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Crosi Wesdo
War and Order
1455
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Posted - 2015.06.22 17:02:14 -
[31] - Quote
Aye, as ive said before about boosts going on grid. The strongest force in the area gets to keep boosts on grid, everyone else looses a booster every fight or just goes without them or avoids the fight.
Removing them completely would be a better solution when compared to on grid boosts. |
Ares Desideratus
RANDOM STARSHIP GUILD
266
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Posted - 2015.06.22 21:45:34 -
[32] - Quote
Crosi Wesdo wrote:Aye, as ive said before about boosts going on grid. The strongest force in the area gets to keep boosts on grid, everyone else looses a booster every fight or just goes without them or avoids the fight.
Removing them completely would be a better solution when compared to on grid boosts.
Then we can finally move on to the same people complaining about how OP implants are in low sec. Removing them completely would be by far the simplest solution.
Mostly, I am far too lazy to sit around trying to come up with effective ways to fix this issue.
I would rather they just get rid of the whole warfare link system, compensate us all with remaps for training the skills, and then we will be left with an even playing field. Nice and simple. |
Crosi Wesdo
War and Order
1455
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Posted - 2015.06.22 22:45:10 -
[33] - Quote
Ares Desideratus wrote:Crosi Wesdo wrote:Aye, as ive said before about boosts going on grid. The strongest force in the area gets to keep boosts on grid, everyone else looses a booster every fight or just goes without them or avoids the fight.
Removing them completely would be a better solution when compared to on grid boosts.
Then we can finally move on to the same people complaining about how OP implants are in low sec. Removing them completely would be by far the simplest solution. Mostly, I am far too lazy to sit around trying to come up with effective ways to fix this issue. I would rather they just get rid of the whole warfare link system, compensate us all with remaps for training the skills, and then we will be left with an even playing field. Nice and simple.
That is IF putting more effort in for an advantage is to be considered a problem :)
With how easily boosters can be probed down now, i still think that forcing them into safe spots should be preferred. It then becomes possible, with some effort, for someone to probe down boosts leaving nice targets in space.
Effort countered by effort. More targets in space. Only the lazy dont win. |
Petre en Thielles
Center for Advanced Studies Gallente Federation
148
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Posted - 2015.06.23 17:35:20 -
[34] - Quote
Gh0stBust3rs wrote: While yes you can do this its actually quite expensive. So unless your talking major fleet fight style engagements(The thing CCP is trying to destroy) It really doesnt justify dropping about a billion to have a safe spot to boost from per system. (500m ish for pos and guns another 400m for fuel per month)
If you want a temporary POS, why on earth would you buy a large with guns? A small is under 70 mil, online it, give it a few hours of fuel/stront, set your booster next to it. If it's reinforced and camped, just log off with the booster and wait until they get bored and leave. All you lose is 70 mil for that POS for that one battle |
Rovain Sess
Obsidian Cadre
26
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Posted - 2015.06.28 04:35:17 -
[35] - Quote
Boosters are still broken, so the issue cannot die. And this topic shall rise to the top! Bumping up the issue.
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Lloyd Roses
Artificial Memories
1147
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Posted - 2015.06.28 07:36:09 -
[36] - Quote
Thanatos Marathon wrote:Actually, toss the cuts into mining links as well.
Time to dwarf the incarna accident. |
Tipa Riot
Federal Navy Academy Gallente Federation
739
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Posted - 2015.06.28 08:17:48 -
[37] - Quote
Simple changes like an aggression plus suspect timer could improve the situation significantly. You need both to make sure the booster can't hug the gate/station without consequences and can be engaged with smaller stuff in high/low. Then I would be happy to hunt them around the system with combat probes .
I'm my own NPC alt.
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Mizhir
Matari Exodus The Camel Empire
74452
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Posted - 2015.06.28 10:49:42 -
[38] - Quote
It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta.
One Man Crew - Collective Solo PVP - Video is out!
