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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
638
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Posted - 2015.06.06 15:34:33 -
[1] - Quote
I want to be able to share a long jump route. Make routes easy to share by linking it in chat. You click the link and then a popup will ask if you want your current route to be replaced by the linked one. It will then add the destination and way points to your route in single click.
Blue-Fire Best Fire
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Alexis Nightwish
235
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Posted - 2015.06.06 15:43:37 -
[2] - Quote
Simple? Yes. Useful? Yep. Involves UI? Uh-huh. Will CCP ignore it in favor of something shiny that we all hate? You betcha!
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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FT Diomedes
The Graduates Get Off My Lawn
1041
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Posted - 2015.06.06 16:19:47 -
[3] - Quote
Good idea. Totally supported.
The Greatest Ship Ever. Credit to Shahfluffers.
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Iain Cariaba
1499
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Posted - 2015.06.06 17:10:17 -
[4] - Quote
Um...
You can already drag and drop way points from your autopilot directly into a chat window, so why do you need this again?
Oh, and you can already save routes in notepad. Simply type the first three letters of a system's name, highlight it, then right click and autolink it.
This thread is redundant, in addition to being superfluous.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
641
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Posted - 2015.06.06 17:15:04 -
[5] - Quote
That's great when you have only a few way points. It gets very tedious once you have many way points.
Blue-Fire Best Fire
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Iain Cariaba
1499
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Posted - 2015.06.06 17:29:02 -
[6] - Quote
Aquila Sagitta wrote:That's great when you have only a few way points. It gets very tedious once you have many way points. First off, you're basically saying here that you want CCP to spend Dev time into giving you additional tools for no reason other than it's too much effort for you to use the existing ones. I can pretty much guarantee that will not fly well.
If you have so many that it becomes tedious, you need to work on your route planning, not get more tools. I can hit almost every highsec Caldari system using a 25 way point route, and knowing when to shoot into a dead-end pipe because I noted it on my saved route in my notepad.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
641
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Posted - 2015.06.06 17:45:29 -
[7] - Quote
So you're saying listing out each way point in a note, right clicking to autolink, and then right clicking to add the way point to autopilot is not tedious nor worth dev time to simplifiy this process into a one time deal that can be saved.
Ok then, Thanks for your input.
Blue-Fire Best Fire
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Iain Cariaba
1499
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Posted - 2015.06.06 18:06:02 -
[8] - Quote
Aquila Sagitta wrote:So you're saying listing out each way point in a note, right clicking to autolink, and then right clicking to add the way point to autopilot is not tedious nor worth dev time to simplifiy this process into a one time deal that can be saved. Considering it's a one time deal to begin with, yes.
Make new note. Put links in note. Note is saved for future reference, and can even be changed if necessary.
Learn to use the tools provided.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
642
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Posted - 2015.06.06 18:12:08 -
[9] - Quote
Except you still have to click each link and add it to autopilot every time you wanna use the route.
Why you gotta hate on automation m8 Automation is the future :D
Blue-Fire Best Fire
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Azarah Aubaris
The Irukandji The Irukandji.
30
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Posted - 2015.06.06 18:21:00 -
[10] - Quote
+1
This is awesome, I cant tell you how many times ive FC'd a roam and had a lot of waypoints or rather not straight forward jump routes and there are split system that split up the fleet, or there is one guy who doesnt know how to set their route to safer/shorter/less secure.
I am completely 100% for this :D |
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Iain Cariaba
1499
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Posted - 2015.06.06 18:25:03 -
[11] - Quote
Aquila Sagitta wrote:Except you still have to click each link and add it to autopilot every time you wanna use the route.
Why you gotta hate on automation m8 Automation is the future :D Oh no!!! You have to actually click on something in a mouse and keyboard interface!!! Oh, how you must suffer every day.
If automation is the future, why are bots against the EULA? Why are programs that allow you to broadcast commands from a single input to multiple clients violating the TOS?
Automation is well and good, in the real world. Automation in a video game just promotes a lower quality of game and gamer.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
642
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Posted - 2015.06.06 18:29:39 -
[12] - Quote
Heh games that can be automated aren't good gameplay. Its just grinding. But simple things like this that increase tedium for no good reason should be automated or simplified
Blue-Fire Best Fire
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Iain Cariaba
1499
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Posted - 2015.06.06 19:02:14 -
[13] - Quote
Aquila Sagitta wrote:Heh games that can be automated aren't good gameplay. Its just grinding. But simple things like this that increase tedium for no good reason should be automated or simplified They are simplified. Pick your destination and go. The more advanced usage, however, requires a bit more advancement in the player.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
642
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Posted - 2015.06.06 19:23:52 -
[14] - Quote
Ok look at it this way. Is having to add way points one at a time good design? With your argument, fitting ships from a saved fitting shouldn't exist. Creating duplicate contracts wouldn't exist either.
