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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 20:04:00 -
[91]
Originally by: murder one Both ships are set up with 3x Magstabs, 3x sensor boosters, 2x tracking comps and 2x tracking enhancers. Fall off isn't discussed because it will be the same per ship, given equal skills. Assume Sharpshooter 5 and BS 5 for both.
Some Hard numbers:
Megathron-
Spike- 186km optimal Iron- 165km optimal Tungsten- 144km Iridium- 124km Lead- 103km optimal
Rokh-
Spike- 279km optimal (redundant after 250km) Iron- 247.5km (lol? right at the 250km lock limit) Tungsten- 216km Iridium- 186km Lead- 154.5km
Examination of the numbers:
After the T2 ammo nerf, Spike L is doing the same damage as Lead ammo instead of Uranium. This is a HUGE nerf, especially to the Megathron/Hyperion. The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal. Tracking is irrelevant as something with enough transverse for the Hype to miss, the Mega will also miss.
A TECH ONE Rokh with Iridium can hit as far as a T2 gunned Hyperion. Since Spike L now does as much damage as Lead, Spike is basically only one bracket above Iridum in damage performance.
Assuming maxed skills:
Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
At it's maximum range using T2 guns, the Mega has an 35.87% advantage over the Rokh, DPS wise, while the Rokh is still using T1 guns. Note that we're comparing a T2 Mega here to a T1 Rokh.
If we look at a T1 Mega and T1 Rokh, the numbers look like this:
Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
Once you go past the Mega's maximum effective range and start using even longer ranged ammo on the Rokh, the Mega's damage drops to ZERO. Same with the Hyperion.
So what do all these numbers mean? There is a very small window of range where a T2 fitted Megathron outdamages a T1 fitted Rokh. Anything above that range and the Rokh wins, as the Mega can't shoot that far. Anything below the range of a Rokh w/ lead (154km) and the Rokh is again outdamaging the Mega because it can use more powerful ammo at the same range, also without incurring a tracking loss because it's not using Spike.
The reason the Mega have such poor performance is because Spike L was nerfed. It was reduced from Uranium equivilant damage to Lead equivilant, and because of that the gap between the ranges of ammo was narrowed. So now the damage bonus of the Mega/Hype become even less relevant and the range bonus of the Rokh becomes even more important.
The exact same issues arise when comparing the Brutix/Ferox, the Harpy/Enyo etc.
<snip>
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses. Use your fitting advantage also. It takes 2 RCU's in order for a rohk to fit a full rack of 425 mm tech II's. taht means they have to use the remaining 3 lows to remain competitive dps wise for mag stab II's. 3 tracking comps, plus 2 sensor boosters means he has 1 slot left to create a hp buffer with.
A mega can fit a much bigger hp tank than a rokh, so it can afford to use it's falloff. Cap can become a serious issue for the rohk also, all of it's midslots are sucking cap, esp an invuln field. add to that that it has to support 8 guns vs 7 means that it can get into serious cap issues unless it forgoes the invuln field for an injector.
Does that still mean that the rokh has the advantage in long range engagements? yes, it does, all caldari gunboats are better at long ranges, and have terrible issues at short range, esp vs Gallente gunships.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 20:13:00 -
[92]
Originally by: Audri Fisher
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses.
How is a Mega going to snipe at 190km with 1 sensor booster, even with gang bonuses?
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Zygdriel
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Posted - 2006.11.25 20:21:00 -
[93]
Edited by: Zygdriel on 25/11/2006 20:22:26 ive read all replies, i got some thoughts about this: gallentes are meant to be good with drones dont they? caldari should be good with railguns, so i thing there shouldnt be an easy way to a railgun fitted mega to take a rokh (mega needs fix but its not sniping based), but a gallente ship with drones should have many, i would like to see situations on a domi vs rokh
also i would like to see about thoughts making the hyperion more an hybrid drone/rail ship so it acomplishes more its drone area, like giving some drones optimal bonuses or something like that, so they dont have uber avg opt but have a very nice lets say 160km dmg with drones and guns at the same time?
my 2 cents
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 20:24:00 -
[94]
Drones and railguns really don't go well together.
The only reason a sniping rail ship would carry drones is to scare off tacklers which come too close.
Sentries are useless, because if you keep aligned (essential) you just leave them behind and have to abandon them.
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Syris Anu
Evolutionary Pressure
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Posted - 2006.11.25 20:38:00 -
[95]
I have argued in other threads that the Void, Null, and Spike nerfs are not balanced because of what it does to the Mega and the Hyperion. However, I don't actually have a problem with the Rokh being a good sniper ship. It just shouldn't be good at blaster ranges compared to the Mega and the Hyperion. The real problem here is the nerf to tech II hybrid ammo disadvantaging the Mega and Hyperion and effectively canceling one or both of their bonuses.
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skillbuyer
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Posted - 2006.11.25 20:40:00 -
[96]
1.) Fact: the Rokh's passive tank is inferior to that of the Raven and the Drake and the Ferox
2.) Fact: the Megathron has a tracking bonus, therefore dealing higher damage at equal range than the Rokh (assuming equal damage mod and ammo) unless the target is completely stationary.
