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Tylaris Solaris
Auroran PeaceKeepers Northern Regions Alliance
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Posted - 2006.11.24 06:26:00 -
[1]
When CCP let us know that they would be nerfing jammers, and boosting the bonuses on the specified jamming ships, I was jumping for joy. I think however, that the dev team didnt think things through with it, because it ends up being an all around nerf.
Here is an example of the way jamming works now:
The Rook currently gets a jamming strength bonus of 10% per level. If the pilot has Recon Ships lvl 5, they would get a 50% bonus to all jammer strength. Lets say our pilot is using a BZ-5 Nuetralizing Spacial Destabilizer ECM
The BZ-5 gets a gravimetric strength of 7.2 and a strength of 2.4 against all other sensor types. With our pilots Recon Skill he would recieve an additional 50% to that strength making it 11.8 against gravimetric, and a 3.6 against all other sensor types.
Here is an example of how this would work post Revelations:
The Rook will get a jamming strength bonus of 20% per level. (twice as much as is currently) If our Pilot has Recon Ships lvl 5 this ends up being a 100% increase. Our Pilot is still using a BZ-5 Neutralizing Spacial Destabilizer ECM.
Post Revelations the new jammer stats for the BZ-5 is 3.6 to gravimetric, and 1.2 to all other sensor types. (Half as much as is currently) With our pilots Recon skill he would recieve an additional 100% strength, the modified strength is 7.2 to gravimetric, and 2.4 to all other sensor types. (33.33 repeating % less. Back to the pre Kali base strength)
I hope that the dev team did not so this intentionally, and it was just a flaw in their math that hasnt been pointed out, but by halfing the jammer base strength and doubling the jammer bonus, you dont get the same number as you did before. You get a number 2/3's as much.
If you want to make the Caldari Recons absolutely worthless... this would be the way to do it.
Maybe I am missing something though somewhere... is it possible the rules for the way jammers stack has been changed or something?
"Use Humilty to make them Haughty. Tire them by flight. Cause division among them. WHen they are unprepared, attack and make your move when they do not expect it." Sun Tzu, "The Art of War |
Risien Drogonne
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Posted - 2006.11.24 06:27:00 -
[2]
You're missing the signal distortion amplifiers.
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Tylaris Solaris
Auroran PeaceKeepers Northern Regions Alliance
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Posted - 2006.11.24 06:49:00 -
[3]
I wasnt missing that actually. Signal Distortion amplifiers are nice, but they require a low slow. So now I have to fill my mids AND lows with jamming modules sacrificing what little tank I may have been able to get from the low slots?
It also defeats the purpose of nerfing jammers so that only jamming specific ships will use them. The low slot items can be used on any ship to boost jamming effects.
While we are on the subject, the new jamming 'rig slots' also are worthless due to the fact that they weaken your shields even more, thus further contradicting the nerfs original intent. Caldari ships are the only ships that get jamming bonuses. They also rely on shields as their defense. Meaning it would be more useful to put the new rig slots on something like a domi that couldnt care less about shields.
What really is supposed to make the jamming specific ships stand out? Sure they can add all these new modules to boost their jamming back to, and possibly even past their original ability. At the same time though that ship has become so weak due to the negative impacts of these new modules that a noob fresh out of Jita in his brand new condor could take it out if you didnt get it jammed in time.
"Use Humilty to make them Haughty. Tire them by flight. Cause division among them. WHen they are unprepared, attack and make your move when they do not expect it." Sun Tzu, "The Art of War |
BugxEarl
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.11.24 07:11:00 -
[4]
You also forgot the rigs. Quit whining.
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Famine Aligher'ri
V i L e
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Posted - 2006.11.24 08:09:00 -
[5]
Originally by: BugxEarl You also forgot the rigs. Quit whining.
The rigs are not good enough. They boost very little. However the new low slot does boost a lot from what I can see. Which is a true sacrifice imho.
I took a 4xHypnos Multispec Rapier with 2xECM lowslot enhancers into battle with 2xWarp core stabs. I jammed a Raven 5xtimes in a row the first testing round. I took it agianst a Jaguar and a ishkur. I perm jammed the Jaguar and killed him first. I then did the same to the Ishkur.
My feedback on this, is to boost the ECM rig enhancement. It's just not worth it on non-ecm bonused ships. I failed 4xcycles on a 16 strength ship after this. ECM is still strong though.