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Crosi Wesdo
War and Order
1467
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Posted - 2015.06.28 18:04:14 -
[39] - Quote
Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta.
Everyone has to train for everything else. Its called game progression. |
Mizhir
Matari Exodus The Camel Empire
74455
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Posted - 2015.06.28 18:21:13 -
[40] - Quote
Crosi Wesdo wrote:Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta. Everyone has to train for everything else. Its called game progression.
Because it makes sense that you have to buy 2 accounts to progress?
One Man Crew - Collective Solo PVP - Video is out!
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Demerius Xenocratus
Federal Defense Union Gallente Federation
465
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Posted - 2015.06.28 18:21:38 -
[41] - Quote
Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta.
It's more the fact of having to pay for a second account every month and multibox just to be competitive at "solo."
Though once you start identifying link users and link plagued systems and avoiding them the problem lessens a bit.
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Crosi Wesdo
War and Order
1467
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Posted - 2015.06.28 18:26:31 -
[42] - Quote
Mizhir wrote:Crosi Wesdo wrote:Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta. Everyone has to train for everything else. Its called game progression. Because it makes sense that you have to buy 2 accounts to progress?
Should 2 accounts not be better than one?
As for 'solo' mentioned above. This fixation on a niche aspect of the game, as i have mentioned before, is silly.
Boosters are working great on a fleet level for various purposes and balancing boosters for solo by bringing them on field will, in their current form, destroy their use in many doctrines and make quite a few tactics redundant.
All so these soloers who make an arbitrary decision to 'take the hard path' of solo, only to cry about hard the path is. |
Estella Osoka
Perkone Caldari State
647
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Posted - 2015.06.29 15:34:14 -
[43] - Quote
True solo fights in EVE is a rarity. Thinking that there is such a thing as "solo" and a "fair fight" in EVE, is a delusion. |
Cearain
Goose Swarm Coalition
1366
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Posted - 2015.06.29 20:19:01 -
[44] - Quote
Crosi Wesdo wrote:Mizhir wrote:Crosi Wesdo wrote:Mizhir wrote:It's funny how people asume that it is perfectly fine game mechanics that everyone have to train an alt for boosting just to be competetive in the current meta. Everyone has to train for everything else. Its called game progression. Because it makes sense that you have to buy 2 accounts to progress? Should 2 accounts not be better than one?
If a character from the other account is in the battle it should make a difference.
But when your characters from the other account is are not even in the battle, it shouldn't matter how many accounts you have.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order
1468
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Posted - 2015.06.29 20:42:10 -
[45] - Quote
Which brings us to the catch 22 where only the larger fleets can have boosts for any amount of time in a fight. |
Cearain
Goose Swarm Coalition
1366
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Posted - 2015.06.29 21:10:15 -
[46] - Quote
Crosi Wesdo wrote:Which brings us to the catch 22 where only the larger fleets can have boosts for any amount of time in a fight.
Bring more ships into a fight and it should make a difference. I don't see that as a catch 22.
I still don't think paying for an extra account that doesn't even appear in the battle should effect the outcome.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Jordon Wallace
School of Applied Knowledge Caldari State
1
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Posted - 2015.06.29 21:30:38 -
[47] - Quote
I am new but I grasp the concept and the beef people, not all but a large portion it seems of the community has with this. What I would propose is making links only work when on grid or meeting people half way and having the links have to be within say 2 AU or the appropriate figure for the links to apply there effects, this would counter the un-probable issue or almost un-probable and make for a richer experience.
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Estella Osoka
Perkone Caldari State
647
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Posted - 2015.06.29 22:01:15 -
[48] - Quote
Cearain wrote:Crosi Wesdo wrote:Which brings us to the catch 22 where only the larger fleets can have boosts for any amount of time in a fight. Bring more ships into a fight and it should make a difference. I don't see that as a catch 22. I still don't think paying for an extra account that doesn't even appear in the battle should effect the outcome.
