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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
12978
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Posted - 2015.06.21 23:40:52 -
[1] - Quote
Hello everyone! We're ready to start the feedback thread for the fourth and final Tactical Destroyer: the Gallente Hecate.
The stats and bonuses of this ship have remained fairly steady since the last time we discussed them publicly at Fanfest. Even more than the other T3 destroyers, the Hecate is a ship with extreme strengths and extreme weaknesses. It has incredible damage and burst tank, along with the first ever hull resistance bonus in EVE. Like the Jackdaw it swings between very high agility and very low agility depending on the mode. Since it has no sig reduction in defensive mode, the Hecate will have a slightly tougher time evading damage than its peers. The Hecate is also unique in that its propulsion mode speed bonus is tied to the microwarpdrive module rather than boosting base velocity.
With 5 turrets and a 5% RoF bonus the Hecate enjoys 10 effective turrets, one more than the Confessor and Svipul. It is also the first T3 destroyer with an active tanking bonus. Since both the damage bonus and the active tank bonus come in the form of RoF reductions, capacitor will be a definite challenge for the Hecate and cap boosters should be common.
The tracking and optimal bonuses provide some excellent railgun options.
The Hecate's powergrid is extremely tight, but it has quite generous CPU.
HECATE
Gallente Tactical Destroyer Bonuses Per Level: 5% bonus to Small Hybrid Turret rate of fire 7.5% bonus to Small Hybrid Turret tracking speed 5% reduction in heat damage generated by modules
Role Bonus: 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all armor and hull resistances while Defense Mode is active 33.3% reduction to armor repairer duration while Defense Mode is active Propulsion Mode: 66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 4 M, 4 L, 5 turrets 3 Rig Slots, 400 Calibration Fittings: 54 PWG, 230 CPU Defense (shields / armor / hull) : 650 / 700 / 800 Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 280s / 2.5 Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.5 / 980,000 / 4.5 / 8.83s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 14 magnetometric Signature radius: 70 Cargo capacity: 450
Let us know what you think!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Saeka Tyr
Sanctuary of Shadows Triumvirate.
38
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Posted - 2015.06.21 23:45:07 -
[2] - Quote
neat |
Araneatrox
Sanctuary of Shadows Triumvirate.
55
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Posted - 2015.06.21 23:45:11 -
[3] - Quote
That thing is going to kick out some mad blaster DPS. |
Mystical Might
V0LTA Triumvirate.
193
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Posted - 2015.06.21 23:50:00 -
[4] - Quote
Here We Go |
Jayne Fillon
723
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Posted - 2015.06.21 23:51:05 -
[5] - Quote
this looks like it'll be the highest dps destroyer in the game if I'm not wrong
Can't shoot blues if you don't have any. Long Live NPSI.
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Monsieur Pognon
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.21 23:53:01 -
[6] - Quote
i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.
it is probably a typo. or something very sad. |
Winter Archipelago
Furtherance.
394
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Posted - 2015.06.21 23:55:24 -
[7] - Quote
That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?
Perhaps the rep bonus could be to armor and hull both?
At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?
That being said, I look forward to flying and dying in them regardless!
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Airi Cho
Dark-Rising
102
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Posted - 2015.06.21 23:56:10 -
[8] - Quote
Jayne Fillon wrote:this looks like it'll be the highest dps destroyer in the game if I'm not wrong
even more than the 800 dps eris from Suitonia? |
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CCP Fozzie
C C P C C P Alliance
12979
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Posted - 2015.06.21 23:57:55 -
[9] - Quote
Monsieur Pognon wrote:i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.
it is probably a typo. or something very sad. It was a typo.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Viceorvirtue
The Hatchery
58
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Posted - 2015.06.21 23:58:40 -
[10] - Quote
Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.
If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math. |
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Gasoline Inc
Republic Military School Minmatar Republic
0
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Posted - 2015.06.22 00:00:34 -
[11] - Quote
i would like that cool domi |
twit brent
Black Anvil Industries SpaceMonkey's Alliance
27
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Posted - 2015.06.22 00:08:35 -
[12] - Quote
Viceorvirtue wrote:Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.
If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math.
