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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Frank Horrigan
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Posted - 2006.11.18 22:17:00 -
[151]
This game is going amazing places..
I wouldn't be suprised if I was running a drug gang across a system of stations someday..
or something neat like that..
lol.
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Serendipity007
X.T.R Freelancer Alliance
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Posted - 2006.11.18 22:28:00 -
[152]
Great Blog!
I can't wait to see it in action.
However, there are some things that could improve things even more:
1. Text to speech engines. There are text to speech engines out there that you can license to use in games. For those who don't have voice chat, or don't have a microphone, or if the system can't handle 200 people in a station trying to voice chat at the same time. The races would have different sounding voices, a female Gallente would sound different from a Male Caldari. You could even customize your voice's speed, pitch, intonation and other aspects so that your voiced sounded different from all the others. You could even implement this in private "ship to ship communications" where voice chat isn't an option. It's a very easy way to add verbal communication without recording hours and hours worth of audio for only a few special circumstances. You could even replace the ship's computer voice, and even make that customizable.
2. See the inside of ships. I know when you fly your ship your in a pod, but when you are docked, I would love to see the inside of my ship, even if its only a small frigate*****pit. Especially for Capital Ships, you could have bridges with crew, hangar bays with ships, and drone bays with drones and crew. Even while flying, you could look through cameras on the ship to check on systems, and watch the sparks fly when you get hit. You could even have conference rooms for Corps in capital ships, and allow for docking and transfer of players, so they could meet somewhere there wasn't a station. And what I most want of all, a view from inside the ship, on the bridge or in the*****pit, WHILE FLYING, including control panels, crews for larger ships, and transparent windows.
However, I share the concern that CCP is spending resources on "fluff" like this, possibly at the expense of the space engine. Most people agree that bugs should be fixed, and things should be balanced in space before we add walking in stations. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.18 23:05:00 -
[153]
Many EVE players might or might not know this but...
THIS IDEA IS EVE!
EVE online is the first and only MMO IÆll ever play because EVE has since the beginning strived to be a real MMO. This isnÆt a retarded time and money sink like WoW, the creators of EVE-online made this game with the original intention of it being something truly massive and in depth. CCP really is one of the few companies that is making a game for the sake of making a good game (once again WoW is an example of the opposite, its all for the $$$). Building ships, outposts, planets, empires etc. It was all in the dreams and hopes of the developers that made this game (like all good jobs, the money CCP is making is just a result of doing what you like and doing it right!).
When you play and pay for this game you need to realize that youÆre not just doing it for the ships, youÆre doing it for the digital world that your avatar lives in! This is what a true MMO should be, a full representation of another world with its own rules, history, and heroes.
DonÆt be surprised if they do add in combat at every level (from station to planetary assaults), the point is this game will grow with time and in ways that other MMOÆs never attempt to.
The very logic of playing a RPG of any kind is that you act out a character that you always wanted to act out. Any tools to help this acting are only beneficial to the games atmosphere and overall purpose. You know when a game has succeeded at this task when one player can shape is own reputation perfectly by his actions.
When I look at eve I see social environments that simulate this so effectively that itÆs almost scary! Some players are actually afraid of entering low security space, and corporations and alliances form with reputations that scare the crap out of inexperienced combat pilots. Players angrily boycott and hate the mega corporations that try and supply them with Tech 2 goods (rofl and then they go on forms complaining about it, as if paying and playing the game means that everyone should be able to afford a HAC). Bah! but I could go on about this for ages.
To put it simplyà
Welcome to EVE-online the only true MMO on the market.
"If God did not exist, it would be necessary to invent him."- Voltaire |
Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.18 23:30:00 -
[154]
Gonna make my reply to this short:
The one thing I hope could come out of this in the long run... is that to take over an outpost, it requires the normal stuff... then a Ground Assault inside where you have to manually actually "Take Over" the station, maybe hack-over the systems ect. *drool*
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James Lin
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Posted - 2006.11.19 00:18:00 -
[155]
Ho-yes. On-foot espionage and station hacking would be mighty. I can see waiting a very long time for any similar aspect of this part of the game to be implemented.
Upside, though. The kind of people who would like to do the walking/sneaking espionage stuff are pretty much within the range of people who aren't "Only In The Ship!" purists. Kinda makes it viable to even have such gameplay within stations.
I'm for 'walking in stations' so much it hurts. And I just restarted my account [at a time when I dont really have the time to play] just to say so.
