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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1750
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Posted - 2015.06.19 14:20:10 -
[1] - Quote
I find it interesting that the missile versions of TCs and TEs have the same CPU requirements as their turret counterparts, yet BCUs require more CPU than turret damage mods.
For a dev: did you chose the level of buffage of the new mods to be lower than the turret counterparts to accommodate the equal CPU usage, or are you just giving missiles a free ride on this one? Is it safe to assume that the bonuses from these new modules are stacking penalized like their turret counterparts?
Please note that I am not complaining. I am simply curious and am rather excited to see how these play out. I do have to say though, a Phoenix with 3x midslot missile mods will be...interesting....
My Many Misadventures
I seek to create content, not become content.
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1750
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Posted - 2015.06.19 14:52:32 -
[2] - Quote
I may have to steal that....
My Many Misadventures
I seek to create content, not become content.
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1750
|
Posted - 2015.06.19 14:55:33 -
[3] - Quote
Deacon Abox wrote:stoicfaux wrote:TinkerHell wrote:I dont even get why these are needed. Why are missiles now being made the same as guns?
The same...yet not effected by TDs or an equivalent ewar.
I see this going well. Missile Spam + MGCs providing updates to missiles in flight + TD affecting missiles + TiDi = increased cardiovascular related reductions in Hamster resources Worst case, I tell my kids their hamsters died suddenly in the night, and I ship them[1] off to the London data center. [1] The hamsters, not the kids. The kids get shipped in the Fall. Bull ****. No heavier load than any other ewar. Better than the server having to calculate the actual position in space of all those missiles relative to the position and area of effect of a raft of smarties going off. TDs should be much easier on the server than firewall usage. Rise and Fozzie, where is the TD effect to counter the use of these modules. Pretty soon you will have all missiles all the time murdering small ships with no end. How does this Balance anything? As long as any eventual missile EWAR only effects missiles at the time they're launched there shouldn't be any more server load than there is currently. If CCP tries to apply missile EWAR to missiles in flight though, that could potentially become burdensome.
My Many Misadventures
I seek to create content, not become content.
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1750
|
Posted - 2015.06.19 14:57:03 -
[4] - Quote
Deacon Abox wrote:stoicfaux wrote:Andre Vauban wrote:Any thoughts of creating a tracking disruptor equivalent for missiles? None what-so-ever:"We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future." /RTF MOP Don't be so smug. It is not none what so ever. Just more of the SOON. Hope that really is soon this time because no one will be flying anything small soon. You missed the point I think. At the bottom of Rise's OP (which is what stoicfaux linked), Rise talks about adding missile-based EWAR eventually, just not right now.
My Many Misadventures
I seek to create content, not become content.
Inaugural C&P Thunderdome Champion
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1750
|
Posted - 2015.06.19 15:41:48 -
[5] - Quote
Deacon Abox wrote:Bronson Hughes wrote: As long as any eventual missile EWAR only effects missiles at the time they're launched there shouldn't be any more server load than there is currently. If CCP tries to apply missile EWAR to missiles in flight though, that could potentially become burdensome. Of course. Ive often wondered whether my missiles are getting the effect of a painter if its activated after the missiles were already in flight. That is, does the server calculate the explosion effects on launch and just apply them when they reach the target or does it do a recalculation on impact. Turning these missile tracking enhancing mods on after launch could then also become problematical for the server. I am 90% certain that target-related values (target velocity, signature radius, resists, etc.) are calculated at impact. This would include the target being painted, webbed, running a prop mod, etc.
As for the missile buffing mods, in order to get the full benefit of the velocity/flight time bonuses, they would have to be applied at launch. Since it doesn't make much sense to me to have a module apply some of its bonuses at launch and some at impact, I'm guessing that the missile explosion velocity and explosion radius bonuses would be applied at launch as well.
This last bit is pure speculation mind you.
EDIT: Clarified the first bit.
My Many Misadventures
I seek to create content, not become content.
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1821
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Posted - 2015.07.05 12:33:17 -
[6] - Quote
Chance Ravinne wrote:In shorthand:
- New powerful mods + new stacking penalties: Good
- New nerfed mods + old non-penalized stacking: Good
- New powerful mods + old non-penalized stacking: Overpowered
- New nerfed mods + new stacking penalties: Underpowered
Pretty much this. With the first pass CCP gave us too much, then to fix it they took too much away.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1825
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Posted - 2015.07.06 16:54:48 -
[7] - Quote
Capqu wrote:Core Defense Field Extender
Trimark Armor Pump
no stacking penalties, most common rigs in the game
better add stacking penalties to rigors LOL Different game mechanic than missile stats.
No item that adds raw HP or a percentage of HP is stacking penalized.
Every item that modifies weapon performance except missile rigs is stacking penalized. The missile rigs becoming stacking penalized is a necessary, albeit horribly ill-timed, step to maintain consistency with core game mechanics. I see it as a bug fix more than anything. To those who are saying that the lack of penalty made up for poor performance, I say that the problem is with missiles, not the rigs. Letting one set of rigs stay bugged for years to compensate for poor missile performance says a lot about how bad off missiles really are overall.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1825
|
Posted - 2015.07.06 18:30:59 -
[8] - Quote
Frostys Virpio wrote:Bronson Hughes wrote:Different game mechanic than missile stats.
No item that adds raw HP or a percentage of HP is stacking penalized.
Every item that modifies weapon performance except missile rigs is stacking penalized. The missile rigs becoming stacking penalized is a necessary, albeit horribly ill-timed, step to maintain consistency with core game mechanics. I see it as a bug fix more than anything. To those who are saying that the lack of penalty made up for poor performance, I say that the problem is with missiles, not the rigs. Letting one set of rigs stay bugged for years to compensate for poor missile performance says a lot about how bad off missiles really are overall. Then maybe they could fix the issue while fixing the rigs instead of giving us a sub-par mod as an excuse to be touching missile and fix the stacking irregularity. I agree 100%. Sadly, CCP doesn't.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1840
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Posted - 2015.07.08 18:44:01 -
[9] - Quote
Cartheron Crust wrote:Matt Faithbringer wrote:Caleb Seremshur wrote:Did everyone forget that devblog where the mentioned they were going to add (penalties) to ALL rigs as they reviewed them?
Stacking penalties were an inevitability based on that public statement. All rigs?? So they will make trimarks stacking penalized? ****. That will seriously **** over some fits. PS: and **** that language filter. Good. Less EHP = more stuff dies. Certain attributes suffer stacking penalties, certain others do not. If CCP changes raw hitpoint amounts (shield, armor, or hull) to a stacking penalized stat that would be...interesting. I haven't seen anything indicating changes that sweeping. The penalties I heard about were specifically for the rigs that currently have no drawback.
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
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