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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Selene Fenestre
Corpus PCG
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Posted - 2006.11.18 10:47:00 -
[121]
Originally by: Helen Baque
Originally by: Selene Fenestre ... but I just dont see the need for it all.
It's the same need you have for EVE Online: none whatsoever. It's still cool.
For sure. I could sell all my worldly possessions as I dont really need them.
What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space". |
Baudolino
Gallente Forsaken Empire
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Posted - 2006.11.18 12:03:00 -
[122]
Edited by: Baudolino on 18/11/2006 12:14:08 I guess "charisma" is finally gonna get it`s due then..
Will queing at the bar for a beer, with 5 charisma mean that anyone with more get serverd before you? or will lack of charisma make you subject to random acts of violence and poor service?
-I have no charisma, but then i don`t like people anyway..
PS: will i be able to look out the window and see whether angry carebears are still waiting for me?
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James Duar
Merch Industrial
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Posted - 2006.11.18 12:15:00 -
[123]
Seems pretty cool to me (or at least, I'm filled with confidence).
But please, I demand portable neural burning scanners - because when I shoot a guy in the head, he is not just "badly wounded" ****it! :)
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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.18 13:01:00 -
[124]
The only thing i request if the minmitar stations to be really seedy and have really brutal biker pubs. The sorta thing where you can.. Walk in chat up barmaid. Than Brutor taps you on shoulder. You smash snooker que over his head...
..all hell breaks loose than concorde ground forces detain you in the brig for 15mins.
--------
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Nooey
Omerta Syndicate Exuro Mortis
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Posted - 2006.11.18 13:07:00 -
[125]
Excellent blog. Very reassuring levels of thoughtfulness in it, even at this early stage. I'm confident you guys are on the right track, as I am that this will benefit the community as a whole. As an RP'er I'm particularly excited that the focus so far seems to be on maintaining the already excellent RP credibility and richness EvE has. Great stuff.
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Amon 'Chakai
FinFleet Lotka Volterra
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Posted - 2006.11.18 13:57:00 -
[126]
Does it affect in increase to lag in anyway? Only question in my books worth asking. ??====??====??====??====??====??====??====??====??==?? If eve even makes close up to 60-70k+ dollars per day as budget.. they could throw about 140k-300k easily to hardware upgrade once per year.
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Remyn
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Posted - 2006.11.18 14:20:00 -
[127]
Seems like a very promising project. This will increase the roleplaying possibilities immensely and and advance the social aspects of the game onto another level. I can already see the seedy bars and high-tech filled laboratories. Cant wait to see it !
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.18 14:49:00 -
[128]
Will it be possible for me to run around in my pants?
I have the body of a supermodel. I just can't remember where I left it.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.11.18 15:00:00 -
[129]
maybe we will be able to even do a walk around of our ships when they are on the pad hehe. give me an airgun i want to paint my Ferox corvette red!
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.18 15:24:00 -
[130]
I don't like it. The very idea of spending a huge amount of time, money, and effort on developing something with questionable value to Eve is odd. The devs have always said there is a huge list of things that are always needing to be fixed or implemented. And now to say "people ask for it so we'll do it" sounds almost political. People ask for a lot of things, and no way would this be in the top 5.
The simple reason for this is to use it as a test bed for the MMORPG. Sure you can make it vaguely interesting, but there is so much more that needs doing to Eve without this.
I see this as a sad day for Eve, but we shall see.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2006.11.18 15:46:00 -
[131]
You know, all they need to do is make it optional to walk around in stations, no need to get ansy about it -----
OMG READ TUXFORD!!!1 |
Falcione
Mortis Angelus
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Posted - 2006.11.18 16:12:00 -
[132]
2 Things concern me from an RP perspective
1) Training skills... Technically wou wouldn't be able to do this while in a station right? I mean the pod interface and the neurals jacks connecting our brains to the pod's computer is what allows us to actually learn how to fly a battleship (albeit not well) in 20 minutes right?
2) Affiliation... are we going to know who the other capsuleers are in the station? I assume that we can scan the sensor signature of another ship in space to find out who's piloting or who's ship it belongs to, but in a station there's really no precedent for knowing the other person's name and corp automatically is there?