You do realize we are talking about command boosters/links here? |
Cearain
Goose Swarm Coalition
1366
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Posted - 2015.06.30 13:51:11 -
[49] - Quote
Estella Osoka wrote:Cearain wrote:Crosi Wesdo wrote:Which brings us to the catch 22 where only the larger fleets can have boosts for any amount of time in a fight. Bring more ships into a fight and it should make a difference. I don't see that as a catch 22. I still don't think paying for an extra account that doesn't even appear in the battle should effect the outcome. You do realize we are talking about command boosters/links here?
Yes so do the devs who say they want to require them on grid as soon as it they can work out the technicalities.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lloyd Roses
Artificial Memories
1167
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Posted - 2015.06.30 15:45:07 -
[50] - Quote
If there's a naga 130k above the gate, a rupture and a stiletto at 0m on it and a blackbird 80km to the side... And you land on that naga, kills it quickly then get tackled by ceptor and disposing of said one, BB misses all jams due to increasing range to 150 and beyond and finally the rupture runs off - is that outnumbered solo-pvp or actually jsut two quick ganks targeted at a scrubby gatecamp? Cause I'd tend to call it the second. |
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Joey Bags
School of Applied Knowledge Caldari State
32
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Posted - 2015.07.04 08:15:39 -
[51] - Quote
Marlin Spikes wrote:Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed. I disagree. The "Let's war-dec every new corp for easy kills" crowd use this to very great effect and its very difficult for young players to counter. My solution is if you join a fleet that's at war you are effectively at war with other corps with a 24 hour timer. The same would apply to FW, mining boost fleets, etc. If you boost for a high sec gank you should share the criminal flag and kill rights, just as you would for repping or sensor hosting. It would be fair, balanced and make sense too. If a hostile pilot is in your system and is in a fleet of twelve in the same system that are otherwise neutral, you should see twelve hostiles in local before you undock. Just my two ISK.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Estella Osoka
Perkone Caldari State
649
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Posted - 2015.07.04 16:58:28 -
[52] - Quote
Cearain wrote:Estella Osoka wrote:Cearain wrote:Crosi Wesdo wrote:Which brings us to the catch 22 where only the larger fleets can have boosts for any amount of time in a fight. Bring more ships into a fight and it should make a difference. I don't see that as a catch 22. I still don't think paying for an extra account that doesn't even appear in the battle should effect the outcome. You do realize we are talking about command boosters/links here? Yes so do the devs who say they want to require them on grid as soon as it they can work out the technicalities.
And you don't think OGBs contribute to a fight? |
Moonlit Raid
State War Academy Caldari State
255
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Posted - 2015.07.05 12:30:04 -
[53] - Quote
Crosi Wesdo wrote:Rovain Sess wrote:So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.
Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.
Just a thought,
Rovie Suspect timer + add entry on killmail. Add logi to killmail also. Pretty much this. If they were involved why are they not recorded?
If brute force isn't working, you're just not using enough.
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Cearain
Goose Swarm Coalition
1367
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Posted - 2015.07.06 16:22:47 -
[54] - Quote
Moonlit Raid wrote:Crosi Wesdo wrote:Rovain Sess wrote:So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.
Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.
Just a thought,
Rovie Suspect timer + add entry on killmail. Add logi to killmail also. Pretty much this. If they were involved why are they not recorded?
I think you are required to aggess the victim to be on the killmail.
Plus lots of players in eve like the fact that their killboard misrepresents the actual fight. They like it to look like they fought 3 navy frigates in a t1 frigate when really the fight was 3 navy frigates versus a strategic cruiser and a t1 frigate.
Estella Osoka: Yes ogb contribute that is why they should be on grid. They are basically God mode. I am not sure what your point is.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Legatus1982
State Protectorate Caldari State
1
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Posted - 2015.07.07 23:39:07 -
[55] - Quote
Marlin Spikes wrote:Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed.
