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Author |
Thread Statistics | Show CCP posts - 85 post(s) |
Xenuria
Marcabian 5th Invasion Fleet
1013
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Posted - 2015.06.19 01:25:17 -
[121] - Quote
CCP Fozzie wrote:Ryno Caval wrote:I don't know if anyone else is having this issue but when I attempt to log onto Duality I am being prompted that my account has been disabled. Is this a known problem or am I not doing something right. I've reactivated you. For anyone else with the same problem, post in this thread.
~Activate Me~ Why did CCP stop seeing faction, storyline and officer stuff? Doesn't that skew the testing environment?
CSM 11 Candidate
My Lore Predictions
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Vallen Netherscorn
Bearded BattleBears Brave Collective
4
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Posted - 2015.06.19 01:36:37 -
[122] - Quote
copyskills is not working. |
Ruune en Gravonere
Running with Dogs Stella Nova
29
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Posted - 2015.06.19 02:42:28 -
[123] - Quote
May be a bug with station settings we had reds docking up in our station |
Blue Ice
Brave Newbies Inc. Brave Collective
11
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Posted - 2015.06.19 03:38:30 -
[124] - Quote
Reinforcement timers not diplaying correctly on the sovereignty tab in show info. They show 2 hours whenever you refresh the page. |
Ruune en Gravonere
Running with Dogs Stella Nova
29
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Posted - 2015.06.19 08:40:40 -
[125] - Quote
We had no reinforcement timer on the TCU in IWZ3-C or notification that it was under attack It just flipped to Brave |
Ruune en Gravonere
Running with Dogs Stella Nova
29
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Posted - 2015.06.19 09:09:53 -
[126] - Quote
Still not able to install strategic upgrades
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CCP Fozzie
C C P C C P Alliance
12966
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Posted - 2015.06.19 11:00:36 -
[127] - Quote
Hey everyone. We discussed the Activity Defense Multiplier bug internally and have decided how we'll proceed. We'll be updating the server early this afternoon with a new build that fixes that bug.
When we bring the server back up we will go through each constellation that has been reinforced and "un-reinforce" all but two of the systems. That means we will still have plenty of action tonight as systems exit reinforced but the alliances who had their whole constellations hit while this bug was active will have a more reasonable defense task.
Since the display of reinforcement exit timers is currently broken I will also post a list of every sov structure within the competition area that remains reinforced along with the exact exit time of their reinforcement.
There are also a few systems where we messed up the initial setup (which allowed odd things to happen). We'll be correcting those mistakes today. This means that the IHub in 3GXF-U will be transferred to Suddenly Spaceships, the TCU in IW23-C will be transferred to Stella Nova, and the IHUb and TCU in G7AQ-7 will be transferred to Eurasia Alliance.
Thanks for the bug reports last night everyone.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Warmeister
Van Diemen's Demise Pandemic Legion
0
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Posted - 2015.06.19 11:41:30 -
[128] - Quote
there goes all the effort |
Tappits
North Eastern Swat Pandemic Legion
105
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Posted - 2015.06.19 12:00:28 -
[129] - Quote
Warmeister wrote:there goes all the effort
Its fine we only wasted 12h worth of Entosisinginging stuff. :( |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
241
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Posted - 2015.06.19 12:01:54 -
[130] - Quote
Warmeister wrote:there goes all the effort
Think of the headache if this was TQ
Alliance who finds/submits the most bugs should get a nod as well....
<-10.0> bug hunter guide or something |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
241
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Posted - 2015.06.19 12:02:39 -
[131] - Quote
Tappits wrote:Warmeister wrote:there goes all the effort Its fine we only wasted 12h worth of Entosisinginging stuff. :(
Maybe we should submit a petition to get our stront back |
Greygal
Redemption Road Affirmative.
446
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Posted - 2015.06.19 12:59:47 -
[132] - Quote
My first time playing with the new sov system was over the last few hours, and I must admit, it's been a while since I've laughed this hard :)
We wanted to set up cyno jammers in each of our systems, and also a jumpbridge, because, well, why not? It's our first time playing with sov!
Got all the stuff purchased, then realized we'd need a jfreighter or freighter to move it.
Of course, NOT ONE of us online in the AU TZ could fly a freighter!!
Shortly thereafter, Pandemic Legion's AU TZ woke up and, of course, started messing with our sov structures. I realized they could dock in our stations, so I changed the settings on our stations to stop non-blues from docking, and subsequently locked everyone in my alliance out of our stations! Had to ask a Pandemic Legion pilot in local how to fix it!!!