Well, 3 I guess...
3) Gallente women, and Gallente fashion... I mean, if we are going for realistic character reactions...we can't really have transparent clothing can we? Then again, are we going to limit the styles that we have already established as common place, and are even incorporated into current character portraits?
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Feline Ferocity
Caldari Shinra Lotka Volterra
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Posted - 2006.11.18 16:23:00 -
[133]
"Combat is a pandoraÆs box of problems. If we introduce combat we need some sort of combat system. Now knowing EVE players, itÆs very likely they wonÆt settle for a simple combat system."
Lol, just a "Kick your ex boyfriend in the nuts" and a "slap in the face" button will be just fine
Its all very interesting but yeah, it would be nice to have PvP inside stations. ----------------------------------------------- Men are like Snowstorms; You never know how many inches you will get, or how long it will last |
Raven Bait
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Posted - 2006.11.18 16:36:00 -
[134]
I can see something like Halo coming out of this... YES! *anxious*
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.18 16:42:00 -
[135]
Avatars who can WALK is the one thing who differentiate this game, and other mmo's, and i honestly miss it, in eve...
I miss having a personalized avatar who is free to walk, so im looking forward to it.
And, regarding the "uncanny walley": Its the dreaded problem of all animations. The Incredibles, the superhero animated movie, was avoiding it by not going for "realism", while polar express is jumping into the gaping problem with BOTH feet.
A game underway trying to go for "next gen" super huge use of motion capture, is Age of Conan from norwegian funcom(they even have mocaped a horse), but, their animations is not exacly "natural", since you can not use a mocap, as a standard "walk" action, and expect it to look "natural", you actually got same un natural walk as EVER, since, we human dont walk exacly the same with EVERY SINGLE STEP.
My best sugestion is generating random walking differences, since it looks more natural. Most now, seem to use mocap's to generate standard animations, and replace hand animated "action dolls", with mocap'ed action dolls.
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Matrix Aran
Legio Immortalis
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Posted - 2006.11.18 16:43:00 -
[136]
Could allways have combat simulator areas to start off with, sorta death match games you plug your head into and the rest of the crowd can watch. makes for good tournaments and watching. This gathers people, and socialising begins. Later on with some thought it could be moved into stations. The hard bit is the whole only mortaly wounding people idea is kinda flimsy at best, but acording to the backstory there is no possible way to clone a pilot outside a pod. So meh time to get inventive. Also theres a case that if you allow PVP on stations it would have to be open anywhere, which in turn opens up a huge hole for griefing to ocurr, thus scaring people into thier pods and doing the oposit of what was intended.
But if a system could be implemented for say warring corporations, I'd very much like to be able to sneak past station guards, find away into my rival corp's offices, and silently garrote my target before sneaking back out. The idea being that as long as you dont trip an alarm, no concord. Opens up a whole new mini-proffesion. And then there could be physical battles onboard 0.0 station between alliance boarding crews. Maybe the winning of such fight helps speed up a station cap or slow it down.
In any case the possibilities of this are endless. If you guys at CCP can make the system work, even without combat Eve will truely become a game of insane scale, seeing as someone can go from talking to one person inside a station, to undocking in his dreadnaught and jumping clear across a galaxy to a planet a rival corp may control to raze it with his weapons. From single pilots on station up to the scale of an entire universe, the though boggles the mind. ----
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.18 16:54:00 -
[137]
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
Did you even read the blog? -----
[Coreli Corporation Mainframe] |
Helen Baque
Gallente Baque Industries
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Posted - 2006.11.18 17:55:00 -
[138]
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Then don't. It's not like there's been a shortage of dev posts explaining that the new interface will be completely optional. Here are some excerpts from recent dev posts:
"... optional..." "... optional..." "... optional..." "... optional..." "... optional..."
This lack of paying any attention to dev posts is profoundly irritating, especially since the devs have been talking about alternate interfaces like web browsers and mobile phones for months now. A certain subset of the EVE playerbase demographic that really needs to see their neurologists more often has been in sky-is-falling mode ever since walking in stations was announced.
