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Vaurion Infara
Beyond Divinity Inc Excuses.
18
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Posted - 2012.02.17 16:09:00 -
[211] - Quote
Constantinee wrote:make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed
This would be lovely. But it wouldn't fix lowsec, it would just remove a bit of gayness.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Isaiah Harms
Buccaneer's Brotherhood
1
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Posted - 2012.02.17 23:42:00 -
[212] - Quote
I used to pvp as anti-pirate. There is this one FC who roleplays and I pretty much knew every lowsec roam with him would trash my security status.
Which caused some major issues when it came to wardec time in highsec.
So yes, I support.
Good idea! |
Aston Vette
Fairlight Corp Rooks and Kings
0
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Posted - 2012.02.20 03:15:00 -
[213] - Quote
+1
Anything that makes PVP more accessible is a good thing.
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Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
23
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Posted - 2012.02.26 03:55:00 -
[214] - Quote
From the perspective of someone who lives in null sec, this might make null sec roams also head into low sec. A lot of people in null sec don't like to pvp in low sec because of the sec status hit they take. We have to go to high sec at some point or another, and if we are -10 then we just can't do that.
+1 |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
471
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Posted - 2012.02.26 07:44:00 -
[215] - Quote
Constantinee wrote:make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed
This tbh. Seems like everyone in low sec has a scout in all directions and bait cyno battle cruisers ready to bridge in a blob. All one can do is try and bait themselves.
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Mike Whiite
Progressive State
24
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Posted - 2012.02.28 11:31:00 -
[216] - Quote
I'm in doubt.
Although I can see the advantages of some of the OP suggestions.
I have some question.
1) Wouldn't just end up in pirates that flee by jumping in to high sec?
2) wouldn't it kill Faction war why join the millitia and be a target all the time (even in high-sec) for other players while you just can kill at random?
Why not let pirates players connect with some of the pirate factions, for instance ally your self with the Gurita's go kill people sec status lowers as normal, though as one of the greatest meneces of the Caldari, Gelante allow you a safe have in their empire space, they might be a little less happy when you kill Gellante pilots though.
or leave the pirated factions out and just let people sign up as privateer with a safe haven at the empire that gave him his licence.
Then you have your way to enter parts of high-sec and there are still concequenses to pirating, you couold still go pirating the old way as well with the current penalties.
That is rather simple without wrecking other game mechanics, like faction War that gets a large update comming expantion I believe, what might make it hard to get CCP to go with the original idea |
kaizee
Capital Directive
1
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Posted - 2012.02.28 15:59:00 -
[217] - Quote
as a mining and industy character i should flame you and give you carebear tears. but i sir fully endorse this idea. sounds good. |
Warde Guildencrantz
Fake Philanthropists Illicitly Liberated
6
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Posted - 2012.03.07 17:50:00 -
[218] - Quote
as a -10 Pirate, I think this is A GOOD IDEA.
I can't tell you how many people hesitate to join us for low sec PvP with the thought of never going back to hisec. So this would be great to get a lot of people to pew with.
The real pirates could still grab pods, which would make ransoming into a more formal affair, so only the "higher ups" who have high sec alts would point the pod and prepare for ransoming, rather than EVERYONE pointing it and someone always shooting by accident before the ransom is initiated (hate when that happens). Along with this, everyone who shoots without aggression will slowly get a negative sec status, which by your change can thus be shot at without penalty. THEREFORE, everyone in lowsec who shoots at those who are non agressed can have fair PvP, rather than those upstarts that religiously keep their sec status just above -5 so they can't get shot at without penalty but still kill stuff frequently in low sec.
As well, low sec shouldn't prevent frigate warfare. Currently, you can't use them on gates 90% of the time because you will get instapopped, but now, people who actively PvP in lowsec will have a negative sec status, so frigs would be viable to shoot them. I don't see why a shiptype should be blocked off to a large extent, frigate warfare is great fun and this change would make going out in an assault frig gang in search of other negative-seccers an actual valid option for PvP. Not saying it should be possible to camp a high sec gate with interceptors...that would take away the classic HIC pilot fittings needed to point people quickly, which are a great part of low sec.