Almost hate to admit it... but before I logged on, some of my guys didn't attack some sov structures because they thought the vulnerability window time meant the targets were INvulnerable. Looking forward to when the wording is cleared up on that :)
Sov is fun :)
Bug/Issue: iHubs won't let you install cyno jammer upgrade, cyno beacon upgrade, quantum flux upgrade, or jump bridge upgrade. Click and drag all you want, they just won't go into the ihub.
Bug/Issue: Show Info on any alliance and they all say vulnerable timer starts at 10:00, regardless of actual setting.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Ruune en Gravonere
Running with Dogs Stella Nova
29
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Posted - 2015.06.19 13:32:47 -
[133] - Quote
Guys i realise its really frustrating to get stuff set up only to maybe have it reset but we signed up for this to test the mechanics... its not sorted... its going to be buggy as F**k.. thats the point..
So when, later on in frustration, I come and moan about everything being reset for the third time just quote this post back at me...
We are here to test it to destruction and it will break... the whole point is that it gets fixed before it goes live...
And please I'd kill for these prices on TQ.. its loose change... |
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CCP Fozzie
C C P C C P Alliance
12967
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Posted - 2015.06.19 14:28:22 -
[134] - Quote
Ok everyone we've updated the server and it should be open to you soon.
Like I said above, we've removed some of the reinforcement timers and left others. None of the station services have been changed so if you disabled them before the reboot they're still disabled.
Since the display of reinforcement exit timers is currently bugged, I'll provide a list here of all the reinforced sov structures in the competition zone at the time of this posting:
Exit Time Solar System Structure Owning Alliance Defense Multiplier 2015.06.19 21:52 XHQ-7V IHub Spectre Fleet Alliance 5.2 2015.06.19 22:01 YQB-22 Station Suddenly Spaceships. 4.7 2015.06.19 22:15 YQB-22 TCU Suddenly Spaceships. 4.7 2015.06.19 22:24 18XA-C Station I Whip My Slaves Back and Forth 4.2 2015.06.19 22:28 YQB-22 IHub Suddenly Spaceships. 4.7 2015.06.19 22:37 18XA-C TCU I Whip My Slaves Back and Forth 4.2 2015.06.19 22:39 18XA-C IHub I Whip My Slaves Back and Forth 4.2 2015.06.19 22:43 VKI-T7 Station Suddenly Spaceships. 5.5 2015.06.19 22:48 VKI-T7 IHub Suddenly Spaceships. 5.5 2015.06.19 22:49 VKI-T7 TCU Suddenly Spaceships. 5.5 2015.06.19 23:10 3D-CQU TCU I Whip My Slaves Back and Forth 4.7 2015.06.19 23:19 3D-CQU IHub I Whip My Slaves Back and Forth 4.7 2015.06.19 23:24 3D-CQU Station I Whip My Slaves Back and Forth 4.7 2015.06.20 00:22 T-RPFU IHub Oceania Alliance 4.9 2015.06.20 00:23 T-RPFU TCU Oceania Alliance 4.9 2015.06.20 00:25 T-RPFU Station Oceania Alliance 4.9 2015.06.20 00:43 KA6D-K Station Oceania Alliance 3.6 2015.06.20 00:56 KA6D-K TCU Oceania Alliance 3.6 2015.06.20 01:00 KA6D-K IHub Oceania Alliance 3.6 2015.06.20 06:48 FC-3YI TCU No Not Believing 4.9 2015.06.20 06:55 FC-3YI IHub No Not Believing 4.9 2015.06.20 06:58 FC-3YI Station No Not Believing 4.9 2015.06.20 07:28 DP-JD4 Station No Not Believing 4.7 2015.06.20 07:35 DP-JD4 TCU No Not Believing 4.7 2015.06.20 07:47 DP-JD4 IHub No Not Believing 4.7 2015.06.20 08:20 TA3T-3 TCU Eastasia Alliance 3.1 2015.06.20 08:33 TA3T-3 IHub Eastasia Alliance 3.1 2015.06.20 09:58 HP-6Z6 IHub Ministry of Inappropriate Footwork 4.2 2015.06.20 10:02 HP-6Z6 TCU Ministry of Inappropriate Footwork 4.2 2015.06.20 10:02 HP-6Z6 Station Ministry of Inappropriate Footwork 4.2 2015.06.20 10:12 7YWV-S IHub Ministry of Inappropriate Footwork 5.3 2015.06.20 10:18 7YWV-S TCU Ministry of Inappropriate Footwork 5.3 2015.06.20 10:25 LF-2KP TCU Q Alliance 4.5 2015.06.20 10:25 7YWV-S Station Ministry of Inappropriate Footwork 5.3 2015.06.20 10:28 LF-2KP Station Q Alliance 4.5 2015.06.20 10:30 K1I1-J TCU Q Alliance 5.2 2015.06.20 10:35 N8XA-L Station Affirmative. 6 2015.06.20 10:39 LF-2KP IHub Q Alliance 4.5 2015.06.20 10:46 K1I1-J IHub Q Alliance 5.2 2015.06.20 10:53 N8XA-L TCU Affirmative. 6 2015.06.20 11:04 K1I1-J Station Q Alliance 5.2 2015.06.20 11:05 N8XA-L IHub Affirmative. 6 2015.06.20 11:09 MH9C-S Station Eastasia Alliance 5.2 2015.06.20 11:15 MH9C-S IHub Eastasia Alliance 5.2 2015.06.20 11:15 MH9C-S TCU Eastasia Alliance 5.2 2015.06.20 11:21 18-GZM IHub Affirmative. 4.7 2015.06.20 11:24 18-GZM TCU Affirmative. 4.7
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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kiu Nakamura
Brave Newbies Inc. Brave Collective
28
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Posted - 2015.06.19 14:51:59 -
[135] - Quote
Shameless plug for people in need of calculating entosis times: http://entosis.501gu.de
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Ruune en Gravonere
Running with Dogs Stella Nova
31
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Posted - 2015.06.19 17:38:20 -
[136] - Quote
IWZ3-C Fixed ownership on TCU > BUT Sov index is at zero Was this an oversight it was at 3 or 4 previously? |
Mitnik
BOVRIL bOREers Mining CO-OP Brave Collective
9
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Posted - 2015.06.19 17:45:59 -
[137] - Quote
looks like we'll have to reinforce those No not systems again tonight :/ |
Ruune en Gravonere
Running with Dogs Stella Nova
31
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Posted - 2015.06.19 18:16:14 -
[138] - Quote
Still not accepting strategic upgrades but when we did manage to get a cyno inhib installed when we tried to anchor the jammer the error message was 'you can only do this in a system with an ihub' that was in K1Y-5H
We managed to get it to accept the module 2 or 3 times got a green tick and then....
But when you close the management window and then reopen the upgrade is not longer installed and the module is still in the jump freighter |
Jayne Fillon
720
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Posted - 2015.06.19 20:14:19 -
[139] - Quote
Ruune en Gravonere wrote:Still not accepting strategic upgrades but when we did manage to get a cyno inhib installed when we tried to anchor the jammer the error message was 'you can only do this in a system with an ihub' that was in K1Y-5H
We managed to get it to accept the module 2 or 3 times got a green tick and then....
But when you close the management window and then reopen the upgrade is not longer installed and the module is still in the jump freighter
We're having similar issues with ihub updates
Can't shoot blues if you don't have any. Long Live NPSI.
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Warmeister
Van Diemen's Demise Pandemic Legion
1
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Posted - 2015.06.20 05:49:43 -
[140] - Quote
i hope the time for capturing the command nodes will go down when it hits tranquility |
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Gabriel Karade
Noir. No Not Believing
256
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Posted - 2015.06.20 13:00:11 -
[141] - Quote
Sat on a number of command nodes now, and, while I do see the benefits of this system over TQ sov.... I can't help but think, would things have been better if we were now testing the "free-form" model for sov - build anything, anywhere; blow up anything, anywhere....
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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BlitZ Kotare
Sniggerdly Pandemic Legion
131
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Posted - 2015.06.20 13:54:15 -
[142] - Quote
We could use some new timers Fozzie, we're past the list from yesterday.
I've spent the last ~5 hours entosis linking **** and here's some thoughts:
- The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary.
- The warmup on a capital using an entosis link is ok, but the cooldown at the end of the cycle is pretty heavy handed. Even just having to sit around for an extra 1-2 minutes on a subcap feels wasted, but being stuck somewhere for 9 extra minutes because that's just how the cycles worked out on your carrier is awful. From reading the notes on the module I was under the impression that the cycle time would still be 2 minutes and it was just the warmup phase that was extended. In practice the module seems to have a 10min cycle time on capitals.