It's especially frustrating because this is good news! It's adding more, and not taking away anything. The EVE Store should sell an EVE wedding ring, because I am sure as hell not getting married anytime before my subscription runs out, but there are some things I miss from other games.
Just walking around and seeing what there is to see. The insanely hot skintight latex outfits of Mega City. Flying over the deserts of Rubi-Ka. Dancing -- there, I said it! dancing! -- for a living in Theed. The chanting of the ghouls at Neriak. Sitting under a dock in Qeynos and listening to the rain. Really intimate things.
I crave some of that in EVE, and my money says that five years from now EVE will have all of that and more. Age of Conan is trying to combine some kind of twitch combat with a persistent world. CCP is the first company that has shown the gonads to make a world that has space and flight simulation, FPS, a profound player economy, planetary exploration, galactic empires and probably some kind of Hello Kitty game all in one universe.
Let me repeat that: all in one universe.
The exciting thing about the CCP/WW merger and walking in stations is that the devs are taking real steps away from "What kind of game do you play?" and toward "What universe do you live in?" I don't know where this will end up, or what will work and what won't, but I'm totally jazzed to see what they do with all of this. This is like 1999, when people could not stop talking about EverQuest. It's a different order of magnitude of interaction.
Also, I'm a big World of Darkness fan. (Of the old universe. I don't know the new universe, but I understand it's controversial.) I will almost certainly try out the WoD MMO when it's released.
As for playing "Second Life in Space", I'm not too worried. I tried SL for a few weeks, and got bored because you don't really do anything. There's no game there to play. In EVE, there's always something to be done, something to be accomplished. I think "pilot clubs", or whatever purely social experience may emerge, will not be an SL style fashion show. They'll be very much something you do as a change of pace from the intensity of getting ahead in EVE.
-- EVE pur si muove. |
Maelphaedor
Caldari Shadow Angels
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Posted - 2006.11.18 17:55:00 -
[139]
This was definately on my short list of things that would be awesome to have in EVE.
Granted, I'd have rather seen some sort of paint/customization shop for our ships, considering the time we spend in them, but stations could be cool.
One request about that though, wardrobe. Must have wardrobe! Hehe, it's a new money sink for dressup junkies!
A few pre-defined character "Moods" that set your overall animation scheme, and a slider to control how "scruffy" you look in a given moment would rock.
Offices/meeting rooms for corps, assuming they have one on the station would be a plus.
Casino! Casino! Casino!
Personal Hangers, go inside and see all your junk stacked up and your ships drydocked, with active ship looking "active", maintenance crews swarming over it like busy little bees.
Bring on the immersion! Everything you guys can do will only serve to enhance the future of gaming as a whole, and your own potential future games (bring on the world of darkness game!)
Too darn many orcs and elves running around in games as it is.
Can't express how terribly excited I am about this whole thing so far!
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GodsWill
Amarr OHM Technologies
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Posted - 2006.11.18 17:58:00 -
[140]
Edited by: GodsWill on 18/11/2006 18:02:16 This would be totally awesome :)
As others here have mentioned, it would be great to be able to see you own ship. And also other ships. I can imagine walking inside a hangar and seeing the smaller ships like frigates, and maybe cruisers parked at the gangway, like one of the fanfest drawings depicted. And the bigger battleships and haulers will be parked a little distance away in this gigantic hangar. So you would have to take a little transport vehicle from your big ship to the exit of the hangar where you can get to the bar ;)
Windows would also be awesome, just to be able to see what's going on outside. Can imagine sitting at a bar with some of my corp-mates having a few beers, looking out the window and having a laugh at a newbie getting shot to pieces by concord because he accidently shot at them.
I like that the first step will be without combat, because for me, it's the social aspect of getting out of the ships thats interesting. If you just start out with a bar, where we will be able to sit down and talk to eachother would be awesome. Next step could be to have a backgammon-game available in the bar ;) Just think of sitting and playing backgammon with the Vivox on, so you could have a normal chat. I don't know if it would be possible to integrate it, but it could be cool to be able to see the other person's mouth move when he's speaking on the voicechat. I realize that the Vivox-servers are seperated from the Eve-servers, but maybe there could be some workaround?
