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Eridon Hermetz
Ghosts'n Stuff Drama Sutra
33
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Posted - 2015.06.09 12:00:57 -
[91] - Quote
ive never got any problem to get target when hunting in null , the only one problem iz the delay betwenn you jump in/appear in local before you load the grid : its really too long i can jump and wait 5 sec before loading the grid and do nothing because 'm appear in local as soon as i've jump |
Nicola Romanoff
Quantum Innovations Limited
24
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Posted - 2015.06.09 16:31:53 -
[92] - Quote
I am quite happy with the local as it is, although perhaps the delay should be based on a module you fit on your ship, if you want local to be delayed to your presence then you need to sacrifice a slot in order to obtain that delay.
I live in null and whilst I am new ish to the pvp aspects I think that showing up in local is advantageous for both people, you as the pvper gets to see who is in system, the pve person gets to see who is in system. It isnGÇÖt that no one gets kills in null sec, sure some people are ultra paranoid and stay aligned etc but some donGÇÖt. So it is down to your skills against theirs.
Even a low number like 5 seconds gives an unfair advantage to the pvp person as if in a captor you will be on them before that time is up, I would say that in most cases of aggression the aggresse would see it coming. I think your system gives all the advantage to the aggressor.
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Moth Eisig
94
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Posted - 2015.06.09 21:25:44 -
[93] - Quote
It's disingenuous to try to make this about bots. Bots will always be faster than even the most actively aware players. If you change the mechanics to make bots catchable, real players will be punished even more. Besides, you don't punish botters by shooting their ships; you punish them by reporting the cheaters to CCP. |
Estella Osoka
Perkone Caldari State
635
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Posted - 2015.06.15 21:52:16 -
[94] - Quote
Nicola Romanoff wrote:I am quite happy with the local as it is, although perhaps the delay should be based on a module you fit on your ship, if you want local to be delayed to your presence then you need to sacrifice a slot in order to obtain that delay.
I live in null and whilst I am new ish to the pvp aspects I think that showing up in local is advantageous for both people, you as the pvper gets to see who is in system, the pve person gets to see who is in system. It isnGÇÖt that no one gets kills in null sec, sure some people are ultra paranoid and stay aligned etc but some donGÇÖt. So it is down to your skills against theirs.
Even a low number like 5 seconds gives an unfair advantage to the pvp person as if in a captor you will be on them before that time is up, I would say that in most cases of aggression the aggresse would see it coming. I think your system gives all the advantage to the aggressor.
This.
Either keep local as it, or do away with it entirely. Both options keep both players on an even playing field.
OP's suggestion favors only one side of the equation. |
Waylan Yutani
Danish Natural Gas Inc.
32
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Posted - 2015.07.15 11:33:15 -
[95] - Quote
This debate is as old as eve itself.
I have always been in favour of removing local channel in low and and nullsec. I think there should be better ways of finding players and killing them as there should be better ways of protecting yourself from those that want to kill you.
local channels work as an instant intell channel for the ratters/miners/pvpers. If CCP removes local channels, both parties are at a disadvantage.
Instead I'd like to see a revamp of the scanning system, where modules (both ship based and structure) comes into play and maybe add new skills that gives bonuses to the scanning abilities of the ship your in ("AWACS" operators comes to mind) The eve community by large has always found new and exciting ways to adapt to changes in new eden (after the initial sh*tstorm has been unleashed ofc).
I think it's about adding gaming content for both sides that could add new interesting roles to a fleet/gang composition (be it a mining fleet or roaming gang) |
Sheltar Haarmen
506 Irregulars The Volition Cult
0
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Posted - 2015.07.15 20:29:01 -
[96] - Quote
The OP"s attitude is wrong on the very basic level. It"s the "null is too safe" argument.
You see, you are assuming that nullsec is supposed to be some kind Somalian"s waters while in reality it never intended to be such. If you and your gang find it difficult too pass unnoticed and gank people that are actually holding Sov in a constellation because you are reported a few systems back on intel channels. then it works as intended. If someone pays attention to local and manages to get his battleship into a warp in that 10 sec window then he deserves to get away.
What you are doing is actually forcing a game mechanic that would further allow small gangs or even solo pilots to harass and disrupt activities of larger entities, which is ridiculous because you know, nobody gave them the space for free
They worked hard to earn something they can call their own home, so obviously it comes with some perks in terms of security.
And if you want to introduce null-dwellers to the concept of risk then Eve gives you plenty of tools. Bring the big guns. Camp the system. Trap their assets. Eventually take their Sov.
But for ffs dont expect to make people living in a heart of their empires miserable with a few mill ship and a bunch of punks waiting on the other side of the cyno.
To wrap this up:
If you are choosing sov space as a destination for your roam expect to have a hard time ambushing people in a fight they find unfair. They are at home and you are an intruder, YOU being in disadvantage works as intended, I dont know where did you get an idea game mechanics should favor gettimg easy kills anywhere near player - controlled areas while being solo/ small gamg |
Infinity Ziona
Cloakers
2311
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Posted - 2015.07.17 05:35:41 -
[97] - Quote
More in favour of a bubble system. Say x au across that adds pilots to local as they come in range. add deployable scanner that can be anchored at celestials like gates planets stations that'll feed more Intel. Even fittable local link scanners would do. Intel should not be free, tons of was to provide local functionality with a little trade off.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Infinity Ziona
Cloakers
2311
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Posted - 2015.07.17 05:44:16 -
[98] - Quote
Sheltar Haarmen wrote:The OP"s attitude is wrong on the very basic level. It"s the "null is too safe" argument.
You see, you are assuming that nullsec is supposed to be some kind of Somali waters while in reality it never intended to be such. If you and your gang find it difficult too pass unnoticed and gank people that are actually holding Sov in a constellation because you are reported a few systems back on intel channels. then it works as intended. If someone pays attention to local and manages to get his battleship into a warp in that 10 sec window then he deserves to get away.
What you are doing is actually forcing a game mechanic that would further allow small gangs or even solo pilots to harass and disrupt activities of larger entities, which is ridiculous because you know, nobody gave them the space for free
They worked hard to earn something they can call their own home, so obviously it comes with some perks in terms of security.
And if you want to introduce null-dwellers to the concept of risk then Eve gives you plenty of tools. Bring the big guns. Camp the system. Trap their assets. Eventually take their Sov.
But for ffs dont expect to make people living in a heart of their empires miserable with a few mill ship and a bunch of punks waiting on the other side of the cyno.
To wrap this up:
If you are choosing sov space as a destination for your roam expect to have a hard time ambushing people in a fight they find unfair. They are at home and you are an intruder, YOU being in disadvantage works as intended, I dont know where did you get an idea game mechanics should favor gettimg easy kills anywhere near player - controlled areas while being solo/ small gamg Null is supposed to be what you make it. If you want your home to be safe then you should make it safe. If you want intel then you should provide the Intel yourself. In null with local you have the safest space in game. Safer than a newbie system, safer than high, low and WH space. Given local was never designed to be a perfect EWS I doubt null was supposed to be as safe as it is.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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