Pages: 1 [2] 3 4 5 :: one page |
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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
28
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Posted - 2011.12.06 14:38:00 -
[31] - Quote
Bejurin Kel wrote:Dominus Alterai wrote:Bejurin Kel wrote:Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around They buffed the amount of materials that can travel on a route per upgrade. That's not how efficient they are, that's how much capacity is being used. Instead of using 100% capacity of the routes, they're using 5.5%. No need to upgrade routes anymore in highsec :) ok so instead of being able to move the full 2500 units per hour they've made it so i can only move 136 units per hour? that makes no sense to me x.x
No. The percentage shown is the percent of capacity which is used. So if you were seeing 100% before, then 100% of the old, lower capacity was being used (though that would be impressive: it's very hard to get exactly 100% utilization because anything over 100% just fais). The capacity has been increased by around 10x, so, for example, if you saw 70% utilization before, you should see around 7% utilization now (assuming no resource depth changes, same extraction time, etc. etc.). |
Alejah Anshi
Lords and Ladies of event horizon H.O.M.E. Coalition
0
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Posted - 2011.12.06 14:41:00 -
[32] - Quote
CCP Phantom wrote:EVE Online: Crucible 1.0.1 has been deployed. This update fixes various issues stemming from the Crucible release. Full patch notes are available here. When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Crucible 1.0.1 feedback thread here.
another client bites the dust: installing the client: failed repair exe: failed
so.. what now? My fault? bad internet connection? well... how can i write in forums then?
sorry to say , but: another bad work |
Bejurin Kel
Fire in the Sky
0
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Posted - 2011.12.06 14:45:00 -
[33] - Quote
Nirnaeth Ornoediad wrote:Bejurin Kel wrote:[quote=Dominus Alterai][quote=Bejurin Kel]Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around No. The percentage shown is the percent of capacity which is used. So if you were seeing 100% before, then 100% of the old, lower capacity was being used (though that would be impressive: it's very hard to get exactly 100% utilization because anything over 100% just fais). The capacity has been increased by around 10x, so, for example, if you saw 70% utilization before, you should see around 7% utilization now (assuming no resource depth changes, same extraction time, etc. etc.).
ok i'll more clearly state my issue >_>
before the update, my PI routes moved the max units possible from my extractor (2500 per hour) to my launchpad, and from my launch pad to my refineries (1250-2500 per hour from launchpad to my various refineries).
after the patch they only move a fraction of the old amount, namely 136.00 units per hour which has backed up nearly 15k units in my extractor and virtually shut down my refineries for a lack of resources.
what happened >_< and how is it fixed |
Elder Ozzian
Stargates and Smuggler Barons
9
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Posted - 2011.12.06 14:46:00 -
[34] - Quote
Windows client:: Fitting or unfitting ships with ship maintenance bay is a pain - Have to clear cache everytime i change ship or if i have been flying a same ship longer. Fitting creates 1-2minute nasty fps drop and/or UI freeze per module. Fix this please! |
Twin blade
Legion of Korriban
0
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Posted - 2011.12.06 14:53:00 -
[35] - Quote
I got nothing after the loadscreen it shows running in the taskmanager but nothing.
The repair tool fixed it. |
SUBMISSUS
Bowaxi Logistics
0
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Posted - 2011.12.06 15:02:00 -
[36] - Quote
SELL WINDOW In the sell window the "Duration" pull down menu needs to be expanded. Actually to select "3 Month" you have to slide down what makes no sense and caused here a few "Months" sell orders by accident.
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Ang Min
CPD Adventures Pte. Ltd.
1
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Posted - 2011.12.06 15:30:00 -
[37] - Quote
Salpun wrote:Nice job with the hangers in the wh its way faster now All weapons are ungrouped on first log in and when pulling from the hangers. Grouping weapons icon does not show until you off line a module. and has to be clicked twice to work. Win7- 64 bit I've submitted bug #121814 for this. Note that another workaround is to manually group a weapon, then the icon appears and functions as normal. |
Ang Min
CPD Adventures Pte. Ltd.
1
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Posted - 2011.12.06 15:35:00 -
[38] - Quote
Scan probes and planet orbit lines disappear when zooming out past a certain point in Solar System view. This happened when I had the probe range set to 32 AU. Bug #121813 submitted, with screenshots.
Windows 7 64-bit |
Galerak
CASCADE OF SPECTRES
0
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Posted - 2011.12.06 15:39:00 -
[39] - Quote
Windows 7 64 bit
After patching and trying to run the client:
Your EVE Client installation may have modified, damaged or corrupt files. Please run repair.exe located in the EVE game directory or re-install the game client. Verification failed: 'C:\program files(x86)\ccp\bin\_trinity_deploy.dll', crc:b1ca4dda, expected:12526a3c.
When trying to use the repair tool:
WindowsError: [Error 5] Access is denied: 'C:\\Program Files (x86)\\CCP\\EVE\\bin\\_trinity_deploy.dll' Total Runtime: 0h00m28s
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Callidus Dux
School of Applied Knowledge Caldari State
2
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Posted - 2011.12.06 15:54:00 -
[40] - Quote
Character portrait UI now remembers the previous settings - meaning you can keep the pose/expression and just make the changes you want.
No. This does not work. The Char has still a ****** up pose. When do you think, that you are able to test things, before you anounce the patchnotes?
I have cleared the cache. Win 7 - 64 bit |
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Lone Gunman
Forhotea Corporation
13
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Posted - 2011.12.06 15:56:00 -
[41] - Quote
Galerak wrote:Windows 7 64 bit
After patching and trying to run the client:
Your EVE Client installation may have modified, damaged or corrupt files. Please run repair.exe located in the EVE game directory or re-install the game client. Verification failed: 'C:\program files(x86)\ccp\bin\_trinity_deploy.dll', crc:b1ca4dda, expected:12526a3c.
When trying to use the repair tool:
WindowsError: [Error 5] Access is denied: 'C:\\Program Files (x86)\\CCP\\EVE\\bin\\_trinity_deploy.dll' Total Runtime: 0h00m28s
Renegade Heart wrote:I had that same issue with the repair tool, but after reading elsewhere that a complete restart of your computer could fix it, I tried, and it worked! Just restart PC, load up Eve (no need to reinstall or anything), and enjoy
Just restart your PC, If that doesn't work use the repair tool after the reboot. |
Scrapyard Bob
EVE University Ivy League
444
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Posted - 2011.12.06 16:04:00 -
[42] - Quote
Orca hangar issues are mostly fixed, but there's still a subtle bug:
Setup: - (1) orca pilot (Player C) - (2) fleet members (A & B) who can drop things into the hangar (same corp, have "query/take" roles for that tab)
How you trigger the bug:
1. Player A drops a stack of something into the hangar bay. 2. Player B drops a stack of identical items into the hangar bay, but does not drop it on the existing stack. 3. Neither A or B can drag one stack on top of the other stack.
What does work:
- Both A & B can drop items onto each others stacks and it works. - Either player can issue a stack-all (assuming they have "take" roles for the tab) and it works. - The orca pilot has no issues with combining stacks created by two different pilots. |
Joshke
Steel Dawn Inc.
5
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Posted - 2011.12.06 16:12:00 -
[43] - Quote
Lone Gunman wrote:
Just restart your PC, If that doesn't work use the repair tool after the reboot.
Sounds like a magic. |
Mindnut
Rockbiter Industries The Chaos Engine
1
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Posted - 2011.12.06 16:20:00 -
[44] - Quote
Was the patch ment to fix the disappearning UI windows?
...cause it didn't, at least for me =( |
Valator Uel
Rionnag Alba Northern Coalition.
45
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Posted - 2011.12.06 16:21:00 -
[45] - Quote
Having problems patching. At first it said the patch was 8mb but only 4.53mb was downloaded. The patching process launched but gets stuck with "Target Payload Not Found".
The repair tool also fails with this:
Quote:Traceback (most recent call last): File "repair.py", line 200, in module File "updateSelf.pyc", line 94, in UpdateSelf_nt File "updateSelf.pyc", line 21, in ReadUpdateInfo File "repairTool\repairTools.pyc", line 254, in GetRepairInfo File "repairTool\repairTools.pyc", line 161, in SafeUrlOpen urllib2.URLError: urlopen error [Errno 10022] An invalid argument was supplied: 'http://client.eveonline.com/patches/repair_info.txt'
(removed html tags) |
Oscar Fedora
The Dark Tribe Against ALL Authorities
0
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Posted - 2011.12.06 16:31:00 -
[46] - Quote
I so far have 2 issues.
Issue 1: According to the 1.0 patch of Crucible the following should be fixed
"Holding down the Control key and double clicking will only target objects and not allow you to approach targets until the key is released."
This still isn't the case...
if you HOLD the CTRL-key and double click on a target in the overview you fly towards the target! This is very annoying when you want to cuddle with your carrier for remote repair during fights
Issue 2: Refitting in space using a nearby capital or in a pos lags..uh sorry..let's kick in "Pre released Time Dilation" big time!!! |
Oscar Fedora
The Dark Tribe Against ALL Authorities
0
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Posted - 2011.12.06 16:32:00 -
[47] - Quote
Forums also use Time Dilation is guess |
Lunataria
Blackstar Privateer Consortium
4
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Posted - 2011.12.06 16:55:00 -
[48] - Quote
Not sure this has been mentioned
When you export something from a planet to a costums office, and the costums office already has some units of the PI material you export, the two units are stacked once you hit transfer, but the unit you exported is still shown in the CO so if you have 100 units of robotics and export another 100, you get one stack with 200, and one stack with 100, even though you can't take out the 100 from the CO, so it's only a visual bug, but rather annoying, tested it on 2 clients |
VallyInDaClub
DeckardsDisciples ORPHANS OF EVE
1
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Posted - 2011.12.06 17:08:00 -
[49] - Quote
Lunataria wrote:Not sure this has been mentioned
When you export something from a planet to a costums office, and the costums office already has some units of the PI material you export, the two units are stacked once you hit transfer, but the unit you exported is still shown in the CO so if you have 100 units of robotics and export another 100, you get one stack with 200, and one stack with 100, even though you can't take out the 100 from the CO, so it's only a visual bug, but rather annoying, tested it on 2 clients
Confirmed. I have the same issue. Items that were in the Interbus CO that I transported down prior to hanging POCO are now in the POCO but get the message "You can't acces those items as they are not there" or words to that effect. (Would tell you exact wording but server is offline right now)
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
17
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Posted - 2011.12.06 17:20:00 -
[50] - Quote
And just when we thought everything was going right...
OBS: My anti-virus detected something in the patcher as (adware)... so i turned my av off (i use avira) |
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Billionaire Carebear
University of Caille Gallente Federation
0
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Posted - 2011.12.06 17:21:00 -
[51] - Quote
"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong." |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
17
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Posted - 2011.12.06 17:23:00 -
[52] - Quote
Billionaire Carebear wrote:"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong."
server is down |
Scrapyard Bob
EVE University Ivy League
446
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Posted - 2011.12.06 17:24:00 -
[53] - Quote
Lunataria wrote:Not sure this has been mentioned
When you export something from a planet to a costums office, and the costums office already has some units of the PI material you export, the two units are stacked once you hit transfer, but the unit you exported is still shown in the CO so if you have 100 units of robotics and export another 100, you get one stack with 200, and one stack with 100, even though you can't take out the 100 from the CO, so it's only a visual bug, but rather annoying, tested it on 2 clients
I mentioned it a few days ago:
Quote:Situation:
PI colony with multiple launchpads.
1. Open up first launchpad customs-office interface. 2. Export 500 units of something to the orbiting CO. - You'll see 500 units of product on the left side now. 3. Switch to 2nd launchpad. 4. Export 500 units of the same thing to the orbiting CO. - You'll see two lines, one with 500 units (a ghost) and one with 1000 units (the auto-stacked). 5. Attempt to drag the ghost line with 500 units to your cargo and you get an error.
You can repeat steps 3 & 4 for 3+ LP setups and you'll see multiple rows with 500 units, which cannot be dragged or interacted with.
Hadn't yet tested it against 1.0.1 though. |
Billionaire Carebear
University of Caille Gallente Federation
0
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Posted - 2011.12.06 17:25:00 -
[54] - Quote
"Starting up...(0 sec.)" |
Zae'dra Xanthe
Scythians Bloodbound.
1
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Posted - 2011.12.06 17:27:00 -
[55] - Quote
Billionaire Carebear wrote:"Starting up...(0 sec.)"
looks like the server crashed |
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CCP Highlander
C C P C C P Alliance
0
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Posted - 2011.12.06 17:29:00 -
[56] - Quote
There is a fix submitted for this phantom stack issue but it didn't make it into today's patch. |
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Dominus Alterai
No Bullshit Jokers Wild.
74
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Posted - 2011.12.06 17:32:00 -
[57] - Quote
Bejurin Kel wrote:Dominus Alterai wrote:Bejurin Kel wrote:Planetary Interface - all my routes are working at only 5.5% instead of the old 100% moving the resources around They buffed the amount of materials that can travel on a route per upgrade. That's not how efficient they are, that's how much capacity is being used. Instead of using 100% capacity of the routes, they're using 5.5%. No need to upgrade routes anymore in highsec :) ok so instead of being able to move the full 2500 units per hour they've made it so i can only move 136 units per hour? that makes no sense to me x.x The percentage you see is the percentage of the TOTAL amount of the capacity of the route used. For example, Pre-Crucible, a route would carry 100m3/hour without upgrades. Post crucible, it's somewhere around 5000m3/hour. So again, the percentage you see is used capacity/max capacity. (BTW, not sure of the actual numbers, but the general principal remains the same.) Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |
Zan Holzfeind
University of Caille Gallente Federation
0
|
Posted - 2011.12.06 17:38:00 -
[58] - Quote
Installations fails. After unpacking a window appears, which just says "D:" with buttons for "Repeat" or "Escape". lol ("EVE Online Update 32452->323364 Installation")
I cannot close that window (neither repeat nor escape works). After restarting the game, it says that there is a patch v1.0.1 to install.
I do not get the option for repairing the EVE installation. (It doesn't appear since Crucible 1.0)
D: is a HDD with 2,56 TB free space (NTFS file system / Windows 7 home premium on Core i5 2500k).
Have to do the workaround which had worked on Crucible 1.0 already: Move EVE to C: (which is <1 TB), patch it there manually, then move it back to D:
Can you please fix that >1TB free space problem? |
Mindnut
Rockbiter Industries The Chaos Engine
1
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Posted - 2011.12.06 18:09:00 -
[59] - Quote
Great, now my UI windows disappear after alt-tab even when I'm running 1 client |
Kernel Flux
Intaki Armaments Important Internet Spaceship League
0
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Posted - 2011.12.06 18:14:00 -
[60] - Quote
Still can't build tower gantries at amarr outposts in 0.0. Wasn't this supposed to be addressed?
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