Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Anthar Thebess
1094
|
Posted - 2015.06.22 22:13:56 -
[1] - Quote
Yes we are finally ready for this Why? Currently almost any frigate can instantly kill any wreck. This have good and bad application in game, but usually it is abused to prevent someone from warp , salvage or loot something.
Just to prevent this from happening we should think about giving wrecks more EHP. To simplify we will have 5 basic types of wrecks : S , M , L , XL , XXL * S corresponds to current wreck ehp and all it is being created when destroyer or smaller ship dies ( no difference T1/T2 or T3) * M will have around 1.5k EHP. It is created after destroying (battle)cruser or industrial ship * L comes from Battleship (maybe also orca) and have 5k EHP * XL wreck come from carrier, dread, freighter , jump freighter and rorqual , it have 20k EHP * XXL wreck come from supper carrier or Titan, it have around 50k ehp.
What will this change? 2 simple examples: - new fleet opportunity : common tactic is to kill all wrecks near your fleet to remove unwanted wapins. - more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Lloyd Roses
Artificial Memories
1126
|
Posted - 2015.06.22 23:10:49 -
[2] - Quote
I'd be fine with some warpable debris taking the wreck's place until the timer would have run out. |
Asshin Riraille
Asshin Factories
1
|
Posted - 2015.06.22 23:31:24 -
[3] - Quote
It would be logical that bigger wrecks have more ehp. |
Tiddle Jr
Galvanized Inc.
256
|
Posted - 2015.06.22 23:41:45 -
[4] - Quote
+1 |
Nyalnara
Dark Evil Undead Ponies Productions
30
|
Posted - 2015.06.23 00:40:43 -
[5] - Quote
This is logical. And it would also allow us to see a bit longer those shiny big capitals wrecks CCP invested time to design.
+1
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|
FT Diomedes
The Graduates Get Off My Lawn
1133
|
Posted - 2015.06.23 02:10:34 -
[6] - Quote
Good idea, supported.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|
Joe Risalo
State War Academy Caldari State
819
|
Posted - 2015.06.23 02:15:25 -
[7] - Quote
One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... |
Sean Parisi
Fugutive Task Force A T O N E M E N T
699
|
Posted - 2015.06.23 02:32:52 -
[8] - Quote
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck...
Or by popping their freighter when they come to scoop the loot. |
Anthar Thebess
1098
|
Posted - 2015.06.23 06:40:56 -
[9] - Quote
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... Yes , like you see this is one of the issues. Most important for me are the warpins, after the fleet warp changes those will be very important things on battlefield. "We need to kill one of the leading ships to provide warpin to bombers!"
Now you just ungroup your guns and instantly clear those.
Remember that when people see ISK they tend to do stupid things , and provide tons of content.
If you want to troll the gankers , have a bomber with scrams sitting near the dead freighter. No targeting delay after decloack.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Samillian
Angry Mustellid The Periphery
850
|
Posted - 2015.06.23 07:23:07 -
[10] - Quote
Seems reasonable to me that different classes of ship would produce wrecks that are harder to clear.
Supported.
NBSI shall be the whole of the Law
|
|
FireFrenzy
Satan's Unicorns
485
|
Posted - 2015.06.23 08:35:54 -
[11] - Quote
seems very logical:) |
Anthar Thebess
1099
|
Posted - 2015.06.23 09:41:31 -
[12] - Quote
It is about logic and all lost content Let wrecks spawn more wrecks.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
elitatwo
Eve Minions Poopstain Removal Team
690
|
Posted - 2015.06.23 10:26:56 -
[13] - Quote
Anthar Thebess wrote:It is about logic and all lost content Let wrecks spawn more wrecks.
No objections. +1
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
|
Kione Keikira
Sleepless Guardians Unreachable
14
|
Posted - 2015.06.23 10:42:37 -
[14] - Quote
I'd love this, it'd also be awesome if we could see what the wreck was previously as a bit of a memorial to the valiant capsuleers who fought there or what some poor schmuck was flying when he got blapped. Maybe also have the killmail tied to the wreck?
Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck...
The problem here isn"t the wreck being harder to pop, but the reason you're being ganked in the first place. Suicide ganking is also a problem but that's not going to go away any time soon... One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible while 0.1% of local fights back.
Master of being misunderstood.
|
Anthar Thebess
1103
|
Posted - 2015.06.23 10:51:09 -
[15] - Quote
Thats the whole point. Wrecks are wrecks. How many times you see a wreck and want to check what it is there , how many times you warped to wreck....
Look at big fleets, many times you kill wreck to remove warpins - this will be still viable after, just not so easy and instant, and after fleet warp changes very important.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Nyalnara
Dark Evil Undead Ponies Productions
32
|
Posted - 2015.06.23 11:26:06 -
[16] - Quote
Kione Keikira wrote:I'd love this, it'd also be awesome if we could see what the wreck was previously as a bit of a memorial to the valiant capsuleers who fought there or what some poor schmuck was flying when he got blapped. Maybe also have the killmail tied to the wreck? Joe Risalo wrote:One question though, is this a silent (I want to loot the suicide ganked freighter wreck we kills before someone shoots it) thread, would it?