I really cant wait to see this. And as another guy mentioned: "Where the **** can i sign up for the 10-year subscribtion?!"
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Scorpyn
Caldari The Patriot Pact
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Posted - 2006.11.18 18:14:00 -
[141]
Clone problem :
Solution 1 : Make a helmet with the same capabilities as a pod.
Solution 2 : Make an implant for it.
Solution 3 : Make a "safe upload" (as in you won't turn into a carrot) possible right before entering combat, so you only lose a few minutes of sp.
Solution 4 : Make a "safe upload" into a clone that is only capable of moving around within the selected area. When done, the clone returns to the clonebay (if still alive), the experience is being uploaded back to the original, and then someone else is able to use the clone again (if it's still alive). If the clone dies, the original is still training skills - if not, the original won't know what happened (unless he talks to the clone on a phone or something).
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Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.18 19:14:00 -
[142]
I guess I should add one last thing to my comments already posted here about this. This comes after speaking with a few people through the course of the day, and I thought I'd share our summation here.
COMBAT. It's been made clear early that we want combat in stations. How much combat we want we probably don't know yet as things aren't being thought out completely at this stage. One thing is for certain though, the political ball in EVE should be moved forward in space. It isn't in stations where wars should be settled. In station should not replace what happens in space in any fashion, only add to it. That is to say we shouldn't have the ability for combat to the extent that it's easier and more effecient to bump somebody off in station than it is to settle things through traditional EVE mechanisms. Instead of gate camps we'll have entrance camps to the lounge etc.
I'm not sure about seperate skills that are only relevent in stations, like combat when we train for everything to happen in space right now. Is getting caught out of your ship when you're most venerable a good thing if because of skills I can be a tough opponent in my ship but I'm a helpless baby in station? Is that just going to be one of the new risks you take in EVE like everything else? Does that shift the focus of combat from space to station because it's more effecient to jump somebody or assasinate them?
Right now forcing a corp or individuals to remain docked while in a system is a useful tactical practice. Being in station shouldn't become so useful or enjoyable that people will rather be docked than go into space and deal with the situation. Likewise a fleet shouldn't decide it's better to dock and rough somebody up in a fleet ops style bar brawl then to engage properly in space. So I know there are a pile of ideas for what can go on in station, but we should be asking ourselves along the way, should it? ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.18 19:49:00 -
[143]
Here is how I... hope, this technology will be:
1) WASD movement, right clickage for activating objects (doors, computer monitors)
2) Third person views with a "camera drone" that constantly follows you
3) "Station Cloning" skills, req: Science 3. Allows cloning into a "Station" clone. No limit to how often you can "Clone jump" from the station clone to the pod clone. The clone itself is disposable, per se.. meaning, you can't Clone jump to another station's Station clone.
4) A "Movie" theater of sorts.. you jack in, and can watch Eve-TV? Eve-based machima's? The Amarr dictator getting executed? Pay-per-view of course! (these "movies" would need to be client based, to prevent server side lag)
5) Bars... sitting on stool's at the bar, or sitting in seats at the tables
6) Futuristic versions of chess, billiards, darts
7) The ideas of literal corporate offices would be pretty sweet as well (Make it so that the layout of your "office" is customizable, you can buy furnitor(sp?) and what not out of corp funds
8) The ability for individuals to "rent" apartments, same as above with the furnitior? furniter? gdmit...
9) Mini-professions for station combat:
a) Assassination, rank 25 skill, req: a ton of crap. Gives you the "chance" of killing someone in a high sec station. Each skill is 24% increase in chance.
Trying to assassinate someone is broken down into 2 RNG's... 1) Do you get the kill, yes or no. 2) Do you get caught? yes or no.
If you do not get the kill, and get caught, you are confined to the brig for 15 minutes and get fined ($25k isk)
If you get the kill, and get caught, the Sentry drones kill you, you are fined ($1.5 million isk), and loose sec status.
If you do not get the kill, and do not get caught, then your target can report you.. you have 15 minutes to avoid sentry drones / people in the corp / alliance (same as stealing a can.. but if you come close to sentries, they kill confine to brig, and you get fined.