Blue-Fire Best Fire
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Iain Cariaba
1499
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Posted - 2015.06.06 20:23:31 -
[15] - Quote
It is neither bad or good design. It simply is. Takes you a few minutes to setup a route you want to keep, then takes you a few seconds to re-enter that route.
Comparing your idea to one-click fitting or duplicate contracts is asinine. Both those were implemented to save some players what amounts to hours a week of tedious fitting and contract work to keep alliances and coalitions equipped with the proper gear. Your idea is nothing more than something to save you a few seconds, maybe a couple of minutes over the course of a week.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
642
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Posted - 2015.06.06 20:31:52 -
[16] - Quote
The logic is the same is it not? Simplifying a process that is tedious so that it saves time.
Its up to the developers to decide if the time saved is worth the development cost.
Blue-Fire Best Fire
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Haatakan Reppola
Science and Trade Institute Caldari State
28
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Posted - 2015.06.06 20:34:01 -
[17] - Quote
Iain Cariaba wrote:It is neither bad or good design. It simply is. Takes you a few minutes to setup a route you want to keep, then takes you a few seconds to re-enter that route.
Comparing your idea to one-click fitting or duplicate contracts is asinine. Both those were implemented to save some players what amounts to hours a week of tedious fitting and contract work to keep alliances and coalitions equipped with the proper gear. Your idea is nothing more than something to save you a few seconds, maybe a couple of minutes over the course of a week.
Its also something EVE already record (its listed in your client so its recorded that you made that route), all that is needed is the ability to export/import that information. Fitting and contracts needed alot more coding that giving the player the ability to use a line (or lines) of coded already used in the client |
Iain Cariaba
1499
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Posted - 2015.06.06 20:58:09 -
[18] - Quote
Haatakan Reppola wrote:Iain Cariaba wrote:It is neither bad or good design. It simply is. Takes you a few minutes to setup a route you want to keep, then takes you a few seconds to re-enter that route.
Comparing your idea to one-click fitting or duplicate contracts is asinine. Both those were implemented to save some players what amounts to hours a week of tedious fitting and contract work to keep alliances and coalitions equipped with the proper gear. Your idea is nothing more than something to save you a few seconds, maybe a couple of minutes over the course of a week. Its also something EVE already record (its listed in your client so its recorded that you made that route), all that is needed is the ability to export/import that information. Fitting and contracts needed alot more coding that giving the player the ability to use a line (or lines) of coded already used in the client And that functionality exists. It's called a notepad.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Zimmer Jones
Aliastra Gallente Federation
207
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Posted - 2015.06.06 21:37:56 -
[19] - Quote
Having notes that are linkable for others is an idea that solves the problem and invites hilarious gaffes such as accidentally linking a list of alts, locations of bpos etc. There's an idea to stack on to the one line thread. But I've got too many there and a notepad fill of more.
You are content to be content. This is not a jedi mind trick, you're just the game
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McChicken Combo HalfMayo
The Happy Meal
739
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Posted - 2015.06.06 23:40:42 -
[20] - Quote
Iain Cariaba wrote:Comparing your idea to one-click fitting or duplicate contracts is asinine. Both those were implemented to save some players what amounts to hours a week of tedious fitting and contract work to keep alliances and coalitions equipped with the proper gear. Your idea is nothing more than something to save you a few seconds, maybe a couple of minutes over the course of a week. I'd like to see a dev blog or post to that affect.
CCP have constantly adjusted the UI functionality to reduce tedium on tasks where the tedium does not add anything of value to the game. Take a look at mass sell orders and saved fleet setups. They serve no purpose other than saving the player a dozen mouse clicks once or twice a day.
You should also realize one-click fitting is not exclusively a useful too for alliance logistics. Just last week I needed to fit about 80 ships just for myself and my alt. Suicide ganking is a thing and so is the constant cycle of death they call FW.
My question though is this. Is your endless criticism of ideas that make the game less annoying just your way of trolling, or are you actually serious with these posts?
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Delt0r Garsk
Shits N Giggles
376
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Posted - 2015.06.07 09:16:43 -
[21] - Quote
+1
Yea I like the idea of all things being links. It makes things easier, and less fighting with the UI means more fun actually playing the game.
Death and Glory!
Well fun is also good.
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Iain Cariaba
1501
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Posted - 2015.06.07 16:16:37 -
[22] - Quote
McChicken Combo HalfMayo wrote:My question though is this. Is your endless criticism of ideas that make the game less annoying just your way of trolling, or are you actually serious with these posts? You adapt to the game, you don't force the game to adapt to you. This is even more true in MMOs, where the change you think will be a great addition to the game is considered a bad idea by someone else.
Bottom line, I love EvE precisely the way it is. When CCP decides to make changes to the game, I look at those changes and make the decision whether to adapt or unsub. Until that happens, I will freely call out any and every idea I think is bad for the game, specially those I see as nothing more than the OP wanting CCP to code them something because they're lazy, and doubly so when the tools to do what they want are already there, and the time saved is a few seconds a day.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
645
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Posted - 2015.06.07 16:36:30 -
[23] - Quote
Iain Cariaba wrote:You adapt to the game, you don't force the game to adapt to you.