If so, unsupported.... The only thing better than suicide ganking a freighter is trolling the gankers by popping the wreck... The problem here isn"t the wreck being harder to pop, but the reason you're being ganked in the first place. Suicide ganking is also a problem but that's not going to go away any time soon... One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible while 0.1% of local fights back.
Well, it actually happens kinda often. Except faction NPC militia is not as op as Concord.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|
Kione Keikira
Sleepless Guardians Unreachable
14
|
Posted - 2015.06.23 11:44:10 -
[17] - Quote
Nyalnara wrote:
Well, it actually happens kinda often. Except faction NPC militia is not as op as Concord.
True that I guess, though it isn't always profitable for the gankers.
I hope NPC militia and standings become relevant enough to replace sec status and Concord, standings are annoying rather than "oh **** I can't go here".
Master of being misunderstood.
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1756
|
Posted - 2015.06.23 13:51:38 -
[18] - Quote
I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1
Relatively Notorious By Association
My Many Misadventures
Inaugural C&P Thunderdome Champion
|
Anthar Thebess
1106
|
Posted - 2015.06.23 14:11:03 -
[19] - Quote
Bronson Hughes wrote:I like the idea in principle. I think your proposed EHP values are a bit high, but the idea is sound.
+1
HIgh? Cruiser - battlecruiser can have from few to few dozen thousand EHP, so 1.5k ehp wreck is not much. Battleship ehp start from frew dozen thousands , so 5k is small compared to this. Capitals , they tend to have from few hundred thousands to few milion sometimes , again just 20k ehp Supers , well those can go to few dozen milion ehp , and we have only 50k ehp on wreck ( 1 shoot to fighter bombers , or 2 shoots for dread)
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Zauler
Coven Of Witches Inver Brass
1
|
Posted - 2015.06.24 07:05:48 -
[20] - Quote
+1 |
|
Netan MalDoran
xXTheWarhammerXx
111
|
Posted - 2015.06.24 07:58:25 -
[21] - Quote
+1
"Your security status has been lowered." - Hell yeah it was!
|
Infrequent
Stillwater Corporation That Escalated Quickly.
86
|
Posted - 2015.06.24 09:22:52 -
[22] - Quote
We've been needing this for quite a while, it's always made sense, it still makes sense now. +1 |
Zibru Povens
Hoover Inc. Pandemic Legion
11
|
Posted - 2015.06.24 10:18:48 -
[23] - Quote
someone's mad their lewd got #AMT'd
also no. |
Anthar Thebess
1127
|
Posted - 2015.06.24 10:29:52 -
[24] - Quote
Zibru Povens wrote:someone's mad their lewd got #AMT'd
also no. Huh?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Nene Ryuseika
The Ryuseika Group
40
|
Posted - 2015.06.24 10:40:16 -
[25] - Quote
+1
Imagine it also doesn't act like a can or can be salvaged in one go
you actually have to salvage it a bit by bit and the EHP and mass gets smaller,
while you're doing it your randomly extracting the modules and cargo as well as part of the salvage bit by bit, cycle by cycle |
Cpt Patrick Archer
Quam Singulari Triumvirate.
46
|
Posted - 2015.06.24 10:59:01 -
[26] - Quote
+1
Although I think the actual EHP needs some work. From my point of view it should be considerably more than what it is when a ship is still 'alive'.
1.5k Is not really a challenge to kill, so that sort of defeats the purpose. |
Nyalnara
Dark Evil Undead Ponies Productions
41
|
Posted - 2015.06.24 11:16:01 -
[27] - Quote
Nene Ryuseika wrote:+1
Imagine it also doesn't act like a can or can be salvaged in one go
you actually have to salvage it a bit by bit and the EHP and mass gets smaller,
while you're doing it your randomly extracting the modules and cargo as well as part of the salvage bit by bit, cycle by cycle
No for the "randomly extract the loot", as gankers need to be mobile to stay alive (in a non-HighSec context), and looting would require the skill salvaging, which should not be forced onto player. Or salvaging 1 given to all new player and retroactively to all non-new players. (Random loot would mostly be annoying because the loot fairy would most likely feed you all those worthless cap charges anyway...)
Why not for the "salvage during multiple cycles", would be more logical lore-wise, especially with capital wrecks.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|
Anthar Thebess
1129
|
Posted - 2015.06.24 11:27:32 -
[28] - Quote
This is not about the salvaging changes, but about boosting wrecks EHP.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Nyalnara
Dark Evil Undead Ponies Productions
42
|
Posted - 2015.06.24 11:48:54 -
[29] - Quote
Well, we're speaking about making sure a wreck stay on grid longer, am i right? Then speaking about multi-cycle salvaging count in. Because 1 cycling a titan wreck will make it pop, even if 1B EHP.
Augmenting wrecks EHP will bring back the old dessies salvaging fits. So, making sure you can't one cycle salvage is relevant.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
|
Nene Ryuseika
The Ryuseika Group
43
|
Posted - 2015.06.24 12:13:15 -
[30] - Quote
So you don't really propose developing wrecks into more-rounded content creators
You just want to nullify the cheap tactic of popping the wreck people use to counter your equally cheap tactic of grab and dash
okey then
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |