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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Frostys Virpio
KarmaFleet Goonswarm Federation
1944
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Posted - 2015.06.26 16:28:51 -
[91] - Quote
ham mover cruise wrote:wreck shooting currently has no counterplay, glad to see this change, +1
Creating more wrecks or initiating warp faster? |
Rhamnousia Nosferatu
Omar Little Fan Club
62
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Posted - 2015.06.26 18:21:33 -
[92] - Quote
Jin Kugu wrote: Your personal feelings towards certain groups are not a reason to stop good changes.
Neither should yours feeling or vested interests be reason to promote bad changes, Jin Blam. At least I don't try to hide behind easily traceable atls when trying to appear 'non-biased'.
Anyway, had you read this thread from the beginning you would have seen that I have no problem with such a change in case of changing looting mechanics which allow for 100% safe looting using DST hanger. |
Lloyd Roses
Artificial Memories
1145
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Posted - 2015.06.26 18:25:51 -
[93] - Quote
Think the focus should rest on warpable spots around the grid due to wrecks (or lore-wise: any lockable mass floating around), not the wrecks or their survival themselves.
If three pings on each and every gate in null is now a prereq to even think about fighting, that'd be dull. If a gate would have *public pings* due to wreckage (from the last fight still) floating, that would enhance gameplay by quite a margin though. |
Anthar Thebess
1171
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Posted - 2015.06.27 22:51:49 -
[94] - Quote
CCP want people to show how capable they are in fleets. 20k ehp broadcasted wreck will die instantly , but multiple people will need to use cycle of all guns.
Now 1 gun = 1 dead wreck.
Summarizing . In order to kill 8 wrecks , currently we need 1 person , ungrouped guns and 8 gun battleship. After this change we will need 20-60 people to do the same depending on the doctrine.
THIS IS VERY IMPORTANT CHANGE.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Colonel Mortis
Coven Of Witches Inver Brass
6
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Posted - 2015.06.29 08:15:38 -
[95] - Quote
+1 support |
Gladius Nova
CHELM Defense Agency
0
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Posted - 2015.06.30 06:34:17 -
[96] - Quote
Good idea! |
Anthar Thebess
1203
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Posted - 2015.06.30 20:59:04 -
[97] - Quote
Keep this topic visible by posting.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Epsilon Dog
Coven Of Witches Inver Brass
0
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Posted - 2015.07.05 22:00:32 -
[98] - Quote
+1 |
Iain Cariaba
1604
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Posted - 2015.07.05 22:40:41 -
[99] - Quote
Daichi Yamato wrote:ugly inside wrote:
take paper.. now punch paper.. it might have a hole in it if done right. take wood.. punch wood... now detonate dynomite next to wood.. now punch the wood chips.. take a gun.. shoot a jeep.. now blow the jeep up.. now shoot the jeep with the same gun.. things lose their structural integrity when they kinda lose their frame work. have you seen the wrecks up close. look like Picasso work for metal art.
I can only think of something like a black hole that could completely destroy a car and remove it from the universe (and even then, its not truly destroyed). So what youre saying is it should take a doomsday volley to completely remove a wreck from the game? The proper volumes, and it's not as much as you think, of ammonium nitrate and fuel oil will effectively reduce a car into wreckage spread over a good area. Wreckage like this is pretty much useless for salvage.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Drammie Askold
Phoibe Enterprises
9
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Posted - 2015.07.07 10:25:03 -
[100] - Quote
Seems a good idea. |
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Anthar Thebess
1216
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Posted - 2015.07.08 10:31:34 -
[101] - Quote
CCP more ehp on wrecks pls.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Rayzilla Zaraki
Yin Jian Enterprises
298
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Posted - 2015.07.08 14:33:27 -
[102] - Quote
I support/endorse this product/service. It makes sense.
The wreck HP should be a percentage of the ship's hull HP.
Gate campers are just Carebears with anger issues.
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Anthar Thebess
1223
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Posted - 2015.07.13 08:42:21 -
[103] - Quote
Rayzilla Zaraki wrote:I support/endorse this product/service. It makes sense.