Vile - Recruiting Pirates |
Ed Gein
Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2006.11.24 08:33:00 -
[6]
Yes actually, you do have to fill your low slots, Tux said that. This prevents scorps from plating up and being solopwnmobiles, and gate tanking jammers. Also prevents stabbing up jam boats, but I think that is nerfed now anyway.
-------------------------------------------------------------- What do you call the person that brings a gun to a knife fight?
The Winner. |
Bluetit
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Posted - 2006.11.24 08:49:00 -
[7]
the problem with this is the scorp is now better than the rook. when the rook (forget prices it is overpriced.) is meant to be the most specialized skill wise EW ship.
I think the rook should be at least as good as it was before patch. but hey thats my two pence.
And yes i am biased i fly one :)
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.24 09:26:00 -
[8]
OP, you should compare your new stength with all other races strengths.
You get a total of 7.2 with max skills. All others have 3.6. That means you are twice as good as jamming than anyone else. Before patch, you had 11.8 agenst a 7.2 , which is only 61% better.
You might not get better, but everyone else is getting a serious hit from the bat.
I sure hope that's what the devs intended.
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Zixxa
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Posted - 2006.11.24 12:03:00 -
[9]
Originally by: Ed Gein Yes actually, you do have to fill your low slots, Tux said that.
Tux said? Wow. Who is Tux? Sir Molle? Or may be Cyvok? No. Tux is developer who knows about the gameplay less, than sixmonth noob fighting in GW.
Quote: This prevents scorps from plating up and being solopwnmobiles, and gate tanking jammers.
Yes, it is really prevents from the plating. Which means NERF of all ECM boats to the UNUSABLE state. Just FYI, Scorp has dps at the level of the good turret FRIGATE T1. With cruisers t2 you may count on 150 DPS(approx 500 from high damage 12 sec ROF multiply on 4). And these missiles Scorp cannot use - (cap rech is damaged), so real DPS with precision is 120. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Wrayeth
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.24 12:13:00 -
[10]
Edited by: Wrayeth on 24/11/2006 12:13:10 I agree that the ECM nerf takes it too far in regards to specialized jamming ships. I also agree that a rig that boosts jam strength at the expense of shields is definitely messed up - as someone stated, the domi will be able to fit a couple without breaking a sweat and could care less about its shields.
EDIT: And if you're nerfing ECM in this manner, where's the sensor damper nerf? Those are actually more reliably effective than ECM. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!" |
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Kamikaaazi
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Posted - 2006.11.24 12:21:00 -
[11]
Originally by: Zixxa
Originally by: Ed Gein Yes actually, you do have to fill your low slots, Tux said that.
Tux said? Wow. Who is Tux? Sir Molle? Or may be Cyvok? No. Tux is developer who knows about the gameplay less, than sixmonth noob fighting in GW.
Quote: This prevents scorps from plating up and being solopwnmobiles, and gate tanking jammers.
Yes, it is really prevents from the plating. Which means NERF of all ECM boats to the UNUSABLE state. Just FYI, Scorp has dps at the level of the good turret FRIGATE T1. With cruisers t2 you may count on 150 DPS(approx 500 from high damage 12 sec ROF multiply on 4). And these missiles Scorp cannot use - (cap rech is damaged), so real DPS with precision is 120.
if you fit a eccm module on average BS then you get sensor strengths around 40. Max skilled scorp has a 20% chance to jamm it with RACIAL jammer and 7.5% with none racial. Without any tank the scorp is going to die in seconds if his jamm fails. With your frigate DPS you arent going to kill anyone anyway. Looks like a pretty useless ship to me now.
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keepiru
Supernova Security Systems
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Posted - 2006.11.24 12:23:00 -
[12]
Originally by: Wrayeth I also agree that a rig that boosts jam strength at the expense of shields is definitely messed up - as someone stated, the domi will be able to fit a couple without breaking a sweat and could care less about its shields.
There's a lot of that special kind of stupidity with Rigs, both skewed towards armour and towards shields. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
Melicien Tetro
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Posted - 2006.11.24 12:30:00 -
[13]
I think the idea is that ECM was way too powerful across the board, and allowed for you to do too much outside ecm. The death of solo-pwn mobile ecm is drawing nigh. However! For anyone willing to dedicate themselves, you actually have the capability to field even stronger ecm, at an increased risk. I'm not sure if I will be more or less bitter when I get perma-jammed by an ecm ship knowing that it has a guaranteed paper tank, but we'll see. On a side note, the previously underwhelming ecm drones see a tiny increase in usefulness having not been whacked with the bad.