Moreover, this proposal reinforces a style that does not force people to have multiple accounts just to be able to function. This is good. (only thing is there would still need to be a scout for high sec)
Supported.
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Warde Guildencrantz
Fake Philanthropists Illicitly Liberated
6
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Posted - 2012.03.07 17:54:00 -
[219] - Quote
Mike Whiite wrote:I 1) Wouldn't just end up in pirates that flee by jumping in to high sec?
...if everyone has a maximum of -2, everyone can just go into high sec and follow them, Unless they have true -10 from killing pods, which is understandable. Assuming pirates shot at you first, you have the right to aggress them be it high sec or low sec. If you shot them first and they ran away...that's your own error. If a pilot successfully deagresses and jumps through a gate they should deserve to get away anyways, be it into high sec or not. |
Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 20:51:00 -
[220] - Quote
This isn't going to 'fix' lowsec. It will make it easier to PvP lowsec - which would fill it with predators feasting on predators; an unnatural sh*t storm that will keep all but PvP players from going to lowsec. We need to bring all types of pilots to lowsec for many reasons, NOT just PvP.
Zircon Dasher wrote:All this thread wants is consequence free pvp without going to 0.0.
Precisely! If you want consequence free PvP (regardings sec status) you can go to nullsec, join a war in highsec, become a mercenary, or go to low and only engage flashies.
FloppieTheBanjoClown wrote:When I was a carebear, we tried lowsec mining for a while. It wasn't any more profitable than highsec mining, carried a lot more risk, and logistics were a nightmare. Still, we went at it for about two months, and here are some thoughts based on that:
1) Lowsec needs more rare ore. It's currently just not profitable enough to mine lowsec versus highsec. Move all the "medium" ores (everything but ABC and the three most common) to lowsec belts exclusively--grav sites can stay the way they are--to push more mining there. And of course, lots of people have suggested ice be moved entirely from high to low.
2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.
3) Make it easier to set up and maintain a POS in lowsec. The empires can't be bothered to patrol out there, yet they can magically prevent you from setting up a POS without the proper standings and licenses?
You and I are on the same page.
FloppieTheBanjoClown wrote:Zircon Dasher wrote:FloppieTheBanjoClown wrote: 3) yet they can magically prevent you from setting up a POS without the proper standings and licenses? lolWut? Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire?
And this too! I have been ranting lately that the falloff from .5 to .4 is way too steep when it comes to risk. I beleive there should be some relevant risk from .6 all the way down in varying degrees to .1 - risk of attack from other players, and risk to those agressors as well.
For example, pirates cannot go on a raid into .5 and .6 systems without getting completely demolished by CONCORD as a consequence, but in .4 there are only gate and station turrets to worry about!
If there were roaming NPC naval patrols in .4 the risk of unprovoked attacks on say, miners, could be noteworthy, but perhaps still worth it. Same for .5 sec - perhaps a very minimal CONCORD presence in .5 would bring the shadey types out of low. AND - the power of CONCORD should be put into the hands of real players to some extent. There needs to be player based faction police forces where combat pilots of good standing can patrol .6 to .1 and get paid doing it!
Miners with good empire standing need to be able to transmit a system-wide distress beacon to call in either the NPC or player based patrols (patrols with police licenses). What this would do is add a nice spectrum and variety to the borders of empire space. Especially as police patrols are on the move playing cat and mouse with raiding pirates.
Yahsee - piracy in Eve is starting resemble less and less true piracy. Piracy in RL can be defined as theft on the high seas - translateably in Eve to theft in deep space. There aren't enough soft targets for pirates!
Why can't we make lowsec more like the wild wild west? Yah got treasure seekers, gold diggers, outlaws, sheriffs, gunfighters, train robbers...that's what I want!
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.07 21:05:00 -
[221] - Quote
Fantastic idea! Don't see a downside |
Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:01:00 -
[222] - Quote
Vasya Kosyakov wrote:Has anyone here heard of NPC 0.0 - Just a question? Maybe a rework of lowsec based on this might help?