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Horb
Kings of Kill
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Posted - 2006.11.19 01:29:00 -
[156]
Originally by: Sarah Meiskin Gonna make my reply to this short:
The one thing I hope could come out of this in the long run... is that to take over an outpost, it requires the normal stuff... then a Ground Assault inside where you have to manually actually "Take Over" the station, maybe hack-over the systems ect. *drool*
Hmmmmmm, you mean once the fleet battles are over and the stations shields have fallen the enemy fleet must undock and engage in hand to hand combat to take over an outpost?
I'm with ya. *drool*
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Assens Letta
The Huns THE H0RDE
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Posted - 2006.11.19 01:41:00 -
[157]
Edited by: Assens Letta on 19/11/2006 01:41:32
Originally by: Locke DieDrake Now, back on topic. I love this. I think it's awesome. But unless it's tied into other game play issues, its nothing more than fluff.
Now, I'm ok with fluff. But wouldn't it be like 10x cooler if you could bored a derilict ship and fight thru the crew to kill the pod pilot and steal the ship? (derilict being less than 20% hull, or some such)
Or fighting thru a hoard of NPC marines (or pod pilots) to take over a station. Or , well, I could talk all day about what you could add to eve with this sort of system. But I'll stop here for now.
Could this at some point in time become a way for the players in 0.0 to take over a station and end the "stupidity" of having NPC stations in some (or all) areas ?
insert some UBER requirements and let everyone have a go at it for some time, after that things would go back to business as ussual. point is, it could be a nice way to end something some players have been complaining about for some time while doing it thru a new and nice game mechanic.
thanks
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Brunswick2
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.19 04:50:00 -
[158]
I really forsee this as a predecessor to late-stage planetary interaction. I mean a station is a lot smalelr and easier to create than the minimal of what people would expect from a planet, so this also kind of serves as a test for planetary interaction in the very very far distant future. ---------------------------------
I traded your sig for a cookie, I did it for the cookie, the cookie - Tirg |
Jin Masaru
Sanguine Legion
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Posted - 2006.11.19 04:52:00 -
[159]
Truly amazing. I can't ******* wait to see this in action! ----
[i]"There comes a time when a man must spit on his hands, hoist the black flag and begin slitting throats." - H. L. Mencken[/i |
Zooxsss
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Posted - 2006.11.19 05:35:00 -
[160]
Real nice , finally geez the only thing i didnt like about eve is i could never find my legs, now i can.
Suggestion
Add cops like 1 or 2 cops
Let the people beat eachother up
Please let us beat up concord so i can smuggle
nice really i hope this comes fast
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Jinnarin
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Posted - 2006.11.19 06:24:00 -
[161]
if this works i can see it now soon well have ship to shore transports with real players as passengers trying to defend an outposton the ground wile there titans battleing it out over head for air superiory and your mates flying beside you as escorts to make sure you land saftly on the ground ect ect boy i cant waite
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Zhor
Caldari DynaTech Industries
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Posted - 2006.11.19 09:09:00 -
[162]
whole new industry: tourist trade "And on our left, you'll see the latest uber alliance titans exchanging fire for another 15000 light-years of territory..."
I've been hoping for something of the sort myself. I missed that about Earth and Beyond. Lot of the people i know from EVE quit because tehy got tired of staring at the hull of their ship There is no cow! |
Hana Brenecki
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Posted - 2006.11.19 09:10:00 -
[163]
This is brilliant. About time the hardcore RPers got some dev love. CCP I love you.
8000 polygons, whatever. I don't care if it's stick figures for now, or if it looks like Ultima IV, I can deal. I just want walking in stations ASAP. Can we have this in Kali?
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George Petsch
Caldari Thundercats RAZOR Alliance
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Posted - 2006.11.19 10:17:00 -
[164]
Quote: Combat is a pandoraÆs box of problems. If we introduce combat we need some sort of combat system.
Nah. Just implement somekind of backhand slap that enables consentual pvp as soon as both participants leave the station. Slapping someone to get a duel out of him is one of the very old and forgotten arts |
Sales Merchant
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Posted - 2006.11.19 10:22:00 -
[165]
Very well written and informative blog, best ever infact!
Originally by: "Dev Blog"
busty waitress bends down to pick up some stuff on the floor...
Wobble wobble, thats gonna need more than 8000 polygons!
