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James Zimmer
Furtherance.
33
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Posted - 2015.06.23 19:36:03 -
[1] - Quote
Right now, fleet warfare is pretty dull. It's mostly a DPS/logi war. F1 DPS pilots are used constantly because outside of small gangs, that is simply the correct thing to bring to the fight. EWAR is supposed to be a force multiplier, but in the current meta, as soon as capitals or a sniper fleet arrives, EWAR is almost completely worthless. As a result, many fleets don't have any significant EWAR at all, and do just fine. The one exception to this rule is cap warfare (if you consider cap warfare to be a form of EWAR, which I do), which is different for a few reasons. I'd like to make damps, ECM and TDs more like nuets with some specific changes in order to make them more viable as force multipliers in big fleets.
1. No more EWAR immunity. Increase EWAR resistance in certain modes? Sure, but not immunity.
2. Make small, medium and large EWAR modules with all the expected changes in PG, CPU and cap usage. They would vary in strength based off of their size (like neuts) and the sensor strengh of the target ship (like ECM). For example, a meduim TD has a max effectiveness of 60% reduction in optimal range and a TD strength of 20 (very arbitrary number, so don't read too much from the specific number). Against a frigate, it may be 90% effective, so ultimately it would reduce optimal by 54%, against a dread, it may be 2.5% effective and only reduce the optimal by 1.5%.
3. Get rid of EWAR stacking penalties to prevent #2 from making EWAR frigates obsolete.
4. VERY short optimals with very long falloffs to prevent snipers from being an ultimate answer to EWAR, while still granting snipers increased effectiveness against them.
5. Get rid of ECM rigs, ECM strength modules and script ECM to racial sensors, so less than 4 ECM modules is a valid option and ECM ships can tank.
6. Get rid of ECCM, and have sensor boosters and signal amplifiers increase sensor strength, because that's intuitive.
I know that's a hefty list of changes, and there would have to be a lot done to balance it, paricularly ECM, but I think that these changes would make EWAR much more useful for its purpose as a force multiplier. |
Wynta
KarmaFleet Goonswarm Federation
23
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Posted - 2015.06.23 20:30:52 -
[2] - Quote
The best suggestion i have seen for ECM is a 5-10 second cycle that removes 1 target per cycle. SDA's would lower cycle time and increase range, rigs would do the same. ECM Bonuses to strength on ECM boats would be changed to cycle time. A Rook could get his cycle time down to 4 and fit a decent tank. There would be no racial modules or jam chance. No permajamming. Sensor Strength could still be a counter if cycle time was a function of their ship sensor strength relative to your ships sensor strength. |
Wynta
KarmaFleet Goonswarm Federation
23
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Posted - 2015.06.23 20:34:35 -
[3] - Quote
Wynta wrote:The best suggestion i have seen for ECM is a 5-10 second cycle that removes 1 target per cycle. SDA's would lower cycle time and increase range, rigs would do the same. ECM Bonuses to strength on ECM boats would be changed to cycle time. A Rook could get his cycle time down to 4 and fit a decent tank. There would be no racial modules or jam chance. No permajamming. Sensor Strength could still be a counter if cycle time was a function of their ship sensor strength relative to your ships sensor strength.
I read my post and realized that ECM would be a go to solo EWAR if your the only ship they can target. So to counter that the ECM cycle time would be an equation that would somehow speedup if your sensor strength is more than theirs, or slow down if their sensor strength is more than yours. And it would speed up the more targets that they have locked, So a ship that only has 1 target locked and has a decnetly higher sensor strength then you will lose 1 lock every 15 seconds. |
Alexis Nightwish
257
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Posted - 2015.06.23 20:56:39 -
[4] - Quote
James Zimmer wrote:snip
1. No more EWAR immunity. Increase EWAR resistance in certain modes? Sure, but not immunity.
snip I've actually suggested this in the past. It's really stupid that the only counter to a capital/supercap fleets is cap warfare or overwhelming alpha.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Nasar Vyron
S0utherN Comfort DARKNESS.
94
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Posted - 2015.06.23 22:32:27 -
[5] - Quote
Alexis Nightwish wrote:James Zimmer wrote:snip
1. No more EWAR immunity. Increase EWAR resistance in certain modes? Sure, but not immunity.
snip I've actually suggested this in the past. It's really stupid that the only counter to a capital/supercap fleets is cap warfare or overwhelming alpha.
Or bring a HIC or dictor and bubble/inf. point them? |
James Zimmer
Furtherance.
33
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Posted - 2015.06.23 22:55:45 -
[6] - Quote
Nasar Vyron wrote:Alexis Nightwish wrote:James Zimmer wrote:snip
1. No more EWAR immunity. Increase EWAR resistance in certain modes? Sure, but not immunity.
snip I've actually suggested this in the past. It's really stupid that the only counter to a capital/supercap fleets is cap warfare or overwhelming alpha. Or bring a HIC or dictor and bubble/inf. point them?
To what end exactly? You're certainly not going to kill a capital with a HIC. |
Nasar Vyron
S0utherN Comfort DARKNESS.
94
|
Posted - 2015.06.23 23:51:48 -
[7] - Quote
James Zimmer wrote:Nasar Vyron wrote:Alexis Nightwish wrote:James Zimmer wrote:snip
1. No more EWAR immunity. Increase EWAR resistance in certain modes? Sure, but not immunity.
snip I've actually suggested this in the past. It's really stupid that the only counter to a capital/supercap fleets is cap warfare or overwhelming alpha. Or bring a HIC or dictor and bubble/inf. point them? To what end exactly? You're certainly not going to kill a capital with a HIC.
No, but bring friends and kill it while the HIC has it tackled, bringing multiple would be advisable. It's a super/titan, they are not to be trifled with by a handful of subcaps.
EDIT- some players have gotten it into their heads that subcaps are the end-all-be-all of warfare. That they should be able to take on anything. It's a load of bull that has gotten the game into the situation we see today... |
James Zimmer
Furtherance.
34
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Posted - 2015.06.24 12:05:43 -
[8] - Quote
I disagree. I think that 10 battleships should not beat 100 battleships just because the 10 are flying with a couple triage carriers. If it's a straight DPS war, maybe, but I think that the 100 should have some options on ways to break the carriers, or at least make them ineffective, not just nuet them or go home. It shouldn't be easy, but if you decided to bring half a dozen scorpions to the fight, maybe you should land some jams on those carriers, triage modules or not. |
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