- Taking sov that's completely uncontested shouldn't be this painful. I realize on TQ uncontested sov will most likely have lower indexes, but still. Maybe some kind of acceleration factor where if the defender (or attacker) doesn't entosis any of their plexes, as the other party completes them the capture rate speeds up? |
klana depp
Tr0pa de elite. Pandemic Legion
1
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Posted - 2015.06.20 14:54:53 -
[143] - Quote
BlitZ Kotare wrote: - The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary.
ack - it was hard to tell apart newly spawned sites from existing ones, fleet was a mess even tho there was not a single hostile in system. yeah people will get used to it, but still, something like a scan signature that shows up in the name - maybe in front of the system name? - would be great.
BlitZ Kotare wrote: - Taking sov that's completely uncontested shouldn't be this painful. I realize on TQ uncontested sov will most likely have lower indexes, but still. Maybe some kind of acceleration factor where if the defender (or attacker) doesn't entosis any of their plexes, as the other party completes them the capture rate speeds up?
agreed. yesterday we decided to just give up because it was too boring to wait for 43 minutes doing nothing. i understand that the purpose is to cap military power of entities that have lots of it but this is just making me wanna close the client for the day :P
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Lisselle Rotsuda
SN Holdings Stella Nova
0
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Posted - 2015.06.20 15:03:49 -
[144] - Quote
klana depp wrote:BlitZ Kotare wrote: - The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary.
ack - it was hard to tell apart newly spawned sites from existing ones, fleet was a mess even tho there was not a single hostile in system. yeah people will get used to it, but still, something like a scan signature that shows up in the name - maybe in front of the system name? - would be great. BlitZ Kotare wrote: - Taking sov that's completely uncontested shouldn't be this painful. I realize on TQ uncontested sov will most likely have lower indexes, but still. Maybe some kind of acceleration factor where if the defender (or attacker) doesn't entosis any of their plexes, as the other party completes them the capture rate speeds up?
agreed. yesterday we decided to just give up because it was too boring to wait for 43 minutes doing nothing. i understand that the purpose is to cap military power of entities that have lots of it but this is just making me wanna close the client for the day :P
you could always try it in sub caps
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CCP Fozzie
C C P C C P Alliance
12974
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Posted - 2015.06.20 15:26:44 -
[145] - Quote
Here's the most up to date list of reinforcement exits in the competition zone:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing YQB-22 Station Suddenly Spaceships. 4.7 Ongoing YQB-22 TCU Suddenly Spaceships. 4.7 Ongoing YQB-22 IHub Suddenly Spaceships. 4.7 Ongoing 18XA-C IHub I Whip My Slaves Back and Forth 4.2 Ongoing VKI-T7 IHub Suddenly Spaceships. 5.5 Ongoing VKI-T7 TCU Suddenly Spaceships. 5.5 Ongoing 3D-CQU TCU I Whip My Slaves Back and Forth 4.7 Ongoing 3D-CQU IHub I Whip My Slaves Back and Forth 4.7 Ongoing LF-2KP TCU Q Alliance 4.5 Ongoing LF-2KP Station Q Alliance 4.5 Ongoing K1I1-J TCU Q Alliance 5.2 Ongoing LF-2KP IHub Q Alliance 4.5 Ongoing K1I1-J IHub Q Alliance 5.2 Ongoing K1I1-J Station Q Alliance 5.2 Ongoing MH9C-S Station Eastasia Alliance 5.2 Ongoing MH9C-S IHub Eastasia Alliance 5.2 Ongoing MH9C-S TCU Eastasia Alliance 5.2 2015.06.20 15:34 G-AOTH Station Eurasia Alliance 3 2015.06.20 15:40 G-AOTH TCU Eurasia Alliance 3 2015.06.20 15:49 G-AOTH IHub Eurasia Alliance 3 2015.06.20 16:14 CBL-XP IHub Nemesis Enterprises. 2.5 2015.06.20 16:17 G7AQ-7 TCU Eurasia Alliance 3.7 2015.06.20 16:19 D-GTMI Station Eurasia Alliance 2.4 2015.06.20 16:42 G7AQ-7 IHub Eurasia Alliance 3.7 2015.06.20 16:45 CBL-XP TCU Nemesis Enterprises. 