Did you forget what forum you're in? That's precisely the purpose of these forums.
Iain Cariaba wrote:This is even more true in MMOs, where the change you think will be a great addition to the game is considered a bad idea by someone else.
Especially in a game that promotes weapons grade autism.
Iain Cariaba wrote:Bottom line, I love EvE precisely the way it is. When CCP decides to make changes to the game, I look at those changes and make the decision whether to adapt or unsub. Until that happens, I will freely call out any and every idea I think is bad for the game, specially those I see as nothing more than the OP wanting CCP to code them something because they're lazy, and doubly so when the tools to do what they want are already there, and the time saved is a few seconds a day.
The amount of time saved from this feature isn't fixed. It is exponential depending the length of the routes and how often these routes are reused.
Example: A player wants to run a ~40 waypoint route around a region starting and ending in home system every day. That player wants to this with multiple characters in multiple regions. The amount of time spent setting up those routes and re-adding them every day would be tremendous.
Is this common enough to warrant developer time? That's up for the developers to decide.
Blue-Fire Best Fire
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Iain Cariaba
1501
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Posted - 2015.06.07 17:17:50 -
[24] - Quote
Aquila Sagitta wrote:Example: A player wants to run a ~40 waypoint route around a region starting and ending in home system every day. That player wants to this with multiple characters in multiple regions. The amount of time spent setting up those routes and re-adding them every day would be tremendous. Oh look, I'm a player that does this on one character every other day. I have the routes I follow saved as links in my notepad, something that took me about five minutes to setup two years ago. Every time I log that alt on and set her waypoints, takes me about 30-45 seconds for all 38 waypoints. I will say this once again, the tools to do what you want are already there. Learn. To. Use. Them.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
645
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Posted - 2015.06.07 17:28:25 -
[25] - Quote
How would you share that route with a fleet?
What if you're routes are constantly changing and you need to share this with other people?
Blue-Fire Best Fire
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Iain Cariaba
1501
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Posted - 2015.06.07 17:48:53 -
[26] - Quote
Aquila Sagitta wrote:How would you share that route with a fleet? Same way you share any other link with anyone else. Besides, the only one who needs the entire route is the FC. Everyone else simply goes where FC says to go.
Aquila Sagitta wrote:What if you're routes are constantly changing and you need to share this with other people? See above, just put it in a mail.
You're intentionally making it harder than it really is.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
646
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Posted - 2015.06.07 18:21:42 -
[27] - Quote
Similar logic was used against corp bookmarks yet those were implemented.
You're right there are less then ideal workarounds to resolve these issues. Why isn't there functionality that directly addresses this issue? This is what I'm proposing.
Blue-Fire Best Fire
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Iain Cariaba
1501
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Posted - 2015.06.07 18:57:35 -
[28] - Quote
Aquila Sagitta wrote:Similar logic was used against corp bookmarks yet those were implemented. Other than making the bookmark an item and physically trading that item, or having everyone in a corp physically present where a bookmark is going to land you, there is no other way to trade a bookmark. Either way, you had to be present in the same location, though not necessarily at the same time, to share a bookmark. This is not the case with linking systems.
Aquila Sagitta wrote:You're right there are less then ideal workarounds to resolve these issues. Why isn't there functionality that directly addresses this issue? This is what I'm proposing. Because there is no issue here. Let us recap all your arguments why this should be a thing, and the reason why it is unnecessary for this to be a thing. Note that I'm leaving out every single reference to "but that group got a one click solution."
1. You want to be able to save a list of predetermined way points. This can already be done via in game notepad. Yes, it takes more than a single click, but it is easily done. 2. You want to be able to edit the already saved list of way points. This can likely be done easier in the in game notepad than through a coded system. Using the in game notepad, you simply add/remove/modify the needed systems in the proper place on the already saved note. A programmed system has to be programmed to allow you to add/remove/modify as needed, or it simply overwrites the existing saved route, as the current autopilot route planner currently does. 3. You want to be able to share saved routes with other players. This can already be done by dragging the links into a chat window or mail. If you want to make many routes available to many people, then starting a mailing list is probably the way to go.
Your entire counter-argument, once you remove every single "but they got a one click solution" is solely based on the fact that it's too much effort for you to use any method that isn't a one click solution.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
646
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Posted - 2015.06.07 19:11:09 -
[29] - Quote
You summed up the problem very well. Sharing routes is tedious with lots of unnecessary steps. Most, if not all, of the functionality exists already in the game we just need an easy way to package it up and distribute it.
Blue-Fire Best Fire
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Iain Cariaba
1501
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Posted - 2015.06.07 19:17:19 -
[30] - Quote
Aquila Sagitta wrote:You summed up the problem very well. Sharing routes is tedious with lots of unnecessary steps. Most, if not all, of the functionality exists already in the game we just need an easy way to package it up and distribute it. No, we don't.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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