|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Zan Shiro
Alternative Enterprises
685
|
Posted - 2015.07.06 04:09:40 -
[1] - Quote
Phaade wrote:They really put CCP's best and brightest on this one.
LOL, so small minded.
TBH..after this patch I would recommend CCP put the Missile QA people on the drone QA team and well...stick the current drone QA team somewhere else (they are moving offices....lots of creative jobs come to mind, like why pay movers when you have employees already). Missile QA team went from getting our hope up to dashing them just on sisi alone. I will even be nice and say they have some "they were op" basis. I would give them kudos for that if actually legit. in a mere few weeks they killed a great idea we have wanted for years. May hate the results of that but have to admire in some sick way the efficacy and skill that requires.
Now lets pull drone QA and put these people here. If they apply the same level of effort....because of drones will suck for all all boats by (US) labor day. They'd at least kill the 1-2 problem children in the process. Missile QA team could pull this off. Sure as hell did damn fine work making me even go this crap isn't go to work out half decent even for my rattler. And that has slots to work with. |
Zan Shiro
Alternative Enterprises
690
|
Posted - 2015.07.12 13:53:09 -
[2] - Quote
Mario Putzo wrote:elitatwo wrote:Telinchei wrote:Hi all I am satisfied with the modules themselves... You seem to be the first. NOBODY ELSE IS. For missile range, they rock....sadly the problems with missiles were never about range.
This really. I accepted the nerf to range on HML long ago for example. And learned to live with it. even made lemons into lemonade and said well I have to be closer for TP anyway to avoid extreme falloff math. Then well as we know...this didn't even make TP worth ditching in many cases.
If the concern was this range with the original bonuses still not seeing why they didn't nerf flight time to reach old levels. I'd have accepted this. To avoid all the stuff they did do.
|
Zan Shiro
Alternative Enterprises
691
|
Posted - 2015.07.13 03:32:46 -
[3] - Quote
elitatwo wrote:Riot Girl wrote:GreyGryphon wrote:It would be really nice if anyone would explain what the goals of these changes were. To **** us all over, of course. I would say the following happened again: We said: "Ishtar still op!" CCP: "Nerf missiles muahahahahahahaha!!!!!1111eleven"
Actually this seems legit. They nerfed medium hybrids too. Which on some boats was a weapon to counter them somewhat. Yet another case of CCP using what could be called a Change Control Form (CCF) (others may call it other things). Document your change about to make, get it signed off on, execute the change. If something breaks....you have the CCF to go this what we did to reverse it.
They seem to be really good at this for most everything in game. Except for 1 or 2 things.... |
Zan Shiro
Alternative Enterprises
758
|
Posted - 2015.09.03 13:50:10 -
[4] - Quote
Nafensoriel wrote:Unfortunately no there has been no response. The topic has quite obviously been deemed hostile or toxic and standard practice is to ignore such things.
I know chance is still trying to get a statement but how much traction he is getting is still unknown.
This.
Or probably half jest/half truth.....they'd have to be used en masse to have something to say about it really lol. Saw em, eft'd them, ran them a little and....said well let me put that TP back on as well I have maxed skills for them and just one tp seemed to fair pretty good against what was becoming a 1 mid 1 lo slot missile mod fit.
For how I run my ships....range was never an issue I needed fixing tbh. Range was not a missile issue, to me and many others I assume. I will even state, again, I'd have given the caveat of less range to boost the stats I do care about. And the 2 slots was too deep a tradeoff when tp did me fine with just 1 slot (assuming typical 1 tp fit, not say golem).
Did a rather unscientific study here for proof of heavy use. Googled say tengu fit and looked for new mods used. Cricket cricket. Saw fits prepatch galore. very few saying omfg yes......run these new mods. I tbh fit blind here and just swapped crap....I could not find a front runner to be the new "vanilla" fit with these to be a base to work from.
When marauders got bastion....google would find these edge out old school marauders hit wise not even asking for it in the query as a comparison.
My off the cuff evaluation of this....people didn't rush to the market for these. They have to be used heavily to be abused or to even make comment. |
Zan Shiro
Alternative Enterprises
759
|
Posted - 2015.09.04 04:52:05 -
[5] - Quote
Joe Risalo wrote: That is the most Odd fit I've ever seen. Did I miss something, cause snakes used to be passive shield tanking kings..
IDK.. that fit just seems.... weird..
RLML I can't comment on....the reload headaches I hear make them not so liked to some people. Others like them though so to each their own as always. Will try at some point but have not rushed to it tbh.
Not being passive though...snakes run very decent being active tanked. This can get you a 3 slot mid slot tank (passives usually 4, so a 1 slot saving there for something else) and frees up all lows for damage and such. Has the 100mn AB and not all the sig radius hits of passive tank/mods...while not great at it being a BS its also getting some damage reduction with ghetto sig tanking (ghetto as well besides mach....this not really a BS's thing lol).
|
Zan Shiro
Alternative Enterprises
761
|
Posted - 2015.09.06 14:50:59 -
[6] - Quote
Joe Risalo wrote:Baali Tekitsu wrote:Rapid missiles are still dominating the meta, we need a rebalance and the missile td modules. I dislike the idea of missile TDs. 1) because apart from Rapids, missiles are already the weaker option. 2) Because more MGCs and other modifying options are not powerful enough to ever help counteract. 3) because if scripted to negate missile range, you're being redundant, as they already have too much range to counter, or are close enough for it not to matter. A Raven has more than enough range with any missile system for PVP, yet that range is rarely used. That would basically only work for the alliance tournament. 4) if scripted for application TD, then there's no point in using missiles, as missiles are already too heavily effected by application.
This really.
It be more possible if the new missile mods performed on par with turret TC and TE. This however was something ccp clearly avoided even on sisi with their alterations.
With some turrets I get lots of options. Good hull tracking bonus, tc/te, drop down to smaller bores....I can mitigate to varying levels some TD hits. Missiles lack this.
Rapids "fix"this really by the good old mantra that has been the basis of suppressive fire for years. You shoot lots of rounds down range really fast...something is gonna get hit and hit more often than a slower rate of fire weapon. Does it work? yes. Should it be the basis to nerf slower firing launchers? No.
|
|
|
|