It also means that the Megathron can actually hit ships smaller than a BC out at max range.
3.) Fact: I love trolling threads like this.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 20:47:00 -
[97]
So, maybe we all should ask DEVteam for a small t2 ammo boost instead of asking for further nerfs? At least I believe a t2 ammo boost would be the best solution, due to the invested time in specializing to tech2.
So, who's going to created an objective, well written topic for us all so that the others just have to place a "[x] signed" ?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 21:19:00 -
[98]
Originally by: skillbuyer 1.) Fact: the Rokh's passive tank is inferior to that of the Raven and the Drake and the Ferox
2.) Fact: the Megathron has a tracking bonus, therefore dealing higher damage at equal range than the Rokh (assuming equal damage mod and ammo) unless the target is completely stationary.
It also means that the Megathron can actually hit ships smaller than a BC out at max range.
3.) Fact: I love trolling threads like this.
Fact: the farther the range, assuming you're still inside optimal, the easier it is for a gun to track it's target.
Fact: at sniping ranges, tracking is completely irrelevant.
Fact: range for range the Rokh does more damage due to using more powerful ammo for any given range.
Fact: you dont know WTF you're talking about. STFU.
Because I said so...
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 21:21:00 -
[99]
It's always a pleasure to discuss with gentle, well behaving people
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nutbar
Caldari State War Academy
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Posted - 2006.11.25 21:21:00 -
[100]
This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
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Rathroc
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Posted - 2006.11.25 22:31:00 -
[101]
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 22:36:00 -
[102]
Originally by: Butter Dog
Originally by: Audri Fisher
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses.
How is a Mega going to snipe at 190km with 1 sensor booster, even with gang bonuses?
sensor enhancers?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 22:39:00 -
[103]
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.25 22:51:00 -
[104]
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.25 22:54:00 -
[105]
Originally by: Zygdriel i would like to see situations on a domi vs rokh
Domi is shortrange, Rokh is longrange.
SO far Away, the Rokh wins and the domi warps out. At close range the Domi ewars the rokh into next year, while nossing the hell out of it, with 5 heavy drones pounding on it.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 01:36:00 -
[106]
Originally by: Tribunal
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
1. bubbles 2. a full rack of 425 mm tech II rails on a rohk with nothing else is not possible. It's nice to be able to fit a full rack of your biggest tech II guns w/o 2 fitting mods, isn't it?
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Jin Steele
Fatalix Inc. Schism.
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Posted - 2006.11.26 02:57:00 -
[107]
wait, since when are gallente supposed to be the best at short range AND long range. just because you cant snipe in a megathron doesnt mean you need a bonus, it means different races will be needed for different events Fatalix IS RECRUITING!
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falcinious
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Posted - 2006.11.26 03:20:00 -
[108]
Originally by: Tribunal
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2006.11.26 04:11:00 -
[109]
So okay, the Rohk warps in 220k from the battle field with its big butt guns ready to flash bang. What is to stop a couple of fast cruisers warping TO the Rohk, orbit him at 2500 meters, scram him and give the big boy a slow death from drones, 650's and heavy missiles? Lets not make the Rohk some kind of monstor machine. Remember what happened when David and Goliath got togeather?
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Hopekiller Mane
Sturmgrenadier Inc R i s e
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Posted - 2006.11.26 04:31:00 -
[110]
Edited by: Hopekiller Mane on 26/11/2006 04:32:01
Originally by: murder one
Yes you literally are TOTALLY MISSING THE POINT. I'm showing that the Rokh with T1 guns is BETTER than a Megathron with T2 guns. And I'm showing how the Rokh, range for range, can use *more damaging ammo* than the Megathron can, for superior DPS across all ranges.
How much more plain can I be?
No need to be an ass, kid.
In this example, you show how a T2 MegaT outdamages a T1 Rokh...
Quote: Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
And this example you show how a Rokh with better ammo outdamages a MegaT...
Quote: Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
None of that is really earthshattering or validates your argument.
...and let's try to use the word "literally" correctly
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 04:38:00 -
[111]
Originally by: Hopekiller Mane Edited by: Hopekiller Mane on 26/11/2006 04:32:01
Originally by: murder one
Yes you literally are TOTALLY MISSING THE POINT. I'm showing that the Rokh with T1 guns is BETTER than a Megathron with T2 guns. And I'm showing how the Rokh, range for range, can use *more damaging ammo* than the Megathron can, for superior DPS across all ranges.
How much more plain can I be?
No need to be an ass, kid.
In this example, you show how a T2 MegaT outdamages a T1 Rokh...
Quote: Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
And this example you show how a Rokh with better ammo outdamages a MegaT...
Quote: Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
None of that is really earthshattering or validates your argument.
...and let's try to use the word "literally" correctly
Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 04:42:00 -
[112]
Originally by: Audri Fisher
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Try thinking about the Rokh with another 33% grid, because that's how much you can get with three grid rigs. Forget about RCUs. The two low slots you'd waste with 2x 15% RCU IIs you now have for other fittings. I'm sure you could fit an MWD after 3x grid rigs, and tracking simply isn't an issue.
