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Thread Statistics | Show CCP posts - 3 post(s) |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec
13476
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Posted - 2015.06.19 23:53:14 -
[1] - Quote
Tyberius Franklin wrote:Vic Jefferson wrote:So you are treating the symptoms again, rather than the disease. Speed meta is the disease. Is this change actually intended to treat any symptom of that issue, or is that just a minor side effect?
Not even treating the symptoms, it will actively make it worse, since missiles will see a huge power boost against everything in the game except the toxic speed creep.
That said, missiles needed an update for a while now, so I am glad they are being looked at. And that further said, I do not think this is the way to go about it. But, one way or another, our feedback really hasn't mattered in a long time about things like this, so we will wait and see, and probably laugh about the inevitable unforeseen consequences of these changes.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec
13476
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Posted - 2015.06.20 00:40:05 -
[2] - Quote
Tyberius Franklin wrote: The idea that a missile damage application move could solve any issues with BC's and BS's as a whole seems so absurd that I can't help but doubt it could be the reasoning, moreso than any implication the timing could create.
No less absurd than fixing bombers by gutting fleet warp, but here we are.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec
13477
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Posted - 2015.06.20 02:15:21 -
[3] - Quote
DHB WildCat wrote: At least caldari will rule eve for a little while lol!
I wouldn't be happy about this were I you. I forsee this leading up to a savage nerf of missiles eventually, when CCP finally wakes up and tones down the speed creep, abrogating the necessity of this buff completely. And if they do anything, they don't nerf by halves.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Kaarous Aldurald
Black Hydra Consortium. CODE.
13520
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Posted - 2015.06.27 05:00:54 -
[4] - Quote
So... anyone else fail to see why you'd run the newly nerfed mods over a target painter? I sure can't.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Kaarous Aldurald
Black Hydra Consortium. CODE.
13521
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Posted - 2015.06.27 14:31:03 -
[5] - Quote
gascanu wrote:Kadesh Priestess wrote:gascanu wrote:wait! wait! are you guys saying that after this buff to missiles we will need 3 rig slots and 1 med slot to get the stats you now have with only 3 rig slots??? if so, man. this is a hell of a buff Well 2 t2 rigors + 1 t2 flare will have pretty much same efficiency as now. When you pimp out missile range, you don't fit 3 hydraulic bay thrusters, right? i don't know i don't fly any missile ship bigger than a frigate
I fly a Sacrilege, Gila, and Rattlesnake, and that's about it. And the missiles are not why I fly them, it's more something I have to deal with to get their kickass hulls.
Once I train into Command Ships, I damn sure won't be using the missile variants of any of them.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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