The wreck HP should be a percentage of the ship's hull HP. Yes this also could be the the way. I think that this will require much more work than generic types based on ship class. Each ship have different hp , player can also modify this fitting mods , and training proper skills , so again more and more things to calculate.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
267
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Posted - 2015.07.14 17:54:11 -
[104] - Quote
Anthar Thebess wrote:Yes we are finally ready for this Why? Currently almost any frigate can instantly kill any wreck. This have good and bad application in game, but usually it is abused to prevent someone from warp , salvage or loot something. Just to prevent this from happening we should think about giving wrecks more EHP. To simplify we will have 5 basic types of wrecks : S , M , L , XL , XXL * S corresponds to current wreck ehp and all it is being created when destroyer or smaller ship dies ( no difference T1/T2 or T3) * M will have around 1.5k EHP. It is created after destroying (battle)cruser or industrial ship * L comes from Battleship (maybe also orca) and have 5k EHP * XL wreck come from carrier, dread, freighter , jump freighter and rorqual , it have 20k EHP * XXL wreck come from supper carrier or Titan, it have around 50k ehp. What will this change? 2 simple examples: - new fleet opportunity : common tactic is to kill all wrecks near your fleet to remove unwanted wapins. - more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer What you call abuse is a core game philosophy of this game basically the ability to annoy someone into a fight so you can get at your real objective which is to kill someone in a bling ship. so no.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Anthar Thebess
1225
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Posted - 2015.07.14 21:16:56 -
[105] - Quote
Read all posts.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Spectre 666
Imperial Academy Amarr Empire
0
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Posted - 2015.07.14 22:34:36 -
[106] - Quote
annoying other players is God (EVE) given right that should be cherished and protected, so no to your idea. |
Anthar Thebess
1229
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Posted - 2015.07.16 11:23:50 -
[107] - Quote
It is not about annoy someone , but to balance battle field.
Look at this this way. I have 8 battleship wrecks - if i want to remove all of them now i need 1 person in 8 gun battleship, that will split guns , and destroy all of them in 1 cycle.
Now lets assume that battleship wreck have 20k ehp in structure. This give us 8*20 = 120k of ehp that needs to be applied to have the same effect.
Assuming 4k alpha from all guns , we need 5 ships per wreck to destroy it , so 40 people need to lock, and waste 1 gun cycle to achieve the same thing.
Before not all the people will find proper wreck , lock it fast enough we are talking about viable warpin points for around 10 seconds.
On a nullsec battleship - this is a long time.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
i make jobs2
Science and Trade Institute Caldari State
0
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Posted - 2015.07.16 16:36:58 -
[108] - Quote
I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 |
Strata Maslav
V0LTA Triumvirate.
134
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Posted - 2015.07.16 21:35:27 -
[109] - Quote
Adding HP to a wreck does sound interesting, but what I am interested in is the creation of scenery, history and malice with player legacy wrecks.
GÇ£He jumps into the next system and from the safety of the cloak he see the welcome party, a swathe of wrecks. The broken capital ships punctuate the field with less discernible smaller hulls scattered between them. From the main cluster there is a thin line wrecks, they were probably gunned down as they tried to retreated from a losing fight.
These are older wrecks and they have been stripped of all salvageable parts that might hold value. The warp-able battery powered distress beacons, activated by the crew moments of the dying ship, have long since died out. Only their husks remain, as a marker of conflict.
Still under his cloak he the scanner, no active ships nearby. Unsettled by the chaos around him he aligns to celestial on horizon. He knows he should leave the uncertainty of the jump gate but curiosity get the better. Looking at his overview settings, he opens up the tab labeled "Legacy Wrecks," the space lights up all around him icons. Each icon he clicks shows a Kill Mail, giving hints as to his fatal error leading to the vessel's demise. It appears most of the fighting took place two days ago.
In a month or two these wrecks will have scattered to void leave a blank page for another battle write its story.