If you get the kill, and are not caught, you get away scott-free (but the corp / alliance have kill-rights on you)
b) Small weaponry (1st level: fist fighting, 2nd level: knife fighting, 3rd level: handguns, 4th level: dual-handguns, 5th level: Personal sentries).
The pre-reqs would be.. odd for this.
Level 1: No pre-req Level 2: Gunnery 1 OR Launcher 1 Level 3: Gunnery 3 OR Launcher 3 Level 4: Gunnery 5 OR Launcher 5 Level 5: (Gunnery 5 OR Launcher 5) and Drone Interfacing 3
c) Salesman Relations: 5% decrease in the price of goods / services
Etc.. on the skills.
Now.. lets talk game engine:
Are you guys (dev's at CCP) working on a new, propietary(sp?) game engine? May I suggest either Havok's or NetImmerse's game engine? (not sure how difficult it would be to implement a game engine within a game engine.
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Selene Fenestre
Corpus PCG
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Posted - 2006.11.18 19:53:00 -
[144]
Originally by: Helen Baque
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Big rant type thing.
Yes Ive read the blogs. Multiple 'optional's included. Thank you for a slightly patronising response.
Im just saying, as I see it, it seems a lot of effort to put into something that is unlikely to have any great bearing on the game.
Just my opinion. We'll have to agree to disagree. |
sableye
principle of motion R i s e
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Posted - 2006.11.18 19:53:00 -
[145]
I'm looking forward to it I think it'll help bring in new players. Join The Fight With Promo Today |
Krell Togra
Minmatar
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Posted - 2006.11.18 20:18:00 -
[146]
I Love This!
In regards to the possible mini-games in the bars, any chance we can get old SNES games like Terranigma, or Chrono Trigger in little arcade like stations?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "I declare myself the King of all Noobs"- Krell Togra Ships I want but will never own: Golden Magnate |
JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.18 20:24:00 -
[147]
Originally by: Helen Baque
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Then don't. It's not like there's been a shortage of dev posts explaining that the new interface will be completely optional.
It's not about whether you have to use it or not. It's the committment of years worth of money, time, effort, when there are so many things that ARE part of Eve gameplay that need fixing and/or implementing.
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Sojuro Ryosaki
Gallente Ultra Renegades Group
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Posted - 2006.11.18 21:12:00 -
[148]
What would be awsome to go along with this is to have a new voice system for stations. A voice system that instead of what TS and the others are like where u heard everybody talking at the same level and had to wait ur turn for ppl to understand u. One that is ambient sound.
The run down: You have 3 keying options. One to wisper, another to talk normaly, and the last to shout. Now with wisper only person u are closet to, like right up on them, can hear you. With normal keyed the there would be a range of like 10 ft and starts lowering in volumn. Shouting would be heard farther of course.
Situation: You're walking down the plaza at some station minding your own business. People walking by talking with others, not within range to hear what they are saying. All of a sudden you hear someone from a distance yell out ur name. You look around and there's a corpmate jumping up and down, shouting trying to get your attention. You walk over to him and strike up a conversation. He leans close to you and whispers to you some important corp info that doesn't need to be overheard. You both turn towards your corp office chattin away.
--
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Soporo
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Posted - 2006.11.18 21:12:00 -
[149]
Edited by: Soporo on 18/11/2006 21:13:38 Station combat would be nice, maybe then I would get some use out of my 500 marines I have been hanging onto for some reason, I probably got one of the best protected Hangars in the region.
Hmmm, I wonder if eventually this whole out of pod route might mean Transports, Assault Shuttles, Marines, Body Armor, Station Assaults...or better yet, BOARDING from Marines in Drone like vehicles? as a viable combat tactic in space?
I'm sure this is all very far off, but one can dream.
No to RINGS, NO to WEDDINGS, NO to DANCING, NO to CAT SUITS etc, NO to EMOTES! |
Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
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Posted - 2006.11.18 21:51:00 -
[150]
Awesome! Do it! I can't wait! That way, eve-online will become a true virtual world. I love it!
Juwi Kotch
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