2.5 2015.06.20 16:46 D-GTMI TCU Eurasia Alliance 2.4 2015.06.20 17:01 UL-7I8 IHub Praetorian Directorate 4.8 2015.06.20 17:17 D-GTMI IHub Eurasia Alliance 2.4 2015.06.20 17:20 FSW-3C IHub Eurasia Alliance 5.2 2015.06.20 18:08 ZQ-Z3Y TCU Eurasia Alliance 6 2015.06.20 18:11 GN7-XY IHub DARKNESS. 4.7 2015.06.20 18:12 GN7-XY TCU DARKNESS. 4.7 2015.06.20 18:16 PI5-39 Station DARKNESS. 4.9 2015.06.20 18:21 5KG-PY Station DARKNESS. 3.9 2015.06.20 18:27 ZQ-Z3Y IHub Eurasia Alliance 6 2015.06.20 18:31 F-DTOO IHub DARKNESS. 6 2015.06.20 18:31 F-DTOO Station DARKNESS. 6 2015.06.20 18:31 F-DTOO TCU DARKNESS. 6 2015.06.20 18:42 PI5-39 IHub DARKNESS. 4.9 2015.06.20 18:43 GN7-XY Station DARKNESS. 4.7 2015.06.20 18:43 ZQ-Z3Y Station Eurasia Alliance 6 2015.06.20 18:45 PI5-39 TCU DARKNESS. 4.9 2015.06.20 18:58 INQ-WR TCU DARKNESS. 5.8 2015.06.20 18:59 QO-SRI TCU DARKNESS. 4.3 2015.06.20 19:22 INQ-WR IHub DARKNESS. 5.8 2015.06.20 19:25 5KG-PY TCU DARKNESS. 3.9 2015.06.20 19:35 5KG-PY IHub DARKNESS. 3.9 2015.06.20 19:41 QO-SRI IHub DARKNESS. 4.3 2015.06.20 20:36 H6-CX8 IHub Fidelas Constans 6 2015.06.20 22:19 FSW-3C TCU Eurasia Alliance 5.2 2015.06.21 00:16 9-F0B2 Station Brave Collective 3.6 2015.06.21 00:24 49GC-R Station Brave Collective 3.2 2015.06.21 01:08 I7S-1S TCU Oceania Alliance 4.1 2015.06.21 02:52 KA6D-K Station Freeport Freeport 1 2015.06.21 03:08 9UY4-H Station Brave Collective 6 2015.06.21 03:20 3GXF-U&nbs...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12974
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Posted - 2015.06.20 15:38:36 -
[146] - Quote
As for the discussion around the capture speed of nodes this really comes down to the challenge of balancing between the desires and goals of attackers and defenders. We're definitely listening and this system has been built from the beginning to be easily adjustable. However we're not going to jump into any changes from one day of Duality testing, especially considering that the balance of this test is significantly different than any expected TQ situation (smaller groups hitting largely undefended systems with unusually high multipliers). As the test period goes on we will be interested to see how the lower defensive multipliers (thanks to normal decay and system changing hands losing their Strategic index) will impact the flow as well as what happens when the active groups start running out of undefended territory and begin bumping heads with each other more.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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kiu Nakamura
Brave Newbies Inc. Brave Collective
30
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Posted - 2015.06.20 15:57:22 -
[147] - Quote
klana depp wrote:yesterday we decided to just give up because it was too boring to wait for 43 minutes doing nothing.
If you don't want to invest 43m to conquer space on your behalf, you dont want that space in the first place. SCNR. |
Gabriel Karade
Noir. No Not Believing
256
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Posted - 2015.06.20 16:00:25 -
[148] - Quote
Is it possible for something to cause station vulnerability windows to change? we've (apparently randomly) now got one of ours out of sync with the other (i.e. TCU/IHub) vulnerability windows...
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Dreamer Targaryen
Brave Newbies Inc. Brave Collective
1
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Posted - 2015.06.20 18:12:56 -
[149] - Quote
I would appreciate having a timer of the cooldown-cycle at the end, to know when I am finally free to warp off again. Regarding the 45min-1h entosis-periode, I disagree with shortening it. Taking the living-space from people, should take you at least an hour. |
Gabriel Karade
Noir. No Not Believing
256
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Posted - 2015.06.20 19:59:31 -
[150] - Quote
Just for info; when you pop the nodes associated with the IHub, it (the IHub) just disappears - no big badda boom :/
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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