Maybe remove lowsec entirely and turn it into NPC Pirate Claimed Territory with NPC Pirate missions or standings gains with them through navy rats in belts / around gates n stations. This would enable a whole new dynamic to evolve, players choosing either Empire NPC affiliation or Pirate NPC affiliation.... I personally would love to add a Guristas Pirate tattoo to my toon in customisation. Like 0.0 with caps (no supers), without sov n bubbles and and pvp could reduce empire standings (not sec) and increase pirate standings..... Now players can choose a full time pirate lifestyle with some benefits and income.
Could also make the various Navy rats drop the empire faction items thus putting some income to the pirates that choose this path and making the area more appealing.....
Just a thought,
AGREE or FLAME the choice is yours.....
Well the problem here is that lowsec is still Empire space supposedly - some technology from concord is still big brother - watching you and pulling your sec status down as you commit criminal acts. It as if the law still applies, but there is no one there to enforce it! That is what is broken.
But otherwise, sure! Players should be able to work for these NPC pirate groups and maybe get a tatoo. :D But also stand to profit from doing work for them.
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Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:13:00 -
[223] - Quote
Plutonian wrote: As mentioned in my post above, the simplest solution IMO seems to be to remove SS hits from belts, planets, and POCO's while keeping the entry routes to lowsec 'safe-ish' (but never, ever completely safe... the current mechanics in this small area seem fine to me).
I am with you except for the above - hmm. So this means that ratters and miners will be far more deterred from lowsec. Yah know your scaring off all my sheep and I don't like it one bit!!! It might work if....if... see my solution about distress calls 2 - 3 posts back...
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Ephemeron
Caldari Provisions Caldari State
0
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Posted - 2012.03.07 23:15:00 -
[224] - Quote
This change would benefit the gameplay of casual PvP
Even tho such changes would go against the EVE story/RP background, those things should never get in the way of good gameplay in MMO. The story part has to revolve around gameplay, not other way around |
Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.07 23:35:00 -
[225] - Quote
The Mittani wrote:this is the first unquestionably good idea i've seen about fixing lowsec in years, i'll yoink it and dump it in front of ccp.
lowsec: eve's vegas, but with more guns
I am just a noob nobody compared to you. But you of ALL people cannot see the flaw of this? I've heard you say at the last CSM debates on Eve-Radio that mining (although miners are at the bottom of the food chain) is one of the most important aspects of the game. And I beleive you were one of those who beleives the reward for missioning and mining needs to be increased in lowsec. This proposal will destroy the prospects of new miners coming to low, even if the rewards were increased.
Now, since I am newbish - can someone please assuage my concerns?? I feel as if I am standing in front of a stampede that is about to run off a cliff.
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.08 01:26:00 -
[226] - Quote
I guess the question I would have is why are we worried about low sec mining? You could put low refineries at 900% output and the life expectancy of a Hulk in low sec would still be about 5 seconds.
I think he addresses the real issue: People don't spend a lot of time in low because fighting back at any length means not going back to high sec. Not everyone wants to spend tons of time managing sec status. Eliminating this worry will encourage casual pvp. |
Maximillian Bonaparte
Red Federation RvB - RED Federation
46
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Posted - 2012.03.08 03:33:00 -
[227] - Quote
Diamaht Nevain wrote:
Edit: If anything giving people more freedom to fight will encourage them to even try mining since they are allowed to protect themselves
If a miner or missioner doesn't agress of course they can protect themselves just as things are now (they just can't jump or dock for 1 minute). And if its a criminal, they can even shoot first. I see no problem with this now.
And yes, the current state of the game has no benefit to lowsec mining. For that you have to go to nullsec. I would bet that this will be fixed in the near future. This will diversify lowsec and provide targets for real piracy (occasional greedy miner), and large mining operations for the well organized miners.
This proposal is great for PvP, certainly it is! But if the goal is to bring a diversified group into lowsec (as the CSM's have stated over and over is an agenda) then this will not do it.
If this goes through, I hope I am wrong. And if you can tell me why I am wrong, then maybe I will not be so concerned.
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Diamaht Nevain
Avatar Union
0
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Posted - 2012.03.08 05:51:00 -
[228] - Quote
You're right about the mechanic as it stands now, there is nothing particularly broken.