Ever the entrepreneur he looks how each vessel was equipped and takes note. "The capsuleers might be licking their wounds right now, but I'm sure they will be up for a fight again soon. If I import and put these modules up on the local market I might be able to make a quick million ISK or two.
He remembers he's still slow boating off the gate, and decides he's been long enough. It is an awe inspiring sight and warning to any unknowing pilot. This region is in the grips of a war, and that he should keep his wits about him.GÇ¥ |
Aeon Veritas
Lobach Inc. Easily Offended
16
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Posted - 2015.07.24 07:44:04 -
[110] - Quote
Hopefully CCP is realy considering this idea, since the fleet warp changes are again delayed, now to the (29th of) September Update.
General module tiericide thoughts
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Anthar Thebess
1236
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Posted - 2015.07.24 08:38:20 -
[111] - Quote
We can only have hope.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
admiral root
Red Galaxy
2867
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Posted - 2015.07.24 13:42:31 -
[112] - Quote
Kione Keikira wrote:Suicide ganking is also a problem
It really isn't.
Kione Keikira wrote:One day instead of suicide ganking it'll be suicide raids, where a gallente task force jumps into Jita to try and blap as many ships as possible
Now you're just turning me on.
No, your rights end in optimal+2*falloff
CODE. forum - everyone's welcome (no shiptoasters)
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Max Deveron
Deveron Shipyards and Technology
212
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Posted - 2015.07.24 15:23:40 -
[113] - Quote
+1 |
i make jobs2
Science and Trade Institute Caldari State
0
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Posted - 2015.07.24 19:15:27 -
[114] - Quote
how long is this going to be not implemented? this is imo a really good change and im shocked its taking this long with no one saying anything about it??? |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
314
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Posted - 2015.07.25 01:53:48 -
[115] - Quote
Anthar Thebess wrote:It is not about annoy someone , but to balance battle field.
Look at this this way. I have 8 battleship wrecks - if i want to remove all of them now i need 1 person in 8 gun battleship, that will split guns , and destroy all of them in 1 cycle.
Now lets assume that battleship wreck have 20k ehp in structure. This give us 8*20 = 120k of ehp that needs to be applied to have the same effect.
Assuming 4k alpha from all guns , we need 5 ships per wreck to destroy it , so 40 people need to lock, and waste 1 gun cycle to achieve the same thing.
Before not all the people will find proper wreck , lock it fast enough we are talking about viable warpin points for around 10 seconds.
On a nullsec battleship - this is a long time.
In highsec a valid game playing technique is to blast cans and try and get the owner pissed enough to attack you the counter is to blow up your own cans, this idea doesnt stop this but would have a negative impact on it as the can killer uses a cheap ship usually a T1 frig with just enough firepower to blow up cans, you would be changing the dynamic considerably as you say and this would hurt highsec pvp.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
314
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Posted - 2015.07.25 01:55:32 -
[116] - Quote
i make jobs2 wrote:I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 Exactly why this should NOT be put into the game.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Anthar Thebess
1241
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Posted - 2015.07.28 07:07:19 -
[117] - Quote
Maldiro Selkurk wrote:i make jobs2 wrote:I like this idea, I'm tired of abandoning wrecks so my friend can loot them and having some troll come into my mission and shoot them, not even take them.
good idea +1 Exactly why this should NOT be put into the game. Sorry , this will be hard , fleet objectives are far more important than trolling other people. Trust me , I'm trolling FC's almost on every fleet.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Jason Amelana
Ninja Kitty's The Blood Covenant
10
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Posted - 2015.07.28 09:06:58 -
[118] - Quote
+1 And Life Span Too |
Anthar Thebess
1242
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Posted - 2015.07.29 08:43:16 -
[119] - Quote
Lifespan is not so important , usually fight ends sooner than wrecks disappear , even if not there is usually enough new ones.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Ella Echerie
The Scope Gallente Federation
11
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Posted - 2015.07.29 11:45:04 -
[120] - Quote
This makes sense for several reasons
+1 |
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