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Arthegon
Dark-Rising
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Posted - 2006.11.19 11:43:00 -
[166]
What a waste of time really.. but good things seldom last. Adds nothing to playability, only a few nice screenshots for the adds..
IMHO.
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Xerpex
Ars Caelestis
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Posted - 2006.11.19 13:19:00 -
[167]
omg boarding parties!
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Nisse Owned
Nise's Corp
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Posted - 2006.11.19 14:25:00 -
[168]
Edited by: Nisse Owned on 19/11/2006 14:28:53 Really great blog, ive been wanting to walk in stations for long, even if its alot of work, its a really nice experience, please include bree so we can get drunk and walk around like ÷÷÷÷÷÷hhhhh
Originally by: Arthegon What a waste of time really.. but good things seldom last. Adds nothing to playability, only a few nice screenshots for the adds..
IMHO.
Your not a fan of mmorpgs right?
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Maltitol
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Posted - 2006.11.19 14:30:00 -
[169]
Edited by: Maltitol on 19/11/2006 14:35:33 Edited by: Maltitol on 19/11/2006 14:34:59 ** Edited for spelling...
Few things to mention...
Pros:
- Throwing grenades into a casino and robbing the place would be nice - Seeing my CEO SMASHED to the point of not being able to walk, then pinning him up in the bar up against a wall would just make me feel fuzzy inside - Seeing my own character get into a bar fight - Not making EVE only about space is a nice change - Having the option to choose to walk around or not is great and a MUST!
CONS:
- Personally, make CURRENT EVE unbuggy first, then talk about additions - I DO see alot more lag.. has anybody been in Jita lately? add space station walking around and you have just unleashed a race for who can get out of the system first - Getting your @ss handed to you in a station is probably not going to go down so well (i docked to escape the station camp and i get knifed in station, wtf?) lol - If i wanted to play X3 or the SIMS, i would - me personally i dont play a space game to play an FPS game or a mini casino game we're not playing Sierra's rpg's here... am i the only one that thinks this?
Questions:
- would there be seperate security in station than in system? i wouldnt want to bomb a bank in station, undock and get podded.... although depending on how much isk i get from the bank it might be worthwhile. - then again couldnt you bomb a bank, steal the isk, then choose to not walk around and just wait out your aggression timer? - getting ship killed, docking grabbing another ship fitting and running back to the fight.. would it take longer if you had to walk around? - how long would this take to implement, even a beta on Singularity? 2 years? - would you be able to space-walk? that would be cool.. have a mission to fix the antannea on a station.. well get your gear on and hop out, hope you dont get killed..
just thought i'd voice my opinion.. depending on how bad Kali is (guaranteed to see 3 more patches after deployment) i will base my continuing membership on that first.
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Sophie Malaster
Gallente 3B Legio IX Chimaera Pact
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Posted - 2006.11.19 14:38:00 -
[170]
YEAHH!! This is the revolution of online games, you'll create a true virtual world, you add a realistic part to eve. Eve is a social game, and this feature add much more interaction with corp, alliance, enemys,... If i dont read bad, i can use the research bottom or i can speak with the research. I thinks is important make this feature but dont cross the boring line, because i need 15min to put a bp to copy and change my fitting for example. It's too dificult but its really amazing too, if you include it well, it'll be the online games revolution. go on!
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Dharia Caldar
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Posted - 2006.11.19 14:49:00 -
[171]
Very interesting. The graphics cited are quite impressive. While this isn't a feature I've been dying to see anything that adds more depth to the game is a cool thing.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.19 14:56:00 -
[172]
Sorry about the alt post folks...
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Zelorise
Minmatar Torchwood Institute
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Posted - 2006.11.19 15:25:00 -
[173]
Originally by: t0rfiFrans The system will be used to represent your character in-station and other locations where a capsuleer ( pod pilot ) would crawl out of his pod, take a quick shower, throw some clothes on and mingle with other capsuleers.
Feel sorry for the poor sod who has to clean the showers
the dev blog awsome
The Dumber people think you are, The more surprised they are when you kill them!! |
Dragerest
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.19 16:31:00 -
[174]
more lag?
For your tech 2 needs www.evetrust.com |
Valerek
Gallente
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Posted - 2006.11.19 18:01:00 -
[175]
Originally by: Dragerest more lag?
Ditto. Sorry, unless they can OFFLOAD all of this to individual PCs...Eve will become completely unplayable...UNLESS they have a separate cluster geared for handling the "out of pod" experience. I'm thinking this is what they have planned.
So, we're going to have TWO MMORPGs in one if you think about it. I'm sure that some peeps will be completely out of pod...think about it, its VERY possible.
I applaud CCP for their vision, let's just hope that the execution of that vision goes well. |
oODeAtHOo
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Posted - 2006.11.19 19:34:00 -
[176]
1. Buy a corporation that knows how to create FPS's for the planet battles and let them handle this. Not that I think this would improve the gameplay in what EvE is right now.
2. A station should only be accessed for roleplaying and looking at your own ships in a bit more realistic way. I don't know how you would be doing this as a shuttle is already pretty big compared to a simple mortal human.
3. I really like the idea as long as this does not affect realism. Shooting someone in the head, kicking him in the groin and see him jumping up and down afterwards sounds pretty unrealistic to me. Dito for seeing the ships by the way, you would have to zoom out bigtime to avoid one big black screen.
4. I like the fact that you guys are working on the roleplaying factor as there is already a lot of material available to bring to life in EvE.
Just one question that bothers me... With so many stations in EvE right now, how would you handle the serverload? It would be immense right?
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Audrea
Momentum.
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Posted - 2006.11.19 20:00:00 -
[177]
Edited by: Audrea on 19/11/2006 20:00:33
Originally by: DevBlog
And what does looking at someone entail? Do your eyes focus on him? Does your head move aim towards him? Or do you twist your entire torso so that you are facing him? The answer is different based on various social and psychological attributes.
Dont bother that far into development. I am sure most ppl will be pleased with just the basic ability to walk around the station with medium detailed character.
Also dont count on the system's ability to render single photorealistic model (as you put it in the blog) in real time, to be able to render 100 people in real time!
So take the abilities of today's systems as halved, when applied to massive game such as EVE ------------------ Its great not being an Amarr, aint it? Save Tranquility! |
Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2006.11.19 20:37:00 -
[178]
On combat in stations: I think realistically having people walking around with high damage weapons is a no no. Maybe a knife or a pistol would be more realistic and would lend to a "watch your back" feeling as someone could whack you as you walk down a dark corridor. Hi sec stations would have concord officers patrolling much as in space and of course the penalties for killing would the same in space or in station. Low sec stations would have no Concord officers but might have the station supply a few agents. Whack someone and get back to your ship in time and you can escape. A flashing red flag tho would make you a legit target for who ever else sees you. Zero security stations would have no officers. Only other players to do justice for your crimes.
As with ships, a "person" might be able to train to be able to be a better shot (hey a pistol is not a accurate weapon in the hand of a noob) or train for things like quality of body armor. Body armor give a person time to fire at his assailant or run away (alas no scrammers or wcs's in station)
Anyways just some thoughts on what the "next" lvl of indoor interaction may entail.
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.19 22:21:00 -
[179]
Edited by: Skraelingz on 19/11/2006 22:29:45 Edited by: Skraelingz on 19/11/2006 22:28:36 corp office nude twister tournaments. loser buys the quaaf. seriously though this has me and a lot of my corp mates giddy with excitment. This will add yet another layer to the onion that is eve. honestly given enough time and stable player base this could could really become the mmo to end all mmo's. by the time this comes out computer power will have increased yet again. single core chips are going the way of the doodoo in case you didnt know. i expect multicore graphics cards to start becomming common as well eventually.
i really agree with the slow and careful approach to this as just dumping a huge system onto this game could be bad. the take it slow method will pay off huge in the end. the paths this kind of system could take are really only limited with what the playerbase want to do with it.
this game really has some amazing potential on top of the amazing game it currently is.
to think i had not even heard of this game till july. -----------------------------------------------
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Hermia
HIVE
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Posted - 2006.11.19 22:36:00 -
[180]
Awsome, amazing, cant agree more with the direction eve is taking.
I want my corp to have its own space in a station, my own office where i can put a desk of my choice, a plant, etc. There should be expensive large rooms for rent and small cheap ones. Basically a HQ where we can hang out, put our stuff in lockers, call home.
How about engineering walkable corp hangers that are masive spaces, including cargo containers, repair machinery, modual storage caracel, etc. Have a ship caracel that rotates ships onto the imediate hanger bed on request of owner and have fittings and repairs animated.
OMG perhaps i should be happy with walking first
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