|
Posted - 2006.11.18 04:36:00 -
[105]
let me begin by saying....It beats spinning your camera in a station. As a CEO who has spent much of the last year doing just that in a station...thank you. I would have rather handled my buisness in an office chair and behind a desk.
with that being said, i would like to propose my own incites towards immersion.
1) Give us CEO's in EvE the UI to effectively, and efficiently manage your corporation. There is so much you can do that won't bog down anything.
Let's start with renting corporate offices. Office Rentals should be displayed in this enviorment. This could be one way of renting offices. Offices may consist of Lounge, Lobbies, barracks, Meeting rooms, and CEO's office. I would also like to see them implemented with a business area, where you can personalize your services and/or product. This way we could build a front to our Corps. Either it could be the mob's laundry mat, or the merc for hire's player run Bar. In doing this, we can build a business which needs trade goods. Trade goods always turn a small profit in these businesses. This would promote more trade professions int he game. Bounty Hunters, Smugglers, and good honest hardworking Mother Truckers of EvE.
Office spaces could also serve as player corp agent locators. Possibly where we could create our own missions for members. This could be used in unison with the new contract system. I'm sure this step is completely integrable. Any format for doing so would be appreciative. Agents could be a means of getting these trade goods to our warehouse or business. All the while giving something for the mission runners in our corp to do. Promotoe diversity in the corps of eve...I wanna see the corp that takes care of station garbage, and the corp you hire to kill Dr. L.Eet from thier very own Bar. And most of all, i want the corps to be able to choose what their business is, and create the missions to make it work.
Ofcourse, you should be able to interact with the factories, labs(drug or scientific), and other station services. But lets add a new station service. Management. As CEO, from my office i should be able to locate my members, direct and track their gains and losses, and formulate market data into MUCH more detailed graphs than what is given to us now. This could all be accessed from the CEO's own PC in his office. Maybe a control panel or something. It would also be nice to present this info to board members 8). When i think of this, i see generals standing before a map of EvE. They are moving the pieces of EvE, both you and me. There is so much that you can do with corp management in this game, that you havent even begun to touch with contracts. EvE is Corps in Space. Most of us CEO's need a much greater Management Tool at our fingertips.
2) Social Interface and all that Monkey Love. How should us players percieve each other in this environment.
Lemme begin with the thought of PvP looming in the background of a station environment. When we dock, we should see all see a list of who is also docked there. But dont put giant colorful names above our heads in the stations. When we walk around the station, everyone should appear as npc's to interact with, nothing more. allow PvP, but don't allow the 'special' populace of eve to just bully folks around. I want the station environment to be as discreet as possible. Don't do what the other mmo's do. you already have a successful mmo on your hands. give us something fresh.
With all that in mind...yes, pvp in stations, public locks on corp offices, station owner security based on personality of the NPC(or PC) owner and also from a sub-security status in stations. heh...gives me another idea for a business front...station security.
for immersion...the possibilties are endless...i got more, if you guys just let me know how far down the rabbit hole you want me to go...i will continue. at this point im beginning to ramble, rabble rabble....
|
Maltrox
Minmatar The Arrow Project The ARR0W Project
|
Posted - 2006.11.18 05:56:00 -
[106]
I think I speak for a lot of people when I say only one, single statement:
1) The only problem with this idea is that dev's have given us a massive teaser, and we want it all NOW!
I nearly ****ed myself when I saw the concept art... oh... dev's, you have no idea :P
Seriously speaking though, this looks like a very exciting endeavor and may the techno-gods be kind with breakthroughs and absolutely-mind blowing awesomeness (and quickly! hehe)
|
ELECTR0FREAK
Eye of God Axiom Empire
|
Posted - 2006.11.18 06:08:00 -
[107]
One question, one word:
Timetable?!
Discoverer of the Missile Damage Formula |
Kaden Seer
|
Posted - 2006.11.18 06:48:00 -
[108]
I think stations should be well guarded, auto-turrets in the ceiling or in the walls, but assasinations would be cool, though. Can't imagine how you could go about implementing that.
But I would be overjoyed to see my character standing up, in the white and gold robe, cuz he's totally cool :¦
|
Grash Freedom
Gallente MAZA Solutions
|
Posted - 2006.11.18 06:54:00 -
[109]
And just when i was thinking quiting eve :S
Ill wait 2-3 years for this to come then look after my RL :)
|
ThaMa Gebir
Gallente Raddick Explorations
|
Posted - 2006.11.18 06:57:00 -
[110]
Ok I have an idea.....
If it hasn't been mentioned then what about the mind clash for a combat environment within stations. Granted you cannot actually Kill your opponent but you sure as hell can embarrass them like no other, especially if the show was transmitted accross the station.
Good or bad? No idea but thats up to you guys to decide.
There will be no survivors now that i'm around - Xorus pwnt - Immy
|
|
Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
|
Posted - 2006.11.18 07:00:00 -
[111]
this could turn out to be a large quantity of win aslong as you are incapable of killing/attacking whatever a doferent player. Once that is possible I will personaly corridor camp a jita station and kill anyone to noobish o not check his motiondetector and check his station routecard for headshots within the last 30 min or people to foolish not to travel with nanofiber shoes and warpshoelace tightners I`l outfit my hcar with spiders to properly slow them down and toss empty quafe bottles at em from extreme range trough the corridorr yah ..... anyway no combat imo the idea of walking trough stations however is zomgcool >----
|
Kaden Seer
|
Posted - 2006.11.18 07:01:00 -
[112]
Ja, I agree with him ^
|
Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2006.11.18 07:05:00 -
[113]
I love they are going the procedural route, makes things so much easier in the long run. EVE is gonna have a lot more client-side aspects from this and I hope CCP keeps an eye on this kind of stuff.