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Zixxa
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Posted - 2006.11.24 12:35:00 -
[14]
Originally by: Melicien Tetro I think the idea is that ECM was way too powerful across the board, and allowed for you to do too much outside ecm. The death of solo-pwn mobile ecm is drawing nigh. However! For anyone willing to dedicate themselves, you actually have the capability to field even stronger ecm, at an increased risk.
No-no-no. You have capability to field Rook with former ECM strength, but at price of two low slots and two rigs. You have NO capability to field any other ECM ship with former ECM strength. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Melicien Tetro
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Posted - 2006.11.24 12:38:00 -
[15]
Originally by: Wrayeth Edited by: Wrayeth on 24/11/2006 12:13:10 I agree that the ECM nerf takes it too far in regards to specialized jamming ships. I also agree that a rig that boosts jam strength at the expense of shields is definitely messed up - as someone stated, the domi will be able to fit a couple without breaking a sweat and could care less about its shields.
It could equip tons of better rigs, though. Increase it's tank, it's gank, it's anything. Giving a boost to nerfed ecms at the expense of shields, and a rig slot and calibration better spent elsewhere seems like a no-no.
Originally by: Wrayeth EDIT: And if you're nerfing ECM in this manner, where's the sensor damper nerf? Those are actually more reliably effective than ECM.
Because they're not nearly as frustrating. Because they are reliable, which means they're not based on some magic dice roll. Because they're not complete game breakers, but % hits to a targetted stat, like all of the rest of E war. Because there's a mod that's commonly used that actively counters them. I think that was sufficient.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.24 12:39:00 -
[16]
Originally by: Melicien Tetro I think the idea is that ECM was way too powerful across the board, and allowed for you to do too much outside ecm. The death of solo-pwn mobile ecm is drawing nigh. However! For anyone willing to dedicate themselves, you actually have the capability to field even stronger ecm, at an increased risk.
I can do 7.56 ecm strength in my scorpion, _if_ I stuff all the lows and the rig slots with ECM enhancers. And still have the usual distinctly unimpressive DPS, or ability to actually kill anything.
Rooks, well I've not flown many in PvP because of the price tag, but with all ECM boosters and the rigs (which is marginally better because of less stacking) gives is a _little_ bit more than it is currently 8.4 at recons 4, vs 8.5 or so.
Solopwnmobiles they ain't.
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Tylaris Solaris
Auroran PeaceKeepers Northern Regions Alliance
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Posted - 2006.11.24 12:39:00 -
[17]
Edited by: Tylaris Solaris on 24/11/2006 12:42:34
Originally by: Famine Aligher'ri
The rigs are not good enough. They boost very little. However the new low slot does boost a lot from what I can see. Which is a true sacrifice imho.
I took a 4xHypnos Multispec Rapier with 2xECM lowslot enhancers into battle with 2xWarp core stabs. I jammed a Raven 5xtimes in a row the first testing round. I took it agianst a Jaguar and a ishkur. I perm jammed the Jaguar and killed him first. I then did the same to the Ishkur.
My feedback on this, is to boost the ECM rig enhancement. It's just not worth it on non-ecm bonused ships. I failed 4xcycles on a 16 strength ship after this. ECM is still strong though.
This just further supports my theory that the new nerf for jammers is doing nothing different. If anything I think it makes it worse. Non-jammer specific ships now have the ability to be just as strong as they were before, while jammer specific ships take a serious blow to their defenses to achieve their old strength.
I dont think the new low-slot jammer mods should have been added. The rig slots are okay. My opinion: take the low slots out and fix the bonuses. Edit: Actually, the rig slots need some fixing too. Make the penalty something like increased cap need for ECM. Don't take away the ECM ships only form of defense.
"Use Humilty to make them Haughty. Tire them by flight. Cause division among them. WHen they are unprepared, attack and make your move when they do not expect it." Sun Tzu, "The Art of War |
Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.24 12:46:00 -
[18]
ECM killed the fun in small gang PvP. Now ECM is nerfed so we can have more fun. Where is the problem? I only see one for people who get off on winning at any cost, or spoiling any fun the opponent might have, and I couldn't care less what that particular ilk thinks... Nerfed ECM will make EVE a funner place. It is like the silver lining of the dark cloud Kali is otherwise... (Though imho ECM needed a complete rework of the mechanic, not a nerf to the current one. Disabling an entire enemy ship for a long time with one module is just stupid.) --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Zixxa
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Posted - 2006.11.24 12:52:00 -
[19]
Originally by: Leandro Salazar ECM killed the fun in small gang PvP.