For a ROF bonus you need to divide by 0.75 instead of multiplying by 1.25 so it is 10 turrets. |
Lloyd Roses
Artificial Memories
1121
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Posted - 2015.06.22 00:12:05 -
[13] - Quote
Looks like neutrons and mwd+scram+two webs just barely fit together with DCU, AAR and 2 magstabs. Can do three bulkhead rigs and a combat probe launcher or a t2 RoF rig/two bulkheads with a 1% pg-implant and empty highs. The second would be shy of 700dps cold. |
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CCP Fozzie
C C P C C P Alliance
12979
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Posted - 2015.06.22 00:17:00 -
[14] - Quote
Winter Archipelago wrote:That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?
Perhaps the rep bonus could be to armor and hull both?
At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?
That being said, I look forward to flying and dying in them regardless!
The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.
We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Baali Tekitsu
AQUILA INC Verge of Collapse
795
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Posted - 2015.06.22 00:17:43 -
[15] - Quote
dank hull tank
RATE LIKE SUBSCRIBE
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Winter Archipelago
Furtherance.
394
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Posted - 2015.06.22 00:28:08 -
[16] - Quote
CCP Fozzie wrote: The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.
We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.
Fair enough. Thanks for the reply!
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Sard Caid
Ubiquitous Hurt The WeHurt Initiative
115
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Posted - 2015.06.22 00:35:00 -
[17] - Quote
Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.
I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements. |
Omnathious Deninard
Novis Initiis
2912
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Posted - 2015.06.22 00:37:58 -
[18] - Quote
I can't wait. I can't remember but don't the other D3s only have 4 hardpoints for 2 utility slots?
Roleplaying Trinkets for Explorers and Collectors
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MeBiatch
GRR GOONS
2086
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Posted - 2015.06.22 00:48:00 -
[19] - Quote
Sard Caid wrote:Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.
I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements.
No 4 mids is perfect. Mwd scram web or ewar and cap booster...
I'm going electron blasters on mine so i can fit either a nuet or nos on the 6th high...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Destoya
Habitual Euthanasia Pandemic Legion
426
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Posted - 2015.06.22 00:56:30 -
[20] - Quote
859 DPS with 3x T2 MFS (no gun rig), 810 with 2x MFS and a burst aerator including the double 3% hardwirings
Suitonia's video is a bit outdated since they nerfed t2 gun rigs since then if I remember right, DPS is only ~750 |
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Winter Archipelago
Furtherance.
394
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Posted - 2015.06.22 00:59:43 -
[21] - Quote
Omnathious Deninard wrote:I can't wait. I can't remember but don't the other D3s only have 4 hardpoints for 2 utility slots? Svipul and Confessor do after their balance pass, but the Jackdaw has 5&1.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Sean Parisi
Fugutive Task Force A T O N E M E N T
698
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Posted - 2015.06.22 01:01:16 -
[22] - Quote
I get the feeling this will be very strong with its sheer amount of HP from damage control in both hull and armor supplemented by armor reps to keep things topped off. |
Harvey James
The Sengoku Legacy
1182
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Posted - 2015.06.22 01:05:47 -
[23] - Quote
dps does seem a little high..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
162
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Posted - 2015.06.22 01:25:29 -
[24] - Quote
Is the base speed meant to be that low? The Confessor and Svipul have max velocities of 235 and 230 respectively. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1102
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Posted - 2015.06.22 01:31:57 -
[25] - Quote
hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps? |
Chance Ravinne
WiNGSPAN Delivery Services
253
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Posted - 2015.06.22 01:33:46 -
[26] - Quote
TrouserDeagle wrote:hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer. it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out. everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps?
The fact that it's "stupid" is why people like it! Plus because it's looked so down on, you get a huge ego boost for using it.
If you lose, you can tell yourself, "Well I hull tanked, what did I expect?" If you win, "LOL HULL TANK SUPREMACY!!!"
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Elenna Twin
Losing All Hope Was Freedom
1
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Posted - 2015.06.22 01:36:52 -
[27] - Quote
Agreed about the speed being really low. A higher base speed with a lower bonus from Prop Mode would be better imo. Everything else seems really cool, though.
Can't wait ! |
Kaarous Aldurald
Black Hydra Consortium. CODE.
13485
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Posted - 2015.06.22 01:39:09 -
[28] - Quote
Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Bienator II
madmen of the skies
3329
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Posted - 2015.06.22 01:55:43 -
[29] - Quote
will the cycle time of the repper change if you switch modes during a cycle or will it be effective with the next cycle after mode switch?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Evan Giants
Plundering Penguins
10
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Posted - 2015.06.22 02:36:50 -
[30] - Quote
Drones (bandwidth / bay): 0 / 0
why not 5/5? i mean it's gallente cmon |
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