The Rokh with Javelin will be hitting at 50-60km, while the Mega will be hitting at 30-40km. Even at these 'close' ranges the tracking advantage of the Mega is completely negated by the Javelin tracking penalty. By the time something is moving with enough transverse for the Rohk to miss, the Mega is missing too.
Because I said so...
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.26 04:46:00 -
[113]
Originally by: falcinious The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
I never used the word "incredible". I said the Rohk would have a stronger tank then the Mega because both would have to be passive tanked. A passive shield tank > passive armor tank.
Read what you quote next time.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Loud Speaker
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Posted - 2006.11.26 05:03:00 -
[114]
Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 05:28:00 -
[115]
Originally by: Loud Speaker Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
That's what I've been sayin..
Because I said so...
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Loud Speaker
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Posted - 2006.11.26 05:35:00 -
[116]
Originally by: murder one
Originally by: Loud Speaker Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
That's what I've been sayin..
Yeah I figured I'd just repeat it , also they can throw in some extra pg for the Hyperion while making this change
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 06:24:00 -
[117]
Originally by: falcinious The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
These are the forums, logic has no place here.
Alot of people just think that having a shield tank will be a win button, but I won't be suprised if most Rokhs end up armor tanking.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 06:31:00 -
[118]
Originally by: Malthros Zenobia
Originally by: murder one Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
So the Rokh breaks the absurd need for T2 guns in order to be useful in sniping, Sounds good to me.
I don't recall T2 missiles or T2 drones being a must after being introduced (well maybe javelin torps but those were just pure and simply fubar), yet T2 ammo completely turned sniping into a situation where you either used T2, or you pure and simply sucked for any ranged combat.
So now the Caldari, a race who make heayv use of range, can out range the mega, and with long range weapons, is generally more useful than the mega. How exactly is this out of place? The Mega will still be king up close, as gallente are setup to be with their blaster and drone boats. This really sounds like a cry for Gallente to be better at range than the range-using race.
the Mega will be king of up close what?
Because I said so...
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Loud Speaker
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Posted - 2006.11.26 06:40:00 -
[119]
Originally by: Malthros Zenobia Edited by: Malthros Zenobia on 26/11/2006 06:31:05
Originally by: murder one Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
So the Rokh breaks the absurd need for T2 guns in order to be useful in sniping, Sounds good to me.
I don't recall T2 missiles or T2 drones being a must after being introduced (well maybe javelin torps but those were just pure and simply fubar), yet T2 ammo completely turned sniping into a situation where you either used T2, or you pure and simply sucked for any ranged combat.
So now the Caldari, a race who make heayv use of range, can out range the mega, and with long range weapons, is generally more useful than the mega. How exactly is this out of place? The Mega will still be king up close, as gallente are setup to be with their blaster and drone boats. This really sounds like a cry for Gallente to be better at range than the range-using race.
People are acting like ranged combat only happens at 250km. What reality are people living in with this? A simpyl ship can be used to land your megas 100km closer and allow them to proceed to blast the sweet bejesus out of the Rokhs.
Even with the old version of T2 ammo the Rokh will still outrange the Megathron by 45+km optimal (max locking range being used). With the changes though the Rokh outranges the megathron by 65-70km, that's the issue from my point of view. Infact the Rokh using T1 Iron ammo outranges the T2 Spike Megathron by only a few less km.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 06:40:00 -
[120]
Originally by: murder one
Originally by: Audri Fisher
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Try thinking about the Rokh with another 33% grid, because that's how much you can get with three grid rigs. Forget about RCUs. The two low slots you'd waste with 2x 15% RCU IIs you now have for other fittings. I'm sure you could fit an MWD after 3x grid rigs, and tracking simply isn't an issue.
The Rokh with Javelin will be hitting at 50-60km, while the Mega will be hitting at 30-40km. Even at these 'close' ranges the tracking advantage of the Mega is completely negated by the Javelin tracking penalty. By the time something is moving with enough transverse for the Rohk to miss, the Mega is missing too.
ok... what kind of rigs will the mega be using while the rohk is force to use PG rigs? Don't those havea cpu peanlty? It would be a shame if you would have to cram a co-proc in the lows just to support them.
You are right in that the mega's tracking bonus is negated by the javalins' tracking penalty. Since when did the rohk become immune to javolin's penalties though. There is a noticeable difference in tracking between a mega and a rohk. There is a point where the mega can hit, and the rohk can't. find that sweet spot. Yes, you may have to get more creative than orbit at XXXX distance. You can manually set speed you know. To answer your question about what a mega is good for. look at it's bonuses. damage? close range gank. tracking? needed for close range work much more than long range ships. Congratulations, you can work mid range engagements like it is your job. Not every fight is afleetfight also. I shoot at a lot more cruisers, hac's BC's and frigate than I shoot at battleships in small and mid sized engagements. So you have a battleship that almsot outdps's every other at mid range, and does outdps everyone else against an omni armor hardened enemy. Plus you can deal with support much better than a rohk. The bottom line is that a medium range battleship is not as good as a long range Battleship at long ranges. Can I post about raven's being useless for sniping now?
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