Just opposite. ECM added FUN into small gang PvP. Small gang Pvp became more interesting.
Originally by: Leandro Salazar Now ECM is nerfed so we can have more fun.
If you have so much fun from stupid damage dealing, than go to Lineage 2.
Originally by: Leandro Salazar Where is the problem?
See above. And remember, that Rook, Falcon, Scorpion, Blackbird are mostly useless now. Together with ECM modules and ECM skills.
Quote: Though imho ECM needed a complete rework of the mechanic, not a nerf to the current one. Disabling an entire enemy ship for a long time with one module is just stupid.)
If disabling entire enemy ship for a long time is so stupid, why not remove NOS and TD?
--------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Melicien Tetro
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Posted - 2006.11.24 12:57:00 -
[20]
Originally by: Zixxa
Originally by: Melicien Tetro I think the idea is that ECM was way too powerful across the board, and allowed for you to do too much outside ecm. The death of solo-pwn mobile ecm is drawing nigh. However! For anyone willing to dedicate themselves, you actually have the capability to field even stronger ecm, at an increased risk.
No-no-no. You have capability to field Rook with former ECM strength, but at price of two low slots and two rigs. You have NO capability to field any other ECM ship with former ECM strength.
I beg to disagree. I think the new falcon/scorpion also surpass their pre-kali incarnations in terms of max possibly jam strength based on merits of having additional low slots. Here's some really really vague math. Falcon/Scorp. Strength of pre-nerf ecm = random number 8. (8/2)=(4*1.5)ship bonus*(1.25skill bonus)*~1.6(for three ecm mods)* 1.2(for rigs)= 14.4 8*1.25*1.25=12.5 I might be tired, or missing something, but I'm pretty sure I'm on the spot with that. I would also like to take this time to point out that the t2 ecm ships are the only ones who are going to be able to equip two t2 rigs relative to their respective e war.
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Tanya Kovacs
SteelVipers YouWhat
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Posted - 2006.11.24 13:00:00 -
[21]
Edited by: Tanya Kovacs on 24/11/2006 13:02:38 First: I'm a specialised ECM-pilot and dedicated Scorppilot.
Second: Atm nearly all Fleet-Scorps are plated like hell to have some HP-buffer. Anyway they die really fast in case of focusfire (which WILL happen).
With Kali all Ships will get a HP-Boost. So with some plates the Scorp will be maybe able to warpout when under fire in a fleetbattle. But your ECM-strength will way weaker then before, so you have to sacrifice HP (plates) for gang (ecm-damage mods). Not that bad, but: You will be even more primary then before, because you are now the "ECM-race". Someone stated you will never ever have the same ECM-strength (not sure if he tried a ECM-damage mods) like pre-Kali - so this means: you die as fast as before with lower ECM-strength then before while battles lasts longer and your jams are more likely to fail?
If this is true: horay for wasted skillpoints.
Is this right? (Guess I have to check on SiSi for my own, anyway)
edit: Oh crossposting with another poster. Hm seems it isn't that bad as stated first if this are the true numbers. So you have now the choice between heavy tank but weaker ECM-strength, or more ECM-strength but weak "tank" and some in-between. Sounds good to me. -- All my postings reflects just my personal opinion and my lacking knowledge of proper english.
There is no lag in EVE \o/ |
Trillian Mcmillan
The Arrow Project The ARR0W Project
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Posted - 2006.11.24 13:00:00 -
[22]
Edited by: Trillian Mcmillan on 24/11/2006 13:03:15
Originally by: Leandro Salazar ECM killed the fun in small gang PvP. Now ECM is nerfed so we can have more fun. Where is the problem?
The problem is (for me at least)... Not only ECM was nerfed. But also ECM ships. Their effectivness as jammers has been greatly reduced. Yes, i can still come close or just above of the jammer str i had before but only by dedicating ALL the slots (including rigs) to it.
Now i am a dedicated ECM pilot. My ships or my jamming was never that much of a problem was it? I can jam a lot, true. But i can ca do nothing but jam. I cant kill anything but a noob in an industrial. The problem with ECMs was not the scorps or the rooks which used it. The problem was domis, ruptures and such.