-----------------------------------------------
|
Xornicon Altair
Caldari Galactic Express The Guardian Coalition
|
Posted - 2006.11.18 07:22:00 -
[114]
I wanna bring out some of my Planetary Vehicles and run someone down! Or maybe stand on a street corner and deal Blue Pill!
Galactic Express is Recruiting! |
Redpants
Gallente Federal Navy Academy
|
Posted - 2006.11.18 07:37:00 -
[115]
Originally by: Crumplecorn
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
YES. For me this has always been the only aspect of getting out of your ship that I felt is really worth it. I want to see the dock. If I can't see the station dock with all the ships that are there then please let us see our own. I've been waiting for some real sense of scale in EVE. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
R3d Devil
|
Posted - 2006.11.18 07:57:00 -
[116]
ōMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
what about return of the jedi? **** ewoks, spoiling a good no dancing trend in sci fi... but seriusly this looks awesome from both a gamers point of view and a future games programmer :)
dont like the idea of it having any skills assoiciated unless they seperate the two so u can still train the space skills without any ill effects. dont want to not train them cos they dont help me much in space and then get mugged first time i go into a staion... darned minmatar.
|
Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2006.11.18 08:27:00 -
[117]
Edited by: Kweel Nakashyn on 18/11/2006 08:31:46 Edited by: Kweel Nakashyn on 18/11/2006 08:31:09
Originally by: SonOTassadar 3) Do you guys have any sort of vague ETA on the launch of the first release? Even if it's simply "First half of 2008", or something similar to that (which is a pretty vague timeframe). When can we expect to really see dev blogs and such saying "This is going to be in the next major content patch or two"?
I'm not sure but I would say the name is Buddha. As Revelations I is coming and took about one year, designing a whole FPS take, say 3 years, we won't see this before 2008 (as now the 3d engine seem to work).
I'm curious about how many new skills my character will have to learn. The problem is learning - say a running skill or any physical skill, I don't see it controled by some brain attributes at all.
I've got so many suggestions that I wait an appropriate thread to be made...
|
Gabriel Karade
Office linebackers Center for Disease Creation
|
Posted - 2006.11.18 09:34:00 -
[118]
CCP continue to amaze, looking forward to the next ten years ----------
- Office Linebacker -
|
Lienzo
|
Posted - 2006.11.18 09:50:00 -
[119]
I don't think I ever doubted that it would take a second engine to do character movement.
However, just to make things easy, all I would ever need for 90% of communication is the ability to point forward, point sideways (just left is fine), and pound a fist into the other palm.
If you really want it to look natural though, just put everyone on cellphones.
|
Grimmdus Almanus
Amarr
|
Posted - 2006.11.18 10:27:00 -
[120]
Edited by: Grimmdus Almanus on 18/11/2006 10:34:17 OK.. I really think this could be a HUGE step that could be of the cliff or down a awesome path of growth for the eve and ccp. Since i have read the blog i put my ship on auto and tough about all the possibilities. Here is a list of ideas i had taht could be possible and relly cool. 1)Interaction with your Hanger. I mean let be able to stand on a cat walk and see our ships. Go into our warehouse area see our station vaults and and giant containers and the like see a packaged ship crate or two. Have our own little office maybe. I think then what might be appropriate is to start renting space by size so that you have more realistic situation where you'll need a warehouse for manufactures but maybe a station your visiting or for a weeks stay you dont actually need more than a storage closet. 2)See our corporation offices. Maybe we can buy a secretary or 2 and a janitor for the office. Upgradeable offices that have meeting rooms and breakrooms for planning sessions. 3)The use of general items that until now are only good for trading for agent offers. I think it might be cool to use marines for defense in your outpost (with in limits of course) Dark alley trades of blackmarket items there are so many object that could be integrated into the eviroment that it would actually make sense to buy the goods other than hording stacks and stacks of sardine cans and the like. 4)Entertainment areas. I remember the eve news a couple months back talked about entertainment station going up somewhere this is a area i know that you are planning that has potential. Maybe in low sec areas or 0.0 you could use your combat engine to do sanctioned fights in a arena. And if a station doesnt have a medical bay service you might just die.. and wake up in another station. 5)Other situations such as missions agents, labs, manufacturing factories. Would be cool to see in process even if its generic. 6) Syncing this in with your new in game voice chat would add alot of buisness for it and give a good reson for us to use that instead of vent or TS. 7) Maybe this could give us a paint shop for our ships? Of course they'd need to be preprogrammed patterns and symbols inorder to streamline the lag in space.
There are other ideas i have thought of but forgot in the process of typing being that its 330 am for me. I really think this could be a big step towards planetary situations maybe we could shuttle down from a orbiting station to the planets surface and roam around in those planetary vehicles we have stacking up. Anyways there are lots of ideas i thought some of my ideas might spark some other lists going so we could do a good bit of brainstorming for the guys at ccp. Pardon my spelling :S like i said its 3:30 am and for some reason when i try and edit my comments it say that the thread doesnt exist. null |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |