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Thread Statistics | Show CCP posts - 2 post(s) |
Wynta
KarmaFleet Goonswarm Federation
17
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Posted - 2015.06.06 00:27:44 -
[1] - Quote
These boats were initially designed as PvE boats but have been commonly used as solo PvP boats to great effect. I think that creating a second Marauder hull per race would open the class up to alternative racial weapons. Gallente would get a Drone Boat, Amarr would get a Torpedo Boat, Caldari a Hybrid, and Minmatar a Missile Boat.
In addition to this, each boat could receive racial ewar bonuses although i think this could push them over the top.
He are some suggestions for bonuses:
Dominix Marauder:
Gal BS: Drone HP/Velocity per level Drone Optimal/Tracking per level
Mara: Armor Rep per level Point Range per level or Drone Optimal per level
Role: Drone Damage
Abbadon Marauder:
Amarr BS: Missile RoF per level Torp Explosive radius
Mara: Armor rep per level Nuet/Vamp per Level
Role: Torp Damage
Rohk Marauder
Caldari BS: Hybrid Optimal Hybrid Tracking
Mara: Shield Rep TP/ECM strength
Role: Hybrid Damage
Typhoon Marauder
Min BS: Missile RoF Missle Velocity
Mara: Shield Rep Web/TP
Role: Missile Damage
Thank for reading |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
232
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Posted - 2015.06.06 01:39:26 -
[2] - Quote
I'd be in favor of more maruder options but ewar bonused doesn't fit with the maruder concept which is an ewar resist platfrrom not an offensive ewar platform.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Kazaheid Zaknafein
Mara's Hounds
27
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Posted - 2015.06.06 01:41:26 -
[3] - Quote
I would suggest using the hulls that don't already have a t2 counterpart instead. |
unidenify
Plundering Penguins
114
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Posted - 2015.06.06 02:11:15 -
[4] - Quote
I would bet Marauder Rokh get double Optimal bonus, and 4% resist instead shield boost |
Wynta
KarmaFleet Goonswarm Federation
17
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Posted - 2015.06.06 02:14:10 -
[5] - Quote
unidenify wrote:I would bet Marauder Rokh get double Optimal bonus, and 4% resist instead shield boost
Frankly I was considering having all of the tank bonuses be resists instead of boost, but I would worry it being either OP in bastion or **** compared to the boost amount.
and if the ewar bonuses aren't needed then I suggest 2 range bonuses+1 application bonus. |
Wynta
KarmaFleet Goonswarm Federation
17
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Posted - 2015.06.06 02:16:35 -
[6] - Quote
Wynta wrote:These boats were initially designed as PvE boats but have been commonly used as solo PvP boats to great effect. I think that creating a second Marauder hull per race would open the class up to alternative racial weapons. Gallente would get a Drone Boat, Amarr would get a Torpedo Boat, Caldari a Hybrid, and Minmatar a Missile Boat.
In addition to this, each boat could receive racial ewar bonuses although i think this could push them over the top.
He are some suggestions for bonuses:
Dominix Marauder:
Gal BS: Drone HP/Velocity per level Drone Optimal/Tracking per level
Mara: Armor Rep per level Point Range per level or Drone Optimal per level
Role: Drone Damage
Abbadon Marauder:
Amarr BS: Missile RoF per level Torp Explosive radius
Mara: Armor rep per level Nuet/Vamp per Level
Role: Torp Damage
Rohk Marauder
Caldari BS: Hybrid Optimal Hybrid Tracking
Mara: Shield Rep TP/ECM strength
Role: Hybrid Damage
Typhoon Marauder
Min BS: Missile RoF Missle Velocity
Mara: Shield Rep Web/TP
Role: Missile Damage
Thank for reading
Dominix Marauder:
Gal BS: Drone HP/Velocity per level Drone Optimal/Tracking per level
Mara: Armor Resists Drone Tracking
Role: Drone Damage
Abbadon Marauder:
Amarr BS: Missile RoF per level Torp Explosive radius
Mara: Armor resists Torp Velocity
Role: Torp Damage
Rohk Marauder
Caldari BS: Hybrid Optimal Hybrid Tracking
Mara: Shield Resists Hybrid Optimal
Role: Hybrid Damage
Typhoon Marauder
Min BS: Missile RoF Missle Velocity
Mara: Shield Resist Missile Velocity
Role: Missile Damage
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unidenify
Plundering Penguins
114
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Posted - 2015.06.06 02:30:49 -
[7] - Quote
Wynta wrote:unidenify wrote:I would bet Marauder Rokh get double Optimal bonus, and 4% resist instead shield boost Frankly I was considering having all of the tank bonuses be resists instead of boost, but I would worry it being either OP in bastion or **** compared to the boost amount. and if the ewar bonuses aren't needed then I suggest 2 range bonuses+1 application bonus.
my basis is that based on AF/HAC/Command Ship
all of those Caldari Hybrid T2 ship have same thing, double optimal range and 4% resistance per level.
Suppose CCP follow same pattern, then it make sense that Rokh Marauder would have same bonus
would it be more powerful for Rokh to have 4% resist over 7.5% shield boost is something I would love to have debate on
for Typhoon, I would agree for it to get bonus to Web range to set it apart from Golem's TP bonus
I know little about Amarr and Gallente. |
Lugh Crow-Slave
1125
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Posted - 2015.06.06 05:25:00 -
[8] - Quote
I agree with the post above
if more marauders are going to get added it would be nice for them to be on a hull that doesn't already have a T2
(so the tire 3 hulls)
i'm also against E-war bonuses
and drone boat unless it was only given bonuses to large/sentry drones light/med would make it to strong
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Sobaan Tali
Caldari Quick Reaction Force
454
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Posted - 2015.06.06 06:51:59 -
[9] - Quote
Maybe I missed it, but what role do these fill beside just having a different weapon than the current marauders? Look, guys, we all want to see a T2 Rokh/Hyp/Abbie/Mael, but they need a reason to be put in. Trust me, I'd kill for tech 2 tier 3s. "Cause we want them" isn't enough. Give them a job that isn't covered yet and then we'll have something to take to CCP. Till then, they will remain Eve's unicorns.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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unidenify
Plundering Penguins
114
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Posted - 2015.06.06 07:10:45 -
[10] - Quote
Sobaan Tali wrote:Maybe I missed it, but what role do these fill beside just having a different weapon than the current marauders? Look, guys, we all want to see a T2 Rokh/Hyp/Abbie/Mael, but they need a reason to be put in. Trust me, I'd kill for tech 2 tier 3s. "Cause we want them" isn't enough. Give them a job that isn't covered yet and then we'll have something to take to CCP. Till then, they will remain Eve's unicorns.
they are alternative choice. it is sandbox, why would it be problem?
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Tiddle Jr
Galvanized Inc.
213
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Posted - 2015.06.06 08:36:33 -
[11] - Quote
Reading all those seggested and scratching my had. Got a feeling i'm teading about something which should be interesting but it's not. The OP took one very old and well known feature and tried to make a fresh breath into but with no success.
Dominix marauder - Navy Domi with T2 armor rep rigs Amarr BS with missiles? All Caldari lovers would hate you. Caldari marauder - is that hybrid Golem?? Manage you cap would be nightmare Typhoon marauder - hmm sounds like Golem fitted into TFI
Sorry but NO. |
Feledain
Elmsfeuer
49
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Posted - 2015.06.06 09:04:42 -
[12] - Quote
A new marauder line is something that floats around in my head for some while. tier 3 hulls of course
Similar to the current marauders with 4 turrets and that 100% bonus and 4 utility highs, a bit lower PG. But instead of the repp bonus +1 warp core strength per marauder level. Can fit bastion, no mjd bonus or tracktor beam bonus. Maybe no direct dmg bonus either.
And cracy stuff like can-¦t fit a cloaking device or something.
I know +5 warp strength could be a bit too much. This idea is far from complete but might es well toss it in this thread so the isd don-¦t lock mine down^^ |
Sobaan Tali
Caldari Quick Reaction Force
455
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Posted - 2015.06.06 09:08:06 -
[13] - Quote
unidenify wrote:Sobaan Tali wrote:Maybe I missed it, but what role do these fill beside just having a different weapon than the current marauders? Look, guys, we all want to see a T2 Rokh/Hyp/Abbie/Mael, but they need a reason to be put in. Trust me, I'd kill for tech 2 tier 3s. "Cause we want them" isn't enough. Give them a job that isn't covered yet and then we'll have something to take to CCP. Till then, they will remain Eve's unicorns. they are alternative choice. it is sandbox, why would it be problem?
You're right, they wouldn't be. No one's saying alternative choices are a bad thing or that anything is wrong with having options, but in a game that is already host of quite a large fleet of vessels, "alternative choices" alone is hardly a good enough reason on its own to expect developers with already a virtually unending list of priorities to focus manpower and money to designing, coding, and hopefully balancing even more ships. The time and energy required for that necessitates that the question of, "What do they bring to the table?" is answered.
If someone has a an ideal reason for these things to exist, a reason for players to look them up and down and say, "This...this is the one I need," over any other ship, then let's hear it. Otherwise, we're better off asking for CCP to make tech 2 line of SKINs for the tier 3 BS which they may do so anyways. It would cost less time and energy to make happen that way. Personally, that wouldn't be enough for me either, but that's the reality of it.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Do Little
Pator Tech School Minmatar Republic
9
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Posted - 2015.06.06 09:09:40 -
[14] - Quote
Marauders could probably use a balance pass now that we have salvage drones and MTU's but they are well suited to their intended role and deliberate nerfs like the low sensor strength mean they are probably not the best choice for other roles. If you want different weapon combinations look to the navy and pirate battleships. Rattlesnake and Nestor are both awesome drone boats and the Nestor is now cheaper than the Kronos. |
Lugh Crow-Slave
1126
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Posted - 2015.06.06 09:39:24 -
[15] - Quote
unidenify wrote:
they are alternative choice. it is sandbox, why would it be problem?
the problem is they don't just poof into the game they take dev time to implement dev time that could be spent better in other areas
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
315
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Posted - 2015.06.06 10:34:44 -
[16] - Quote
"New" Marauders and T3 ships are among the most posted topics here on the forum, so why is this any different than any other posts? You say it is purely for pvp, but you do not explain how the different stats go into account when in actual combat. |
AskariRising
ROGUE RELICS
68
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Posted - 2015.06.06 11:04:46 -
[17] - Quote
Wynta wrote:unidenify wrote:I would bet Marauder Rokh get double Optimal bonus, and 4% resist instead shield boost Frankly I was considering having all of the tank bonuses be resists instead of boost, but I would worry it being either OP in bastion or **** compared to the boost amount. and if the ewar bonuses aren't needed then I suggest 2 range bonuses+1 application bonus.
what about 4% resist and T2 Assault resist profile, but no ability to use bastion?
make these new marauders offensive minded vs the defensive ones we have now. double optimal range range, plus a tracking bonus for the rohk along with 4% resist
beasty ship that follows the harpy and eagle ishukone line up
keep the 100% damage boost, but give it 8 turret slots.... if people would let us get away with it lol |
FT Diomedes
The Graduates Get Off My Lawn
1040
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Posted - 2015.06.06 11:28:15 -
[18] - Quote
We don't need Battleship-sized HACs. CCP has always tried to avoid that.
Bastion is a good mechanic because it makes the player commit to the field in order to get the bonuses. It also doesn't allow for remote repair. Those are both good things.
A new, well-designed, specialized T2 Battleship for each race would indeed be awesome. The field, however, is very crowded already. You need unique ships with a definite goal that don't obsolete other ships.
The Greatest Ship Ever. Credit to Shahfluffers.
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Alexis Nightwish
235
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Posted - 2015.06.06 15:25:31 -
[19] - Quote
Lugh Crow-Slave wrote:unidenify wrote:
they are alternative choice. it is sandbox, why would it be problem?
the problem is they don't just poof into the game they take dev time to implement dev time that could be spent better in other areas Plus the time it takes to keep them balanced.
Additionally, CCP hates anything between a cruiser and a carrier, so these would suck just due to their size class if implemented. :(
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Wynta
KarmaFleet Goonswarm Federation
19
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Posted - 2015.06.06 15:56:26 -
[20] - Quote
Alexis Nightwish wrote:Lugh Crow-Slave wrote:unidenify wrote:
they are alternative choice. it is sandbox, why would it be problem?
the problem is they don't just poof into the game they take dev time to implement dev time that could be spent better in other areas Plus the time it takes to keep them balanced. Additionally, CCP hates anything between a cruiser and a carrier, so these would suck just due to their size class if implemented. :(
For fleets, yes CCP hates that middle ground, but marauders have always been the solo/micro gang ship. As for the role they fill, the Rohk Mara would have the longest range of the Marauders in exchange for less DPS (The Kronos having only a falloff bonus, and the Paladin having a midrange optimal bonus.) The Amarr Missile Marauder would be bonused to Torps only, much like the Sacrilege and Legion being bonused to HAM/Heavy only (No lights), or the Frigates being bonused to Rockets, It is designed to be a pure brawler, as opposed to the Golem which is versatile. The Domi/Typhoon Marauder I don't really have anything for, the Typhoon could get Web Range bonus that could make it unique and interesting in both pvp and pve, and the Domi Mara is sorta of redundant, but could provide a great solo BS. |
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
233
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Posted - 2015.06.07 19:57:33 -
[21] - Quote
Do Little wrote:Marauders could probably use a balance pass now that we have salvage drones and MTU's but they are well suited to their intended role and deliberate nerfs like the low sensor strength mean they are probably not the best choice for other roles. If you want different weapon combinations look to the navy and pirate battleships. Rattlesnake, Nestor and Navy Dominix are all awesome drone boats and the Nestor is now cheaper than the Kronos. Marauders also now sit immobile so they need an mtu just to offset bastion mode. Also who the #\*Gé¼ uses salvage drones on a maurader?
No balance pass needed for mauraders they are good in bastion mode for pve but bastion mode has cost me 3 golems to DCs, I never lost any other b.s. ive done missions in to a DC. (btw all three DCs were ddos attacks).
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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James Baboli
Ferrous Infernum
853
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Posted - 2015.06.08 01:20:55 -
[22] - Quote
I think the marauders are in a good place as a class, and that the flavor would be very hard to keep with further marauders. Each is the exemplar of it's racial weapon system, and to dilute that either requires wierd bonuses, more bonuses on the already very powerful bastion module, or ends up with tightly overlapped roles which either lead to crippling overspecialization to avoid competing or to one ship being overwhelmingly better due to one tank type or the other synergizing better then the other in specific roles.
That said, I am almost ready to post a AS/HAC line of t2 battleships that I want to suggest.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2469
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Posted - 2015.06.08 01:21:57 -
[23] - Quote
I think the ridiculously slow art pipeline CCP seems to have going on is the best argument you can make against adding new marauders. It's taken them this long to put out 3 destroyers after all. The nature of marauders kind of makes them pretty harmless to the meta so I think new ones wouldn't be a horrible candidate for a next project.
People made the same "but what is it FOR" argument for years when people suggested adding a caldari missile and gallente drone destroyer. It was a dumb argument then and it still is a dumb argument. New things are nice to have. |
Arthur Aihaken
Jormungand Corporation
4456
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Posted - 2015.06.08 02:29:21 -
[24] - Quote
Wynta wrote:Gallente would get a Drone Boat... More or less stopped reading at this point. This is the sole reason the idea for a second set of Marauders regularly surfaces, and we need an OP drone boat like a hole in the head. So definitely a -1, nope.
I am currently away, traveling through time and will be returning last week.
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