Why the hell was i nerfed? And if you must reduce dedicated ecms ship jamming ability please give us other advantages.
Please. Remove the stupid ECM dmg mod and give bonuses to ECM ships which bring them to the lvl they are now at. Leave ECM rigs. All aspects of a ship get a boost with rigs. I dont see why ECM should be any different in this respect.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.24 13:20:00 -
[23]
Originally by: Trillian Mcmillan Edited by: Trillian Mcmillan on 24/11/2006 13:03:15
Originally by: Leandro Salazar ECM killed the fun in small gang PvP. Now ECM is nerfed so we can have more fun. Where is the problem?
The problem is (for me at least)... Not only ECM was nerfed. But also ECM ships. Their effectivness as jammers has been greatly reduced. Yes, i can still come close or just above of the jammer str i had before but only by dedicating ALL the slots (including rigs) to it.
Now i am a dedicated ECM pilot. My ships or my jamming was never that much of a problem was it? I can jam a lot, true. But i can ca do nothing but jam. I cant kill anything but a noob in an industrial. The problem with ECMs was not the scorps or the rooks which used it. The problem was domis, ruptures and such.
Why the hell was i nerfed? And if you must reduce dedicated ecms ship jamming ability please give us other advantages.
Please. Remove the stupid ECM dmg mod and give bonuses to ECM ships which bring them to the lvl they are now at. Leave ECM rigs. All aspects of a ship get a boost with rigs. I dont see why ECM should be any different in this respect.
The point is that as it currently is on TQ, ECM is way too powerful. I don't care that a dedicated ECM ship can't kill anything. It sure as hell can keep another 4-5 ships from killing anything while your buddies kill them.
When I see a Rook or a Scorp on scan when there is a chance for a small gang fight, I just stay docked. That is why ECM isn't fun. There is no point in fighting something when you have no reasonable and practical way to stop it.
It's great that ecm boost mods and ecm rigs are required to put the ecm mods back at regular strength. Heck, IMO they need another 10-15% strength removed once everything is maxed out, and they'd still be plenty effective.
When I can go into FFA1 on test with a T1 fitted Scorp and jam FOUR battleships pretty much non stop, you don't think that's a little overpowered?
Because I said so...
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.24 13:27:00 -
[24]
Originally by: Melicien Tetro * 1.2(for rigs)
Rigs are stacking nerfed with modules, you won't get that much from them. The total you will get from 4 mods + 2 rigs is 1.6807 and the total from 2 mod + 2 rigs (rook) is 1.5311
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C4rnag3
Caldari SynchronizerZ
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Posted - 2006.11.24 13:28:00 -
[25]
as i heard about ECM nerfing, i thougt this is cuz everyone can fit it. CCP told us about "new" modules wich can fit on ECM boats so these boats are going same way as now on retail.
anyways: in every the scorp is the first target. ok, we live with that. now we have to fit amplifier to low and 3 rigs to get nearly (not the same) the strength as now.
fact: ECM boats will be more expensive and will now faster detroyed cuz they have NO tank fact 2: now its more usefull to fit 6 sensor dampener on a scorp than jammer why is CCP nerfing ECM pilots? give them a employment. give them skills or more bonus to the ecm boats so the pure ecm boats gets an effectly appointment.
carn.
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Melicien Tetro
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Posted - 2006.11.24 13:56:00 -
[26]
Originally by: murder one
Originally by: Trillian Mcmillan Edited by: Trillian Mcmillan on 24/11/2006 13:03:15
Originally by: Leandro Salazar ECM killed the fun in small gang PvP. Now ECM is nerfed so we can have more fun. Where is the problem?
The problem is (for me at least)... Not only ECM was nerfed. But also ECM ships. Their effectivness as jammers has been greatly reduced. Yes, i can still come close or just above of the jammer str i had before but only by dedicating ALL the slots (including rigs) to it.
Now i am a dedicated ECM pilot. My ships or my jamming was never that much of a problem was it? I can jam a lot, true. But i can ca do nothing but jam. I cant kill anything but a noob in an industrial. The problem with ECMs was not the scorps or the rooks which used it. The problem was domis, ruptures and such.
Why the hell was i nerfed? And if you must reduce dedicated ecms ship jamming ability please give us other advantages.
Please. Remove the stupid ECM dmg mod and give bonuses to ECM ships which bring them to the lvl they are now at. Leave ECM rigs. All aspects of a ship get a boost with rigs. I dont see why ECM should be any different in this respect.