The issue is making it appealing to as many people as you can. Changes to mineral quality will only get so many people to enter low sec (that are not already there) since any mining op would need enough protection to fend off any amount of pirate attacks. Very few corps could or would be willing to pull that off given how saturated low sec is with pirates. Someone like AAA could match anything you put out there and would love doing so, it would just be a loss
If you start eliminating the major objections people have to spending real time in low sec, you will begin to see more people there. You will also dilute the danger posed by aggressors simply because there are a lot more targets, which will make things like industry and mining more feasible to more corporations creating even more targets
You can already make a lot more isk in low sec than you ever could in high sec through mission running, exploration and PI. That still doesn't bring people in. Doing something with the security status hit will IMO |
Macon Chalaise
Federal Navy Academy Gallente Federation
7
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Posted - 2012.03.09 01:33:00 -
[229] - Quote
Bumped.
If Hans gets a seat he will no doubt look more into this. Shoobie doobie doobie. |
Syekuda
Blaze Flag
3
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Posted - 2012.03.10 03:08:00 -
[230] - Quote
This is very good idea,
/signed
I hope the devs have the same thoughts on this. They should take notes of this topic. |
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X Gallentius
Quantum Cats Syndicate Villore Accords
143
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Posted - 2012.03.10 15:17:00 -
[231] - Quote
Maximillian Bonaparte wrote:Plutonian wrote: As mentioned in my post above, the simplest solution IMO seems to be to remove SS hits from belts, planets, and POCO's while keeping the entry routes to lowsec 'safe-ish' (but never, ever completely safe... the current mechanics in this small area seem fine to me).
I am with you except for the above - hmm. So this means that ratters and miners will be far more deterred from lowsec. Yah know your scaring off all my sheep and I don't like it one bit!!! It might work if....if... see my solution about distress calls 2 - 3 posts back...
At a minimum drop GCC for plexes and anomolies.
Anybody ratting, and hanging out at a planet is asking for trouble anyways. They are either looking for a fight, or are going to get ganked by somebody if they aren't careful.
I guess I would follow the suggestions here and keep sec status hits to points of transit - stations and gates.
POCOs... POS... If you're not going to not implement GCC at POCOs, then don't implement it at a POS. I would prefer to keep GCC for structure attacks since they "theoretically" encourage low sec economic developmnet.
But this is all details. Great idea overall! |
Lucas Schuyler
Mortis Noir. Ineluctable.
11
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Posted - 2012.04.19 19:16:00 -
[232] - Quote
Because Sov 0.0 is a much, much more complex system and cannot be "fixed" in any way that would be as simple as showing some love to Losec? |
Vaurion Infara
Beyond Divinity Inc Excuses.
56
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Posted - 2012.05.08 19:44:00 -
[233] - Quote
Friendly bump.
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
34
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Posted - 2012.05.20 02:20:00 -
[234] - Quote
I love this, ccp do this |
Roldanus
Black Anvil Industries Corporation
21
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Posted - 2012.05.20 03:01:00 -
[235] - Quote
Very good idea. + 1 |
ReebKing
Thunder In Paradise
0
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Posted - 2012.05.20 16:05:00 -
[236] - Quote
This needs to happen !
+1 |
Mike Whiite
Deep Core Mining Inc. Caldari State
46
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Posted - 2012.05.21 10:32:00 -
[237] - Quote
You people do realise that this would copletly destroy all effort that has been done for FW right now.
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Cearain
Imperial Outlaws
493
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Posted - 2012.07.23 17:48:00 -
[238] - Quote
Any csm interested in this? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Strider Hiryu
ICEBOX. Negative Ten.
19
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Posted - 2012.08.05 12:14:00 -
[239] - Quote
This is an excellent idea. Implement it as is, right now! MOAR PVP!!!! |
SmarncaV2
Immortalis Inc. Shadow Cartel
3
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Posted - 2012.08.05 12:48:00 -
[240] - Quote
Mike Whiite wrote:You people do realise that this would copletly destroy all effort that has been done for FW right now.
In what way? |
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