While I don't particularly mind people having alts and using them as they see fit, and even I'd go so far as to say I don't necessarily mind people having MULTIPLE ACCOUNTS with alts to use as they see fit, it should not be ENCOURAGED via things like warfare links and fleet bonuses. While there is nothing that can be done about logi realistically, warfare links and I would argue even regular fleet bonuses should not exist in this game as they directly allow you to buff your main account simply by having a second-account alt undocked in the same system as your main.
The game already favors blob warfare as it is and CCP is already doing what they can to discourage that and put more power into the hands of the individuals, things like warfare links and fleet bonuses are DIRECTLY CONTRARY to the objective they are currently trying to achieve. |
Mephiztopheleze
Republic University Minmatar Republic
92
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Posted - 2015.07.08 00:51:43 -
[56] - Quote
how about a simple fix.....
activating Warfare Link modules gives you both a Weapons Timer AND a 500,000% increase in Signature radius
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Estella Osoka
Perkone Caldari State
656
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Posted - 2015.07.08 20:06:30 -
[57] - Quote
Cearain wrote:Moonlit Raid wrote:Crosi Wesdo wrote:Rovain Sess wrote:So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.
Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.
Just a thought,
Rovie Suspect timer + add entry on killmail. Add logi to killmail also. Pretty much this. If they were involved why are they not recorded? I think you are required to aggess the victim to be on the killmail. Plus lots of players in eve like the fact that their killboard misrepresents the actual fight. They like it to look like they fought 3 navy frigates in a t1 frigate when really the fight was 3 navy frigates versus a strategic cruiser and a t1 frigate. Estella Osoka: Yes ogb contribute that is why they should be on grid. They are basically God mode. I am not sure what your point is.
So then, you agree, even if they are not on grid; they should be on the killmail. |
Crosi Wesdo
War and Order
1474
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Posted - 2015.07.08 20:22:04 -
[58] - Quote
Some of the funnest parts of the kehjari deployment last weekend was alphaing boosters off station during fights.
Just because they seem to ruin your irrelevant solo game doesnt mean they dont make great content for everyone else while making the engagements themselves more interesting and sustained and wider doctrines viable. |
IbanezLaney
The Church of Awesome Heiian Conglomerate
1444
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Posted - 2015.07.09 05:52:03 -
[59] - Quote
People who complain about off grid boosts don't realize that if CCP removes them they will be in a much worse off position.
Example:
I'm sitting in a medium plex.
You come to pew pew because 1v1 in an MMO is smart and how it's ment to be played.
I tackle and decloak a falcon because my boost toon is now more useful as an ECM pilot.
That will be the new reality.
Don't think you'll be safe in novice or small plexes either. 99% of frigate fights last long enough for the cloaking lock delay to be well and truly over making a cloaking Griffin very viable. (I have tested this and the tears flowed way more than when I use boosts)
So yeah - keep asking for boosts on grid people. Then you can start complaining about the next thing until all that is left are the things that suit your solo play style in an MMO. Or you could buy Elite Dangerous and get that now.
https://soundcloud.com/ibanezlaney
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Rovain Sess
Obsidian Cadre
26
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Posted - 2015.07.10 03:55:50 -
[60] - Quote
Not sure why being able to aggress a party that is assisting someone that is aggressiing me without me incurring the wrath of station guns, or gate guns, or other players is so hard to stomach.
A booster is assisting my foe, so then why are they immune to my aggression? I gain all kinds of crap for going after said supposedly neutral entity, meanwhile, they help those who are chewing on my fat. This in my opinion is not very balanced.
Even if they get an aggression timer ( I'm not saying they gotta be on grid) - just not sitting in an unbumpable dock position or on a insta jump thru gate, they still have a degree of safety. But to have a stroll in the park as a fleet booster should be made difficult. As it stands, it's one aspect of Eve that lacks a lot of risk versus the reward that is imparted to those who benefit from significant advantages imparted.
My two cents. |
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