The point is that as it currently is on TQ, ECM is way too powerful. I don't care that a dedicated ECM ship can't kill anything. It sure as hell can keep another 4-5 ships from killing anything while your buddies kill them.
When I see a Rook or a Scorp on scan when there is a chance for a small gang fight, I just stay docked. That is why ECM isn't fun. There is no point in fighting something when you have no reasonable and practical way to stop it.
It's great that ecm boost mods and ecm rigs are required to put the ecm mods back at regular strength. Heck, IMO they need another 10-15% strength removed once everything is maxed out, and they'd still be plenty effective.
When I can go into FFA1 on test with a T1 fitted Scorp and jam FOUR battleships pretty much non stop, you don't think that's a little overpowered?
If I were a dedicated ecm pilot, I'd be happy to see a proper niche being carved out for me. Oh wait. I am a reasonably deeply invested ecm pilot. A blanket nerf to ecm, with an increase to the bonus from ecm ships is a considerable boost to the need for ecm dedicated ships. Am I the only one who was ever ****ed that I couldn't sacrifice tank for added ecm strength?
I like the way this is all going. It's turning into "Everyone should bring along an ecm ship," as opposed to "Everyone should fit a multispec lawl i won."
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Melicien Tetro
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Posted - 2006.11.24 13:59:00 -
[27]
Originally by: Hoshi
Originally by: Melicien Tetro * 1.2(for rigs)
Rigs are stacking nerfed with modules, you won't get that much from them. The total you will get from 4 mods + 2 rigs is 1.6807 and the total from 2 mod + 2 rigs (rook) is 1.5311
Are you sure? I was reasonably certain that rigs got stacked separately.
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Lunanie
Final-Vendetta
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Posted - 2006.11.24 14:49:00 -
[28]
Edited by: Lunanie on 24/11/2006 14:50:32 Check how many Scorp pop evey day on the killboards.... and how many ship are killed by a Scorp for example.
The point is that they are not the i win button because they pop even more then other ships used in fights and it's not that funny to fly a always-primary ship anyway.
They boosted the ECCM mods some patches ago and with 1 active ECCM a BS is pretty hard to jam.
So...... ECM is NOT overpowered CCP so at least don't nerf the ECM ships with stupid useless rigs and low slot using mods (maybe make those high slot so other ships will not use it that much)
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Melicien Tetro
Gallente FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.24 15:18:00 -
[29]
Originally by: Lunanie Edited by: Lunanie on 24/11/2006 14:50:32 Check how many Scorp pop evey day on the killboards.... and how many ship are killed by a Scorp for example.
The point is that they are not the i win button because they pop even more then other ships used in fights and it's not that funny to fly a always-primary ship anyway.
They boosted the ECCM mods some patches ago and with 1 active ECCM a BS is pretty hard to jam.
So...... ECM is NOT overpowered CCP so at least don't nerf the ECM ships with stupid useless rigs and low slot using mods (maybe make those high slot so other ships will not use it that much)
All ships merits should here-by be measured by their kills to death ratio. On that note, I'm going to go play counter-strike. Or world of warcraft. If a scorp always gets called primary, doesn't that tell you that it's a hyper valuable asset? I see alot of ecm pilots jamming the wrong targets, and getting gibbed. Learn to pick your jam targets sensibly. Learn to stagger your ecm. Or, put more ecm into your fleet build. If your ecm is getting shot, turn off all the enemies who are going to shoot the ecm. I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story.
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Zixxa
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Posted - 2006.11.24 15:27:00 -
[30]
Originally by: Melicien Tetro
All ships merits should here-by be measured by their kills to death ratio. On that note, I'm going to go play counter-strike. Or world of warcraft.
Right. Latest ECM nerf start converting of Eve into stupid counter-strike.
Originally by: Melicien Tetro If a scorp always gets called primary, doesn't that tell you that it's a hyper valuable asset?
No. It means that killing it is easy target and very effective beacuse no annoyance more. But it was in past. Fit ECCM and be happy with nerfed ECM.
Quote: I see alot of ecm pilots jamming the wrong targets, and getting gibbed. Learn to pick your jam targets sensibly. Learn to stagger your ecm. Or, put more ecm into your fleet build. If your ecm is getting shot, turn off all the enemies who are going to shoot the ecm.
Words, words, words. Bring more Abaddons/Maels/Pests/Megas/Hypes, set corect distance and kill enemy. You do not need Scorpion here at all. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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